This is not the official ECMAScript Language Specification.
The most recent final ECMAScript standard is Edition 5.1, the PDF document located at http://barretlee.github.io/ST/ES5.1/.
This is a draft of the next edition of the standard.
This page is based on the current working draft published at http://wiki.ecmascript.org/doku.php?id=harmony:specification_drafts. The program used to convert that Word doc to HTML is a custom-piled heap of hacks. It may have stripped out or garbled some of the formatting that makes the specification comprehensible. You can help improve the program here.
For copyright information, see Ecma International’s legal disclaimer in the document itself.
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This Ecma Standard is based on several originating technologies, the most well known being JavaScript (Netscape) and JScript (Microsoft). The language was invented by Brendan Eich at Netscape and first appeared in that company’s Navigator 2.0 browser. It has appeared in all subsequent browsers from Netscape and in all browsers from Microsoft starting with Internet Explorer 3.0.
The development of this Standard started in November 1996. The first edition of this Ecma Standard was adopted by the Ecma General Assembly of June 1997.
That Ecma Standard was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262, in April 1998. The Ecma General Assembly of June 1998 approved the second edition of ECMA-262 to keep it fully aligned with ISO/IEC 16262. Changes between the first and the second edition are editorial in nature.
The third edition of the Standard introduced powerful regular expressions, better string handling, new control statements, try/catch exception handling, tighter definition of errors, formatting for numeric output and minor changes in anticipation of forthcoming internationalisation facilities and future language growth. The third edition of the ECMAScript standard was adopted by the Ecma General Assembly of December 1999 and published as ISO/IEC 16262:2002 in June 2002.
Since publication of the third edition, ECMAScript has achieved massive adoption in conjunction with the World Wide Web where it has become the programming language that is supported by essentially all web browsers. Significant work was done to develop a fourth edition of ECMAScript. Although that work was not completed and not published as the fourth edition of ECMAScript, it informs continuing evolution of the language. The fifth edition of ECMAScript (published as ECMA-262 5th edition) codifies de facto interpretations of the language specification that have become common among browser implementations and adds support for new features that have emerged since the publication of the third edition. Such features include accessor properties, reflective creation and inspection of objects, program control of property attributes, additional array manipulation functions, support for the JSON object encoding format, and a strict mode that provides enhanced error checking and program security.
The edition 5.1 of the ECMAScript Standard has been fully aligned with the third edition of the international standard ISO/IEC 16262:2011.
This present sixth edition of the Standard………
ECMAScript is a vibrant language and the evolution of the language is not complete. Significant technical enhancement will continue with future editions of this specification.
This Ecma Standard has been adopted by the General Assembly of <month> <year>.
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This disclaimer is valid only prior to final version of this document. After approval all rights on the standard are reserved by Ecma International.
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This Standard defines the ECMAScript scripting language.
A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties, functions, and program syntax and semantics described in this specification.
A conforming implementation of ECMAScript must interpret characters in conformance with the Unicode Standard, Version 5.1.0 or later and ISO/IEC 10646. If the adopted ISO/IEC 10646-1 subset is not otherwise specified, it is presumed to be the Unicode set, collection 10646.
A conforming implementation of ECMAScript that provides an application programming interface that supports programs that need to adapt to the linguistic and cultural conventions used by different human languages and countries must implement the interface defined by the most recent edition of ECMA-402 that is compatible with this specification.
A conforming implementation of ECMAScript may provide additional types, values, objects, properties, and functions beyond those described in this specification. In particular, a conforming implementation of ECMAScript may provide properties not described in this specification, and values for those properties, for objects that are described in this specification.
A conforming implementation of ECMAScript may support program and regular expression syntax not described in this specification. In particular, a conforming implementation of ECMAScript may support program syntax that makes use of the “future reserved words” listed in subclause 11.6.2.2 of this specification.
The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.
ISO/IEC 10646:2003: Information Technology – Universal Multiple-Octet Coded Character Set (UCS) plus Amendment 1:2005, Amendment 2:2006, Amendment 3:2008, and Amendment 4:2008, plus additional amendments and corrigenda, or successor
The Unicode Standard, Version 5.0, as amended by Unicode 5.1.0, or successor
Unicode Standard Annex #15, Unicode Normalization Forms, version Unicode 5.1.0, or successor
Unicode Standard Annex #31, Unicode Identifiers and Pattern Syntax, version Unicode 5.1.0, or successor.
ECMA-402, ECMAScript Internationalization API Specification.
http://www.ecma-international.org/publications/standards/Ecma-402.htm
ECMA-404, The JSON Data Interchange Format.
http://www.ecma-international.org/publications/standards/Ecma-404.htm
This section contains a non-normative overview of the ECMAScript language.
ECMAScript is an object-oriented programming language for performing computations and manipulating computational objects within a host environment. ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program.
A scripting language is a programming language that is used to manipulate, customise, and automate the facilities of an existing system. In such systems, useful functionality is already available through a user interface, and the scripting language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to provide a host environment of objects and facilities, which completes the capabilities of the scripting language. A scripting language is intended for use by both professional and non-professional programmers. ECMAScript was originally designed to be used as a scripting language, but has become widely used as a general purpose programming language.
ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript is now used both as a general propose programming language and to provide core scripting capabilities for a variety of host environments. Therefore the core language is specified in this document apart from any particular host environment.
Some of the facilities of ECMAScript are similar to those used in other programming languages; in particular C, Java™, Self, and Scheme as described in:
ISO/IEC 9899:1996, Programming Languages – C.
Gosling, James, Bill Joy and Guy Steele. The Java™ Language Specification. Addison Wesley Publishing Co., 1996.
Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA '87 Conference Proceedings, pp. 227–241, Orlando, FL, October 1987.
IEEE Standard for the Scheme Programming Language. IEEE Std 1178-1990.
A web browser provides an ECMAScript host environment for client-side computation including, for instance, objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and input/output. Further, the host environment provides a means to attach scripting code to events such as change of focus, page and image loading, unloading, error and abort, selection, form submission, and mouse actions. Scripting code appears within the HTML and the displayed page is a combination of user interface elements and fixed and computed text and images. The scripting code is reactive to user interaction and there is no need for a main program.
A web server provides a different host environment for server-side computation including objects representing requests, clients, and files; and mechanisms to lock and share data. By using browser-side and server-side scripting together, it is possible to distribute computation between the client and server while providing a customised user interface for a Web-based application.
Each Web browser and server that supports ECMAScript supplies its own host environment, completing the ECMAScript execution environment.
The following is an informal overview of ECMAScript—not all parts of the language are described. This overview is not part of the standard proper.
ECMAScript is object-based: basic language and host facilities are provided by objects, and an ECMAScript program is a cluster of communicating objects. In ECMAScript, an object is a collection of properties each with zero or more attributes that determine how each property can be used—for example, when the Writable attribute for a property is set to false, any attempt by executed ECMAScript code to change the value of the property fails. Properties are containers that hold other objects, primitive values, or functions. A primitive value is a member of one of the following built-in types: Undefined, Null, Boolean, Number, Symbol and String; an object is a member of the remaining built-in type Object; and a function is a callable object. A function that is associated with an object via a property is a method.
ECMAScript defines a collection of built-in objects that round out the definition of ECMAScript entities. These built-in objects include the global object, the Object object, the Function object, the Array object, the String object, the Boolean object, the Number object, the Math object, the Date object, the RegExp object, the JSON object, and the Error objects Error, EvalError, RangeError, ReferenceError, SyntaxError, TypeError and URIError.
ECMAScript also defines a set of built-in operators. ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment operators, and the comma operator.
ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types associated with properties, and defined functions are not required to have their declarations appear textually before calls to them.
ECMAScript does not use classes such as those in C++, Smalltalk, or Java. Instead objects may be created in various ways
including via a literal notation or via constructors which create objects and then execute code that
initialises all or part of them by assigning initial values to their properties. Each constructor is a function that has a
property named “prototype
” that is used to implement prototype-based inheritance and
shared properties. Objects are created by using constructors in new expressions; for example, new
Date(2009,11)
creates a new Date object. Invoking a constructor without using new has consequences that depend
on the constructor. For example, Date()
produces a string representation of the current date and time rather
than an object.
Every object created by a constructor has an implicit reference (called the object’s prototype) to the value
of its constructor’s “prototype
” property. Furthermore, a prototype may have a non-null
implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a
property in an object, that reference is to the property of that name in the first object in the prototype chain that
contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if
that object contains the named property, that is the property to which the reference refers; if that object does not contain
the named property, the prototype for that object is examined next; and so on.
In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes, and inheritance is only of structure and behaviour. In ECMAScript, the state and methods are carried by objects, while structure, behaviour, and state are all inherited.
All objects that do not directly contain a particular property that their prototype contains share that property and its value. Figure 1 illustrates this:
CF is a constructor (and also an object). Five objects have been created by using new
expressions:
cf1, cf2, cf3, cf4, and cf5. Each
of these objects contains properties named q1 and q2. The dashed lines represent the implicit prototype relationship; so, for example,
cf3’s prototype is CFp. The constructor, CF, has two properties itself,
named P1 and P2, which are not
visible to CFp, cf1, cf2, cf3,
cf4, or cf5. The property named CFP1 in
CFp is shared by cf1, cf2, cf3,
cf4, and cf5 (but not by CF), as are any properties found in
CFp’s implicit prototype chain that are not named q1,
q2, or CFP1. Notice that there is no
implicit prototype link between CF and CFp.
Unlike class-based object languages, properties can be added to objects dynamically by assigning values to them. That is, constructors are not required to name or assign values to all or any of the constructed object’s properties. In the above diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the property in CFp.
The ECMAScript Language recognises the possibility that some users of the language may wish to restrict their usage of some features available in the language. They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing. In support of this possibility, ECMAScript defines a strict variant of the language. The strict variant of the language excludes some specific syntactic and semantic features of the regular ECMAScript language and modifies the detailed semantics of some features. The strict variant also specifies additional error conditions that must be reported by throwing error exceptions in situations that are not specified as errors by the non-strict form of the language.
The strict variant of ECMAScript is commonly referred to as the strict mode of the language. Strict mode selection and use of the strict mode syntax and semantics of ECMAScript is explicitly made at the level of individual ECMAScript code units. Because strict mode is selected at the level of a syntactic code unit, strict mode only imposes restrictions that have local effect within such a code unit. Strict mode does not restrict or modify any aspect of the ECMAScript semantics that must operate consistently across multiple code units. A complete ECMAScript program may be composed for both strict mode and non-strict mode ECMAScript code units. In this case, strict mode only applies when actually executing code that is defined within a strict mode code unit.
In order to conform to this specification, an ECMAScript implementation must implement both the full unrestricted ECMAScript language and the strict mode variant of the ECMAScript language as defined by this specification. In addition, an implementation must support the combination of unrestricted and strict mode code units into a single composite program.
For the purposes of this document, the following terms and definitions apply.
set of data values as defined in clause 6 of this specification
member of one of the types Undefined, Null, Boolean, Number, Symbol, or String as defined in clause 6
NOTE A primitive value is a datum that is represented directly at the lowest level of the language implementation.
member of the type Object
NOTE An object is a collection of properties and has a single prototype object. The prototype may be the null value.
function object that creates and initialises objects
NOTE The value of a constructor’s “prototype” property is a prototype object that is used to implement inheritance and shared properties.
object that provides shared properties for other objects
NOTE When a constructor creates an object, that object implicitly references the
constructor’s “prototype
” property for the purpose of resolving property references. The
constructor’s “prototype
” property can be referenced by the program expression constructor.prototype, and properties added to an object’s
prototype are shared, through inheritance, by all objects sharing the prototype. Alternatively, a new object may be
created with an explicitly specified prototype by using the Object.create
built-in function.
object that has the default behaviour for the essential internal methods that must be supported by all objects.
object that has some alternative behaviour for one or more of the essential internal methods that must be supported by all objects.
NOTE Any object that is not an ordinary object is an exotic object.
object whose semantics are defined by this specification.
object supplied by an ECMAScript implementation, independent of the host environment, that is present at the start of the execution of an ECMAScript program
NOTE Standard built-in objects are defined in this specification, and an ECMAScript implementation may specify and define others. A built-in constructor is a built-in object that is also a constructor.
primitive value used when a variable has not been assigned a value
type whose sole value is the undefined value
primitive value that represents the intentional absence of any object value
type whose sole value is the null value
member of the Boolean type
NOTE There are only two Boolean values, true and false.
type consisting of the primitive values true and false
member of the Object type that is an instance of the standard built-in Boolean
constructor
NOTE A Boolean object is created by using the Boolean
constructor in a
new
expression, supplying a Boolean value as an argument. The resulting object has an internal slot whose value is the Boolean value. A Boolean
object can be coerced to a Boolean value.
primitive value that is a finite ordered sequence of zero or more 16-bit unsigned integer
NOTE A String value is a member of the String type. Each integer value in the sequence usually represents a single 16-bit unit of UTF-16 text. However, ECMAScript does not place any restrictions or requirements on the values except that they must be 16-bit unsigned integers.
set of all possible String values
member of the Object type that is an instance of the standard built-in String
constructor
NOTE A String object is created by using the String
constructor in a
new
expression, supplying a String value as an argument. The resulting object has an internal slot whose value is the String value. A String object
can be coerced to a String value by calling the String
constructor as a function (21.1.1.1).
primitive value corresponding to a double-precision 64-bit binary format IEEE 754 value
NOTE A Number value is a member of the Number type and is a direct representation of a number.
set of all possible Number values including the special “Not-a-Number” (NaN) value, positive infinity, and negative infinity
member of the Object type that is an instance of the standard built-in Number
constructor
NOTE A Number object is created by using the Number
constructor in a
new
expression, supplying a Number value as an argument. The resulting object has an internal slot whose value is the Number value. A Number object
can be coerced to a Number value by calling the Number
constructor as a function (20.1.1.1).
number value that is the positive infinite Number value
number value that is an IEEE 754 “Not-a-Number” value
primitive value that represents a unique, non-String Object property key.
set of all possible Symbol values
member of the Object type that is an instance of the standard built-in Symbol
constructor
member of the Object type that may be invoked as a subroutine
NOTE In addition to its properties, a function contains executable code and state that determine how it behaves when invoked. A function’s code may or may not be written in ECMAScript.
built-in object that is a function
NOTE Examples of built-in functions include parseInt
and Math.exp
. An implementation may provide implementation-dependent built-in functions that
are not described in this specification.
association between a key and a value that is a part of an object. The key be either a String value or a Symbol value.
NOTE Depending upon the form of the property the value may be represented either directly as a data value (a primitive value, an object, or a function object) or indirectly by a pair of accessor functions.
function that is the value of a property
NOTE When a function is called as a method of an object, the object is passed to the function as its this value.
method that is a built-in function
NOTE Standard built-in methods are defined in this specification, and an ECMAScript implementation may specify and provide other additional built-in methods.
internal value that defines some characteristic of a property
property that is directly contained by its object
property of an object that is not an own property but is a property (either own or inherited) of the object’s prototype
The remainder of this specification is organized as follows:
Clause 5 defines the notational conventions used throughout the specification.
Clauses 6-9 define the execution environment within which ECMAScript programs operate.
Clauses 10-16 define the actual ECMAScript programming language includings its syntactic encoding and the execution semantics of all language features.
Clauses 17-26 define the ECMAScript standard library. It includes the definitions of all of the standard objects that are available for use by ECMAScript programs as they execute.
A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of zero or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.
A chain production is a production that has exactly one nonterminal symbol on its right-hand side along with zero or more terminal symbols.
Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the (perhaps infinite) set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.
A lexical grammar for ECMAScript is given in clause 11. This grammar has as its terminal symbols characters (Unicode code units) that conform to the rules for SourceCharacter defined in clause 10.1. It defines a set of productions, starting from the goal symbol InputElementDiv or InputElementRegExp, that describe how sequences of such characters are translated into a sequence of input elements.
Input elements other than white space and comments form the terminal symbols for the syntactic grammar for ECMAScript and are called ECMAScript tokens. These tokens are the reserved words, identifiers, literals, and punctuators of the ECMAScript language. Moreover, line terminators, although not considered to be tokens, also become part of the stream of input elements and guide the process of automatic semicolon insertion (11.9). Simple white space and single-line comments are discarded and do not appear in the stream of input elements for the syntactic grammar. A MultiLineComment (that is, a comment of the form “/*…*/” regardless of whether it spans more than one line) is likewise simply discarded if it contains no line terminator; but if a MultiLineComment contains one or more line terminators, then it is replaced by a single line terminator, which becomes part of the stream of input elements for the syntactic grammar.
A RegExp grammar for ECMAScript is given in 21.2.1. This grammar also has as its terminal symbols the characters as defined by SourceCharacter. It defines a set of productions, starting from the goal symbol Pattern, that describe how sequences of characters are translated into regular expression patterns.
Productions of the lexical and RegExp grammars are distinguished by having two colons “::” as separating punctuation. The lexical and RegExp grammars share some productions.
Another grammar is used for translating Strings into numeric values. This grammar is similar to the part of the lexical grammar having to do with numeric literals and has as its terminal symbols SourceCharacter. This grammar appears in 7.1.3.1.
Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.
The syntactic grammar for ECMAScript is given in clauses 11, 12, 13 and 14. This grammar has ECMAScript tokens defined by the lexical grammar as its terminal symbols (5.1.2). It defines a set of productions, starting from the goal symbol Script, that describe how sequences of tokens can form syntactically correct independent components of an ECMAScript programs.
When a stream of characters is to be parsed as an ECMAScript script, it is first converted to a stream of input elements by repeated application of the lexical grammar; this stream of input elements is then parsed by a single application of the syntactic grammar. The script is syntactically in error if the tokens in the stream of input elements cannot be parsed as a single instance of the goal nonterminal Script, with no tokens left over.
Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.
The syntactic grammar as presented in clauses 12, 13, 14 and 15 is actually not a complete account of which token sequences are accepted as correct ECMAScript scripts. Certain additional token sequences are also accepted, namely, those that would be described by the grammar if only semicolons were added to the sequence in certain places (such as before line terminator characters). Furthermore, certain token sequences that are described by the grammar are not considered acceptable if a terminator character appears in certain “awkward” places.
In certain cases in order to avoid ambiguities the syntactic grammar uses generalised productions that permit token sequences that are not valid ECMAScript scripts. For example, this technique is used in with object literals and object destructuring patterns. In such cases a more restrictive supplemental grammar is provided that further restricts the acceptable token sequences. In certain contexts, when explicitly specific, the input elements corresponding to such a production are parsed again using a goal symbol of a supplemental grammar. The script is syntactically in error if the tokens in the stream of input elements cannot be parsed as a single instance of the supplemental goal symbol, with no tokens left over.
Terminal symbols of the lexical, RegExp, and numeric string grammars, and some of the terminal symbols of the other
grammars, are shown in fixed width
font, both in the productions of the grammars and throughout this
specification whenever the text directly refers to such a terminal symbol. These are to appear in a script either exactly as
written. All terminal symbol characters specified in this way are to be understood as the appropriate Unicode code points
from the Basic Latin range, as opposed to any similar-looking characters from other Unicode ranges.
Nonterminal symbols are shown in italic type. The definition of a nonterminal (also called a “production”) is introduced by the name of the nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding lines. For example, the syntactic definition:
while
(
Expression )
Statementstates that the nonterminal WhileStatement represents the token while
, followed by a
left parenthesis token, followed by an Expression, followed by a right parenthesis token, followed
by a Statement. The occurrences of Expression and Statement are themselves nonterminals. As another example, the syntactic definition:
,
AssignmentExpressionstates that an ArgumentList may represent either a single AssignmentExpression or an ArgumentList, followed by a comma, followed by an AssignmentExpression. This definition of ArgumentList is recursive, that is, it is defined in terms of itself. The result is that an ArgumentList may contain any positive number of arguments, separated by commas, where each argument expression is an AssignmentExpression. Such recursive definitions of nonterminals are common.
The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol. The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional element and one that includes it. This means that:
is a convenient abbreviation for:
and that:
for
(
LexicalDeclaration ;
Expressionopt ;
Expressionopt )
Statementis a convenient abbreviation for:
for
(
LexicalDeclaration ;
;
Expressionopt )
Statementfor
(
LexicalDeclaration ;
Expression ;
Expressionopt )
Statementwhich in turn is an abbreviation for:
for
(
LexicalDeclaration ;
;
)
Statementfor
(
LexicalDeclaration ;
;
Expression )
Statementfor
(
LexicalDeclaration ;
Expression ;
;)
Statementfor
(
LexicalDeclaration ;
Expression ;
Expression )
Statementso, in this example, the nonterminal IterationStatement actually has four alternative right-hand sides.
A production may be parameterised by a subscripted annotation of the form “[parameters]”, which may appear as a suffix to the nonterminal symbol defined by the production. “parameters” may be either a single name or a comma separated list of names. A parameterised production is a shorthand for a set of productions defining all combinations of the parameter names appended to the parameterised nonterminal symbol. This means that:
is a convenient abbreviation for:
and that:
is abbreviation for:
References to nonterminals on the right hand side of a production can also be parameterised. For example:
is equivalent to saying:
A nonterminal reference may have both a parameter list and an “opt” suffix. For example:
opt
is an abbreviation for:
Prefixing a parameter name with “?”on a right hand side nonterminal reference makes that parameter value dependent upon the occurrence of the parameter name on the reference to the current production’s left hand side symbol. For example:
is an abbreviation for:
If a right hand side alternative is prefixed with “[+parameter]” that alternative is only available if the named parameter was used in referencing the production’s nonterminal symbol. If a right hand side alternative is prefixed with “[~parameter]” that alternative is only available if the named parameter was not used in referencing the production’s nonterminal symbol. This means that:
is an abbreviation for:
and that
is an abbreviation for:
When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal symbols on the following line or lines is an alternative definition. For example, the lexical grammar for ECMAScript contains the production:
1
2
3
4
5
6
7
8
9
which is merely a convenient abbreviation for:
1
2
3
4
5
6
7
8
9
If the phrase “[empty]” appears as the right-hand side of a production, it indicates that the production's right-hand side contains no terminals or nonterminals.
If the phrase “[lookahead ∉ set]” appears in the right-hand side of a production, it indicates that the production may not be used if the immediately following input token is a member of the given set. The set can be written as a list of terminals enclosed in curly braces. For convenience, the set can also be written as a nonterminal, in which case it represents the set of all terminals to which that nonterminal could expand. For example, given the definitions
0
1
2
3
4
5
6
7
8
9
the definition
n
[lookahead ∉ {1
, 3
, 5
, 7
, 9
}] DecimalDigitsmatches either the letter n
followed by one or more decimal digits the first of which is even, or a decimal
digit not followed by another decimal digit.
If the phrase “[no LineTerminator here]” appears in the right-hand side of a production of the syntactic grammar, it indicates that the production is a restricted production: it may not be used if a LineTerminator occurs in the input stream at the indicated position. For example, the production:
throw
[no LineTerminator here] Expression ;
indicates that the production may not be used if a LineTerminator occurs in the script between
the throw
token and the Expression.
Unless the presence of a LineTerminator is forbidden by a restricted production, any number of occurrences of LineTerminator may appear between any two consecutive tokens in the stream of input elements without affecting the syntactic acceptability of the script.
The lexical grammar has multiple goal symbols and the appropriate goal symbol to use depends upon the syntactic grammar context. If a phrase of the form “[Lexical goal LexicalGoalSymbol]” appears on the right-hand-side of a syntactic production then the next token must be lexically recognised using the indicated goal symbol. In the absence of such a phrase the default lexical goal symbol is used.
When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a multi-character token, it represents the sequence of characters that would make up such a token.
The right-hand side of a production may specify that certain expansions are not permitted by using the phrase “but not” and then indicating the expansions to be excluded. For example, the production:
means that the nonterminal Identifier may be replaced by any sequence of characters that could replace IdentifierName provided that the same sequence of characters could not replace ReservedWord.
Finally, a few nonterminal symbols are described by a descriptive phrase in sans-serif type in cases where it would be impractical to list all the alternatives:
The specification often uses a numbered list to specify steps in an algorithm. These algorithms are used to precisely specify the required semantics of ECMAScript language constructs. The algorithms are not intended to imply the use of any specific implementation technique. In practice, there may be more efficient algorithms available to implement a given feature.
Algorithms may be explicitly parameterised, in which case the names and usage of the parameters must be provided as part of the algorithm’s definition. In order to facilitate their use in multiple parts of this specification, some algorithms, called abstract operations, are named and written in parameterised functional form so that they may be referenced by name from within other algorithms.
Algorithms may be associated with productions of one of the ECMAScript grammars. A production that has multiple alternative definitions will typically have a distinct algorithm for each alternative. When an algorithm is associated with a grammar production, it may reference the terminal and nonterminal symbols of the production alternative as if they were parameters of the algorithm. When used in this manner, nonterminal symbols refer to the actual alternative definition that is matched when parsing the script souce code.
When an algorithm is associated with a production alternative, the alternative is typically shown without any “[ ]” grammar annotations. Such annotations should only affect the syntactic recognition of the alternative and have no effect on the associated semantics for the alternative.
Unless explicitly specified otherwise, all chain productions have an implicit associated definition for every algorithm that is might be applied to that production’s left-hand side nonterminal. The implicit definition simply reapplies the same algorithm name with the same parameters, if any, to the chain production’s sole right-hand side nonterminal and then result. For example, assume there is a production
{
StatementList }
but there is no evalution algorithm that is explicitly specified for that production. If in some algorithm there is a statement of the form: “Return the result of evaluating Block” it is implicit that the algorithm has an evalution algorithm of the form:
Runtime Semantics: Evaluation
{
StatementList }
For clarity of expression, algorithm steps may be subdivided into sequential substeps. Substeps are indented and may themselves be further divided into indented substeps. Outline numbering conventions are used to identify substeps with the first level of substeps labelled with lower case alphabetic characters and the second level of substeps labelled with lower case roman numerals. If more than three levels are required these rules repeat with the fourth level using numeric labels. For example:
Top-level step
A step or substep may be written as an “if” predicate that conditions its substeps. In this case, the substeps are only applied if the predicate is true. If a step or substep begins with the word “else”, it is a predicate that is the negation of the preceding “if” predicate step at the same level.
A step may specify the iterative application of its substeps.
A step may assert an invariant condition of its algorithm. Such assertions are used to make explicit algorithmic invariants that would otherwise be implicit. Such assertions add no additional semantic requirements and hence need not be checked by an implementation. They are used simply to clarify algorithms.
Mathematical operations such as addition, subtraction, negation, multiplication, division, and the mathematical functions defined later in this clause should always be understood as computing exact mathematical results on mathematical real numbers, which do not include infinities and do not include a negative zero that is distinguished from positive zero. Algorithms in this standard that model floating-point arithmetic include explicit steps, where necessary, to handle infinities and signed zero and to perform rounding. If a mathematical operation or function is applied to a floating-point number, it should be understood as being applied to the exact mathematical value represented by that floating-point number; such a floating-point number must be finite, and if it is +0 or −0 then the corresponding mathematical value is simply 0.
The mathematical function abs(x) produces the absolute value of x, which is −x if x is negative (less than zero) and otherwise is x itself.
The mathematical function sign(x) produces 1 if x is positive and −1 if x is negative. The sign function is not used in this standard for cases when x is zero.
The mathematical function min(x1, x2, ..., xn) produces the mathematically smallest of x1 through xn.
The notation “x modulo y” (y must be finite and nonzero) computes a value k of the same sign as y (or zero) such that abs(k) < abs(y) and x−k = q × y for some integer q.
The mathematical function floor(x) produces the largest integer (closest to positive infinity) that is not larger than x.
NOTE floor(x) = x−(x modulo 1).
Context-free grammars are not sufficiently powerful to express all the rules that define whether a stream of input elements make up a valid ECMAScript script that may be evaluated. In some situations additional rules are needed that may be expressed using either ECMAScript algorithm conventions or prose requirements. Such rules are always associated with a production of a grammar and are called the static semantics of the production.
Static Semantic Rules have names and typically are defined using an algorithm. Named Static Semantic Rules are associated with grammar productions and a production that has multiple alternative definitions will typically have for each alternative a distinct algorithm for each applicable named static semantic rule.
Unless otherwise specified every grammar production alternative in this specification implicitly has a definition for a static semantic rule named Contains which takes an argument named symbol whose value is a terminal or nonterminal of the grammar that includes the associated production. The default definition of Contains is:
The above definition is explicitly over-ridden for specific productions.
A special kind of static semantic rule is an Early Error Rule. Early error rules define early error conditions (see clause 15.2.3) that are associate with specific grammar productions. Evaluation of most early error rules are not explicitly invoked within the algorithms of this specification. A comforming implementation must, prior to the first evaluation of a Script, validate all of the early error rules of the productions used to parse that Script. If any of the early error rules are violated the Script is invalid and cannot be evaluated.
Algorithms within this specification manipulate values each of which has an associated type. The possible value types are exactly those defined in this clause. Types are further subclassified into ECMAScript language types and specification types.
Within this specification, the notation “Type(x)” is used as shorthand for “the type of x” where “type” refers to the ECMAScript language and specification types defined in this clause.
An ECMAScript language type corresponds to values that are directly manipulated by an ECMAScript programmer using the ECMAScript language. The ECMAScript language types are Undefined, Null, Boolean, String, Symbol, Number, and Object. An ECMAScript language value is a value that is characterized by an ECMAScript language type.
The Undefined type has exactly one value, called undefined. Any variable that has not been assigned a value has the value undefined.
The Null type has exactly one value, called null.
The Boolean type represents a logical entity having two values, called true and false.
The String type is the set of all finite ordered sequences of zero or more 16-bit unsigned integer values (“elements”). The String type is generally used to represent textual data in a running ECMAScript program, in which case each element in the String is treated as a UTF-16 code unit value. Each element is regarded as occupying a position within the sequence. These positions are indexed with nonnegative integers. The first element (if any) is at index 0, the next element (if any) at index 1, and so on. The length of a String is the number of elements (i.e., 16-bit values) within it. The empty String has length zero and therefore contains no elements.
Where ECMAScript operations interpret String values, each element is interpreted as a single UTF-16 code unit. However, ECMAScript does not place any restrictions or requirements on the sequence of code units in a String value, so they may be ill-formed when interpreted as UTF-16 code unit sequences. Operations that do not interpret String contents treat them as sequences of undifferentiated 16-bit unsigned integers. No operations ensure that Strings are in a normalized form. Only operations that are explicitly specified to be language or locale sensitive produce language-sensitive results
NOTE The rationale behind this design was to keep the implementation of Strings as simple and high-performing as possible. If ECMAScript source code is in Normalised Form C, string literals are guaranteed to also be normalised, as long as they do not contain any Unicode escape sequences.
Some operations interpret String contents as UTF-16 encoded Unicode code points. In that case the interpretation is:
A code unit in the range 0 to 0xD7FF or in the range 0xE000 to 0xFFFF is interpreted as a code point with the same value.
A sequence of two code units, where the first code unit c1 is in the range 0xD800 to 0xDBFF and the second code unit c2 is in the range 0xDC00 to 0xDFFF, is a surrogate pair and is interpreted as a code point with the value (c1 - 0xD800) × 0x400 + (c2 – 0xDC00) + 0x10000.
A code unit that is in the range 0xD800 to 0xDFFF, but is not part of a surrogate pair, is interpreted as a code point with the same value.
The Symbol type is the set of all non-String values that may be used as the key of an Object property (6.1.7).
Each possible Symbol values is unique and immutable.
Symbol values have an associated internal attribute called [[Description]] whose immutable value is either undefined or a String value.
Well-known symbols are built-in Symbol values that are explicitly referenced by algorithms of this specification. They are typically used as the keys of properties whose values serve as extension points of a specification algorithm. Unless otherwise specified, well-known symbols values are shared by all Code Realms (8.2).
Within this specification a well-known symbol is referred to by using a notation of the form @@name, where “name” is one of the values listed in Table 1.
Specification Name | [[Description]] | Value and Purpose |
---|---|---|
@@create | "Symbol.create" |
A method used to allocate an object. Called from the [[Construct]] internal method. |
@@hasInstance | "Symbol.hasInstance" |
A method that determines if a constructor object recognises an object as one of the constructor’s instances. Called by the semantics of the instanceof operator. |
@@isConcatSpreadable | "Symbol.isConcatSpreadable" |
A Boolean value that if true indicates that an object should be flatten to its array elements by Array.prototype.concat. |
@@isRegExp | "Symbol.isRegExp" |
A Boolean value that if true indicates that an object may be used as a regular expression. |
@@iterator | "Symbol.iterator" |
A method that returns the default iterator for an object. Called by the semantics of the for-of statement. |
@@toPrimitive | "Symbol.toPrimitive" |
A method that converts an object to a corresponding primitive value. Called by the ToPrimitive abstract operation. |
@@toStringTag | "Symbol.toStringTag" |
A string value that is used in the creation of the default string description of an object. Called by the built-in method Object.prototype.toString. |
@@unscopables | "Symbol.unscopables" |
An Array of string values that are property names that are excluded from the with environment bindings of the associated objects. |
The Number type has exactly 18437736874454810627 (that is, 264−253+3) values, representing the double-precision
64-bit format IEEE 754 values as specified in the IEEE Standard for Binary Floating-Point Arithmetic, except that the 9007199254740990 (that is, 253−2) distinct “Not-a-Number” values of the IEEE Standard are represented in
ECMAScript as a single special NaN value. (Note that the NaN value is produced by the program expression
NaN
.) In some implementations, external code might be able to detect a difference between various Not-a-Number
values, but such behaviour is implementation-dependent; to ECMAScript code, all NaN values are indistinguishable from each
other.
There are two other special values, called positive Infinity and negative Infinity. For brevity, these
values are also referred to for expository purposes by the symbols +∞ and −∞, respectively. (Note that these two infinite Number values are produced by the program
expressions +Infinity
(or simply Infinity
) and -Infinity
.)
The other 18437736874454810624 (that is, 264−253) values are called the finite numbers. Half of these are positive numbers and half are negative numbers; for every finite positive Number value there is a corresponding negative value having the same magnitude.
Note that there is both a positive zero and a negative zero. For brevity, these values are also referred to
for expository purposes by the symbols +0 and −0, respectively.
(Note that these two different zero Number values are produced by the program expressions +0
(or simply
0
) and -0
.)
The 18437736874454810622 (that is, 264−253−2) finite nonzero values are of two kinds:
18428729675200069632 (that is, 264−254) of them are normalised, having the form
where s is +1 or −1, m is a positive integer less than 253 but not less than 252, and e is an integer ranging from −1074 to 971, inclusive.
The remaining 9007199254740990 (that is, 253−2) values are denormalised, having the form
where s is +1 or −1, m is a positive integer less than 252, and e is −1074.
Note that all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type (indeed, the integer 0 has two representations, +0
and -0
).
A finite number has an odd significand if it is nonzero and the integer m used to express it (in one of the two forms shown above) is odd. Otherwise, it has an even significand.
In this specification, the phrase “the Number value for x” where x represents an exact nonzero real mathematical quantity (which might even be an irrational number such as π) means a Number value chosen in the following manner. Consider the set of all finite values of the Number type, with −0 removed and with two additional values added to it that are not representable in the Number type, namely 21024 (which is +1 × 253 × 2971) and −21024 (which is −1 × 253 × 2971). Choose the member of this set that is closest in value to x. If two values of the set are equally close, then the one with an even significand is chosen; for this purpose, the two extra values 21024 and −21024 are considered to have even significands. Finally, if 21024 was chosen, replace it with +∞; if −21024 was chosen, replace it with −∞; if +0 was chosen, replace it with −0 if and only if x is less than zero; any other chosen value is used unchanged. The result is the Number value for x. (This procedure corresponds exactly to the behaviour of the IEEE 754 “round to nearest” mode.)
Some ECMAScript operators deal only with integers in the range −231 through 231−1, inclusive, or in the range 0 through 232−1, inclusive. These operators accept any value of the Number type but first convert each such value to one of 232 integer values. See the descriptions of the ToInt32 and ToUint32 operators in 7.1.5 and 7.1.6, respectively.
An Object is logically a collection of properties. Each property is either a data property, or an accessor property:
A data property associates a key value with an ECMAScript language value and a set of Boolean attributes.
An accessor property associates a key value with one or two accessor functions, and a set of Boolean attributes. The accessor functions are used to store or retrieve an ECMAScript language value that is associated with the property.
Properties are identified using key values. A key value is either an ECMAScript String value or a Symbol value. All String and Symbol values, including the empty string, are valid as property keys.
Property keys are used to access properties and their values. There are two kinds of access for properties: get and set, corresponding to value retrieval and assignment, respectively. The properties accessible via get and set access includes both own properties that are a direct part of an object and inherited properties which are provided by another associated object via a property inheritance relationship. Inherited properties may be either own or inherited properties of the associated object. Each own properties of an object must each have a key value that is distinct from the key values of the other own properties of that object.
All objects are logically collections of properties, but there are multiple forms of objects that differ in their semantics for accessing and manipulating their properties. Ordinary objects are the most common form of objects and have the default object semantics. An exotic object is any form of object whose property semantics differ in any way from the default semantics.
Attributes are used in this specification to define and explain the state of Object properties. A data property associates a key value with the attributes listed in Table 2.
Attribute Name | Value Domain | Description |
---|---|---|
[[Value]] | Any ECMAScript language type | The value retrieved by a get access of the property. |
[[Writable]] | Boolean | If false, attempts by ECMAScript code to change the property’s [[Value]] attribute using [[Set]] will not succeed. |
[[Enumerable]] | Boolean | If true, the property will be enumerated by a for-in enumeration (see 13.6.4). Otherwise, the property is said to be non-enumerable. |
[[Configurable]] | Boolean | If false, attempts to delete the property, change the property to be an accessor property, or change its attributes (other than [[Value]], or changing [[Writable]] to false) will fail. |
An accessor property associates a key value with the attributes listed in Table 3.
Attribute Name | Value Domain | Description |
---|---|---|
[[Get]] | Object or Undefined | If the value is an Object it must be a function Object. The function’s [[Call]] internal method (Table 6) is called with an empty arguments list to retrieve the property value each time a get access of the property is performed. |
[[Set]] | Object or Undefined | If the value is an Object it must be a function Object. The function’s [[Call]] internal method (Table 6) is called with an arguments list containing the assigned value as its sole argument each time a set access of the property is performed. The effect of a property's [[Set]] internal method may, but is not required to, have an effect on the value returned by subsequent calls to the property's [[Get]] internal method. |
[[Enumerable]] | Boolean | If true, the property is to be enumerated by a for-in enumeration (see 13.6.4). Otherwise, the property is said to be non-enumerable. |
[[Configurable]] | Boolean | If false, attempts to delete the property, change the property to be a data property, or change its attributes will fail. |
If the initial values of a property’s attributes are not explicitly specified by this specification, the default value defined in Table 4 is used.
Attribute Name | Default Value |
---|---|
[[Value]] | undefined |
[[Get]] | undefined |
[[Set]] | undefined |
[[Writable]] | false |
[[Enumerable]] | false |
[[Configurable]] | false |
The actual semantics of objects, in ECMAScript, are specified via algorithms called internal methods. Each object in an ECMAScript engine is associated with a set of internal methods that defines its runtime behaviour. These internal methods are not part of the ECMAScript language. They are defined by this specification purely for expository purposes. However, each object within an implementation of ECMAScript must behave as specified by the internal methods associated with it. The exact manner in which this is accomplished is determined by the implementation.
Internal method names are polymorphic. This means that different object values may perform different algorithms when a common internal method name is invoked upon them. If, at runtime, the implementation of an algorithm attempts to use an internal method of an object that the object does not support, a TypeError exception is thrown.
Internal slots correspond to internal state that is associated with objects and used by various ECMAScript specification algorithms. Internal slots are not object properties and they are not inherited. Depending upon the specific internal slot specification, such state may consist of values of any ECMAScript language type or of specific ECMA specification type values. Unless explicitly specified otherwise, internal slots are allocated as part of the process of creating an object and may not be dynamically added to an object. Unless specified otherwise, the initial value of an internal slot is the value undefined. Various algorithms within this specification create objects that have internal slots. However, the ECMAScript language provides no direct way to associate internal slots with an object.
Internal methods and internal slots are identified within this specification using names enclosed in double square brackets [[ ]].
Table 5 summarises the essential internal methods used by this specification that are applicable to all objects created or manipulated by ECMAScript code. Every object must have algorithms for all of the essential internal methods. However, all objects do not necessarily use the same algorithms for those methods.
The “Signature” column of Table 5 and other similar tables describes the invocation pattern for each internal method. The invocation pattern always includes a parenthesised list of descriptive parameter names. If a parameter name is the same as an ECMAScript type name then the name describes the required type of the parameter value. If an internal method explicitly returns a value, its parameter list is followed by the symbol “→” and the type name of the returned value. The type names used in signatures refer to the types defined in clause 6 augmented by the following additional names. “any” means the value may be any ECMAScript language type. An internal method implicitly returns a Completion Record as described in 6.2.2. In addition to its parameters, an internal method always has access to the object upon which it is invoked as a method.
Internal Method | Signature | Description |
---|---|---|
[[GetPrototypeOf]] | ()→Object or Null | Determine the object that provides inherited properties for this object. A null value indicates that there are no inherited properties. |
[[SetPrototypeOf]] | (Object or Null)→Boolean | Associate with an object another object that provides inherited properties. Passing null indicates that there are no inherited properties. Returns true indicating that the operation was completed successfully or false indicating that the operation was not successful. |
[[IsExtensible]] | ( )→Boolean | Determine whether it is permitted to add additional properties to an object. |
[[PreventExtensions]] | ( )→Boolean | Control whether new properties may be added to an object. Returns true indicating that the operation was completed successfully or false indicating that the operation was not successful. |
[[GetOwnProperty]] |
(propertyKey) → Undefined or Property Descriptor |
Returns a Property Descriptor for the own property of this object whose key is propertyKey, or undefined if no such property exists. |
[[HasProperty]] | (propertyKey) → Boolean | Returns a Boolean value indicating whether the object already has either an own or inherited property whose key is propertyKey. |
[[Get]] | (propertyKey, Receiver) → any | Retrieve the value of an object’s property using the propertyKey parameter. If any ECMAScript code must be executed to retrieve the property value, Receiver is used as the this value when evaluating the code. |
[[Set]] | (propertyKey,value, Receiver) → Boolean | Try to set the value of an object’s property indentified by propertyKey to value. If any ECMAScript code must be executed to set the property value, Receiver is used as the this value when evaluating the code. Returns true indicating that the property value was set or false indicating that it could not be set. |
[[Delete]] | (propertyKey) → Boolean | Removes the own property indentified by the propertyKey parameter from the object. Return false if the property was not deleted and is still present. Return true if the property was deleted or was not present. |
[[DefineOwnProperty]] | (propertyKey, PropertyDescriptor) → Boolean | Creates or alters the named own property to have the state described by a Property Descriptor. Returns true indicating that the property was successfully created/updated or false indicating that the property could not be created or updated. |
[[Enumerate]] | ()→Object | Returns an iterator object over the string values of the keys of the enumerable properties of the object. |
[[OwnPropertyKeys]] | ()→Object | Returns an Iterator object that produces all of the own property keys for the object. |
Table 6 summarises additional essential internal methods that are supported by objects that may be called as functions.
Internal Method | Signature | Description |
---|---|---|
[[Call]] | (any, a List of any) → any | Executes code associated with the object. Invoked via a function call expression. The arguments to the internal method are a this value and a list containing the arguments passed to the function by a call expression. Objects that implement this internal method are callable. |
[[Construct]] | (a List of any) → Object | Creates an object. Invoked via the new operator. The arguments to the internal method are the arguments passed to the new operator. Objects that implement this internal method are called constructors. A Function object is not necessarily a constructor and such non-constructor Function objects do not have a [[Construct]] internal method. |
The semantics of the essential internal method for ordinary objects and standard exotic objects are specified in clause 9. If any specified use of an exotic object's internal methods is not supported by an implementation, that usage must throw a TypeError exception when attempted.
The Internal Methods of Objects of an ECMAScript engine must conform to the list of invariants specified below. Ordinary ECMAScript Objects as well as all standard exotic objects in this specification maintain these invariants. ECMAScript Proxy objects maintain these invariants by means of runtime checks on the result of traps invoked on the [[ProxyHandler]] object.
Any implementation provided exotic objects must also maintain these invariants for those objects. Violation of these invariants may cause ECMAScript code to have unpredictable behavior and create security issues. However, violation of these invariants must never compromise the memory safety of an implementation.
Definitions:
The target of an internal method is the object the internal method is called upon.
A target is non-extensible if it has been observed to return false from its [[IsExtensible]] internal method, or true from its [[PreventExtensions]] internal method.
A non-existent property is a property that does not exist as an own property on a non-extensible target.
Any references to SameValue are according to the definition of SameValue algorithm specified in 7.2.3.
[[GetPrototypeOf]] ( )
The Type of the return value must be either Object or Null.
If target is non-extensible, and [[GetPrototypeOf]] returns a value v, then any future calls to [[GetPrototypeOf]] should return the SameValue as v.
An object’s prototype chain must have finite length (that is, starting from any object, recursively applying the [[GetPrototypeOf]] internal method to its result must eventually lead to the value null.
[[SetPrototypeOf]] (V)
The Type of the return value must be Boolean.
If target is non-extensible, [[SetPrototypeOf]] must return false, unless V is the SameValue as the target’s observed [[GetPrototypeOf]] value.
[[PreventExtensions]] ( )
The Type of the return value must be Boolean.
If [[PreventExtensions]] returns true, all future calls to [[IsExtensible]] must return false and the target is now considered non-extensible.
[[GetOwnProperty]] (P)
The Type of the return value must be either Object or Undefined.
If the Type of the return value is Object, that object must be a complete property descriptor (see 6.2.4.6).
If a property is described as a data property and it may return different values over time, then either or both of the Desc.[[Writable]] and Desc.[[Configurable]] attributes must be true even if no mechanism to change the value is exposed via the other internal methods.
If a property P is described as a data property with Desc.[[Value]] equal to v and Desc.[[Writable]] and Desc.[[Configurable]] are both false, then the SameValue must be returned for the Desc.[[Value]] attribute of the property on all future calls to [[GetOwnProperty]] ( P ).
If P’s attributes other than [[Writable]] may change over time or if the property might disappear, then P’s [[Configurable]] attribute must be true.
If the [[Writable]] attribute may change from false to true, then the [[Configurable]] attribute must be true.
If the target is non-extensible and P is non-existent, then all future calls to [[GetOwnProperty]] (P) must describe P as non-existent (i.e. [[GetOwnProperty]] (P) must return undefined)
[[DefineOwnProperty]] (P, Desc)
The Type of the return value must be Boolean.
[[DefineOwnProperty]] must return false if P has previously been observed as a non-configurable own property, unless either:
[[DefineOwnProperty]] (P, Desc) must return false if target is non-extensible and P is a non-existent own property. That is, a non-extensible target object cannot be extended with new properties.
[[HasProperty]] ( P )
[[Get]] (P, Receiver)
If P was previously observed as a non-configurable, non-writable own data property with value v, then [[Get]] must return the SameValue.
If P was previously observed as a non-configurable own accessor whose [[Get]] attribute is undefined, the [[Get]] operation must return undefined.
[[Set]] ( P, V, Receiver)
The Type of the return value must be Boolean.
If P was previously observed as a non-configurable, non-writable own data property, then [[Set]] must return false unless V is the SameValue as P’s [[Value]] attribute.
If P was previously observed as a non-configurable own accessor property whose [[Set]] attribute is undefined, the [[Set]] operation must return false.
[[Delete]] ( P )
[[Enumerate]] ( )
[[OwnPropertyKeys]] ( )
[[GetOwnPropertyNames]] ( )
The Type of the return value must be Object.
The return value must be an exotic Array object.
The returned array must contain at least the string and symbol-valued names of all own data and accessor properties P that have previously been observed as non-configurable.
If the target is non-extensible, then it may not claim to have any own properties not observed by [[GetOwnPropertyNames]].
[[Construct]] ( )
Well-known intrinsics are built-in objects that are explicitly referenced by the algorithms of this specification and which usually have Realm specific identities. Unless otherwise specified each intrinsic object actually corresponds to a set of similar objects, one per Realm.
Within this specification a reference such as %name% means the intrinsic object, associated with the current Realm, corresponding to the name. Determination of the current Realm and its intrinsics is described in 8.2. The well-known intrinsics are listed in Table 7.
Intrinsic Name | Global Name | ECMAScript Language Association |
---|---|---|
%Object% | "Object" |
The Object constructor (19.1.1) |
%ObjectPrototype% | The initial value of the "prototype" data property of the intrinsic %Object%. (19.1.3) |
|
%ObjProto_toString% | The initial value of the "toString" data property of the intrinsic %ObjectPrototype%. (19.1.3.6) |
|
%Function% | "Function" |
The Function constructor (19.2.1) |
%FunctionPrototype% | The initial value of the "prototype" data property of the intrinsic %Function%. |
|
%Array% | "Array" |
The Array constructor (22.1.1) |
%ArrayPrototype% | The initial value of the "prototype" data property of the intrinsic %Array%. |
|
%ArrayIteratorPrototype% | The prototype object used for Iterator objects created by the CreateArrayIterator abstract operation. |
|
%String% | "String" |
The String constructor (21.1.1) |
%StringPrototype% | The initial value of the "prototype" data property of the intrinsic %String%. |
|
%StringIteratorPrototype% | The prototype object used for Iterator objects created by the CreateStringIterator abstract operation |
|
%Boolean% | "Boolean" |
The initial value of the global object property named "Boolean ". |
%BooleanPrototype% | The initial value of the "prototype" data property of the intrinsic %Boolean%. |
|
%Number% | "Number" |
The initial value of the global object property named "Number ". |
%NumberPrototype% | The initial value of the "prototype" data property of the intrinsic %Number%. |
|
%Date% | "Date" |
The initial value of the global object property named "Date ". |
%DatePrototype% | The initial value of the "prototype" data property of the intrinsic %Date%. |
|
%RegExp% | "RegExp" |
The initial value of the global object property named "RegExp ". |
%RegExpPrototype% | The initial value of the "prototype" data property of the intrinsic %RegExp%. |
|
%Map% | "Map" |
The initial value of the global object property named "Map" . |
%MapPrototype% | The initial value of the "prototype" data property of the intrinsic %Map%. |
|
%MapIteratorPrototype% | The prototype object used for Iterator objects created by the CreateMapIterator abstract operation |
|
%WeakMap% | "WeakMap" |
The initial value of the global object property named "WeakMap" . |
%WeakMapPrototype% | The initial value of the "prototype" data property of the intrinsic %WeakMap%. |
|
%Set% | "Set" |
The initial value of the global object property named "Set" . |
%SetPrototype% | The initial value of the "prototype" data property of the intrinsic %Set%. |
|
%WeakSet% | "WeakSet" |
The initial value of the global object property named "WeakSet" . |
%WeakSetPrototype% | The initial value of the "prototype" data property of the intrinsic %WeakSet%. |
|
%SetIteratorPrototype% | The prototype object used for Iterator objects created by the CreateSetIterator abstract operation |
|
%GeneratorFunction% | The initial value of the name "GeneratorFunction" exported from the built-in module "std:iteration". | |
%Generator% | The initial value of the name "Generator" exported from the built-in module "std:iteration" | |
%GeneratorPrototype% | The initial value of the prototype property of the %Generator% intrinsic |
|
%Error% | ||
%EvalError% | ||
%RangeError% | ||
%ReferenceError% | ||
%SyntaxError% | ||
%TypeError% | ||
%URIError% | ||
%ErrorPrototype% | ||
%EvalErrorPrototype% | ||
%RangeErrorPrototype% | ||
%ReferenceErrorPrototype% | ||
%SyntaxErrorPrototype% | ||
%TypeErrorPrototype% | ||
%URIErrorPrototype% | ||
%ArrayBuffer% | ||
%ArrayBufferPrototype% | The initial value of the "prototype" data property of the intrinsic %ArrayBuffer%. |
|
%TypedArray% | ||
%TypedArrayPrototype% | The initial value of the "prototype" data property of the intrinsic %TypedArray%. |
|
%Int8Array% | ||
%Int8ArrayPrototype% | ||
%DataView% | ||
%DataViewPrototype% | ||
%ThrowTypeError% | A function object that unconditionally throws a new instance of %TypeError%. | |
??? |
A specification type corresponds to meta-values that are used within algorithms to describe the semantics of ECMAScript language constructs and ECMAScript language types. The specification types are Reference, List, Completion, Property Descriptor, Lexical Environment, Environment Record, and Data Block. Specification type values are specification artefacts that do not necessarily correspond to any specific entity within an ECMAScript implementation. Specification type values may be used to describe intermediate results of ECMAScript expression evaluation but such values cannot be stored as properties of objects or values of ECMAScript language variables.
The List type is used to explain the evaluation of argument lists (see 12.2.6) in
new
expressions, in function calls, and in other algorithms where a simple ordered list of values is needed.
Values of the List type are simply ordered sequences of list elements containing the individual values. These sequences may
be of any length. The elements of a list may be randomly accessed using 0-origin indices. For notational convience an
array-like syntax can be used to access List elements. For example, arguments[2] is shorthand for saying the
3th element of the List arguments.
The Record type is used to describe data aggregations within the algorithms of this specification. A Record type value consists of one or more named fields. The value of each field is either an ECMAScript value or an abstract value represented by a name associated with the Record type. Field names are always enclosed in double brackets, for example [[value]]
For notational convenience within this specification, an object literal-like syntax can be used to express a Record value. For example, {[[field1]]: 42, [[field2]]: false, [[field3]]: empty} defines a Record value that has three fields each of which is initialised to a specific value. Field name order is not significant. Any fields that are not explicitly listed are considered to be absent.
In specification text and algorithms, dot notation may be used to refer to a specific field of a Record value. For example, if R is the record shown in the previous paragraph then R.[[field2]] is shorthand for “the field of R named [[field2]]”.
Schema for commonly used Record field combinations may be named, and that name may be used as a prefix to a literal Record value to identify the specific kind of aggregations that is being described. For example: PropertyDescriptor{[[Value]]: 42, [[Writable]]: false, [[Configurable]]: true}.
The Completion type is a Record used to explain the runtime propagation of values and control flow such as the
behaviour of statements (break
, continue
, return
and throw
) that
perform nonlocal transfers of control.
Values of the Completion type are Record values whole fields are defined as by Table 8.
Field Name | Value | Meaning |
---|---|---|
[[type]] | One of normal, break, continue, return, or throw | The type of completion that occurred. |
[[value]] | any ECMAScript language value or empty | The value that was produced. |
[[target]] | any ECMAScript string or empty | The target label for directed control transfers. |
The term “abrupt completion” refers to any completion with a [[type]] value other than normal.
The abstract operation NormalCompletion with a single argument, such as:
Is a shorthand that is defined as follows:
The algorithms of this specification often implicitly return Completion Records whose [[type]] is normal. Unless it is otherwise obvious from the context, an algorithm statement that returns a value that is not a Completion Record, such as:
Generally means the same thing as:
"Infinity"
).A “return” statement without a value in an algorithm step means the same thing as:
Similarly, any reference to a Completion Record value that is in a context that does not explicitly require a complete Completion Record value is equivalent to an explicit reference to the [[value]] field of the Completion Record value unless the Completion Record is an abrupt completion.
Algorithms steps that say to throw an exception, such as
Mean the same things as:
Algorithms steps that say
mean the same things as:
NOTE The Reference type is used to explain the behaviour of such operators as
delete
, typeof
, the assignment operators, the super
keyword and other language
features. For example, the left-hand operand of an assignment is expected to produce a reference.
A Reference is a resolved name or property binding. A Reference consists of three components, the base value, the referenced name and the Boolean valued strict reference flag. The base value is either undefined, an Object, a Boolean, a String, a Symbol, a Number, or an environment record (8.1.1). A base value of undefined indicates that the Reference could not be resolved to a binding. The referenced name is a String or Symbol value.
A Super Reference is a Reference that is used to represents a name binding that was expressed using the super keyword. A Super Reference has an additional thisValue component and its base value will never be an environment record.
The following abstract operations are used in this specification to access the components of references:
GetBase(V). Returns the base value component of the reference V.
GetReferencedName(V). Returns the referenced name component of the reference V.
IsStrictReference(V). Returns the strict reference flag component of the reference V.
HasPrimitiveBase(V). Returns true if Type(base) is a Boolean, String, Symbol, or Number.
IsPropertyReference(V). Returns true if either the base value is an object or HasPrimitiveBase(V) is true; otherwise returns false.
IsUnresolvableReference(V). Returns true if the base value is undefined and false otherwise.
IsSuperReference(V). Returns true if this reference has a thisValue component.
The following abstract operations are used in this specification to operate on references:
NOTE The object that may be created in step 5.a.ii is not accessible outside of the above abstract operation and the ordinary object [[Get]] internal method. An implementation might choose to avoid the actual creation of the object.
NOTE The object that may be created in step 6.a.ii is not accessible outside of the above algorithm and the ordinary object [[Set]] internal method. An implementation might choose to avoid the actual creation of that object.
The Property Descriptor type is used to explain the manipulation and reification of Object property attributes. Values of the Property Descriptor type are Records composed of named fields where each field’s name is an attribute name and its value is a corresponding attribute value as specified in 6.1.7.1. In addition, any field may be present or absent. The schema name used within this specification to tag literal descriptions of Property Descriptor records is “PropertyDescriptor”.
Property Descriptor values may be further classified as data Property Descriptors and accessor Property Descriptors based upon the existence or use of certain fields. A data Property Descriptor is one that includes any fields named either [[Value]] or [[Writable]]. An accessor Property Descriptor is one that includes any fields named either [[Get]] or [[Set]]. Any Property Descriptor may have fields named [[Enumerable]] and [[Configurable]]. A Property Descriptor value may not be both a data Property Descriptor and an accessor Property Descriptor; however, it may be neither. A generic Property Descriptor is a Property Descriptor value that is neither a data Property Descriptor nor an accessor Property Descriptor. A fully populated Property Descriptor is one that is either an accessor Property Descriptor or a data Property Descriptor and that has all of the fields that correspond to the property attributes defined in either Table 2 or Table 3.
A Property Descriptor may be derived from an object that has properties that directly correspond to the fields of a Property Descriptor. Such a derived Property Descriptor has an additional field named [[Origin]] whose value is the object from which the Property Descriptor was derived.
The following abstract operations are used in this specification to operate upon Property Descriptor values:
When the abstract operation IsAccessorDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation IsDataDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation IsGenericDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation FromPropertyDescriptor is called with Property Descriptor Desc, the following steps are taken:
writable
", and PropertyDescriptor{[[Value]]: Desc.[[Writable]], [[Writable]]: true,
[[Enumerable]]: true, [[Configurable]]: true}.get",
and PropertyDescriptor{[[Value]]: Desc.[[Get]], [[Writable]]: true,
[[Enumerable]]: true, [[Configurable]]: true}.set
", and PropertyDescriptor{[[Value]]: Desc.[[Set]], [[Writable]]: true,
[[Enumerable]]: true, [[Configurable]]: true}.enumerable
", and PropertyDescriptor{[[Value]]: Desc.[[Enumerable]], [[Writable]]:
true, [[Enumerable]]: true, [[Configurable]]: true}.configurable
", and PropertyDescriptor{[[Value]]: Desc.[[Configurable]], [[Writable]]:
true, [[Enumerable]]: true, [[Configurable]]: true}.When the abstract operation ToPropertyDescriptor is called with object Obj, the following steps are taken:
enumerable
") is true,
then
enumerable
").configurable
") is true,
then
configurable
").value
") is true, then
value
").writable
") is true,
then
writable
").get
") is true, then
get
").set
") is true, then
set
").When the abstract operation CompletePropertyDescriptor is called with Property Descriptor Desc, the following steps are taken:
The Lexical Environment and Environment Record types are used to explain the behaviour of name resolution in nested functions and blocks. These types and the operations upon them are defined in 8.1.
The Data Block specification type is used to describe a distinct and mutable sequence of byte-sized (8 bit) numeric values. A Data Block value is created with a fixed number of bytes that each have the initial value 0.
For notational convenience within this specification, an array-like syntax can be used to express to the individual bytes of a Data Block value. This notation presents a Data Block value as a 0-origined integer indexed sequence of bytes. For example, if db is a 5 byte Data Block value then db[2] can be used to express access to its 3rd byte.
The following abstract operations are used in this specification to operate upon Data Block values:
When the abstract operation CreateByteDataBlock is called with integer argument size, the following steps are taken:
When the abstract operation CopyDataBlockBytes is called the following steps are taken:
These operations are not a part of the ECMAScript language; they are defined here to solely to aid the specification of the semantics of the ECMAScript language. Other, more specialized abstract operations are defined throughout this specification.
The ECMAScript language implicitly performs automatic type conversion as needed. To clarify the semantics of certain constructs it is useful to define a set of conversion abstract operations. The conversion abstract operations are polymorphic; they can accept a value of any ECMAScript language type or of a Completion Record value. But no other specification types are used with these operations.
The abstract operation ToPrimitive takes an input argument and an optional argument PreferredType. The abstract operation ToPrimitive converts its input argument to a non-Object type. If an object is capable of converting to more than one primitive type, it may use the optional hint PreferredType to favour that type. Conversion occurs according to Table 9:
Input Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToPrimitive(argument.[[value]]) also passing the optional hint PreferredType. |
Undefined | Return argument (no conversion). |
Null | Return argument (no conversion). |
Boolean | Return argument (no conversion). |
Number | Return argument (no conversion). |
String | Return argument (no conversion). |
Symbol | Return argument (no conversion). |
Object | Perform the steps following this table. |
When the InputType is Object, the following steps are taken:
default
".string
".number
".default
" then, let hint be "number
".When the OrdinaryToPrimitive is called with arguments O and hint, the following steps are taken:
string
" or "number
".string
", then
toString
", "valueOf
").valueOf
",
"toString
").NOTE When ToPrimitive is called with no hint, then it generally behaves as if the hint were Number. However, objects may over-ride this behaviour by defining a @@toPrimitive method. Of the objects defined in this specification only Date objects (see 20.3) and Symbol objects (see 19.4.3.4) over-ride the default ToPrimitive behaviour. Date objects treat no hint as if the hint were String.
The abstract operation ToBoolean converts its argument to a value of type Boolean according to Table 10:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return the argument. Otherwise return ToBoolean(argument.[[value]]) |
Undefined | Return false |
Null | Return false |
Boolean | Return the input argument (no conversion). |
Number | Return false if the argument is +0, −0, or NaN; otherwise return true. |
String | Return false if the argument is the empty String (its length is zero); otherwise return true. |
Symbol | Return true |
Object | Return true |
The abstract operation ToNumber converts its argument to a value of type Number according to Table 11:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToNumber(argument.[[value]]) |
Undefined | Return NaN |
Null | Return +0 |
Boolean | Return 1 if argument is true. Return +0 if argument is false. |
Number | Return argument (no conversion). |
String | See grammar and note below. |
Symbol | Return NaN |
Object |
Apply the following steps:
|
ToNumber applied to Strings applies the following grammar to the input String. If the grammar cannot interpret the String as an expansion of StringNumericLiteral, then the result of ToNumber is NaN.
+
StrUnsignedDecimalLiteral-
StrUnsignedDecimalLiteral.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigits0x
HexDigit0X
HexDigit0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
A
B
C
D
E
F
NOTE Some differences should be noted between the syntax of a StringNumericLiteral and a NumericLiteral (see 11.8.3):
A StringNumericLiteral may be preceded and/or followed by white space and/or line terminators.
A StringNumericLiteral that is decimal may have any number of leading 0
digits.
A StringNumericLiteral that is decimal may be preceded by +
or
-
to indicate its sign.
A StringNumericLiteral that is empty or contains only white space is converted to +0.
Infinity
and –Infinity
are recognised as a StringNumericLiteral but not as a NumericLiteral.
The conversion of a String to a Number value is similar overall to the determination of the Number value for a numeric literal (see 11.8.3), but some of the details are different, so the process for converting a String numeric literal to a value of Number type is given here in full. This value is determined in two steps: first, a mathematical value (MV) is derived from the String numeric literal; second, this mathematical value is rounded as described below.
The MV of StringNumericLiteral ::: [empty] is 0.
The MV of StringNumericLiteral ::: StrWhiteSpace is 0.
The MV of StringNumericLiteral ::: StrWhiteSpaceopt StrNumericLiteral StrWhiteSpaceopt is the MV of StrNumericLiteral, no matter whether white space is present or not.
The MV of StrNumericLiteral ::: StrDecimalLiteral is the MV of StrDecimalLiteral.
The MV of StrNumericLiteral ::: HexIntegerLiteral is the MV of HexIntegerLiteral.
The MV of StrDecimalLiteral ::: StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
The MV of StrDecimalLiteral ::: +
StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
The MV of StrDecimalLiteral ::: -
StrUnsignedDecimalLiteral is the negative of the MV of StrUnsignedDecimalLiteral. (Note that if the MV of StrUnsignedDecimalLiteral is 0, the negative of this MV is also 0. The rounding rule described
below handles the conversion of this signless mathematical zero to a floating-point +0 or −0 as
appropriate.)
The MV of StrUnsignedDecimalLiteral ::: Infinity is 1010000 (a value so large that it will round to +∞).
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
is the MV of DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
DecimalDigits is the MV of
the first DecimalDigits plus (the MV of the second DecimalDigits
times 10−n), where n is the
number of characters in the second DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
ExponentPart is the MV of
DecimalDigits times 10e, where e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
DecimalDigits ExponentPart is (the MV of the first DecimalDigits plus (the MV of the second
DecimalDigits times 10−n)) times 10e, where n is the number
of characters in the second DecimalDigits and e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: .
DecimalDigits is the MV of DecimalDigits times
10−n, where n is the number of characters in DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: .
DecimalDigits ExponentPart is the MV of
DecimalDigits times 10e−n, where n is the number of characters in
DecimalDigits and e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits is the MV of DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits ExponentPart is the MV of DecimalDigits times 10e, where e is the MV of ExponentPart.
The MV of DecimalDigits ::: DecimalDigit is the MV of DecimalDigit.
The MV of DecimalDigits ::: DecimalDigits DecimalDigit is (the MV of DecimalDigits times 10) plus the MV of DecimalDigit.
The MV of ExponentPart ::: ExponentIndicator SignedInteger is the MV of SignedInteger.
The MV of SignedInteger ::: DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger ::: +
DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger ::: -
DecimalDigits is the negative of the MV of
DecimalDigits.
The MV of DecimalDigit ::: 0
or of HexDigit :::
0
is 0.
The MV of DecimalDigit ::: 1
or of HexDigit :::
1
is 1.
The MV of DecimalDigit ::: 2
or of HexDigit :::
2
is 2.
The MV of DecimalDigit ::: 3
or of HexDigit :::
3
is 3.
The MV of DecimalDigit ::: 4
or of HexDigit :::
4
is 4.
The MV of DecimalDigit ::: 5
or of HexDigit :::
5
is 5.
The MV of DecimalDigit ::: 6
or of HexDigit :::
6
is 6.
The MV of DecimalDigit ::: 7
or of HexDigit :::
7
is 7.
The MV of DecimalDigit ::: 8
or of HexDigit :::
8
is 8.
The MV of DecimalDigit ::: 9
or of HexDigit :::
9
is 9.
The MV of HexDigit ::: a
or of HexDigit :::
A
is 10.
The MV of HexDigit ::: b
or of HexDigit :::
B
is 11.
The MV of HexDigit ::: c
or of HexDigit :::
C
is 12.
The MV of HexDigit ::: d
or of HexDigit :::
D
is 13.
The MV of HexDigit ::: e
or of HexDigit :::
E
is 14.
The MV of HexDigit ::: f
or of HexDigit :::
F
is 15.
The MV of HexIntegerLiteral ::: 0x
HexDigit is the MV of HexDigit.
The MV of HexIntegerLiteral ::: 0X
HexDigit is the MV of HexDigit.
The MV of HexIntegerLiteral ::: HexIntegerLiteral HexDigit is (the MV of HexIntegerLiteral times 16) plus the MV of HexDigit.
Once the exact MV for a String numeric literal has been determined, it is then rounded to a value of the Number type.
If the MV is 0, then the rounded value is +0 unless the first non white space character in the String numeric literal is
‘-
’, in which case the rounded value is −0. Otherwise, the rounded value must be the
Number value for the MV (in the sense defined in 6.1.6), unless
the literal includes a StrUnsignedDecimalLiteral and the literal has more than 20 significant
digits, in which case the Number value may be either the Number value for the MV of a literal produced by replacing each
significant digit after the 20th with a 0 digit or the Number value for the MV of a literal produced by replacing each
significant digit after the 20th with a 0 digit and then incrementing the literal at the 20th digit position. A digit is
significant if it is not part of an ExponentPart and
The abstract operation ToInteger converts its argument to an integral numeric value. This abstract operation functions as follows:
The abstract operation ToInt32 converts its argument to one of 232 integer values in the range −231 through 231−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToInt32:
The ToInt32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
ToInt32(ToUint32(x)) is equal to ToInt32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
ToInt32 maps −0 to +0.
The abstract operation ToUint32 converts its argument to one of 232 integer values in the range 0 through 232−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToUint32:
Step 6 is the only difference between ToUint32 and ToInt32.
The ToUint32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
ToUint32(ToInt32(x)) is equal to ToUint32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
ToUint32 maps −0 to +0.
The abstract operation ToInt16 converts its argument to one of 216 integer values in the range −32768 through 32767, inclusive. This abstract operation functions as follows:
The abstract operation ToUint16 converts its argument to one of 216 integer values in the range 0 through 216−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToUint16:
The abstract operation ToInt8 converts its argument to one of 28 integer values in the range −128 through 127, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8 converts its argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8Clamp converts its argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
NOTE Note that unlike the other integer conversion abstract operation, ToUnit8Clamp rounds rather than truncates non-integer values.
The abstract operation ToString converts its argument to a value of type String according to Table 12:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToString(argument.[[value]]) |
Undefined | "undefined" |
Null | "null" |
Boolean |
If argument is true, then return If argument is false, then return "false". |
Number | See 7.1.12.1. |
String | Return argument (no conversion) |
Symbol | Throw a TypeError exception. |
Object |
Apply the following steps: 1. Let primValue be ToPrimitive(argument, hint String). 2. Return ToString(primValue). |
The abstract operation ToString converts a Number m to String format as follows:
"NaN"
."0"
."-"
and ToString(−m)."Infinity"
.0
’..
’, followed by the remaining
k−n digits of the decimal representation of s.0
’,
followed by a decimal point ‘.
’, followed by −n occurrences of the character
‘0
’, followed by the k digits of the decimal representation of s.e
’, followed by a plus sign ‘+
’ or minus sign
‘−
’ according to whether n−1 is positive or negative, followed by the
decimal representation of the integer abs(n−1) (with no
leading zeroes).e
’, followed by a plus sign
‘+
’ or minus sign ‘−
’ according to whether n−1
is positive or negative, followed by the decimal representation of the integer abs(n−1) (with no leading zeroes).NOTE 1 The following observations may be useful as guidelines for implementations, but are not part of the normative requirements of this Standard:
NOTE 2 For implementations that provide more accurate conversions than required by the rules above, it is recommended that the following alternative version of step 5 be used as a guideline:
Otherwise, let n, k, and s be integers such that k ≥ 1, 10k−1 ≤ s < 10k, the Number value for s × 10n−k is m, and k is as small as possible. If there are multiple possibilities for s, choose the value of s for which s × 10n−k is closest in value to m. If there are two such possible values of s, choose the one that is even. Note that k is the number of digits in the decimal representation of s and that s is not divisible by 10.
NOTE 3 Implementers of ECMAScript may find useful the paper and code written by David M. Gay for binary-to-decimal conversion of floating-point numbers:
Gay, David M. Correctly Rounded Binary-Decimal and Decimal-Binary Conversions. Numerical Analysis, Manuscript 90-10.
AT&T Bell Laboratories (Murray Hill, New Jersey). November 30, 1990. Available as
http://cm.bell-labs.com/cm/cs/doc/90/4-10.ps.gz. Associated
code available as
http://netlib.sandia.gov/fp/dtoa.c and as
http://netlib.sandia.gov/fp/g_fmt.c and may also be found at the various
netlib
mirror sites.
The abstract operation ToObject converts its argument to a value of type Object according to Table 13:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToObject(argument.[[value]]) |
Undefined | Throw a TypeError exception. |
Null | Throw a TypeError exception. |
Boolean | Return a new Boolean object whose [[BooleanData]] internal slot is set to the value of argument. See 19.3 for a description of Boolean objects. |
Number | Return a new Number object whose [[NumberData]] internal slot is set to the value of argument. See 20.1 for a description of Number objects. |
String | Return a new String object whose [[StringData]] internal slot is set to the value of argument. See 21.1 for a description of String objects. |
Symbol | Return a new Symbol object whose [[SymbolData]] internal slot is set to the value of argument. See 19.4 for a description of Symbol objects. |
Object | Return argument (no conversion). |
The abstract operation ToPropertyKey converts its argument to a value that can be used as a property key by performing the following steps:
The abstract operation ToLength converts its argument to an integer suitable for use as the length of an array-like object. It performs the following steps:
The abstract operation CheckObjectCoercible throws an error if its argument is a value that cannot be converted to an Object using ToObject. It is defined by Table 14:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return CheckObjectCoercible(argument.[[value]]) |
Undefined | Throw a TypeError exception. |
Null | Throw a TypeError exception. |
Boolean | Return argument |
Number | Return argument |
String | Return argument |
Symbol | Return argument |
Object | Return argument |
The abstract operation IsCallable determines if its argument, which must be an ECMAScript language value or a Completion Record, is a callable function Object according to Table 15:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return IsCallable(argument.[[value]]) |
Undefined | Return false. |
Null | Return false. |
Boolean | Return false. |
Number | Return false. |
String | Return false. |
Symbol | Return false. |
Object | If argument has a [[Call]] internal method, then return true, otherwise return false. |
The internal comparison abstract operation SameValue(x, y), where x and y are ECMAScript language values, produces true or false. Such a comparison is performed as follows:
The internal comparison abstract operation SameValueZero(x, y), where x and y are ECMAScript language values, produces true or false. Such a comparison is performed as follows:
NOTE SameValueZero differs from SameValue only in its treatment of +0 and -0.
The abstract operation IsConstructor determines if its argument, which must be an ECMAScript language value or a Completion Record, is a function object with a [[Construct]] internal method.
The abstract operation IsPropertyKey determines if its argument, which must be an ECMAScript language value or a Completion Record, is a value that may be used as a property key.
The abstract operation IsExtensible is used to determine whether additional properties can be added to the object that is O. A Boolean value is returned. This abstract operation performs the following steps:
The comparison x < y, where x and y are values, produces true, false, or undefined (which indicates that at least one operand is NaN). In addition to x and y the algorithm takes a Boolean flag named LeftFirst as a parameter. The flag is used to control the order in which operations with potentially visible side-effects are performed upon x and y. It is necessary because ECMAScript specifies left to right evaluation of expressions. The default value of LeftFirst is true and indicates that the x parameter corresponds to an expression that occurs to the left of the y parameter’s corresponding expression. If LeftFirst is false, the reverse is the case and operations must be performed upon y before x. Such a comparison is performed as follows:
NOTE 1 Step 5 differs from step 11 in the algorithm for the addition operator +
(12.6.3) in using “and” instead of “or”.
NOTE 2 The comparison of Strings uses a simple lexicographic ordering on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore String values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalised form. Also, note that for strings containing supplementary characters, lexicographic ordering on sequences of UTF-16 code unit values differs from that on sequences of code point values.
The comparison x == y, where x and y are values, produces true or false. Such a comparison is performed as follows:
The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:
NOTE This algorithm differs from the SameValue Algorithm (7.2.3) in its treatment of signed zeroes and NaNs.
The abstract operation Get is used to retrieve the value of a specific property of an object. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation Put is used to set the value of a specific property of an object. The operation is called with arguments O, P, V, and Throw where O is the object, P is the property key, V is the new value for the property and Throw is a Boolean flag. This abstract operation performs the following steps:
The abstract operation CreateDataProperty is used to create a new own property of an object. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
NOTE This abstract operation creates a property whose attributes are set to the same defaults used for properties created by the ECMAScript language assignment operator. Normally, the property will not already exist. If it does exist and is not configurable or O is not extensible [[DefineOwnProperty]] will return false.
The abstract operation CreateDataPropertyOrThrow is used to create a new own property of an object. It throws a TypeError exception if the requested property update cannot be performed. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
NOTE This abstract operation creates a property whose attributes are set to the same defaults used for properties created by the ECMAScript language assignment operator. Normally, the property will not already exist. If it does exist and is not configurable or O is not extensible [[DefineOwnProperty]] will return false causing this operation to throw a TypeError exception.
The abstract operation DefinePropertyOrThrow is used to call the [[DefineOwnProperlty]] internal method of an object in a manner that will throw a TypeError exception if the requested property update cannot be performed. The operation is called with arguments O, P, and desc where O is the object, P is the property key, and desc is the Property Descriptor for the property. This abstract operation perform, the following steps:
The abstract operation DeletePropertyOrThrow is used to remove a specific own property of an object. It throws an exception if the property is not configurable. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetMethod is used to get the value of a specific property of an object when the value of the property is expected to be a function. The operation is called with arguments O and P where O is the object, P is the property key. This abstract operation performs the following steps:
The abstract operation HasProperty is used to determine whether an object has a property with the specified property key. The property may be either an own or inherited. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation HasOwnProperty is used to determine whether an object has an own property with the specified property key. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
7.3.10 Invoke(O,P, [args])
The abstract operation Invoke is used to call a method property of an object. The operation is called with arguments O, P , and optionally args where O serves as both the lookup point for the property and the this value of the call, P is the property key, and args is the list of arguments values passed to the method. If args is not present, an empty List is used as its value. This abstract operation performs the following steps:
The abstract operation SetIntegrityLevel is used to fix the set of own properties of an object. This abstract operation performs the following steps:
sealed
" or
"frozen
".sealed
", then
frozen
",
The abstract operation TestIntegrityLevel is used to determine if the set of own properties of an object are fixed. This abstract operation performs the following steps:
sealed
" or
"frozen
".frozen
" and writable is true, then return false.The abstract operation CreateArrayFromList is used to create an Array object whose elements are provided by a List. This abstract operation performs the following steps:
The abstract operation CreateListFromArrayLike is used to create a List value whose elements are provided by the indexed properties of an array-like object. This abstract operation performs the following steps:
"length"
).The abstract operation OrdinaryHasInstance implements the default algorithm for determining if an object O inherits from the instance object inheritance path provided by constructor C. This abstract operation performs the following steps:
"prototype"
).null
, return false.The abstract operation GetPrototypeFromConstructor determines the
[[Prototype]] value that should be used to create an object corresponding to a specific constructor. The value is retrieved
from the constructor’s prototype
property, if it exists. Otherwise the supplied default is used for
[[Prototype]]. This abstract operation performs the following steps:
"prototype"
).NOTE If constructor does not supply a [[Prototype]] value, the default value that is used is obtained from the Code Realm of the constructor function rather than from the running execution context. This accounts for the possibility that a built-in @@create method from a different Code Realm might be installed on constructor.
When the abstract operation CreateFromConstructor is called with Object F the following steps are taken:
When the abstract operation Construct is called with Object F and List argumentsList the following steps are taken:
"%ObjectPrototype%"
).The abstract operation GetOption is used to retrieve the value of a specific property of an object in situation where the object may not be present. The operation is called with arguments options and P where options is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetIterator with argument obj performs the following steps:
The abstract operation IteratorNext with argument iterator and optional argument value performs the following steps:
"next"
, ( ))."next"
, (value)).The abstract operation IteratorComplete with argument iterResult performs the following steps:
The abstract operation IteratorValue with argument iterResult performs the following steps:
The abstract operation IteratorStep with argument iterator requests the next value from iterator and returns either false indicating that the iterator has reached its end or the IteratorResult object if a next value is available. IteratorStep performs the following steps:
The abstract operation CreateIterResultObject with arguments value and done creates an object that supports the IteratorResult interface by performing the following steps:
"value"
, value)."done"
, done).The abstract operation CreateListIterator with argument list creates an Iterator (25.1.2) object whose next method returns the successive elements of list. It performs the following steps:
next
(7.4.7.1) as an own property of
iterator.The ListIterator next
method is a standard built-in function object (clause 17) that performs the following steps:
The abstract operation CreateEmptyIterator with no arguments creates an Iterator object whose next method always reports that the iterator is done. It performs the following steps:
Promise Objects (25.4) serve as a place holder for the eventual result of a deferred (and possibly asynchronous) computation.
Within this specification the adjective “eventual” mean a value or a Promise object that will ultimately resolves to the value. For example, “Returns an eventual String” is equivalent to “Returns either a String or a Promise object that will eventually resolves to a String”. A “resolved value” is the final value of an “eventual value”.
NOTE The Promise related abstract operations defined in this subclause are used by specification algorithms when they perform or respond to asynchronous operations. They ensure that the actual built-in Promise operations are used by the algorithms, even if ECMAScript code has modified the properties of %Promise% or %PromisePrototype%.
The abstract operation PromiseNew allocates and initilises a new promise object for use by specification algorithm. The executor argument initiates the deferred computation.
The abstract operation PromiseNewCapability allocates a PromiseCapability record (25.4.1.1) for a builtin promise object for use by specification algorithm.
NOTE This abstract operation is the same as the default built-in behavior of NewPromiseCapability abstraction operation (25.4.1.5).
The abstract operation PromiseOf returns a new Promise that resolves to the argument value.
NOTE This abstract operation is the same as the default built-in behavior of the Promise.resolve method (25.4.4.6).
A Lexical Environment is a specification type used to define the association of Identifiers to specific variables and functions based upon the lexical nesting structure of ECMAScript code. A Lexical Environment consists of an Environment Record and a possibly null reference to an outer Lexical Environment. Usually a Lexical Environment is associated with some specific syntactic structure of ECMAScript code such as a FunctionDeclaration, a BlockStatement, or a Catch clause of a TryStatement and a new Lexical Environment is created each time such code is evaluated.
An Environment Record records the identifier bindings that are created within the scope of its associated Lexical Environment.
The outer environment reference is used to model the logical nesting of Lexical Environment values. The outer reference of a (inner) Lexical Environment is a reference to the Lexical Environment that logically surrounds the inner Lexical Environment. An outer Lexical Environment may, of course, have its own outer Lexical Environment. A Lexical Environment may serve as the outer environment for multiple inner Lexical Environments. For example, if a FunctionDeclaration contains two nested FunctionDeclarations then the Lexical Environments of each of the nested functions will have as their outer Lexical Environment the Lexical Environment of the current evaluation of the surrounding function.
A global environment is a Lexical Environment which does not have an outer environment. The global
environment’s outer environment reference is null. A global environment’s environment record may be
prepopulated with identifier bindings and includes an associated global object whose properties provide some of the global environment’s identifier bindings. This global object is the
value of a global environment’s this
binding. As ECMAScript code is executed, additional properties may
be added to the global object and the initial properties may be modified.
A method environment is a Lexical Environment that corresponds to the invocation of an ECMAScript function object that establishes a new this
binding. A
method environment also captures the state necessary to support super
method invocations.
Lexical Environments and Environment Record values are purely specification mechanisms and need not correspond to any specific artefact of an ECMAScript implementation. It is impossible for an ECMAScript program to directly access or manipulate such values.
There are two primary kinds of Environment Record values used in this specification: declarative environment records and object environment records. Declarative environment records are used to define the effect of ECMAScript language syntactic elements such as FunctionDeclarations, VariableDeclarations, and Catch clauses that directly associate identifier bindings with ECMAScript language values. Object environment records are used to define the effect of ECMAScript elements such as WithStatement that associate identifier bindings with the properties of some object. Global Environment Records and Function Environment Records are specializations that are used for specifically for Script global declarations and for top-level declarations within functions.
For specification purposes Environment Record values can be thought of as existing in a simple object-oriented hierarchy where Environment Record is an abstract class with three concrete subclasses, declarative environment record, object environment record, and global environment record. Function environment records are a subclass of declarative environment record. The abstract class includes the abstract specification methods defined in Table 16. These abstract methods have distinct concrete algorithms for each of the concrete subclasses.
Method | Purpose |
---|---|
HasBinding(N) | Determine if an environment record has a binding for an identifier. Return true if it does and false if it does not. The String value N is the text of the identifier. |
CreateMutableBinding(N, D) | Create a new but uninitialised mutable binding in an environment record. The String value N is the text of the bound name. If the optional Boolean argument D is true the binding is may be subsequently deleted. |
CreateImmutableBinding(N) | Create a new but uninitialised immutable binding in an environment record. The String value N is the text of the bound name. |
InitialiseBinding(N,V) | Set the value of an already existing but uninitialised binding in an environment record. The String value N is the text of the bound name. V is the value for the binding and is a value of any ECMAScript language type. |
SetMutableBinding(N,V, S) | Set the value of an already existing mutable binding in an environment record. The String value N is the text of the bound name. V is the value for the binding and may be a value of any ECMAScript language type. S is a Boolean flag. If S is true and the binding cannot be set throw a TypeError exception. S is used to identify strict mode references. |
GetBindingValue(N,S) | Returns the value of an already existing binding from an environment record. The String value N is the text of the bound name. S is used to identify strict mode references. If S is true and the binding does not exist or is uninitialised throw a ReferenceError exception. |
DeleteBinding(N) | Delete a binding from an environment record. The String value N is the text of the bound name If a binding for N exists, remove the binding and return true. If the binding exists but cannot be removed return false. If the binding does not exist return true. |
HasThisBinding() | Determine if an environment record establishes a this binding. Return true if it does and false if it does not. |
HasSuperBinding() | Determine if an environment record establishes a super method binding. Return true if it does and false if it does not. |
WithBaseObject () | If this environment record is associated with a with statement, return the with object. Otherwise, return undefined. |
Each declarative environment record is associated with an ECMAScript program scope containing variable, constant, let, class, module, import, and/or function declarations. A declarative environment record binds the set of identifiers defined by the declarations contained within its scope.
The behaviour of the concrete specification methods for Declarative Environment Records is defined by the following algorithms.
The concrete environment record method HasBinding for declarative environment records simply determines if the argument identifier is one of the identifiers bound by the record:
The concrete Environment Record method CreateMutableBinding for declarative environment records creates a new mutable binding for the name N that is uninitialised. A binding must not already exist in this Environment Record for N. If Boolean argument D is provided and has the value true the new binding is marked as being subject to deletion.
The concrete Environment Record method CreateImmutableBinding for declarative environment records creates a new immutable binding for the name N that is uninitialised. A binding must not already exist in this environment record for N.
The concrete Environment Record method InitialiseBinding for declarative environment records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialised binding for N must already exist.
The concrete Environment Record method SetMutableBinding for declarative environment records attempts to change the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. A binding for N must already exist. If the binding is an immutable binding, a TypeError is thrown if S is true.
The concrete Environment Record method GetBindingValue for declarative environment records simply returns the value of its bound identifier whose name is the value of the argument N. The binding must already exist. If S is true and the binding is an uninitialised immutable binding throw a ReferenceError exception.
The concrete Environment Record method DeleteBinding for declarative environment records can only delete bindings that have been explicitly designated as being subject to deletion.
Regular Declarative Environment Records do not provide a this
binding.
Regular Declarative Environment Records do not provide a super
binding.
Declarative Environment Records always return undefined as their WithBaseObject.
Each object environment record is associated with an object called its binding object. An object environment record binds the set of string identifier names that directly correspond to the property names of its binding object. Property keys that are not strings in the form of an IdentifierName are not included in the set of bound identifiers. Both own and inherited properties are included in the set regardless of the setting of their [[Enumerable]] attribute. Because properties can be dynamically added and deleted from objects, the set of identifiers bound by an object environment record may potentially change as a side-effect of any operation that adds or deletes properties. Any bindings that are created as a result of such a side-effect are considered to be a mutable binding even if the Writable attribute of the corresponding property has the value false. Immutable bindings do not exist for object environment records.
Object environment records also have a possibly empty List of strings called unscopables. The strings in this List are excluded from the environment records set of bound names, regardless of whether or not they exist as property keys of its binding object.
Object environment records created for with
statements (13.10) can
provide their binding object as an implicit this value for use in function calls. The capability is controlled by a
withEnvironment Boolean value that is associated with each object environment record. By default, the value
of withEnvironment is false for any object environment record.
The behaviour of the concrete specification methods for Object Environment Records is defined by the following algorithms.
The concrete Environment Record method HasBinding for object environment records determines if its associated binding object has a property whose name is the value of the argument N:
The concrete Environment Record method CreateMutableBinding for object environment records creates in an environment record’s associated binding object a property whose name is the String value and initialises it to the value undefined. If Boolean argument D is provided and has the value true the new property’s [[Configurable]] attribute is set to true, otherwise it is set to false.
NOTE Normally envRec will not have a binding for N but if it does, the semantics of DefinePropertyOrThrow may result in an existing binding being replaced or shadowed or cause an abrupt completion to be returned.
The concrete Environment Record method CreateImmutableBinding is never used within this specification in association with Object environment records.
The concrete Environment Record method InitialiseBinding for object environment records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialised binding for N must already exist.
The concrete Environment Record method SetMutableBinding for object environment records attempts to set the value of the environment record’s associated binding object’s property whose name is the value of the argument N to the value of argument V. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method GetBindingValue for object environment records returns the value of its associated binding object’s property whose name is the String value of the argument identifier N. The property should already exist but if it does not the result depends upon the value of the S argument:
The concrete Environment Record method DeleteBinding for object environment records can only delete bindings that correspond to properties of the environment object whose [[Configurable]] attribute have the value true.
Regular Object Environment Records do not provide a this
binding.
Regular Object Environment Records do not provide a super
binding.
Object Environment Records return undefined as their WithBaseObject unless their withEnvironment flag is true.
A function environment record is a declarative environment record
that is used to represent the outer most scope of a function that provides a this
binding. In addition to
its identifier bindings, a function environment record contains the this value used within its scope. If such a
function references super
, its function environment record also contains the state that is used to perform
super
method invocations from within the function.
Function environment records store their this
binding as the value of their thisValue. If the
associated function references super
, the environment record stores in HomeObject
the object that the function is bound to as a method and in MethodName the property key used for unqualified super invocations from within the function. The default
value for HomeObject and MethodName is undefined.
Methods environment records support all of Declarative Environment Record methods listed in Table 16 and share the same specifications for all of those methods except for HasThisBinding and HasSuperBinding. In addition, declarative environment records support the methods listed in Table 17:
Method | Purpose |
---|---|
GetThisBinding() | Return the value of this environment record’s this binding. |
GetSuperBase() | Return the object that is the base for super property accesses bound in this environment record. The object is derived from this environment record’s HomeObject binding. If the value is Empty, return undefined. |
GetMethodName() | Return the value of this environment record’s MethodName binding. |
The behaviour of the additional concrete specification methods for Function Environment Records is defined by the following algorithms:
Function Environment Records always provide a this
binding.
A global environment record is used to represent the outer most scope that is shared by all of the ECMAScript Script elements that are processed in a common Realm (8.2). A global environment provides the bindings for built-in globals (clause 18), properties of the global object, and for all declarations that are not function code and that occur within Script productions.
A global environment record is logically a single record but it is specified as a composite encapsulating an object environment record and a declarative environment record. The object environment record has as its base object the global object of the associated Realm. This global object is also the value of the global environment record’s thisValue. The object environment record component of a global environment record contains the bindings for all built-in globals (clause 18) and all bindings introduced by a FunctionDeclaration or VariableStatement contained in global code. The bindings for all other ECMAScript declarations in global code are contained in the declarative environment record component of the global environment record.
Properties may be created directly on a global object. Hence, the object environment record component of a global environment record may contain both bindings created explicitly by FunctionDeclaration or VariableStatement declarations and binding created implicitly as properties of the global object. In order to identify which bindings were explicitly created using declarations, a global environment record maintains a list of the names bound using its CreateGlobalVarBindings and CreateGlobalFunctionBindings concrete methods.
Global environment records have the additional state components listed in Table 18 and the additional methods listed in Table 19.
Component | Purpose |
---|---|
ObjectEnvironment | An Object Environment Record whose base object is the global object. Contains global built-in bindings as well as bindings for FunctionDeclaration or VariableStatement declarations in global code for the associated Realm. |
DeclarativeEnvironment | A Declarative Environment Record that contains bindings for all declarations in global for the associated Realm code except for FunctionDeclaration and VariableStatement declarations. |
VarNames | A List containing the string names bound by FunctionDeclaration or VariableStatement declarations in global code for the associated Realm. |
Method | Purpose |
---|---|
GetThisBinding() | Return the value of this environment record’s this binding. |
HasVarDeclaration (N) | Determines if the argument identifier has a binding in this environment record that was created using a VariableStatement or a FunctionDeclaration. |
HasLexicalDeclaration (N) | Determines if the argument identifier has a binding in this environment record that was created using a lexical declaration such as a LexicalDeclaration or a ClassDeclaration. |
CanDeclareGlobalVar (N) | Determines if a corresponding CreateGlobalVarBinding call would succeed if called for the same argument N. |
CanDeclareGlobalFunction (N) | Determines if a corresponding CreateGlobalFunctionBinding call would succeed if called for the same argument N. |
CreateGlobalVarBinding(N, D) | Used to create global var bindings in the ObjectEnvironmentComponent of the environment record. The binding will be a mutable binding. The corresponding global object property will have attribute values approate for a var . The String value N is the text of the bound name. V is the initial value of the binding If the optional Boolean argument D is true the binding is may be subsequently deleted. This is logically equivalent to CreateMutableBinding but it allows var declarations to receive special treatment. |
CreateGlobalFunctionBinding(N, V, D) | Used to create and initialise global function bindings in the ObjectEnvironmentComponent of the environment record. The binding will be a mutable binding. The corresponding global object property will have attribute values approate for a function .The String value N is the text of the bound name. If the optional Boolean argument D is true the binding is may be subsequently deleted. This is logically equivalent to CreateMutableBinding followed by a SetMutableBinding but it allows function declarations to receive special treatment. |
The behaviour of the concrete specification methods for Global Environment Records is defined by the following algorithms.
The concrete environment record method HasBinding for global environment records simply determines if the argument identifier is one of the identifiers bound by the record:
The concrete environment record method CreateMutableBinding for global environment records creates a new mutable binding for the name N that is uninitialised. The binding is created in the associated DeclarativeEnvironment. A binding for N must not already exist in the DeclarativeEnvironment. If Boolean argument D is provided and has the value true the new binding is marked as being subject to deletion.
The concrete Environment Record method CreateImmutableBinding for global environment records creates a new immutable binding for the name N that is uninitialised. A binding must not already exist in this environment record for N.
The concrete Environment Record method InitialiseBinding for global environment records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialised binding for N must already exist.
The concrete Environment Record method SetMutableBinding for global environment records attempts to change the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. If the binding is an immutable binding, a TypeError is thrown if S is true. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method GetBindingValue for global environment records simply returns the value of its bound identifier whose name is the value of the argument N. If S is true and the binding is an uninitialised binding throw a ReferenceError exception. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method DeleteBinding for global environment records can only delete bindings that have been explicitly designated as being subject to deletion.
Global Environment Records always provide a this
binding
whose value is the associated global object.
HasSuperBinding ()
Global Environment Records always return undefined as their WithBaseObject.
The concrete environment record method HasVarDeclaration for global environment records determines if the argument identifier has a binding in this record that was created using a VariableStatement or a FunctionDeclaration :
The concrete environment record method HasLexicalDeclaration for global environment records determines if the argument identifier has a binding in this record that was created using a lexical declaration such as a LexicalDeclaration or a ClassDeclaration :
The concrete environment record method CanDeclareGlobalVar for global environment records determines if a corresponding CreateGlobalVarBinding call would succeed if called for the same argument N. Redundent var declarations and var declarations for pre-existing global object properties are allowed.
The concrete environment record method CanDeclareGlobalFunction for global environment records determines if a corresponding CreateGlobalFunctionBinding call would succeed if called for the same argument N.
The concrete Environment Record method CreateGlobalVarBinding for global environment records creates a mutable binding in the associated object environment record and records the bound name in the associated VarNames List. If a binding already exists, it is reused.
The concrete Environment Record method CreateGlobalFunctionBinding for global environment records creates a mutable binding in the associated object environment record and records the bound name in the associated VarNames List. If a binding already exists, it is replaced.
NOTE Global function declarations are always represented as own properties of the global object. If possible, an existing own property is reconfigured to have a standard set of attribute values.
The following abstract operations are used in this specification to operate upon lexical environments:
The abstract operation GetIdentifierReference is called with a Lexical Environment lex, a String name, and a Boolean flag strict. The value of lex may be null. When called, the following steps are performed:
true
, then
When the abstract operation NewDeclarativeEnvironment is called with either a Lexical Environment or null as argument E the following steps are performed:
When the abstract operation NewObjectEnvironment is called with an Object O and a Lexical Environment E (or null) as arguments, the following steps are performed:
When the abstract operation NewFunctionEnvironment is called with an ECMAScript function Object F and an ECMAScript value T as arguments, the following steps are performed:
Before it is evaluated, all ECMAScript code must be associated with a Realm. Conceptually, a realm consists of a set of intrinsic objects, an ECMAScript global environment, all of the ECMAScript code that is loaded within the scope of that global environment, a Loader object that can associate new ECMAScript code with the realm, and other associated state and resources.
A Realm is specified as a Record with the fields specified in Table 20:
Field Name | Value | Meaning |
---|---|---|
[[intrinsics]] | A record whose field names are intrinsic keys and whose values are objects | These are the intrinsic values used by code associated with this Realm |
[[globalThis]] | An object | The global object for this Realm |
[[globalEnv]] | An ECMAScript environment | The global environment for this Realm |
[[directEvalTranslate]] | undefined or an object that is callable as a function. | |
[[directEvalFallback]] | undefined or an object that is callable as a function. | |
[[indirectEval]] | undefined or an object that is callable as a function. | |
[[Function]] | undefined or an object that is callable as a function. | |
[[loader]] | any ECMAScript identifier or empty | The Loader object that can associate ECMAScript code with this Realm |
When the abstract operation CreateRealm is called with no arguments, the following steps are performed:
An execution context is a specification device that is used to track the runtime evaluation of code by an ECMAScript implementation. At any point in time, there is at most one execution context that is actually executing code. This is known as the running execution context. A stack is used to track execution contexts. The running execution context is always the top element of this stack. A new execution context is created whenever control is transferred from the executable code associated with the currently running execution context to executable code that is not associated with that execution context. The newly created execution context is pushed onto the stack and becomes the running execution context.
An execution context contains whatever implementation specific state is necessary to track the execution progress of its associated code. Each execution context has at least the state components listed in Table 21.
Component | Purpose |
---|---|
code evaluation state | Any state needed to perform, suspend, and resume evaluation of the code associated with this execution context. |
Realm | The Realm from which associated code accesses ECMAScript resources. |
Evaluation of code by the running execution context may be suspended at various points defined within this specification. Once the running execution context has been suspended a different execution context may become the running execution context and commence evaluating its code. At some latter time a suspended execution context may again become the running execution context and continue evaluating its code at the point where it had previously been suspended. Transition of the running execution context status among execution contexts usually occurs in stack-like last-in/first-out manner. However, some ECMAScript features require non-LIFO transitions of the running execution context.
The value is the Realm component of the running execution context is also called the current Realm.
Execution contexts for ECMAScript code have the additional state components listed in Table 22.
Component | Purpose |
---|---|
LexicalEnvironment | Identifies the Lexical Environment used to resolve identifier references made by code within this execution context. |
VariableEnvironment | Identifies the Lexical Environment whose environment record holds bindings created by VariableStatements within this execution context. |
The LexicalEnvironment and VariableEnvironment components of an execution context are always Lexical Environments. When an execution context is created its LexicalEnvironment and VariableEnvironment components initially have the same value. The value of the VariableEnvironment component never changes while the value of the LexicalEnvironment component may change during execution of code within an execution context.
Execution contexts representing the evaluation of generator objects have the additional state components listed in Table 23.
Component | Purpose |
---|---|
Generator | The GeneratorObject that this execution context is evaluating. |
In most situations only the running execution context (the top of the execution context stack) is directly manipulated by algorithms within this specification. Hence when the terms “LexicalEnvironment”, and “VariableEnvironment” are used without qualification they are in reference to those components of the running execution context.
An execution context is purely a specification mechanism and need not correspond to any particular artefact of an ECMAScript implementation. It is impossible for ECMAScript code to directly access or observe an execution context.
The ResolveBinding abstract operation is used to determine the binding of name passed as a string value using the LexicalEnvironment of the running execution context. During execution of ECMAScript code, ResolveBinding is performed using the following algorithm:
The result of resolving name is always a Reference value with its referenced name component equal to the name argument.
The abstract operation GetThisEnvironment finds the lexical environment that currently supplies the binding of the keyword
this
. GetThisEnvironment performs the following steps:
true
, then return envRec.NOTE The loop in step 2 will always terminate because the llst of environments always ends with
the global environment which has a this
binding.
The abstract operation ResolveThisBinding determines the binding of the keyword this
using the LexicalEnvironment of the running execution
context. ResolveThisBinding performs the following steps:
The abstract operation GetGlobalObject returns the global object used by the currently running execution context. GetGlobalObject performs the following steps:
A Task is an abstract operation that initiates an ECAMScript computation when no other ECMAScript computation is currently in progress. A Task abstract operation may be defined to accept an arbitrary set of task parameters.
Execution of a Task can be initiated only when there is no running execution context and the execution context stack is empty. A PendingTask is a request for the future execution of a Task. A PendingTask is an internal Record whose fields are specified in Table 24.
Field Name | Value | Meaning |
---|---|---|
[[Task]] | The name of a Task abstract operation | This is the abstract operation that is performed when execution of this PendingTask is initiated. Tasks are abstract operations that use NextTask rather than Return to indicate that they have completed. |
[[Arguments]] | A List. | The List of argument values that are to be passed to [[Task]] when it is activated. |
[[Realm]] | A Realm Record | The Realm that when for the initial execution context when this Pending Task is initiated. |
A Task Queue is a FIFO queue of PendingTask records. Each Task Queue has a name and the full set of available Task Queues are defined by an ECMAScript implementation. Every ECMAScript implementation has at least the task queues defined in Table 25.
Name | Purpose |
---|---|
LoadingTasks | Tasks that validate, load, and evaluate ECMAScript Script and Module code units. See clauses 10 and 15. |
PromiseTasks | Tasks that are responses to the settlement of a Promise (see 25.4). |
A request for the future execution of a Task is made by enqueueing on a Task Queue a PendingTask record that includes a Task abstract operation name and any necessary argument values. When there is no running execution context and the execution context stack is empty, the ECMAScript implementation removes the first PendingTask from a Task Queue and uses the information contained in it to create an execution context and starts execution of associated Task abstraction operation.
The PendingTask records from a single Task Queue are always initiated in FIFO order. This specification does not define the order in which multiple Task Queues are serviced. An ECMAScript implementation may interweave the FIFO evaluation of the PendingTask records of a Task Queue with the evaluation of the PendingTask records of one or more other Task Queues. An implementation must define what occurs when there are no running execution context and all Task Queues are empty.
NOTE Typically an ECMAScript implementation will have its Task Queues are preinitialised with at least one PendingTask and one of those Tasks will be the first to be executed. An implementation might choose to free all resources and terminate if the current Task completes and all Task Queues are empty. Alternatively, it might choose to wait for a some implementation specific agent or mechanism to enqueue new PendingTask requests.
The following abstraction operations are used to create and manage Tasks and Task Queues:
The abstract operation requires three arguments: queueName, task, and arguments. It performs the following steps:
A step such as:
Is used in Task abstract operation in place of:
Task abstraction operations must not contain a Return step or a ReturnIfAbrupt step. The NextTask result operation is equivalent to the following steps:
An ECMAScript implementation performs the following steps prior to the execution of any Tasks or the evaluation any ECMAScript code:
All ordinary objects have an internal slot called [[Prototype]]. The value of this internal slot is either null or an object and is used for implementing inheritance. Data properties of the [[Prototype]] object are inherited (are visible as properties of the child object) for the purposes of get access, but not for set access. Accessor properties are inherited for both get access and set access.
Every ordinary object has a Boolean-valued [[Extensible]] internal slot that controls whether or not properties may be added to the object. If the value of the [[Extensible]] internal slot is false then additional properties may not be added to the object. In addition, if [[Extensible]] is false the value of the [[Prototype]] internal slot of the object may not be modified. Once the value of an object’s [[Extensible]] internal slot has been set to false it may not be subsequently changed to true.
In the following algorithm descriptions, assume O is an ordinary object, P is a property key value, V is any ECMAScript language value, and Desc is a Property Descriptor record.
When the [[GetPrototypeOf]] internal method of O is called the following steps are taken:
When the [[SetPrototypeOf]] internal method of O is called with argument V the following steps are taken:
When the [[IsExtensible]] internal method of O is called the following steps are taken:
When the [[PreventExtensions]] internal method of O is called the following steps are taken:
When the [[GetOwnProperty]] internal method of O is called with property key P, the following steps are taken:
When the abstract operation OrdinaryGetOwnProperty is called with Object O and with property key P, the following steps are taken:
When the [[DefineOwnProperty]] internal method of O is called with property key P and Property Descriptor Desc, the following steps are taken:
When the abstract operation OrdinaryDefineOwnProperty is called with Object O, property key P, and Property Descriptor Desc the following steps are taken:
When the abstract operation IsCompatiblePropertyDescriptor is called with Boolean value Extensible, and Property Descriptors Desc, and Current the following steps are taken:
When the abstract operation ValidateAndApplyPropertyDescriptor is called with Object O, property key P, Boolean value extensible, and Property Descriptors Desc, and current the following steps are taken:
This algorithm contains steps that test various fields of the Property Descriptor Desc for specific values. The fields that are tested in this manner need not actually exist in Desc. If a field is absent then its value is considered to be false.
NOTE If undefined is passed as the O argument only validation is performed and no object updates are performed.
NOTE Step 8.b allows any field of Desc to be different from the corresponding field of current if current’s [[Configurable]] field is true. This even permits changing the [[Value]] of a property whose [[Writable]] attribute is false. This is allowed because a true [[Configurable]] attribute would permit an equivalent sequence of calls where [[Writable]] is first set to true, a new [[Value]] is set, and then [[Writable]] is set to false.
When the [[HasProperty]] internal method of O is called with property key P, the following steps are taken:
When the [[Get]] internal method of O is called with property key P and ECMAScript language value Receiver the following steps are taken:
When the [[Set]] internal method of O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
When the [[Delete]] internal method of O is called with property key P the following steps are taken:
When the [[Enumerate]] internal method of O is called the following steps are taken:
Enumerated properties do not include properties whose property key is a Symbol. Properties of the object being enumerated may be deleted during enumeration. If a property that has not yet been visited during enumeration is deleted, then it will not be visited. If new properties are added to the object being enumerated during enumeration, the newly added properties are not guaranteed to be visited in the active enumeration. A property name must not be visited more than once in any enumeration.
Enumerating the properties of an object includes enumerating properties of its prototype, and the prototype of the prototype, and so on, recursively; but a property of a prototype is not enumerated if it is “shadowed” because some previous object in the prototype chain has a property with the same name. The values of [[Enumerable]] attributes are not considered when determining if a property of a prototype object is shadowed by a previous object on the prototype chain.
The following is an informative algorithm that conforms to these rules
When the [[OwnPropertyKeys]] internal method of O is called the following steps are taken:
The abstract operation ObjectCreate with argument proto (an object or null) is used to specify the runtime creation of new ordinary objects. The optional argument internalDataList is a List of the names of internal slot names that should be defined as part of the object. If the list is not provided, an empty List is used. If no arguments are provided %ObjectPrototype% is used as the value of proto. This abstract operation performs the following steps:
The abstract operation OrdinaryCreateFromConstructor creates an ordinary object whose [[Prototype]] value is retrieved
from a constructor’s prototype
property, if it exists. Otherwise the supplied default is used for
[[Prototype]]. The optional internalDataList is a List of
the names of internal slot names that should be defined as
part of the object. If the list is not provided, an empty List is
used. This abstract operation performs the following steps:
ECMAScript function objects encapsulate parameterised ECMAScript code closed over a lexical environment and support the dynamic evaluation of that code. An ECMAScript function object is an ordinary object and has the same internal slots and (except as noted below) the same internal methods as other ordinary objects. The code of an ECMAScript function object may be either strict mode code (10.2.1) or non-strict mode code.
ECMAScript function objects have the additional internal slots listed in Table 26.
ECMAScript function objects whose code is not strict mode code (10.2.1) provide an alternative definition for the [[GetOwnProperty]] internal method. This
alternative prevents the value of strict mode function from being revealed as the value of a function object property named
"caller
". The alternative definition exist solely to preclude a non-standard legacy feature of some ECMAScript
implementations from revealing information about strict mode callers. If an implementation does not provide such a feature,
it need not implement this alternative internal method for ECMAScript function objects. ECMAScript function objects are
considered to be ordinary objects even though they may use the alternative definition of [[GetOwnProperty]].
Internal Slot | Type | Description |
---|---|---|
[[Environment]] | Lexical Environment | The Lexical Environment that the function was closed over. Is used as the outer environment when evaluating the code of the function. |
[[FormalParameters]] | Parse Node | The root parse node of the source code that defines the function’s formal parameter list. |
[[FunctionKind]] | String | Either "normal " or "generator ". |
[[Code]] | Parse Node | The root parse node of the source code that defines the function’s body. |
[[Realm]] | Realm Record | The Code Realm in which the function was created and which provides any intrinsic objects that are accessed when evaluating the function. |
[[ThisMode]] | (lexical, strict, global) | Defines how this references are interpreted within the formal parameters and code body of the function. lexical means that this refers to the this value of a lexically enclosing function. strict means that the this value is used exactly as provided by an invocation of the function. global means that a this value of undefined is interpreted as a reference to the global object. |
[[Strict]] | Boolean | true if this is a strict mode function, false this is not a strict mode function. |
[[NeedsSuper]] | Boolean | true if this functions uses super . |
[[HomeObject]] | Object | If the function uses super , this is the object whose [[GetPrototypeOf]] provides the object where super property lookups begin. |
[[MethodName]] | String or Symbol | If the function uses super , this is the property keys that is used for unqualified references to super . |
All ECMAScript function objects have the [[Call]] internal method defined here. ECMAScript functions that are also constructors in addition have the [[Construct]] internal method. ECMAScript function objects whose code is not strict mode code have the [[Get]] and [[GetOwnProperty]] internal methods defined here.
The [[Construct]] internal method for an ECMAScript Function object F is called with a single parameter argumentsList which is a possibly empty List of ECMAScript language values. The following steps are taken:
When the [[GetOwnProperty]] internal method of non-strict ECMAScript function object F is called with property key P, the following steps are taken:
"caller"
and v.[[Value]] is a strict mode Function object, then
If an implementation does not provide a built-in caller
property for non-strict ECMAScript function objects
then it must not use this definition. Instead the ordinary object [[GetOwnProperty]] internal method is used.
The abstract operation FunctionAllocate requires the two arguments functionPrototype and strict. It also accepts one optional argument, functionKind. FunctionAllocate performs the following steps:
normal
" or "generator
".normal
".The [[Call]] internal method for an ECMAScript function object F is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
NOTE 1 Most ECMAScript functions use a Function Environment Record as their LexicalEnvironment. ECMAScript functions that are arrow functions use a Declarative Environment Record as their LexicalEnvironment.
NOTE 2 When calleeContext is removed from the execution context stack it must not be destroyed because it may have been suspended and retained by a generator object for later resumption.
The abstract operation FunctionInitialise requires the arguments: a function object F, kind which is one of (Normal, Method, Arrow), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope. FunctionInitialise performs the following steps:
"length"
, PropertyDescriptor{[[Value]]: len, [[Writable]]: false, [[Enumerable]]:
false, [[Configurable]]: true}).The abstract operation FunctionCreate requires the arguments: kind which is one of (Normal, Method, Arrow), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope, a Boolean flag Strict, and optionally, an object functionPrototype. FunctionCreate performs the following steps:
The abstract operation GeneratorFunctionCreate requires the arguments: kind which is one of (Normal, Method, Arrow), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope, a Boolean flag Strict, and optionally, an object functionPrototype. GeneratorFunctionCreate performs the following steps:
"generator"
.The abstract operation AddRestrictedFunctionProperties is called with a function object F as its argument. It performs the following steps:
"caller"
, PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]:
false, [[Configurable]]: false})."arguments"
, PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]:
false, [[Configurable]]: false}).The %ThrowTypeError% object is a unique function object that is defined once for each Realm as follows:
The abstract operation MakeConstructor requires a Function argument F and optionally, a Boolean
writablePrototype and an object prototype. If prototype is provided it is assumed to
already contain, if needed, a "constructor"
property whose value is F. This operation converts
F into a constructor by performing the following steps:
"constructor"
,
PropertyDescriptor{[[Value]]: F, [[Writable]]: writablePrototype, [[Enumerable]]: false,
[[Configurable]]: writablePrototype })."prototype"
, and PropertyDescriptor{[[Value]]: prototype, [[Writable]]: writablePrototype,
[[Enumerable]]: false, [[Configurable]]: false}.The abstract operation MakeMethod with arguments F, methodName and homeObject configures F as a method by performing the following steps:
The abstract operation SetFunctionName requires a Function argument F, a String or Symbol argument
name and optionally a String argument prefix. This operation adds a name
property to
F by performing the following steps:
name
own
property."["
, description, and "]"
."name"
and
PropertyDescriptor{[[Value]]: name, [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
true}.name
property will always succeed.The abstract operation GetSuperBinding is called with obj as its argument. It performs the following steps:
The abstract operation Clone is called with a function object function, an object newHome, and a property key newName as its argument. It performs the following steps:
If the value of function’s [[NeedsSuper]] internal slot is true, then
NOTE The purpose of this abstract operation is to create a new function object that is identical to the argument object in all aways except for its identity and the value of its [[HomeObject]] internal slot.
This version reflects the concensus as of the Sept. 2012 TC39 meeting. A concensus for a new semantics was reach at the Sept. 2013 meeting. This specification has not yet been update.
NOTE When an execution context is established for evaluating function code a new Declarative Environment Record is created and bindings for each formal parameter, and each function level variable, constant, or function declarated in the function are instantiated in the environment record. Formal parameters and functions are initialised as part of this process. All other bindings are initialised during execution of the function code.
Function Declaration Instantiation is performed as follows using arguments func, argumentsList, and env. func is the function object that for which the execution context is being established. env is the declarative environment record in which bindings are to be created.
arguments
", then let argumentsObjectNeeded be false.arguments
", then let argumentsObjectNeeded be false."arguments"
then an
argument object is not created.arguments
" as
the argument.arguments
" as the argument.arguments
" is not initialised until after parameter initialisation.arguments
" and ao as
arguments.The built-in function objects defined in this specification may be implemented as either ECMAScript function objects (9.1.14) whose behaviour is provided using ECMAScript code or as implementation provided exotic function objects whose behaviour is provided in some other manner. In either case, the effect of calling such functions must conform to their specifications.
If a built-in function object is implemented as an exotic object it must have the ordinary object behaviour specified in 9.1 except [[GetOwnProperty]] which must be as specified in 9.1.14. All such exotic function objects also have [[Prototype]] and [[Extensible]] internal slots.
Unless otherwise specified every built-in function object initially has the %FunctionPrototype% object (19.2.3) as the initial value of its [[Prototype]] internal slot.
The behaviour specified for each built-in function via algorithm steps or other means is the specification of the [[Call]] behaviour for that function with the [[Call]] thisArgument providing the this value and the [[Call]] argumentsList providing the named parameters for each built-in function. If the built-in function is implemented as an ECMAScript function object then this specified behaviour must be implemented by the ECMAScript code that is the body of the function. Built-in functions that are ECMAScript function objects must be strict mode functions.
Built-in function objects that are not identified as constructors do not implement the [[Construct]] internal method
unless otherwise specified in the description of a particular function. When a built-in constructor is called as part of a
new
expression the argumentsList parameter of the invoked [[Construct]] internal method provides the
values for the built-in constructor’s named parameters.
Built-in functions that are not constructors do not have a prototype
property unless otherwise specified in
the description of a particular function.
If a built-in function object is not implemented as an ECMAScript function it must have a [[Realm]] internal slot and a [[Call]] internal method that conforms to the following definition:
The [[Call]] internal method for a built-in function object F is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
NOTE 1 When calleeContext is removed from the execution context stack it must not be destroyed because it may have been suspended and retained by a generator object for later resumption.
The abstract operation CreateBuiltinFunction takes arguments realm and steps. It returns a bult-in function object created by the following steps:
This specification defines several kinds of built-in exotic objects. These objects generally behave similar to ordinary objects except for a few specific situations. The following exotic objects use the ordinary object internal methods except where it is explicitly specified otherwise below:
A bound function is an exotic object that wrappers another function object. A bound function is callable (it has a [[Call]] internal method and may have a [[Construct]] internal method). Calling a bound function generally results in a call of its wrappered function.
Bound function objects do not have the internal slots of ECMAScript function objects defined in Table 26. Instead they have the internal slots defined in Table 27.
Internal Slot | Type | Description |
---|---|---|
[[BoundTargetFunction]] | Callable Object | The wrappered function object. |
[[BoundThis]] | Any | The value that is always passed as the this value when calling the wrappered function. |
[[BoundArguments]] | List of Any | A list of values that whose elements are used as the first arguments to any call to the wrappered function. |
Unlike ECMAScript function objects, bound function objects do not use alternative definitions of the [[Get]] and [[GetOwnProperty]] internal methods. Bound function objects provide all of the essential internal methods as specified in 9.1. However, they use the following definitions for the essential internal methods of function objects.
When the [[Call]] internal method of an exotic bound function object, F, which was created using the bind function is called with parameters thisArgument and argumentsList, a List of ECMAScript language values, the following steps are taken:
When the [[Construct]] internal method of an exotic bound function object, F that was created using the bind function is called with a list of arguments ExtraArgs, the following steps are taken:
The abstract operation BoundFunctionCreate with arguments targetFunction, boundThis and boundArgs is used to specify the creation of new Bound Function exotic objects. It performs the following steps:
An Array object is an exotic object that gives special treatment to a certain class of property names. A
property name P (in the form of a String value) is an array index if and only if ToString(ToUint32(P)) is equal to P and ToUint32(P) is not equal to 232−1. A property whose property name is an array index is also called an element.
Every Array object has a length
property whose value is always a nonnegative integer less than 232. The value of the length
property is numerically
greater than the name of every property whose name is an array index; whenever a property of an Array object is created or
changed, other properties are adjusted as necessary to maintain this invariant. Specifically, whenever a property is added
whose name is an array index, the length
property is changed, if necessary, to be one more than the numeric
value of that array index; and whenever the length
property is changed, every property whose name is an array
index whose value is not smaller than the new length is automatically deleted. This constraint applies only to own
properties of an Array object and is unaffected by length
or array index properties that may be inherited
from its prototypes.
Exotic Array objects have the same internal slots as ordinary objects. They also have an [[ArrayInitialisationState]] internal slot.
Exotic Array objects always have a non-configurable property named "length".
Exotic Array objects provide an alternative definition for the [[DefineOwnProperty]] internal method. Except for that internal method, exotic Array objects provide all of the other essential internal methods as specified in 9.1.
When the [[DefineOwnProperty]] internal method of an exotic Array object A is called with property key P, and Property Descriptor Desc the following steps are taken:
The abstract operation ArrayCreate with argument length (a positive integer or undefined) and optional argument proto is used to specify the creation of new exotic Array objects. It performs the following steps:
"length"
and PropertyDescriptor{[[Value]]: length, [[Writable]]: true, [[Enumerable]]:
false, [[Configurable]]: false}.When the abstract operation ArraySetLength is called with an exotic Array object A, and Property Descriptor Desc the following steps are taken:
A String object is an exotic object that encapsulates a String value and exposes virtual integer indexed data properties corresponding to the individual code unit elements of the string value. Exotic String objects always have a data property named "length" whose value is the number of code unit elements in the encapsulated String value. Both the code unit data properties and the "length" property are non-writable and non-configurable.
Exotic String objects have the same internal slots as ordinary objects. They also have a [[StringData]] internal slot.
Exotic String objects provide alternative definitions for the following internal methods. All of the other exotic String object essential internal methods that are not defined below are as specified in 9.1.
When the [[GetOwnProperty]] internal method of an exotic String object S is called with property key P the following steps are taken:
When the [[DefineOwnProperty]] internal method of an exotic String object O is called with property key P, and Property Descriptor Desc the following steps are taken:
NOTE This algorithm differs from the ordinary object OrdinaryDefineOwnProperty abstract operation algorithm only in invocation of [[GetOwnProperty]] in step 1.
When the [[Enumerate]] internal method of an exotic String object O is called the following steps are taken:
When the [[OwnPropertyKeys]] internal method of an exotic String object O is called the following steps are taken:
The abstract operation StringCreate with argument prototype is used to specify the creation of new exotic String objects. It performs the following steps:
Most of the text in this section is copied from the ES5 spec. and still needs to be updated to work within the context of the ES6 specification.
An arguments object is an exotic object whose array index properties map to the formal parameters bindings of an invocation of a non-strict function.
Exotic arguments objects have the same internal slots as ordinary objects. They also have a [[ParameterMap]] internal slot.
Exotic arguments objects provide alternative definitions for the following internal methods. All of the other exotic arguments object essential internal methods that are not defined below are as specified in 9.1.
When function code is evaluated, an arguments object is created unless (as specified in 9.2.14) the identifier arguments
occurs as an Identifier in the function’s FormalParameters or occurs as the BindingIdentifier of a FunctionDeclaration contained in the outermost StatementList of the function code.
The abstract operation InstantiateArgumentsObject called with an argument args performs the following steps:
The abstract operation CompleteStrictArgumentsObject is called with argument obj which must have been previously created by the abstract operation InstantiateArgumentsObject. The following steps are performed:
The abstract operation CompleteMappedArgumentsObject is called with object obj, object func, grammar production formals, and environment record env. obj must have been previously created by the abstract operation InstantiateArgumentsObject.The following steps are performed:
callee
" and the
PropertyDescriptor{[[Value]]: func, [[Writable]]: true, [[Enumerable]]: false,
[[Configurable]]: true} as arguments.The abstract operation MakeArgGetter called with String name and environment record env creates a function object that when executed returns the value bound for name in env. It performs the following steps:
return
", name, and
";
".The abstract operation MakeArgSetter called with String name and environment record env creates a function object that when executed sets the value bound for name in env. It performs the following steps:
The [[Get]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P performs the following steps:
"caller"
and v is a strict mode Function object, throw a TypeError
exception.The [[GetOwnProperty]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P performs the following steps:
The [[DefineOwnProperty]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property name P and Property Descriptor Desc performs the following steps:
The [[Delete]] internal method of an arguments object for a non-strict mode function with formal parameters when called with a property key P performs the following steps:
NOTE 1 For non-strict mode functions the integer indexed data properties of an arguments object whose numeric name values are less than the number of formal parameters of the corresponding function object initially share their values with the corresponding argument bindings in the function’s execution context. This means that changing the property changes the corresponding value of the argument binding and vice-versa. This correspondence is broken if such a property is deleted and then redefined or if the property is changed into an accessor property. For strict mode functions, the values of the arguments object’s properties are simply a copy of the arguments passed to the function and there is no dynamic linkage between the property values and the formal parameter values.
NOTE 2 The ParameterMap object and its property values are used as a device for specifying the arguments object correspondence to argument bindings. The ParameterMap object and the objects that are the values of its properties are not directly accessible from ECMAScript code. An ECMAScript implementation does not need to actually create or use such objects to implement the specified semantics.
NOTE 3 Arguments objects for strict mode functions define non-configurable accessor
properties named "caller
" and "callee
" which throw a TypeError exception on access. The
"callee
" property has a more specific meaning for non-strict mode functions and a "caller
"
property has historically been provided as an implementation-defined extension by some ECMAScript implementations. The
strict mode definition of these properties exists to ensure that neither of them is defined in any other manner by
conforming ECMAScript implementations.
An Integer Indexed object is an exotic object that performs special handling of integer property keys.
Integer Indexed exotic objects have the same internal slots as ordinary objects additionally [[ViewedArrayBuffer]], [[ArrayLength]], [[ByteOffset]], and [[TypedArrayName]] internal slots.
Integer Indexed Exotic objects provide alternative definitions for the following internal methods. All of the other Integer Indexed exotic object essential internal methods that are not defined below are as specified in 9.1.
When the [[GetOwnProperty]] internal method of an Integer Indexed exotic object O is called with property key P the following steps are taken:
When the [[DefineOwnProperty]] internal method of an Integer Indexed exotic object O is called with property key P, and Property Descriptor Desc the following steps are taken:
When the [[Get]] internal method of an Integer Indexed exotic object O is called with property key P and ECMAScript language value Receiver the following steps are taken:
When the [[Set]] internal method of an Integer Indexed exotic object O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
The abstract operation IntegerIndexedObjectCreate with argument prototype is used to specify the creation of new Integer Indexed exotic objects. It performs the following steps:
A proxy object is an exotic object whose essential internal methods are partially implemented using ECMAScript code. Every proxy objects has an internal slot called [[ProxyHandler]]. The value of [[ProxyHandler]] is always an object, called the proxy’s handler object. Methods of a handler object may be used to augment the implementation for one or more of the proxy object’s internal methods. Every proxy object also has an internal slot called [[ProxyTarget]] whose value is either an object or the null value. This object is called the proxy’s target object.
When a handler method is called to provide the implementation of a proxy object internal method, the handler method is passed the proxy’s target object as a parameter. A proxy’s handler object does not necessarily have a method corresponding to every essential internal method. Invoking an internal method on the proxy results in the invocation of the corresponding internal method on the proxy’s target object if the handler object does not have a method corresponding to the internal trap.
The [[ProxyHandler]] and [[ProxyTarget]] internal slots of a proxy object are always initialised when the object is created and typically may not be modified. Some proxy objects are created in a manner that permits them to be subsequently revoked. When a proxy is revoked, its [[ProxyHander]] and [[ProxyTarget]] internal slots are set to null causing subsequent invocations of internal methods on that proxy obeject to throw a TypeError exception.
Because proxy permit arbitrary ECMAScript code to be used to in the implementation of internal methods, it is possible to define a proxy object whose handler methods violates the invariants defined in 6.1.7.3. Some of the internal method invariants defined in 6.1.7.3 are essential integrity invariants. These invariants are explicitly enforced by the proxy internal methods specified in this section. An ECMAScript implementation must be robust in the presence of all possible invariant violations.
In the following algorithm descriptions, assume O is an ECMAScript proxy object, P is a property key value, V is any ECMAScript language value, Desc is a Property Descriptor record, and B is a Boolean flag.
When the [[GetPrototypeOf]] internal method of an exotic Proxy object O is called the following steps are taken:
getPrototypeOf
").NOTE [[GetPrototypeOf]] for proxy objects enforces the following invariant:
The result of [[GetPrototypeOf]] must be either an Object or null.
If the target object is not extensible, [[GetPrototypeOf]] applied to the proxy object must return the same value as [[GetPrototypeOf] applied to the proxy object’s target object.
When the [[SetPrototypeOf]] internal method of an exotic Proxy object O is called with argument V the following steps are taken:
setPrototypeOf
").NOTE [[SetPrototypeOf]] for proxy objects enforces the following invariant:
If the target object is not extensible, the argument value must be the same as the result of [[GetPrototypeOf]] applied to target object.
When the [[IsExtensible]] internal method of an exotic Proxy object O is called the following steps are taken:
isExtensible
").NOTE [[IsExtensible]] for proxy objects enforces the following invariant:
[[IsExtensible]] applied to the proxy object must return the same value as [[IsExtensible]] applied to the proxy object’s target object with the same argument.
When the [[PreventExtensions]] internal method of an exotic Proxy object O is called the following steps are taken:
preventExtensions
").NOTE [[PreventExtensions]] for proxy objects enforces the following invariant:
[[PreventExtensions]] applied to the proxy object only returns true if [[IsExtensible]] applied to the proxy object’s target object is false.
When the [[GetOwnProperty]] internal method of an exotic Proxy object O is called with property key P, the following steps are taken:
getOwnPropertyDescriptor
").NOTE [[GetOwnProperty]] for proxy objects enforces the following invariants:
The result of [[GetOwnProperty]] must be either an Object or undefined.
A property cannot be reported as non-existent, if it exists as a non-configurable own property of the target object.
A property cannot be reported as non-existent, if it exists as an own property of the target object and the target object is not extensible.
A property cannot be reported as existent, if it does not exists as an own property of the target object and the target object is not extensible.
A property cannot be reported as non-configurable, if it does not exists as an own property of the target object or if it exists as a configurable own property of the target object.
The result of [[GetOwnProperty]] can be applied to the target object using [[DefineOwnProperty]] and will not throw an exception.
When the [[DefineOwnProperty]] internal method of an exotic Proxy object O is called with property key P and Property Descriptor Desc, the following steps are taken:
defineProperty
").NOTE [[DefineOwnProperty]] for proxy objects enforces the following invariants:
A property cannot be added, if the target object is not extensible.
A property cannot be added as or modified to be non-configurable, if it does not exists as a non-configurable own property of the target object.
A property may not be non-configurable, if is corresponding configurable property of the target object exists.
If a property has a corresponding target object property then apply the Property Descriptor of the property to the target object using [[DefineOwnProperty]] will not throw an exception.
When the [[HasProperty]] internal method of an exotic Proxy object O is called with property key P, the following steps are taken:
has
").NOTE [[HasProperty]] for proxy objects enforces the following invariants:
A property cannot be reported as non-existent, if it exists as a non-configurable own property of the target object.
A property cannot be reported as non-existent, if it exists as an own property of the target object and the target object is not extensible.
When the [[Get]] internal method of an exotic Proxy object O is called with property key P and ECMAScript language value Receiver the following steps are taken:
get
").NOTE [[Get]] for proxy objects enforces the following invariants:
The value reported for a property must be the same as the value of the corresponding target object property if the target object property is a non-writable, non-configurable data property.
The value reported for a property must be undefined if the corresponding corresponding target object property is non-configurable accessor property that has undefined as its [[Get]] attribute.
When the [[Set]] internal method of an exotic Proxy object O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
set
").NOTE [[Set]] for proxy objects enforces the following invariants:
Cannnot change the value of a property to be different from the value of the corresponding target object property if the corresponding target object property is a non-writable, non-configurable data property.
Cannot set the value of a property if the corresponding corresponding target object property is a non-configurable accessor property that has undefined as its [[Set]] attribute.
When the [[Delete]] internal method of an exotic Proxy object O is called with property name P the following steps are taken:
deleteProperty
").NOTE [[Delete]] for proxy objects enforces the following invariant:
A property cannot be deleted, if it exists as a non-configurable own property of the target object.
When the [[Enumerate]] internal method of an exotic Proxy object O is called the following steps are taken:
enumerate
").NOTE [[Enumerate]] for proxy objects enforces the following invariants:
When the [[OwnPropertyKeys]] internal method of an exotic Proxy object O is called the following steps are taken:
ownKeys
").NOTE [[OwnPropertyKeys]] for proxy objects enforces the following invariants:
The [[Call]] internal method of an exotic Proxy object O is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
apply
").NOTE A Proxy exotic object only has a [[Call]] internal method if the initial value of its [[ProxyTarget]] internal slot is an object that has a [[Call]] internal method.
The [[Construct]] internal method of an exotic Proxy object O is called with a single parameter argumentsList which is a possibly empty List of ECMAScript language values. The following steps are taken:
construct
").NOTE 1 A Proxy exotic object only has a [[Construct]] internal method if the initial value of its [[ProxyTarget]] internal slot is an object that has a [[Construct]] internal method.
NOTE 2 [[Construct]]] for proxy objects enforces the following invariants:
The abstract operation ProxyCreate with arguments target and handler is used to specify the creation of new Proxy exotic objects. It performs the following steps:
The ECMAScript code is expressed using Unicode, version 5.1 or later. ECMAScript source text is a sequence of code points. All Unicode code point values from U+0000 to U+10FFFF, including surrogate code points, may occur in source text where permitted by the ECMAScript grammars. The actual encodings used to store and interchange ECMAScript source text is not relevant to this specification. Regardless of the external source text encoding, a conforming ECMAScript implementation processes the source text as if it was an equivalent sequence of SourceCharacter values. Each SourceCharacter being a Unicode code point. Conforming ECMAScript implementations are not required to perform any normalisation of text, or behave as though they were performing normalisation of text.
The components of a combining character sequence are treated as individual Unicode code points even though a user might think of the whole sequence as a single character.
NOTE In string literals, regular expression literals,template literals and identifiers, any Unicode code point may also be expressed using Unicode escape sequences that explicitly express a code point’s numeric value. Within a comment, such an escape sequence is effectively ignored as part of the comment.
ECMAScript differs from the Java programming language in the behaviour of Unicode escape sequences. In a Java program,
if the Unicode escape sequence \u000A
, for example, occurs within a single-line comment, it is interpreted as
a line terminator (Unicode character 000A
is line feed) and therefore the next character is not part of the
comment. Similarly, if the Unicode escape sequence \u000A
occurs within a string literal in a Java program,
it is likewise interpreted as a line terminator, which is not allowed within a string literal—one must write
\n
instead of \u000A
to cause a line feed to be part of the string value of a string literal. In
an ECMAScript program, a Unicode escape sequence occurring within a comment is never interpreted and therefore cannot
contribute to termination of the comment. Similarly, a Unicode escape sequence occurring within a string literal in an
ECMAScript program always contributes a Unicode code unit or code point (depending upon the first of the escape) to the
literal and is never interpreted as a line terminator or as a quote mark that might terminate the string literal.
The UTF-16 Encoding of a numeric code point value, cp, is determined as follows:
Two code units, lead and trail, that form a UTF-16 surrogate pair are converted to a code point by performing the following steps:
There are four types of ECMAScript code:
Global code is source text that is treated as an ECMAScript Script. The global code of a particular Script does not include any source text that is parsed as part of a FunctionBody, GeneratorBody, ConciseBody, ClassBody, or ModuleBody.
Eval code is the source text supplied to the built-in eval
function. More precisely, if the
parameter to the built-in eval
function is a String, it is treated as an ECMAScript Script. The eval
code for a particular invocation of eval
is the global code portion of that Script.
Function code is source text that is parsed to supply the value of the [[Code]] internal slot (see 9.1.14) of function and generator objects. The function code of a particular function or generator does not include any source text that is parsed as the function code of a nested FunctionBody, GeneratorBody, ConciseBody, or ClassBody.
Module code is source text that is code that is provided as a ModuleBody. It is the code that is directly evaluated when a module is initialised. The module code of a particular module does not include any source text that is parsed as part of a nested FunctionBody, GeneratorBody, ConciseBody, ClassBody, or ModuleBody.
NOTE Function code is generally provided as the bodies of Function Definitions (14.1), Arrow Function Definitions (14.2), Method Definitions (14.3) and Generator Definitions (14.4). Function code is also derived from the last argument to the Function constructor (19.2.1.1) and the GeneratorFunction constructor (25.2.1.1).
An ECMAScript Script syntactic unit may be processed using either unrestricted or strict mode syntax and semantics. When processed using strict mode the four types of ECMAScript code are referred to as module code, strict global code, strict eval code, and strict function code. Code is interpreted as strict mode code in the following situations:
Global code is strict global code if it begins with a Directive Prologue that contains a Use Strict Directive (see 14.1.1).
Module code is always strict code.
A ClassDeclaration or a ClassExpression is always strict code.
Eval code is strict eval code if it begins with a Directive Prologue that contains a Use Strict Directive or if the call to eval is a direct call (see 18.2.1.1) to the eval function that is contained in strict mode code.
Function code that is part of a FunctionDeclaration, FunctionExpression, or accessor PropertyDefinition is strict function code if its FunctionDeclaration, FunctionExpression, or PropertyDefinition is contained in strict mode code or if the function code begins with a Directive Prologue that contains a Use Strict Directive.
Function code that is supplied as the last argument to the built-in Function constructor is strict function code if the last argument is a String that when processed as a FunctionBody begins with a Directive Prologue that contains a Use Strict Directive.
An ECMAScript implementation may support the evaluation of exotic function objects whose evaluative behaviour is expressed in some implementation defined form of executable code other than via ECMAScript code. Whether a function object is an ECMAScript code function or a non-ECMAScript function is not semantically observable from the perspective of an ECMAScript code function that calls or is called by such a non-ECMAScript function.
The source text of an ECMAScript script is first converted into a sequence of input elements, which are tokens, line terminators, comments, or white space. The source text is scanned from left to right, repeatedly taking the longest possible sequence of characters as the next input element.
There are several situations where the identification of lexical input elements is sensitive to the syntactic grammar
context that is consuming the input elements. This requires multiple goal symbols for the lexical grammar. The InputElementDiv goal symbol is the default goal symbol and is used in those syntactic grammar contexts where
a leading division (/
) or division-assignment (/=
) operator is permitted. The InputElementRegExp goal symbol is used in all syntactic grammar contexts where a RegularExpressionLiteral is permitted. The InputElementTemplateTail goal is used in
syntactic grammar contexts where a TemplateLiteral logically continues after a substitution
element.
NOTE There are no syntactic grammar contexts where both a leading division or division-assignment, and a leading RegularExpressionLiteral are permitted. This is not affected by semicolon insertion (see 11.9); in examples such as the following:
a = b
/hi/g.exec(c).map(d);
where the first non-whitespace, non-comment character after a LineTerminator is slash
(/
) and the syntactic context allows division or division-assignment, no semicolon is inserted at the LineTerminator. That is, the above example is interpreted in the same way as:
a = b / hi / g.exec(c).map(d);
The Unicode format-control characters (i.e., the characters in category “Cf” in the Unicode Character Database such as left-to-right mark or right-to-left mark) are control codes used to control the formatting of a range of text in the absence of higher-level protocols for this (such as mark-up languages).
It is useful to allow format-control characters in source text to facilitate editing and display. All format control characters may be used within comments, and within string literals, template literals, and regular expression literals.
U+200C (Zero width non-joiner) and U+200D (Zero width joiner) are format-control characters that are used to make necessary distinctions when forming words or phrases in certain languages. In ECMAScript source text, <ZWNJ> and <ZWJ> may also be used in an identifier after the first character.
U+FEFF (Byte Order Mark) is a format-control character used primarily at the start of a text to mark it as Unicode and to allow detection of the text's encoding and byte order. <BOM> characters intended for this purpose can sometimes also appear after the start of a text, for example as a result of concatenating files. <BOM> characters are treated as white space characters (see 11.2).
The special treatment of certain format-control characters outside of comments, string literals, and regular expression literals is summarised in Table 28.
Code Point | Name | Abbreviation | Usage |
---|---|---|---|
U+200C |
Zero width non-joiner | <ZWNJ> | IdentifierPart |
U+200D |
Zero width joiner | <ZWJ> | IdentifierPart |
U+FEFF |
Byte Order Mark | <BOM> | Whitespace |
White space characters are used to improve source text readability and to separate tokens (indivisible lexical units) from each other, but are otherwise insignificant. White space characters may occur between any two tokens and at the start or end of input. White space characters may occur within a StringLiteral, a RegularExpressionLiteral, a Template, or a TemplateSubstitutionTail where they are considered significant characters forming part of a literal value. They may also occur within a Comment, but cannot appear within any other kind of token.
The ECMAScript white space characters are listed in Table 29.
Code Point | Name | Abbreviation |
---|---|---|
U+0009 |
Character Tabulation | <TAB> |
U+000B |
LINE TABULATION | <VT> |
U+000C |
Form Feed | <FF> |
U+0020 |
Space | <SP> |
U+00A0 |
No-break space | <NBSP> |
U+FEFF |
Byte Order Mark | <BOM> |
Other category “Zs” | Any other Unicode “space separator” | <USP> |
ECMAScript implementations must recognise all of the white space characters defined in Unicode 5.1. Later editions of the Unicode Standard may define other white space characters. ECMAScript implementations may recognise white space characters from later editions of the Unicode Standard.
Like white space characters, line terminator characters are used to improve source text readability and to separate tokens (indivisible lexical units) from each other. However, unlike white space characters, line terminators have some influence over the behaviour of the syntactic grammar. In general, line terminators may occur between any two tokens, but there are a few places where they are forbidden by the syntactic grammar. Line terminators also affect the process of automatic semicolon insertion (11.9). A line terminator cannot occur within any token except a StringLiteral, Template, or TemplateSubstitutionTail. Line terminators may only occur within a StringLiteral token as part of a LineContinuation.
A line terminator can occur within a MultiLineComment (11.4) but cannot occur within a SingleLineComment.
Line terminators are included in the set of white space characters that are matched by the \s
class in regular
expressions.
The ECMAScript line terminator characters are listed in Table 30.
Code Point | Name | Abbreviation |
---|---|---|
U+000A |
Line Feed | <LF> |
U+000D |
Carriage Return | <CR> |
U+2028 |
Line separator | <LS> |
U+2029 |
Paragraph separator | <PS> |
Only the Unicode code points in Table 30 are treated as line terminators. Other new line or line breaking Unicode code points are treated as white space but not as line terminators. The sequence <CR><LF> is commonly used as a line terminator. It should be considered a single SourceCharacter for the purpose of reporting line numbers.
Comments can be either single or multi-line. Multi-line comments cannot nest.
Because a single-line comment can contain any Unicode code point except a LineTerminator character,
and because of the general rule that a token is always as long as possible, a single-line comment always consists of all
characters from the //
marker to the end of the line. However, the LineTerminator at the
end of the line is not considered to be part of the single-line comment; it is recognised separately by the lexical grammar
and becomes part of the stream of input elements for the syntactic grammar. This point is very important, because it implies
that the presence or absence of single-line comments does not affect the process of automatic semicolon insertion (see 11.9).
Comments behave like white space and are discarded except that, if a MultiLineComment contains a line terminator character, then the entire comment is considered to be a LineTerminator for purposes of parsing by the syntactic grammar.
/*
MultiLineCommentCharsopt */
*
PostAsteriskCommentCharsopt*
PostAsteriskCommentCharsopt*
/
or *
//
SingleLineCommentCharsoptNOTE The DivPunctuator, RegularExpressionLiteral, RightBracePunctuator, and TemplateSubstitutionTail productions define tokens, but are not included in the Token production.
IdentifierName, Identifier, and ReservedWord are tokens that are interpreted according to the Default Identifier Syntax given in Unicode Standard Annex #31, Identifier and Pattern Syntax, with some small modifications. ReservedWord is is an enumerated subset of IdentifierName and Identifier is an IdentifierName that is not a ReservedWord (see 11.6.2). The Unicode identifier grammar is based on character properties specified by the Unicode Standard. The Unicode code points in the specified categories in version 5.1.0 of the Unicode standard must be treated as in those categories by all conforming ECMAScript implementations. ECMAScript implementations may recognise identifier characters defined in later editions of the Unicode Standard.
NOTE 1 This standard specifies specific character additions: The dollar sign
(U+0024
) and the underscore (U+005f
) are permitted anywhere in an IdentifierName, and the characters zero width non-joiner (U+200C) and zero width joiner (U+200D) are
permitted anywhere after the first character of an IdentifierName.
Unicode escape sequences are permitted in an IdentifierName, where they contribute a single
Unicode code point to the IdentifierName. The code point is expressed by the HexDigits of the UnicodeEscapeSequence (see 11.8.4). The \
preceding the UnicodeEscapeSequence and the u
and { }
characters, if they appear, do not
contribute code points to the IdentifierName. A UnicodeEscapeSequence cannot
be used to put a code point into an IdentifierName that would otherwise be illegal. In other words,
if a \
UnicodeEscapeSequence sequence were replaced by the SourceCharacter it constributes, the result must still be a valid IdentifierName
that has the exact same sequence of SourceCharacter elements as the original IdentifierName. All interpretations of IdentifierName within this specification
are based upon their actual code points regardless of whether or not an escape sequence was used to contribute any
particular characters.
Two IdentifierName that are canonically equivalent according to the Unicode standard are not equal unless they are represented by the exact same sequence of code points (in other words, conforming ECMAScript implementations are only required to do bitwise comparison on IdentifierName values).
$
_
\
UnicodeEscapeSequence$
_
\
UnicodeEscapeSequenceThe definitions of the nonterminal UnicodeEscapeSequence is given in 11.8.4.
It is an Syntax Error if StringValue(IdentifierName) is the same string value as the StringValue of any ReservedWord.
NOTE StringValue(IdentifierName) normalizes any Unicode escape sequences in IdentifierName hence such escapes can not be used to write an Identifier whose code point sequence is the same as a ReservedWord.
\
UnicodeEscapeSequenceIt is an Sytax Error if SV(UnicodeEscapeSequence) is
neither the UTF-16 encoding of a single Unicode code point with the Unicode property “ID_Start” nor
"$″
or "_″
.
\
UnicodeEscapeSequenceIt is an Sytax Error if SV(UnicodeEscapeSequence) is
neither the UTF-16 encoding of a single Unicode code point with the Unicode property “ID_Continue” nor
"$″
or "_″
nor the UTF-16 encoding either <ZWNJ> or <ZAJ>.
NOTE An UnicodeEscape can not be used for force an Identifier to include a code point that could not literally appear within an Identifier.
\
UnicodeEscapeSequence are first replaced with the
code point represented by the UnicodeEscapeSequence and then the code points of the entire
IdentifierName are converted to code units by UTF-16 Encoding (10.1.1) each code point.A reserved word is an IdentifierName that cannot be used as an Identifier.
The ReservedWord definitions are specified as literal sequences of specific SourceCharacter elements. Code point in a ReservedWord can not be expressed by
a \
UnicodeEscapeSequence.
The following tokens are ECMAScript keywords and may not be used as Identifiers in ECMAScript programs.
break | do | in | typeof |
case | else | instanceof | var |
catch | export | new | void |
class | extends | return | while |
const | finally | super | with |
continue | for | switch | yield |
debugger | function | this | |
default | if | throw | |
delete | import | try |
The following words are used as keywords in proposed extensions and are therefore reserved to allow for the possibility of future adoption of those extensions.
enum |
NOTE Use of the following tokens within strict mode code (see 10.2.1) is also reserved. That usage is restricted using static semantic restrictions (see 12.1.2.1, 12.1.5.1, and 13.2.1.1) rather than the lexical grammar:
implements |
package |
protected |
static |
|
interface |
private |
public |
{ | ( | ) | [ | ] | . |
... | ; | , | < | > | <= |
>= | == | != | === | !== | |
+ | - | * | % | ++ | -- |
<< | >> | >>> | & | | | ^ |
! | ~ | && | || | ? | : |
= | += | -= | *= | %= | <<= |
>>= | >>>= | &= | |= | ^= | => |
/ | /= |
} |
null
true
false
.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
0
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigits0b
BinaryDigits0B
BinaryDigits0
1
0o
OctalDigits0O
OctalDigits0
1
2
3
4
5
6
7
0x
HexDigits0X
HexDigits0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
A
B
C
D
E
F
The SourceCharacter immediately following a NumericLiteral must not be an IdentifierStart or DecimalDigit.
NOTE For example:
3in
is an error and not the two input elements 3
and in
.
A conforming implementation, when processing strict mode code (see 10.2.1), must not extend the syntax of NumericLiteral to include LegacyOctalIntegerLiteral as described in B.1.1.
A numeric literal stands for a value of the Number type. This value is determined in two steps: first, a mathematical value (MV) is derived from the literal; second, this mathematical value is rounded as described below.
The MV of NumericLiteral :: DecimalLiteral is the MV of DecimalLiteral.
The MV of NumericLiteral :: BinaryIntegerLiteral is the MV of BinaryIntegerLiteral.
The MV of NumericLiteral :: OctalIntegerLiteral is the MV of OctalIntegerLiteral.
The MV of NumericLiteral :: HexIntegerLiteral is the MV of HexIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
is the MV of DecimalIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
DecimalDigits is the
MV of DecimalIntegerLiteral plus (the MV of DecimalDigits × 10–n), where
n is the number of characters in DecimalDigits.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
ExponentPart is the MV
of DecimalIntegerLiteral × 10e, where e is the MV of ExponentPart.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
DecimalDigits ExponentPart is (the MV of DecimalIntegerLiteral plus (the MV of DecimalDigits
× 10–n)) × 10e, where n is the number of characters in
DecimalDigits and e is the MV of ExponentPart.
The MV of DecimalLiteral :: .
DecimalDigits is the MV of DecimalDigits ×
10–n, where n is the number of characters in DecimalDigits.
The MV of DecimalLiteral :: .
DecimalDigits ExponentPart is the MV of
DecimalDigits × 10e–n, where n is the number of characters in
DecimalDigits and e is the MV of ExponentPart.
The MV of DecimalLiteral :: DecimalIntegerLiteral is the MV of DecimalIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral ExponentPart is the MV of DecimalIntegerLiteral × 10e, where e is the MV of ExponentPart.
The MV of DecimalIntegerLiteral :: 0
is 0.
The MV of DecimalIntegerLiteral :: NonZeroDigit is the MV of NonZeroDigit.
The MV of DecimalIntegerLiteral :: NonZeroDigit DecimalDigits is (the MV of NonZeroDigit × 10n) plus the MV of DecimalDigits, where n is the number of characters in DecimalDigits.
The MV of DecimalDigits :: DecimalDigit is the MV of DecimalDigit.
The MV of DecimalDigits :: DecimalDigits DecimalDigit is (the MV of DecimalDigits × 10) plus the MV of DecimalDigit.
The MV of ExponentPart :: ExponentIndicator SignedInteger is the MV of SignedInteger.
The MV of SignedInteger :: DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger :: +
DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger :: -
DecimalDigits is the negative of the MV of DecimalDigits.
The MV of DecimalDigit :: 0
or of HexDigit :: 0
or of OctalDigit ::
0
or of BinaryDigit :: 0
is 0.
The MV of DecimalDigit :: 1
or of NonZeroDigit ::
1
or of HexDigit ::
1
or of OctalDigit :: 1
or
of BinaryDigit
:: 1
is 1.
The MV of DecimalDigit :: 2
or of NonZeroDigit ::
2
or of HexDigit ::
2
or of OctalDigit :: 2
is 2.
The MV of DecimalDigit :: 3
or of NonZeroDigit ::
3
or of HexDigit ::
3
or of OctalDigit :: 3
is 3.
The MV of DecimalDigit :: 4
or of NonZeroDigit ::
4
or of HexDigit ::
4
or of OctalDigit :: 4
is 4.
The MV of DecimalDigit :: 5
or of NonZeroDigit ::
5
or of HexDigit ::
5
or of OctalDigit :: 5
is 5.
The MV of DecimalDigit :: 6
or of NonZeroDigit ::
6
or of HexDigit ::
6
or of OctalDigit :: 6
is 6.
The MV of DecimalDigit :: 7
or of NonZeroDigit ::
7
or of HexDigit ::
7
or of OctalDigit :: 7
is 7.
The MV of DecimalDigit :: 8
or of NonZeroDigit ::
8
or of HexDigit ::
8
is 8.
The MV of DecimalDigit :: 9
or of NonZeroDigit ::
9
or of HexDigit ::
9
is 9.
The MV of HexDigit :: a
or of HexDigit :: A
is 10.
The MV of HexDigit :: b
or of HexDigit :: B
is 11.
The MV of HexDigit :: c
or of HexDigit :: C
is 12.
The MV of HexDigit :: d
or of HexDigit :: D
is 13.
The MV of HexDigit :: e
or of HexDigit :: E
is 14.
The MV of HexDigit :: f
or of HexDigit :: F
is 15.
The MV of BinaryIntegerLiteral :: 0b
BinaryDigits is the MV of BinaryDigits.
The MV of BinaryIntegerLiteral :: 0B
BinaryDigits is the MV of BinaryDigits.
The MV of BinaryDigits :: BinaryDigit is the MV of BinaryDigit.
The MV of BinaryDigits :: BinaryDigits BinaryDigit is (the MV of BinaryDigits × 2) plus the MV of BinaryDigit.
The MV of OctalIntegerLiteral :: 0o
OctalDigits is the MV of OctalDigits.
The MV of OctalIntegerLiteral :: 0O
OctalDigits is the MV of OctalDigits.
The MV of OctalDigits :: OctalDigit is the MV of OctalDigit.
The MV of OctalDigits :: OctalDigits OctalDigit is (the MV of OctalDigits × 8) plus the MV of OctalDigit.
The MV of HexIntegerLiteral :: 0x
HexDigits is the MV of HexDigits.
The MV of HexIntegerLiteral :: 0X
HexDigits is the MV of HexDigits.
The MV of HexDigits :: HexDigit is the MV of HexDigit.
The MV of HexDigits :: HexDigits HexDigit is (the MV of HexDigits × 16) plus the MV of HexDigit.
Once the exact MV for a numeric literal has been determined, it is then rounded to a value of the Number type. If the
MV is 0, then the rounded value is +0; otherwise, the rounded value must be the Number value
for the MV (as specified in 6.1.6), unless the literal is a DecimalLiteral and the literal has more than 20 significant digits, in which case the Number value may
be either the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a
0
digit or the Number value for the MV of a literal produced by replacing each significant digit after the
20th with a 0
digit and then incrementing the literal at the 20th significant digit position. A digit is
significant if it is not part of an ExponentPart and
0
; orNOTE A string literal is zero or more Unicode code points enclosed in single or double quotes. Unicode code points may also be represented by an escape sequence. All characters may appear literally in a string literal except for the closing quote character, backslash, carriage return, line separator, paragraph separator, and line feed. Any character may appear in the form of an escape sequence. String literals evaluate to ECAMScript String values. When generating these string values Unicode code points are UTF-16 encoded as defined in 10.1.1. Code points belonging to Basic Multilingual Plane are encoded as a single code unit element of the string. All other code points are encoded as two code unit elements of the string.
"
DoubleStringCharactersopt "
'
SingleStringCharactersopt '
"
or \
or LineTerminator\
EscapeSequence'
or \
or LineTerminator\
EscapeSequence\
LineTerminatorSequence0
[lookahead ∉ DecimalDigit]A conforming implementation, when processing strict mode code (see 10.2.1), must not extend the syntax of EscapeSequence to include LegacyOctalEscapeSequence as described in B.1.2.
'
"
\
b
f
n
r
t
v
x
u
x
HexDigit HexDigitu
Hex 4Digits
u{
HexDigits }
4Digits
::The definition of the nonterminal HexDigit is given in 11.8.3. SourceCharacter is defined in 10.1.
NOTE A line terminator character cannot appear in a string literal, except as part of a LineContinuation to produce the empty character sequence. The correct way to cause a line terminator
character to be part of the String value of a string literal is to use an escape sequence such as \n
or
\u000A
.
u{
HexDigits }
See also: 11.6.1.2, 12.1.2.2, 13.2.1.4.
"
DoubleStringCharactersopt "
'
SingleStringCharactersopt '
A string literal stands for a value of the String type. The String value (SV) of the literal is described in terms of code unit values (CV) contributed by the various parts of the string literal. As part of this process, some Unicode code points within the string literal are interpreted as having a mathematical value (MV), as described below or in 11.8.3.
The SV of StringLiteral :: ""
is the empty code unit sequence.
The SV of StringLiteral :: ''
is the empty code unit sequence.
The SV of StringLiteral :: "
DoubleStringCharacters "
is the SV of
DoubleStringCharacters.
The SV of StringLiteral :: '
SingleStringCharacters '
is the SV of
SingleStringCharacters.
The SV of DoubleStringCharacters :: DoubleStringCharacter is a sequence of one or two code units that is the CV of DoubleStringCharacter.
The SV of DoubleStringCharacters :: DoubleStringCharacter DoubleStringCharacters is a sequence of one or two code units that is the CV of DoubleStringCharacter followed by all the code units in the SV of DoubleStringCharacters in order.
The SV of SingleStringCharacters :: SingleStringCharacter is a sequence of one or two code units that is the CV of SingleStringCharacter.
The SV of SingleStringCharacters :: SingleStringCharacter SingleStringCharacters is a sequence of one or two code units that is the CV of SingleStringCharacter followed by all the code units in the SV of SingleStringCharacters in order.
The CV of DoubleStringCharacter :: SourceCharacter but not one of "
or \
or LineTerminator is the UTF-16 Encoding (10.1.1) of the code point value of SourceCharacter.
The CV of DoubleStringCharacter :: \
EscapeSequence is the CV of the EscapeSequence.
The CV of DoubleStringCharacter :: LineContinuation is the empty character sequence.
The CV of SingleStringCharacter :: SourceCharacter but not one of '
or \
or LineTerminator is the UTF-16 Encoding (10.1.1) of the code point value of SourceCharacter .
The CV of SingleStringCharacter :: \
EscapeSequence is the CV of the EscapeSequence.
The CV of SingleStringCharacter :: LineContinuation is the empty character sequence.
The CV of EscapeSequence :: CharacterEscapeSequence is the CV of the CharacterEscapeSequence.
The CV of EscapeSequence :: 0
is the code unit value 0.
The CV of EscapeSequence :: HexEscapeSequence is the CV of the HexEscapeSequence.
The CV of EscapeSequence :: UnicodeEscapeSequence is the CV of the UnicodeEscapeSequence.
The CV of CharacterEscapeSequence :: SingleEscapeCharacter is the character whose code unit value is determined by the SingleEscapeCharacter according to Table 31.
Escape Sequence | Code Unit Value | Name | Symbol |
---|---|---|---|
\b |
0x0008 |
backspace | <BS> |
\t |
0x0009 |
horizontal tab | <HT> |
\n |
0x000A |
line feed (new line) | <LF> |
\v |
0x000B |
vertical tab | <VT> |
\f |
0x000C |
form feed | <FF> |
\r |
0x000D |
carriage return | <CR> |
\" |
0x0022 |
double quote | " |
\' |
0x0027 |
single quote | ' |
\\ |
0x005C |
backslash | \ |
The CV of CharacterEscapeSequence :: NonEscapeCharacter is the CV of the NonEscapeCharacter.
The CV of NonEscapeCharacter :: SourceCharacter but not one of EscapeCharacter or LineTerminator is the UTF-16 Encoding (10.1.1) of the code point value of SourceCharacter .
The CV of HexEscapeSequence :: x
HexDigit HexDigit is the code unit value
that is (16 times the MV of the first HexDigit) plus the MV of the second HexDigit.
The CV of UnicodeEscapeSequence :: u
Hex4Digits is the code unit value that is (4096 times the MV of the first
HexDigit) plus (256 times the MV of the second HexDigit) plus (16 times the MV of the third
HexDigit) plus the MV of the fourth HexDigit.
The CV of Hex4Digits :: HexDigit HexDigit HexDigit HexDigit is the code unit value that is (4096 times the MV of the first HexDigit) plus (256 times the MV of the second HexDigit) plus (16 times the MV of the third HexDigit) plus the MV of the fourth HexDigit.
The CV of UnicodeEscapeSequence :: u{
HexDigits }
is the UTF-16 Encoding (10.1.1) of the MV of HexDigits.
NOTE A regular expression literal is an input element that is converted to a RegExp object
(see 21.1.5) each time the literal is evaluated. Two regular expression
literals in a program evaluate to regular expression objects that never compare as ===
to each other even
if the two literals' contents are identical. A RegExp object may also be created at runtime by new RegExp
(see 21.2.3.2) or calling the RegExp
constructor as a
function (21.2.3.1).
The productions below describe the syntax for a regular expression literal and are used by the input element scanner to find the end of the regular expression literal. The source code comprising the RegularExpressionBody and the RegularExpressionFlags are subsequently parsed using the more stringent ECMAScript Regular Expression grammar (21.2.1).
An implementation may extend the ECMAScript Regular Expression grammar defined in 21.2.1, but it must not extend the RegularExpressionBody and RegularExpressionFlags productions defined below or the productions used by these productions.
/
RegularExpressionBody /
RegularExpressionFlags*
or \
or /
or [
\
or /
or [
\
RegularExpressionNonTerminator[
RegularExpressionClassChars ]
]
or \
NOTE Regular expression literals may not be empty; instead of representing an empty regular
expression literal, the characters //
start a single-line comment. To specify an empty regular expression,
use: /(?:)/
.
/
RegularExpressionBody /
RegularExpressionFlags/
RegularExpressionBody /
RegularExpressionFlags`
TemplateCharactersopt `
`
TemplateCharactersopt ${
}
TemplateCharactersopt ${
}
TemplateCharactersopt `
`
or \
or $
or LineTerminatorSequence$
[lookahead ∉ { ]\
EscapeSequenceA template literal component is interpreted as a sequence of Unicode code points. The Template Value (TV) of a literal component is described in terms of code unit values (CV, 11.8.4) contributed by the various parts of the template literal component. As part of this process, some Unicode code points within the template component are interpreted as having a mathematical value (MV, 11.8.3). In determining a TV, escape sequences are replaced by the UTF-16 code unit(s) of the Unicode code point represented by the escape sequence. The Template Raw Value (TRV) is similar to a Template Value with the difference that in TRVs escape sequences are interpreted literally.
The TV and TRV of NoSubstitutionTemplate ::
``
is the empty code unit sequence.
The TV and TRV of TemplateHead :: `${
is the empty code unit sequence.
The TV and TRV of TemplateMiddle :: }${
is the empty code unit sequence.
The TV and TRV of TemplateTail :: }`
is the empty code unit sequence.
The TV of NoSubstitutionTemplate :: `
TemplateCharacters `
is the TV of
TemplateCharacters.
The TV of TemplateHead :: `
TemplateCharacters ${
is the TV of
TemplateCharacters.
The TV of TemplateMiddle :: }
TemplateCharacters ${
is the TV of
TemplateCharacters.
The TV of TemplateTail :: }
TemplateCharacters `
is the TV of
TemplateCharacters.
The TV of TemplateCharacters :: TemplateCharacter is the TV of TemplateCharacter.
The TV of TemplateCharacters :: TemplateCharacter TemplateCharacters is a sequence consisting of the code units in the TV of TemplateCharacter followed by all the code units in the TV of TemplateCharacters in order.
The TV of TemplateCharacter :: SourceCharacter but not one of `
or \
or $
or LineTerminatorSequence is the UTF-16 Encoding (10.1.1) of the code point value of SourceCharacter.
The TV of TemplateCharacter :: $
is the code unit value 0x0024.
The TV of TemplateCharacter :: \
EscapeSequence is the CV of EscapeSequence.
The TV of TemplateCharacter :: LineContinuation is the TV of LineContinuation.
The TV of TemplateCharacter :: LineTerminatorSequence is the TRV of LineTerminatorSequence.
The TV of LineContinuation :: \
LineTerminatorSequence is the empty code unit sequence.
The TRV of NoSubstitutionTemplate :: `
TemplateCharacters `
is the TRV of
TemplateCharacters.
The TRV of TemplateHead :: `
TemplateCharacters ${
is the TRV of
TemplateCharacters.
The TRV of TemplateMiddle :: }
TemplateCharacters ${
is the TRV of
TemplateCharacters.
The TRV of TemplateTail :: }
TemplateCharacters `
is the TRV of
TemplateCharacters.
The TRV of TemplateCharacters :: TemplateCharacter is the TRV of TemplateCharacter.
The TRV of TemplateCharacters :: TemplateCharacter TemplateCharacters is a sequence consisting of the code units in the TRV of TemplateCharacter followed by all the code units in the TRV of TemplateCharacters, in order.
The TRV of TemplateCharacter :: SourceCharacter but not one of `
or \
or $
or LineTerminatorSequence is the UTF-16 Encoding (10.1.1) of the code point value of SourceCharacter.
The TRV of TemplateCharacter :: $
is the code unit value 0x0024.
The TRV of TemplateCharacter :: \
EscapeSequence is the sequence consisting of the code unit value
0x005C followed by the code units of TRV of EscapeSequence.
The TRV of TemplateCharacter :: LineContinuation is the TRV of LineContinuation.
The TRV of TemplateCharacter :: LineTerminatorSequence is the TRV of LineTerminatorSequence.
The TRV of EscapeSequence :: CharacterEscapeSequence is the TRV of the CharacterEscapeSequence.
The TRV of EscapeSequence :: 0
is the code unit value 0x0030.
The TRV of EscapeSequence :: HexEscapeSequence is the TRV of the HexEscapeSequence.
The TRV of EscapeSequence :: UnicodeEscapeSequence is the TRV of the UnicodeEscapeSequence.
The TRV of CharacterEscapeSequence :: SingleEscapeCharacter is the TRV of the SingleEscapeCharacter.
The TRV of CharacterEscapeSequence :: NonEscapeCharacter is the CV of the NonEscapeCharacter.
The TRV of SingleEscapeCharacter :: one of '
"
\
b
f
n
r
t
v
is the CV of the SourceCharacter that is that single character.
The TRV of HexEscapeSequence :: x
HexDigit HexDigit is the sequence
consisting of code unit value 0x0078 followed by TRV of the first HexDigit followed by the TRV of the second
HexDigit.
The TRV of UnicodeEscapeSequence :: u
HexDigit HexDigit HexDigit
HexDigit is the sequence consisting of code unit value 0x0075 followed by TRV of the
first HexDigit followed by the TRV of the second HexDigit followed by TRV of the third HexDigit
followed by the TRV of the fourth HexDigit.
The TRV of UnicodeEscapeSequence :: u{
HexDigits }
is the sequence consisting of
code unit value 0x0075 followed by code unit value 0x007B followed by TRV of HexDigits followed by code unit
value 0x007D.
The TRV of HexDigits :: HexDigit is the TRV of HexDigit.
The TRV of HexDigits :: HexDigits HexDigit is the sequence consisting of TRV of HexDigits followed by TRV of HexDigit.
The TRV of a HexDigit is the CV of the SourceCharacter that is that HexDigit.
The TRV of LineContinuation :: \
LineTerminatorSequence is the sequence consisting of the code unit
value 0x005C followed by the code units of TRV of LineTerminatorSequence.
The TRV of LineTerminatorSequence :: <LF> is the code unit value 0x000A.
The TRV of LineTerminatorSequence :: <CR> is the code unit value 0x000A.
The TRV of LineTerminatorSequence :: <LS> is the code unit value 0x2028.
The TRV of LineTerminatorSequence :: <PS> is the code unit value 0x2029.
The TRV of LineTerminatorSequence :: <CR><LF> is the sequence consisting of the code unit value 0x000A.
NOTE TV excludes the code units of LineContinuation while TRV includes them. <CR><LF> and <CR> LineTerminatorSequences are normalized to <LF> for both TV and TRV. An explicit EscapeSequence is needed to include a <CR> or <CR><LF> sequence.
Certain ECMAScript statements (empty statement, let and const declarations, variable statement, expression statement,
debugger
statement, continue
statement, break
statement, return
statement, and throw
statement) must be terminated with semicolons. Such semicolons may always appear
explicitly in the source text. For convenience, however, such semicolons may be omitted from the source text in certain
situations. These situations are described by saying that semicolons are automatically inserted into the source code token
stream in those situations.
There are three basic rules of semicolon insertion:
}
.However, there is an additional overriding condition on the preceding rules: a semicolon is never inserted automatically
if the semicolon would then be parsed as an empty statement or if that semicolon would become one of the two semicolons in
the header of a for
statement (see 13.6.3).
NOTE The following are the only restricted productions in the grammar:
++
--
continue;
continue
[no LineTerminator here] NonResolvedIdentifier ;
break
;
break
[no LineTerminator here] NonResolvedIdentifier ;
return
[no LineTerminator here] Expression ;
return
[no LineTerminator here] Expression[In, ?Yield] ;
throw
[no LineTerminator here] Expression[In, ?Yield] ;
yield
[no LineTerminator here] AssignmentExpression[?In, Yield]module
[no LineTerminator here] ImportedBinding FromClause ;
The practical effect of these restricted productions is as follows:
When a ++
or --
token is encountered where the parser would treat it as a postfix operator, and
at least one LineTerminator occurred between the preceding token and the ++
or
--
token, then a semicolon is automatically inserted before the ++
or --
token.
When a continue
, break
, return
, throw
, or yield
token is
encountered and a LineTerminator is encountered before the next token, a semicolon is automatically
inserted after the continue
, break
, return
, throw
, or yield
token.
The resulting practical advice to ECMAScript programmers is:
A postfix ++
or --
operator should appear on the same line as its operand.
An Expression in a return
or throw
statement or an AssignmentExpression in a yield
expression should start on the same line as the
return
, throw
, or yield
token.
An IdentifierReference in a break
or continue
statement should be on
the same line as the break
or continue
token.
The source
{ 1 2 } 3
is not a valid sentence in the ECMAScript grammar, even with the automatic semicolon insertion rules. In contrast, the source
{ 1
2 } 3
is also not a valid ECMAScript sentence, but is transformed by automatic semicolon insertion into the following:
{ 1
;2 ;} 3;
which is a valid ECMAScript sentence.
The source
for (a; b
)
is not a valid ECMAScript sentence and is not altered by automatic semicolon
insertion because the semicolon is needed for the header of a for
statement. Automatic semicolon insertion
never inserts one of the two semicolons in the header of a for
statement.
The source
return
a + b
is transformed by automatic semicolon insertion into the following:
return;
a + b;
NOTE The expression a + b
is not treated as a value to be returned by the
return
statement, because a LineTerminator separates it from the token
return
.
The source
a = b
++c
is transformed by automatic semicolon insertion into the following:
a = b;
++c;
NOTE The token ++
is not treated as a postfix operator applying to the variable
b
, because a LineTerminator occurs between b
and ++
.
The source
if (a > b)
else c = d
is not a valid ECMAScript sentence and is not altered by automatic semicolon
insertion before the else
token, even though no production of the grammar applies at that point, because an
automatically inserted semicolon would then be parsed as an empty statement.
The source
a = b + c
(d + e).print()
is not transformed by automatic semicolon insertion, because the parenthesised expression that begins the second line can be interpreted as an argument list for a function call:
a = b + c(d + e).print()
In the circumstance that an assignment statement must begin with a left parenthesis, it is a good idea for the programmer to provide an explicit semicolon at the end of the preceding statement rather than to rely on automatic semicolon insertion.
this
(
Expression[In, ?Yield] )
(
)
(
...
BindingIdentifier[?Yield] )
(
Expression[In, ?Yield] ,
...
BindingIdentifier[?Yield] )
When processing the production PrimaryExpression : CoverParenthesisedExpressionAndArrowParameterList the following grammar is used to refine the interpretation of CoverParenthesisedExpressionAndArrowParameterList.
(
Expression[In, ?Yield] )
(
Expression )
See also: 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
this
See also: 12.2.1.3.
this
See also: 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
this
"eval"
or
"arguments"
, then return false.this
yield
It is a Syntax Error if StringValue of NonResolvedIdentifier does not statically resolve to a declarative environment record binding.
It is a Syntax Error if this NonResolvedIdentifier is contained in strict code and if the StringValue of Identifier is:
"implements"
, "interface"
, "let"
, "package"
,
"private"
, "protected"
, "public"
, "static"
, or
"yield"
.
It is a Syntax Error if this NonResolvedIdentifier has a [Yield] and the StringValue of Identifier is
"yield"
.
yield
NOTE Unlike a BindingIdentifier (13.2.1.1), an IdentifierReference in strict code may be the Identifier eval
or arguments
.
See also: 11.6.1.2, 11.8.4.2, 13.2.1.4.
yield
"yield"
.yield
"yield"
).NOTE 1: The result of evaluating an IdentifierReference is always a value of type Reference.
NOTE 2: In non-strict code, the keyword
yield
may be used as an identifier. Evaluating the IdentifierReference production
resolved the binding of yield
as if it was an Identifier. The Early Error
restriction ensures that such an evaluation only can occur for non-strict code. See
13.2.1 for the handling of yield
in binding creation
contexts.
false
true
NOTE An ArrayLiteral is an expression describing the initialisation of an Array object, using a list, of zero or more expressions each of which represents an array element, enclosed in square brackets. The elements need not be literals; they are evaluated each time the array initialiser is evaluated.
Array elements may be elided at the beginning, middle or end of the element list. Whenever a comma in the element list is not preceded by an AssignmentExpression (i.e., a comma at the beginning or after another comma), the missing array element contributes to the length of the Array and increases the index of subsequent elements. Elided array elements are not defined. If an element is elided at the end of an array, that element does not contribute to the length of the Array.
[
Elisionopt ]
[
ElementList[?Yield] ]
[
ElementList[?Yield] ,
Elisionopt ]
,
Elisionopt AssignmentExpression[In, ?Yield],
Elisionopt SpreadElement[?Yield],
,
...
AssignmentExpression[In, ?Yield],
,
With parameters array and nextIndex.
,
Elisionopt AssignmentExpression,
Elisionopt SpreadElement...
AssignmentExpressionNOTE [[DefineOwnProperty]] is used to ensure that own properties are defined for the array even if the standard built-in Array prototype object has been modified in a manner that would preclude the creation of new own properties using [[Set]].
[
Elisionopt ]
"length"
, pad, false).[
ElementList ]
"length"
, len, false).[
ElementList ,
Elisionopt ]
"length"
, ToUint32(padding+len), false).]
for
(
ForBinding[?Yield] of
AssignmentExpression[In, ?Yield] )
if
(
AssignmentExpression[In, ?Yield] )
for
(
ForBinding of
AssignmentExpression )
"let"
.With arguments value and environment.
See also: 13.2.1.5, 13.2.2.2, 13.2.3.3, 13.14.3.
NOTE undefined is passed for environment to indicate that a PutValue operation should be used to assign the initialisation value. This is the case for
var
statements formal parameter lists of non-strict functions. In those cases a lexical binding is hosted
and preinitialised prior to evaluation of its initialiser.
With argument accumulator.
NOTE undefined is passed for accumulator to indicate that a comprehension component is being evaluated as part of a generator comprehension. Otherwise, the value of accumulator is the array object into the elements of an array comprehension are to be accumulated.
ComprehensionTail : ComprehensionFor ComprehensionTail
ComprehensionTail : ComprehensionIf ComprehensionTail
ComprehensionTail : AssignmentExpression
length
property should never fail."length"
)."length"
, len, true).With arguments tail and accumulator.
NOTE undefined is passed for accumulator to indicate that a comprehension component is being evaluated as part of a generator comprehension. Otherwise, the value of accumulator is the array object into the elements of an array comprehension are to be accumulated.
for
(
ForBinding of
AssignmentExpression )
if
(
AssignmentExpression )
[
Comprehension ]
NOTE 1 An object initialiser is an expression describing the initialisation of an Object, written in a form resembling a literal. It is a list of zero or more pairs of property names and associated values, enclosed in curly braces. The values need not be literals; they are evaluated each time the object initialiser is evaluated.
{
}
{
PropertyDefinitionList[?Yield] }
{
PropertyDefinitionList[?Yield] ,
}
,
PropertyDefinition[?Yield]:
AssignmentExpression[In, ?Yield][
AssignmentExpression[In, ?Yield] ]
=
AssignmentExpression[?In, ?Yield]NOTE 2 MethodDefinition is defined in 14.3.
NOTE 3 In certain contexts, ObjectLiteral is used as a cover grammar for a more restricted secondary grammar. The CoverInitialisedName production is necessary to fully cover these secondary grammars. However, use of this production results in an early Syntax Error in normal contexts where an actual ObjectLiteral is expected.
In addition to describing an actual object initialiser the ObjectLiteral productions are also used as a cover grammar for ObjectAssignmentPattern (12.13.5). When ObjectLiteral appears in a context where ObjectAssignmentPattern is required, the following Early Error rules are not applied.
{
PropertyDefinitionList }
and
{
PropertyDefinitionList ,
}
It is a Syntax Error if PropertyNameList of PropertyDefinitionList contains any duplicate entries, unless one of the following conditions are true for each duplicate entry:
:
AssignmentExpression .get
accessor MethodDefinition and the other occurrence was obtained from a set
accessor MethodDefinition.It is a Syntax Error if the PropertyDefinition is contained in strict code and if the IdentifierReference is:
implements
, interface
, let
, package
, private
,
protected
, public
, static
, or yield
.
It is a Syntax Error if IdentifierReference is a ReservedWord other
than yield
.
NOTE This production exists so that ObjectLiteral can serve as a cover grammar for ObjectAssignmentPattern (12.13.5). It cannot occur in an actual object initialiser.
With parameter symbol.
See also: 5.3, 12.2.1.1, 14.1.4, 14.2.3, 14.4.3, 14.5.4
NOTE Static semantic rules that depend upon substructure generally do not look into function definitions.
,
PropertyDefinitionIf HasComputedPropertyKey of PropertyDefinitionList is true, then return true.
Return HasComputedPropertyKey of PropertyDefinition.
:
AssignmentExpressionNOTE An alternative semantics for this production is given in B.3.1.
See also: 14.3.5, 14.4.8, 14.5.11
:
AssignmentExpression[
AssignmentExpression ]
,
PropertyDefinition{
}
{
PropertyDefinitionList }
{
PropertyDefinitionList ,
}
:
AssignmentExpressionLiteralPropertyName : IdentifierName
[
AssignmentExpression ]
With parameter object.
See also: 14.3.9, 14.4.13, B.3.1
,
PropertyDefinition:
AssignmentExpressionNOTE An alternative semantics for this production is given in B.3.1.
See 14.1 for PrimaryExpression : FunctionExpression .
See 14.4 for PrimaryExpression : GeneratorExpression .
See 14.5 for PrimaryExpression : ClassExpression .
(
Comprehension[?Yield] )
NOTE The keyword yield
may be used in identifier contexts within a GeneratorComprehension contained in non-strict code. The following
early error rule ensures that a GeneratorComprehension never contains a YieldExpression.
(
Comprehension )
(
Comprehension )
NOTE The GeneratorFunction object created in step 5 is not observable from ECMAScript code so an implementation may choose to avoid its allocation and initialisation. In that case use other semantically equivalent means must be used to allocate and initialise the iterator object in step 8. In either case, the prototype object created in step 6 must be created because it is potentially observable as the value of the iterator object’s [[Prototype]] internal slot.
It is a Syntax Error if BodyText of RegularExpressionLiteral cannot be recognised using the goal symbol Pattern of the ECMAScript RegExp grammar specified in 21.2.1.
It is a Syntax Error if FlagText of RegularExpressionLiteral contains any character other than "g"
, "i"
,
"m"
, "u"
, or "y"
, or if it contains the same character more than once.
With parameter raw.
See also: 12.2.6.1
The abstract operation GetTemplateCallSite is called with a grammar production, templateLiteral, as an argument. It performs the following steps:
frozen
").frozen
").NOTE 1 The creation of a call site object cannot result in an abrupt completion.
NOTE 2 Each TemplateLiteral in the program code is associated with a unique Template call site object that is used in the evaluation of tagged Templates (12.1.9.2.4). The same call site object is used each time a specific tagged Template is evaluated. Whether call site objects are created lazily upon first evaluation of the TemplateLiteral or eagerly prior to first evaluation is an implementation choice that is not observable to ECMAScript code.
It is a Syntax Error if the lexical token sequence matched by CoverParenthesisedExpressionAndArrowParameterList cannot be parsed with no tokens left over using ParenthesisedExpression as the goal symbol.
All Early Errors rules for ParenthesisedExpression and its derived productions also apply to the CoveredParenthesisedExpression of CoverParenthesisedExpressionAndArrowParameterList.
See also: 12.1.0.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
(
Expression )
See also: 12.1.0.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
(
Expression )
(
Expression )
NOTE This algorithm does not apply GetValue to the result of
evaluating Expression. The principal motivation for this is so that operators such as delete
and
typeof
may be applied to parenthesised expressions.
[
Expression[In, ?Yield] ]
.
IdentifierNamesuper
[
Expression[In, ?Yield] ]
super
.
IdentifierNamenew
super
Arguments [?Yield] opt
new
MemberExpression[?Yield] Arguments[?Yield]new
NewExpression[?Yield]super
Arguments[?Yield][
Expression[In, ?Yield] ]
.
IdentifierName(
)
(
ArgumentList[?Yield] )
...
AssignmentExpression[In, ?Yield],
AssignmentExpression[In, ?Yield],
...
AssignmentExpression[In, ?Yield]With parameter symbol.
See also: 5.3, 12.1.5.2, 14.1.4, 14.2.3, 14.4.3, 14.5.4
.
IdentifierNamesuper
.
IdentifierNamesuper
, return true..
IdentifierNamenew
super
super
, return true.new
, return true.new
super
Argumentssuper
, return true.new
, return true.See also: 12.1.0.2, 12.1.10.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
[
Expression ]
.
IdentifierNamesuper
[
Expression ]
super
.
IdentifierNamenew
super
Argumentsoptnew
MemberExpression Argumentsnew
NewExpressionsuper
Arguments[
Expression ]
.
IdentifierNameSee also: 12.1.0.3.
[
Expression ]
.
IdentifierNamesuper
[
Expression ]
super
.
IdentifierNamenew
super
Argumentsoptnew
MemberExpression Argumentsnew
NewExpressionSee also: 12.1.0.3, 12.1.10.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
[
Expression ]
.
IdentifierName[
Expression ]
.
IdentifierNamesuper
[
Expression ]
super
.
IdentifierNamesuper
Arguments:
new
NewExpressionnew
super
Argumentsoptnew
MemberExpression ArgumentsNOTE Properties are accessed by name, using either the dot notation:
.
IdentifierName.
IdentifierNameor the bracket notation:
[
Expression ]
[
Expression ]
The dot notation is explained by the following syntactic conversion:
.
IdentifierNameis identical in its behaviour to
[
<identifier-name-string> ]
and similarly
.
IdentifierNameis identical in its behaviour to
[
<identifier-name-string> ]
where <identifier-name-string> is a string literal containing the same sequence of characters after processing of Unicode escape sequences as the IdentifierName.
[
Expression ]
[
Expression ]
Is evaluated in exactly the same manner as MemberExpression : MemberExpression [
Expression
]
except that the contained CallExpression is evaluated in step
1.
new
NewExpressionnew
MemberExpression ArgumentsThe abstract operation EvaluateCall takes as arguments a value ref, and a syntactic grammar production arguments, and a Boolean argument tailPosition. It performs the following steps:
super
[
Expression ]
super
.
IdentifierNamenew
super
Argumentsopt:
super
ArgumentsIt is a Syntax Error if the source code parsed with this production is global code that is not eval code.
It is a Syntax Error if the source code parsed with this production is eval code and the source code is not being processed by a direct call to eval that is contained in function code.
super
[
Expression ]
super
.
IdentifierNamenew
super
Argumentsoptsuper
ArgumentsSee also: 12.1.9.2.1
(
)
...
AssignmentExpression,
AssignmentExpression,
...
AssignmentExpression++
--
++
--
It is an early Reference Error if IsValidSimpleAssignmentTarget of LeftHandSideExpression is false.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.1
++
--
See also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
++
--
++
1
to oldValue, using the same rules as for
the +
operator (see 12.6.5).--
1
from oldValue, using the same rules
as for the -
operator (12.6.5).delete
UnaryExpression[?Yield]void
UnaryExpression[?Yield]typeof
UnaryExpression[?Yield]++
UnaryExpression[?Yield]--
UnaryExpression[?Yield]+
UnaryExpression[?Yield]-
UnaryExpression[?Yield]~
UnaryExpression[?Yield]!
UnaryExpression[?Yield]++
UnaryExpression--
UnaryExpressionIt is an early Reference Error if IsValidSimpleAssignmentTarget of UnaryExpression is false.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
delete
UnaryExpressionvoid
UnaryExpressiontypeof
UnaryExpression++
UnaryExpression--
UnaryExpression+
UnaryExpression-
UnaryExpression~
UnaryExpression!
UnaryExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
delete
UnaryExpressionvoid
UnaryExpressiontypeof
UnaryExpression++
UnaryExpression--
UnaryExpression+
UnaryExpression-
UnaryExpression~
UnaryExpression!
UnaryExpressiondelete
UnaryExpressionIt is a Syntax Error if the UnaryExpression is contained in strict code and the derived UnaryExpression is PrimaryExpression : IdentifierReference.
It is a Syntax Error if the derived UnaryExpression is
PrimaryExpression : CoverParenthesisedExpressionAndArrowParameterList
and derives a
production that, if used in place of UnaryExpression, would produce a Syntax Error according to these
rules. This rule is recursively applied.
NOTE The last rule means that expressions such as
delete
(((foo)))
produce early errors because of recursive application of the first rule.
delete
UnaryExpressionNOTE When a delete
operator occurs within strict
mode code, a SyntaxError exception is thrown if its UnaryExpression is a direct
reference to a variable, function argument, or function name. In addition, if a delete
operator occurs
within strict mode code and the property to be deleted has the attribute {
[[Configurable]]: false }, a TypeError exception is thrown.
void
UnaryExpressionNOTE GetValue must be called even though its value is not used because it may have observable side-effects.
typeof
UnaryExpression"undefined"
.Type of val | Result |
---|---|
Undefined | "undefined" |
Null | "object" |
Boolean | "boolean" |
Number | "number" |
String | "string" |
Symbol | "symbol" |
Object (ordinary and does not implement [[Call]]) | "object" |
Object (standard exotic and does not implement [[Call]]) | "object" |
Object (implements [[Call]]) | "function" |
Object (non-standard exotic and does not implement [[Call]]) | Implementation-defined. May not be "undefined" , "boolean" , "number ", "symbol" , or "string". |
NOTE Implementations are discouraged from defining new typeof
result values for
non-standard exotic objects. If possible "object"
should be used for such objects.
++
UnaryExpression1
to oldValue, using the same rules as for
the +
operator (see 12.6.5).--
UnaryExpression1
from oldValue, using the same
rules as for the -
operator (see 12.6.5).NOTE The unary + operator converts its operand to Number type.
+
UnaryExpressionNOTE The unary -
operator converts its operand to Number type and then negates
it. Negating +0 produces −0, and negating −0 produces +0.
-
UnaryExpression~
UnaryExpression!
UnaryExpression*
UnaryExpression[?Yield]/
UnaryExpression[?Yield]%
UnaryExpression[?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
*
UnaryExpression/
UnaryExpression%
UnaryExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
*
UnaryExpression/
UnaryExpression%
UnaryExpressionThe production MultiplicativeExpression : MultiplicativeExpression @
UnaryExpression , where
@ stands for one of the operators in the above definitions, is evaluated as follows:
The *
operator performs multiplication, producing the product of its operands. Multiplication is
commutative. Multiplication is not always associative in ECMAScript, because of finite precision.
The result of a floating-point multiplication is governed by the rules of IEEE 754 binary double-precision arithmetic:
If either operand is NaN, the result is NaN.
The sign of the result is positive if both operands have the same sign, negative if the operands have different signs.
Multiplication of an infinity by a zero results in NaN.
Multiplication of an infinity by an infinity results in an infinity. The sign is determined by the rule already stated above.
Multiplication of an infinity by a finite nonzero value results in a signed infinity. The sign is determined by the rule already stated above.
In the remaining cases, where neither an infinity nor NaN is involved, the product is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the result is then an infinity of appropriate sign. If the magnitude is too small to represent, the result is then a zero of appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.
The /
operator performs division, producing the quotient of its operands. The left operand is the dividend
and the right operand is the divisor. ECMAScript does not perform integer division. The operands and result of all
division operations are double-precision floating-point numbers. The result of division is determined by the specification
of IEEE 754 arithmetic:
If either operand is NaN, the result is NaN.
The sign of the result is positive if both operands have the same sign, negative if the operands have different signs.
Division of an infinity by an infinity results in NaN.
Division of an infinity by a zero results in an infinity. The sign is determined by the rule already stated above.
Division of an infinity by a nonzero finite value results in a signed infinity. The sign is determined by the rule already stated above.
Division of a finite value by an infinity results in zero. The sign is determined by the rule already stated above.
Division of a zero by a zero results in NaN; division of zero by any other finite value results in zero, with the sign determined by the rule already stated above.
Division of a nonzero finite value by a zero results in a signed infinity. The sign is determined by the rule already stated above.
In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, the quotient is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the operation overflows; the result is then an infinity of appropriate sign. If the magnitude is too small to represent, the operation underflows and the result is a zero of the appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.
The %
operator yields the remainder of its operands from an implied division; the left operand is the
dividend and the right operand is the divisor.
NOTE In C and C++, the remainder operator accepts only integral operands; in ECMAScript, it also accepts floating-point operands.
The result of a floating-point remainder operation as computed by the %
operator is not the same as the
“remainder” operation defined by IEEE 754. The IEEE 754 “remainder” operation computes the
remainder from a rounding division, not a truncating division, and so its behaviour is not analogous to that of the usual
integer remainder operator. Instead the ECMAScript language defines %
on floating-point operations to behave
in a manner analogous to that of the Java integer remainder operator; this may be compared with the C library function
fmod.
The result of an ECMAScript floating-point remainder operation is determined by the rules of IEEE arithmetic:
If either operand is NaN, the result is NaN.
The sign of the result equals the sign of the dividend.
If the dividend is an infinity, or the divisor is a zero, or both, the result is NaN.
If the dividend is finite and the divisor is an infinity, the result equals the dividend.
If the dividend is a zero and the divisor is nonzero and finite, the result is the same as the dividend.
In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, the floating-point remainder r from a dividend n and a divisor d is defined by the mathematical relation r = n − (d × q) where q is an integer that is negative only if n/d is negative and positive only if n/d is positive, and whose magnitude is as large as possible without exceeding the magnitude of the true mathematical quotient of n and d. r is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode.
+
MultiplicativeExpression[?Yield]-
MultiplicativeExpression[?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
+
MultiplicativeExpression-
MultiplicativeExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
+
MultiplicativeExpression-
MultiplicativeExpressionNOTE The addition operator either performs string concatenation or numeric addition.
+
MultiplicativeExpressionNOTE 1 No hint is provided in the calls to ToPrimitive in steps 7 and 9. All standard objects except Date objects handle the absence of a hint as if the hint Number were given; Date objects handle the absence of a hint as if the hint String were given. Exotic objects may handle the absence of a hint in some other manner.
NOTE 2 Step 11 differs from step 5 of the Abstract Relational Comparison algorithm (7.2.8), by using the logical-or operation instead of the logical-and operation.
-
MultiplicativeExpressionThe +
operator performs addition when applied to two operands of numeric type, producing the sum of the
operands. The -
operator performs subtraction, producing the difference of two numeric operands.
Addition is a commutative operation, but not always associative.
The result of an addition is determined using the rules of IEEE 754 binary double-precision arithmetic:
If either operand is NaN, the result is NaN.
The sum of two infinities of opposite sign is NaN.
The sum of two infinities of the same sign is the infinity of that sign.
The sum of an infinity and a finite value is equal to the infinite operand.
The sum of two negative zeroes is −0. The sum of two positive zeroes, or of two zeroes of opposite sign, is +0.
The sum of a zero and a nonzero finite value is equal to the nonzero operand.
The sum of two nonzero finite values of the same magnitude and opposite sign is +0.
In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved, and the operands have the same sign or have different magnitudes, the sum is computed and rounded to the nearest representable value using IEEE 754 round-to-nearest mode. If the magnitude is too large to represent, the operation overflows and the result is then an infinity of appropriate sign. The ECMAScript language requires support of gradual underflow as defined by IEEE 754.
NOTE The -
operator performs subtraction when applied to two operands of numeric
type, producing the difference of its operands; the left operand is the minuend and the right operand is the subtrahend.
Given numeric operands a and b, it is always the case that a–b
produces the same result as a +(–b).
<<
AdditiveExpression[?Yield]>>
AdditiveExpression[?Yield]>>>
AdditiveExpression[?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
<<
AdditiveExpression>>
AdditiveExpression>>>
AdditiveExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
<<
AdditiveExpression>>
AdditiveExpression>>>
AdditiveExpressionNOTE Performs a bitwise left shift operation on the left operand by the amount specified by the right operand.
<<
AdditiveExpressionNOTE Performs a sign-filling bitwise right shift operation on the left operand by the amount specified by the right operand.
>>
AdditiveExpressionNOTE Performs a zero-filling bitwise right shift operation on the left operand by the amount specified by the right operand.
>>>
AdditiveExpressionNOTE The result of evaluating a relational operator is always of type Boolean, reflecting whether the relationship named by the operator holds between its two operands.
<
ShiftExpression[?Yield]>
ShiftExpression[?Yield]<=
ShiftExpression[? Yield]>=
ShiftExpression[?Yield]instanceof
ShiftExpression[?Yield]in
ShiftExpression[?Yield]NOTE The [in] grammar parameter is needed to avoid confusing the in operator in a relational expression with the in operator in a for statement.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
<
ShiftExpression>
ShiftExpression<=
ShiftExpression>=
ShiftExpressioninstanceof
ShiftExpressionin
ShiftExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
<
ShiftExpression>
ShiftExpression<=
ShiftExpression>=
ShiftExpressioninstanceof
ShiftExpressionin
ShiftExpression<
ShiftExpression>
ShiftExpression<=
ShiftExpression>=
ShiftExpressioninstanceof
ShiftExpressionin
ShiftExpressionThe abstract operation InstanceofOperator(O, C) implements the generic algorithm for determining if an object O inherits from the inheritance path defined by constructor C. This abstract operation performs the following steps:
NOTE Steps 5 and 6 provide compatibility with previous editions of ECMAScript that did not use
a @@hasInstance method to define the instanceof
operator semantics. If a function object does not define or
inherit @@hasInstance it uses the default instanceof
semantics.
NOTE The result of evaluating an equality operator is always of type Boolean, reflecting whether the relationship named by the operator holds between its two operands.
==
RelationalExpression[?In, ?Yield]!=
RelationalExpression[?In, ?Yield]===
RelationalExpression[?In, ?Yield]!==
RelationalExpression[?In, ?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
==
RelationalExpression!=
RelationalExpression===
RelationalExpression!==
RelationalExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
==
RelationalExpression!=
RelationalExpression===
RelationalExpression!==
RelationalExpression==
RelationalExpression!=
RelationalExpression===
RelationalExpression!==
RelationalExpressionNOTE 1 Given the above definition of equality:
"" + a == "" + b
.+a == +b
.!a == !b
.NOTE 2 The equality operators maintain the following invariants:
A
!=
B
is equivalent to !(A
==
B)
.A
==
B
is equivalent to B
==
A
, except
in the order of evaluation of A
and B
.NOTE 3 The equality operator is not always transitive. For example, there might be two distinct
String objects, each representing the same String value; each String object would be considered equal to the String value
by the ==
operator, but the two String objects would not be equal to each other. For Example:
new String("a")
==
"a"
and "a"
==
new
String("a")
are both true.new String("a")
==
new String("a")
is false.NOTE 4 Comparison of Strings uses a simple equality test on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore Strings values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalised form.
&
EqualityExpression[?In, ?Yield]^
BitwiseANDExpression[?In, ?Yield]|
BitwiseXORExpression[?In, ?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
&
EqualityExpression^
BitwiseANDExpression|
BitwiseXORExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.11.2, 12.12.2, 12.13.3, 12.14.2.
&
EqualityExpression^
BitwiseANDExpression|
BitwiseXORExpressionThe production A : A @ B, where @ is one of the bitwise operators in the productions above, is evaluated as follows:
&&
BitwiseORExpression[?In, ?Yield]||
LogicalANDExpression[?In, ?Yield]NOTE The value produced by a &&
or ||
operator is not
necessarily of type Boolean. The value produced will always be the value of one of the two operand expressions.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
&&
BitwiseORExpression||
LogicalANDExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.12.2, 12.13.3, 12.14.2.
&&
BitwiseORExpression||
LogicalANDExpression&&
BitwiseORExpression||
LogicalANDExpression?
AssignmentExpression[In, ?Yield] :
AssignmentExpression[?In, ?Yield]NOTE The grammar for a ConditionalExpression in ECMAScript is slightly different from that in C and Java, which each allow the second subexpression to be an Expression but restrict the third expression to be a ConditionalExpression. The motivation for this difference in ECMAScript is to allow an assignment expression to be governed by either arm of a conditional and to eliminate the confusing and fairly useless case of a comma expression as the centre expression.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
?
AssignmentExpression :
AssignmentExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.13.3, 12.14.2.
?
AssignmentExpression :
AssignmentExpression?
AssignmentExpression :
AssignmentExpression=
AssignmentExpression[?In, ?Yield]*= | /= | %= | += | -= | <<= | >>= | >>>= | &= | ^= | |= |
=
AssignmentExpressionIt is a Syntax Error if LeftHandSideExpression is either an ObjectLiteral or an ArrayLiteral and if the lexical token sequence matched by LeftHandSideExpression cannot be parsed with no tokens left over using AssignmentPattern as the goal symbol.
If LeftHandSideExpression is either an ObjectLiteral or an ArrayLiteral and if the lexical token sequence matched by LeftHandSideExpression can be parsed with no tokens left over using AssignmentPattern as the goal symbol then the following rules are not applied. Instead, the Early Error rules for AssignmentPattern are used.
It is a Syntax Error if LeftHandSideExpression is an Identifier that can be statically determined to always resolve to a declarative environment record binding and the resolved binding is an immutable binding.
It is an early Reference Error if LeftHandSideExpression is neither an ObjectLiteral nor an ArrayLiteral and IsValidSimpleAssignmentTarget of LeftHandSideExpression is false.
It is a Syntax Error if the LeftHandSideExpression is an IdentifierReference that can be statically determined to always resolve to a declarative environment record binding and the resolved binding is an immutable binding.
It is an early Reference Error if IsValidSimpleAssignmentTarget(LeftHandSideExpression) is false.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.14.2, 14.1.7, 14.4.5, 14.5.5.
=
AssignmentExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.14.2.
=
AssignmentExpressionAssignmentExpression[In, Yield] : LeftHandSideExpression[?Yield] =
AssignmentExpression[?In, ?Yield]
"name"
).@
where AssignmentOperator is @=
NOTE When an assignment occurs within strict mode code, it is an runtime error if lref in step 1.f.of the first algorithm or step 9 of the second algorithm it is an unresolvable reference. If it is, a ReferenceError exception is thrown. The LeftHandSide also may not be a reference to a data property with the attribute value {[[Writable]]:false}, to an accessor property with the attribute value {[[Set]]:undefined}, nor to a non-existent property of an object for which the IsExtensible predicate returns the value false. In these cases a TypeError exception is thrown.
In certain circumstances when processing the production AssignmentExpression
: LeftHandSideExpression =
AssignmentExpression the following grammar is used to refine the interpretation of LeftHandSideExpression.
{
}
{
AssignmentPropertyList[?Yield] }
{
AssignmentPropertyList[?Yield] ,
}
[
Elisionopt AssignmentRestElement [?Yield] opt
]
[
AssignmentElementList[?Yield] ]
[
AssignmentElementList[?Yield] ,
Elisionopt AssignmentRestElement [?Yield] opt
]
,
AssignmentProperty[?Yield],
AssignmentElisionElement[?Yield][In,?Yield]opt
:
AssignmentElement[?Yield][In,?Yield]opt
...
DestructuringAssignmentTarget[?Yield]It is a Syntax Error if IsValidSimpleAssignment(IdentifierReference) is false.
It is a Syntax Error if IdentifierReference statically resolves to a immutable binding.
...
DestructuringAssignmentTargetIt is a Syntax Error if IsValidSimpleAssignmentTarget of DestructuringAssignmentTarget is false.
It is a Syntax Error if LeftHandSideExpression is either an ObjectLiteral or an ArrayLiteral and if the lexical token sequence matched by LeftHandSideExpression cannot be parsed with no tokens left over using AssignmentPattern as the goal symbol.
It is a Syntax Error if LeftHandSideExpression is neither an ObjectLiteral nor an ArrayLiteral and IsValidSimpleAssignmentTarget(LeftHandSideExpression) is false.
It is a Syntax Error if LeftHandSideExpression is an IdentifierReference that can be statically determined to always resolve to a declarative environment record binding and the resolved binding is an immutable binding.
It is a Syntax Error if LeftHandSideExpression is CoverParenthesisedExpressionAndArrowParameterList :
(
Expression )
and Expression derives a production that would produce a Syntax Error according to these rules if that
production is substituted for LeftHandSideExpression. This rule is recursively applied.
NOTE The last rule means that the other rules are applied even if multiple levels of nested parenthesises surround Expression.
with parameter obj
{
}
[
]
[
Elisionopt AssignmentRestElement ]
[
AssignmentElementList ]
[
AssignmentElementList ,
Elisionopt AssignmentRestElementopt ]
,
AssignmentProperty:
AssignmentElementwith parameters iterator
,
AssignmentElisionElement,
,
AssignmentElement[Yield] : DestructuringAssignmentTarget Initialiseropt
NOTE Left to right evaluation order is maintained by evaluating a DestructuringAssignmentTarget that is not a destruturing pattern prior to accessing the iterator or evaluating the Initialiser.
...
DestructuringAssignmentTargetwith parameters obj and propertyName
AssignmentElement [Yield] : DestructuringAssignmentTarget Initialiser opt
,
AssignmentExpression[?In, ?Yield]See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 14.1.7, 14.4.5, 14.5.5.
,
AssignmentExpressionSee also: 12.1.0.3, 12.1.10.3, 12.2.1.3, 12.3.3, 12.4.3, 12.5.2, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.3.
,
AssignmentExpression,
AssignmentExpressionNOTE GetValue must be called even though its value is not used because it may have observable side-effects.
See also: 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
With argument labelSet.
See also: 13.6.1.2, 13.6.2.2, 13.6.3.2, 13.6.4.5, 13.12.3.
NOTE A BreakableStatement is one that can be exited via an unlabelled BreakStatement.
{
StatementList [?Yield, ?Return] opt
}
{
StatementList }
It is a Syntax Error if the LexicallyDeclaredNames of StatementList contains any duplicate entries.
It is a Syntax Error if any element of the LexicallyDeclaredNames of StatementList also occurs in the VarDeclaredNames of StatementList.
See also: 13.11.3, 14.1.11, 14.2.7, 14.4.7, 14.5.8, 15.2.0.10.
{
}
NOTE At the top level of a function, or script, function declarations are treated like var declarations rather than like lexical declarations.
NOTE At the top level of a function or script, inner function declarations are treated like var declarations.
See also: 13.0.1, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
{
}
{
}
{
StatementList }
NOTE No matter how control leaves the Block the LexicalEnvironment is always restored to its former state.
NOTE Steps 5 and 6 of the above algorithm ensure that the value of a StatementList is the value of the last value producing Statement in the StatementList. For example, the following calls to the eval
function all return the value
1:
eval("1;;;;;")
eval("1;{}")
eval("1;var a;")
NOTE When a Block or CaseBlock production is evaluated a new Declarative Environment Record is created and bindings for each block scoped variable, constant, or function declarated in the block are instantiated in the environment record.
Block Declaration Instantiation is performed as follows using arguments code and env. code is the grammar production corresponding to the body of the block. env is the declarative environment record in which bindings are to be created.
NOTE A let
and const
declarations define variables that are scoped
to the running execution context’s LexicalEnvironment. The variables are created when their containing Lexical Environment is instantiated but may not be accessed in any way until the
variable’s LexicalBinding is evaluated. A variable defined by a LexicalBinding with an Initialiser is assigned the value of its Initialiser’s AssignmentExpression when
the LexicalBinding is evaluated, not when the variable is created. If a LexicalBinding in a let
declaration does not have an Initialiser
the variable is assigned the value undefined when the LexicalBinding is evaluated.
;
let
const
,
LexicalBinding[?In, ?Yield]opt
default
yield
It is a Syntax Error if the BoundNames of BindingIdentifier contains
"let"
.
It is a Syntax Error if Initialiser is not present and IsConstantDeclaration of the LexicalDeclaration containing this production is true.
yield
It is a Syntax Error if this production is contained in strict code.
It is a Syntax Error if this production is contained within the FunctionBody of a GeneratorMethod, GeneratorDeclaration, or GeneratorExpression.
It is a Syntax Error if the BindingIdentifier is contained in strict code and if the Identifier is: arguments
,
eval
, implements
, interface
, let
, package
,
private
, protected
, public
, or static
.
See also:, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
;
,
LexicalBindingdefault
default
".yield
yield
".See also: 14.1.7, 14.4.4, 14.5.5.
;
let
const
See also: 11.6.1.2, 11.8.4.2, 12.1.2.2.
default
default
".yield
yield
".With arguments value and environment.
See also: 12.1.4.2.2, 13.2.2.2, 13.2.3.3, 13.14.3.
NOTE undefined is passed for environment to indicate that a PutValue operation should be used to assign the initialisation value. This is the case for
var
statements formal parameter lists of non-strict functions. In those cases a lexical binding is hosted
and preinitialised prior to evaluation of its initialiser.
;
,
LexicalBindingNOTE A static semantics rule ensures that this form of LexicalBinding
never occurs in a const
declaration.
"name"
).NOTE A var
statement declares variables that are scoped to the running execution context’s VariableEnvironment. Var variables are created when their containing Lexical Environment is instantiated and are initialised to undefined when
created. Within the scope of any VariableEnvironemnt a common Identifier may appear in more than
one VariableDeclaration but those declarations collective define only one variable. A variable
defined by a VariableDeclaration with an Initialiser is assigned the
value of its Initialiser’s AssignmentExpression when the VariableDeclaration is executed, not when the
variable is created.
var
VariableDeclarationList[In, ?Yield] ;
,
VariableDeclaration[?In, ?Yield]opt
See also: 13.2.1.2, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
,
VariableDeclarationWith arguments value and environment.
See also: 12.1.4.2.2, 13.2.1.5, 13.2.3.3, 13.14.3.
NOTE undefined is passed for environment to indicate that a PutValue operation should be used to assign the initialisation value. This is the case for
var
statements formal parameter lists of non-strict functions. In those cases a lexical binding is hosted
and preinitialised prior to evaluation of its initialiser.
var
VariableDeclarationList ;
,
VariableDeclaration"name"
).NOTE If a VariableDeclaration is nested within a with statement and the Identifier in the VariableDeclaration is the same as a property name of the binding object of the with statement’s object environment record, then step 3 will assign value to the property instead of to the VariableEnvironment binding of the Identifier.
{
}
{
BindingPropertyList [?Yield,?GeneratorParameter] }
{
BindingPropertyList [?Yield,?GeneratorParameter] ,
}
[
Elisionopt BindingRestElement [?Yield, ?GeneratorParameter] opt
]
[
BindingElementList [?Yield, ?GeneratorParameter] ]
[
BindingElementList [?Yield, ?GeneratorParameter] ,
Elisionopt BindingRestElement [?Yield, ?GeneratorParameter] opt
]
,
BindingProperty [?Yield, ?GeneratorParameter],
BindingElisionElement [?Yield, ?GeneratorParameter]:
BindingElement [?Yield, ?GeneratorParameter][Yield,GeneratorParameter
]
:opt
opt
opt
opt
...
BindingIdentifier[Yield]...
BindingIdentifier[?Yield]See also: 13.2.1.2, 13.2.2.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
{
}
[
Elisionopt ]
[
Elisionopt BindingRestElement ]
[
BindingElementList ,
Elisionopt ]
[
BindingElementList ,
Elisionopt BindingRestElement ]
,
BindingProperty,
BindingElisionElement:
BindingElementSee also: 14.1.6.
With parameters value and environment.
See also: 12.1.4.2.2, 13.2.1.5, 13.2.2.2, 13.14.3.
NOTE When undefined is passed for environment it indicates that a PutValue operation should be used to assign the initialisation value. This is the case for formal parameter lists of non-strict functions. In that case the formal parameter bindings are preinitialised in order to deal with the possibility of multiple parameters with the same name.
{
}
,
BindingProperty:
BindingElementWith parameters iterator, and environment.
See also: 14.1.15, .
NOTE When undefined is passed for environment it indicates that a PutValue operation should be used to assign the initialisation value. This is the case for formal parameter lists of non-strict functions. In that case the formal parameter bindings are preinitialised in order to deal with the possibility of multiple parameters with the same name.
[
]
[
Elision ]
ArrayBindingPattern : [
Elisionopt BindingRestElement ]
ArrayBindingPattern : [
BindingElementList ]
ArrayBindingPattern : [
BindingElementList ,]
ArrayBindingPattern : [
BindingElementList ,
Elision ]
ArrayBindingPattern : [
BindingElementList ,
Elisionopt BindingRestElement ]
,
BindingElisionElement"name"
)....
BindingIdentifierWith parameters obj, environment, and propertyName.
NOTE When undefined is passed for environment it indicates that a PutValue operation should be used to assign the initialisation value. This is the case for formal parameter lists of non-strict functions. In that case the formal parameter bindings are preinitialised in order to deal with the possibility of multiple parameters with the same name.
"name"
).;
{
, function
, class
, let [
}] Expression[In, ?Yield] ;
NOTE An ExpressionStatement cannot start with an opening curly brace
because that might make it ambiguous with a Block. Also, an ExpressionStatement cannot start with the function
or class
keywords because
that would make it ambiguous with a FunctionDeclaration, a GeneratorDeclaration, or a ClassDeclaration. An ExpressionStatement cannot start with the two token sequence let [
because that would make
it ambiguous with a let
LexicalDeclaration whose first LexicalBinding was an ArrayBindingPattern.
;
if
(
Expression[In, ?Yield] )
Statement[?Yield, ?Return] else
Statement[?Yield, ?Return]if
(
Expression[In, ?Yield] )
Statement[?Yield, ?Return]Each else
for which the choice of associated if
is ambiguous shall be associated with the
nearest possible if that would otherwise have no corresponding else
.
See also: 13.0.1, 13.1.8, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
if
(
Expression )
Statement else
Statementif
(
Expression )
Statementif
(
Expression )
Statement else
Statementif
(
Expression )
Statementdo
Statement[?Yield, ?Return] while
(
Expression[In, ?Yield] )
;
optwhile
(
Expression[In, ?Yield] )
Statement[?Yield, ?Return]for
(
Expression [?Yield] opt;
Expression [In, ?Yield] opt
;
Expression [In, ?Yield] opt
)
Statement[?Yield, ?Return]for
(
var
VariableDeclarationList[?Yield] ;
Expression [In, ?Yield] opt
;
Expression [In, ?Yield] opt
)
Statement[?Yield, ?Return]for
(
LexicalDeclaration[?Yield] Expression [In, ?Yield] opt
;
Expression [In, ?Yield] opt
)
Statement[?Yield, ?Return]for
(
LeftHandSideExpression[?Yield] in
Expression[In, ?Yield] )
Statement[?Yield, ?Return]for
(
var
ForBinding[?Yield] in
Expression[In, ?Yield] )
Statement[?Yield, ?Return]for
(
ForDeclaration[?Yield] in
Expression[In, ?Yield] )
Statement _[?Yield,
?Return]
for
(
LeftHandSideExpression[?Yield] of
AssignmentExpression[In, ?Yield] )
Statement[?Yield, ?Return]for
(
var
ForBinding[?Yield] of
AssignmentExpression[In, ?Yield] )
Statement[?Yield, ?Return]for
(
ForDeclaration[?Yield] of
AssignmentExpression[In, ?Yield] )
Statement[?Yield, ?Return]NOTE 1 ForBinding is defined in 12.1.4.2.
NOTE 2 A semicolon is not required after a do-while
statement.
The abstract operation LoopContinues with arguments completion and labelSet is defined by the following step:
NOTE Within the Statement part of an IterationStatement a ContinueStatement may be used to begin a new iteration.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
do
Statement while
(
Expression )
;
optWith argument labelSet.
See also: 13.0.2, 13.6.2.2, 13.6.3.2, 13.6.4.5, 13.12.3.
do
Statement while
(
Expression )
;
optSee also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
while
(
Expression )
StatementWith argument labelSet.
See also: 13.0.2, 13.6.1.2, 13.6.3.2, 13.6.4.5, 13.12.3.
while
(
Expression )
StatementSee also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
for
(
Expressionopt ;
Expressionopt ;
Expressionopt )
Statementfor
(
var
VariableDeclarationList ;
Expressionopt ;
Expressionopt )
Statementfor
(
LexicalDeclaration Expressionopt ;
Expressionopt )
StatementWith argument labelSet.
See also: 13.0.2, 13.6.1.2, 13.6.2.2, 13.6.4.5, 13.12.3.
for
(
Expressionopt ;
Expressionopt ;
Expressionopt )
Statementfor
(
var
VariableDeclarationList ;
Expressionopt ;
Expressionopt )
Statementfor
(
LexicalDeclaration Expressionopt ;
Expressionopt )
StatementThe abstract operation ForBodyEvaluation with arguments testExpr, incrementExpr, stmt, and labelSet is performed as follows:
for
(
LeftHandSideExpression in
Expression )
Statementfor
(
LeftHandSideExpression of
AssignmentExpression )
StatementIt is a Syntax Error if LeftHandSideExpression is either an ObjectLiteral or an ArrayLiteral and if the lexical token sequence matched by LeftHandSideExpression cannot be parsed with no tokens left over using AssignmentPattern as the goal symbol.
If LeftHandSideExpression is either an ObjectLiteral or an ArrayLiteral and if the lexical token sequence matched by LeftHandSideExpression can be parsed with no tokens left over using AssignmentPattern as the goal symbol then the following rules are not applied. Instead, the Early Error rules for AssignmentPattern are used.
It is a Syntax Error if LeftHandSideExpression is a IdentifierReference that can be statically determined to always resolve to a declarative environment record binding and the resolved binding is an immutable binding.
It is a Syntax Error if LeftHandSideExpression is neither an ObjectLiteral nor an ArrayLiteral and IsValidSimpleAssignmentTarget of LeftHandSideExpression is false.
It is a Syntax Error if the LeftHandSideExpression is CoverParenthesisedExpressionAndArrowParameterList :
(
Expression )
and Expression derives a production that would produce a Syntax Error according to these rules if that
production is substituted for LeftHandSideExpression. This rule is recursively applied.
NOTE The last rule means that the other rules are applied even if multiple levels of nested parenthesises surround Expression.
for
(
ForDeclaration in
Expression )
Statementfor
(
ForDeclaration of
AssignmentExpression )
StatementIt is a Syntax Error if any element of the BoundNames of ForDeclaration also occurs in the VarDeclaredNames of Statement.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
for
(
LeftHandSideExpression in
Expression )
Statementfor
(
var
ForBinding in
Expression )
Statementfor
(
ForDeclaration in
Expression )
Statementfor
(
LeftHandSideExpression of
AssignmentExpression )
Statementfor
(
var
ForBinding of
AssignmentExpression )
Statementfor
(
ForDeclaration of
AssignmentExpression )
StatementWith arguments value and environment.
See also: 13.0.2, 13.6.1.2, 13.6.2.2, 13.6.3.2, 13.12.3.
With argument labelSet.
See also: 13.0.2, 13.6.1.2, 13.6.2.2, 13.6.3.2, 13.12.3.
for
(
LeftHandSideExpression in
Expression )
Statementfor
(
var
ForBinding in
Expression )
Statementfor
(
ForDeclaration in
Expression )
Statementfor
(
LeftHandSideExpression of
AssignmentExpression )
Statementfor
(
var
ForBinding of
AssignmentExpression )
Statementfor
(
ForDeclaration of
AssignmentExpression )
StatementThe abstract operation ForIn/OfExpressionEvaluation is called with arguments expr, iterationKind, and labelSet. The value of iterationKind is either enumerate or iterate.
The abstract operation ForIn/OfBodyEvaluation is called with arguments lhs, stmt, keys, lhsKind, and labelSet. The value of lhsKind is either assignment, varBinding or lexicalBinding.
continue
;
continue
[no LineTerminator here] IdentifierReference ;
continue
;
It is a Syntax Error if this production is not nested, directly or indirectly (but not crossing function boundaries), within an IterationStatement.
continue
NonResolvedIdentifier ;
It is a Syntax Error if StringValue(NonResolvedIdentifier) does not appear in the CurrentLabelSet of an enclosing (but not crossing function boundaries) IterationStatement.
continue
;
continue
NonResolvedIdentifier ;
break
;
break
[no LineTerminator here] NonResolvedIdentifier ;
break
;
It is a Syntax Error if this production is not nested, directly or indirectly (but not crossing function boundaries), within an IterationStatement or a SwitchStatement.
break
NonResolvedIdentifier ;
It is a Syntax Error if StringValue(NonResolvedIdentifier)does not appear in the CurrentLabelSet of an enclosing (but not crossing function boundaries) Statement.
break
;
break
NonResolvedIdentifier ;
return
;
return
[no LineTerminator here] Expression[In, ?Yield] ;
NOTE A return
statement causes a function to cease execution and return a value to
the caller. If Expression is omitted, the return value is undefined. Otherwise, the return
value is the value of Expression.
return
;
return
Expression ;
with
(
Expression[In, ?Yield] )
Statement[?Yield, ?Return]NOTE The with
statement adds an object
environment record for a computed object to the lexical environment of the running execution context. It then executes a statement using this augmented lexical environment. Finally, it restores the original lexical environment.
with
(
Expression )
StatementIt is a Syntax Error if the code that matches this production is contained in strict code.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
with
(
Expression )
Statementwith
(
Expression )
StatementNOTE No matter how control leaves the embedded Statement, whether normally or by some form of abrupt completion or exception, the LexicalEnvironment is always restored to its former state.
switch
(
Expression[In, ?Yield] )
CaseBlock[?Yield, ?Return]{
CaseClauses [?Yield, ?Return] opt
}
{
CaseClauses [?Yield, ?Return] opt
DefaultClause[?Yield, ?Return] CaseClauses [?Yield, ?Return] opt
}
case
Expression[In, ?Yield] :
StatementList [?Yield, ?Return] opt
default
:
StatementList [?Yield, ?Return] opt
{
CaseClauses }
It is a Syntax Error if the LexicallyDeclaredNames of CaseClauses contains any duplicate entries.
It is a Syntax Error if any element of the LexicallyDeclaredNames of CaseClauses also occurs in the VarDeclaredNames of CaseClauses.
{
}
{
CaseClausesopt DefaultClause CaseClausesopt }
case
Expression :
StatementListoptdefault
:
StatementListoptSee also: 13.1.3, 14.1.11, 14.2.7, 14.4.7, 14.5.8, 15.1.3, 15.2.0.10.
{
}
{
CaseClausesopt DefaultClause CaseClausesopt }
case
Expression :
StatementListoptdefault
:
StatementListoptSee also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
switch
(
Expression )
CaseBlock{
}
{
CaseClausesopt DefaultClause CaseClausesopt }
case
Expression :
StatementListoptdefault
:
StatementListoptWith argument input.
{
CaseClausesopt }
{
CaseClausesopt DefaultClause CaseClausesopt }
case
Expression :
StatementListoptNOTE CaseSelectorEvaluation does not execute the associated StatementList. It simply evaluates the Expression and returns the value, which the CaseBlock algorithm uses to determine which StatementList to start executing.
switch
(
Expression )
CaseBlockNOTE No matter how control leaves the SwitchStatement the LexicalEnvironment is always restored to its former state.
case
Expression :
case
Expression :
StatementListdefault:
default:
StatementList:
Statement[?Yield, ?Return]NOTE A Statement may be prefixed by a label. Labelled statements are
only used in conjunction with labelled break
and continue
statements. ECMAScript has no
goto
statement. A Statement can be part of a LabelledStatement, which itself can be part of a LabelledStatement, and so on.
The labels introduced this way are collectively referred to as the “current label set” when describing the
semantics of individual statements. A LabelledStatement has no semantic meaning other than the
introduction of a label to a label set. The label set of an IterationStatement or a SwitchStatement initially contains the single element empty. The label set of any other statement
is initially empty.
It is a Syntax Error if a LabelledStatement is enclosed by a LabelledStatement with the same IdentifierReference as the enclosed LabelledStatement. This does not apply to a LabelledStatement appearing within the body of a FunctionDeclaration and a LabelledStatement that encloses, directly or indirectly the FunctionDeclaration .
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
:
Statementyield
:
StatementWith argument labelSet.
See also: 13.0.2, 13.6.1.2, 13.6.2.2, 13.6.3.2, 13.6.4.5.
:
Statementyield
:
Statement"yield"
, Statement,
labelSet).The abstract operation LabelledStatementEvaluation with arguments label, stmt, and labelSet is performed as follows:
:
Statementyield
:
Statementthrow
[no LineTerminator here] Expression[In, ?Yield] ;
The production ThrowStatement : throw
Expression ;
is evaluated as follows:
try
Block[?Yield, ?Return] Catch [?Yield, ?Return]try
Block[?Yield, ?Return] Finally [?Yield, ?Return]try
Block[?Yield, ?Return] Catch[?Yield, ?Return] Finally[?Yield, ?Return]catch
(
CatchParameter[?Yield] )
Block[?Yield, ?Return]finally
Block[?Yield, ?Return]NOTE The try
statement encloses a block of code in which an exceptional condition
can occur, such as a runtime error or a throw
statement. The catch
clause provides the
exception-handling code. When a catch clause catches an exception, its CatchParameter is bound to
that exception.
catch
(
CatchParameter )
BlockIt is a Syntax Error if any element of the BoundNames of CatchParameter also occurs in the LexicallyDeclaredNames of Block.
It is a Syntax Error if any element of the BoundNames of CatchParameter also occurs in the VarDeclaredNames of Block.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
try
Block Catchtry
Block Finallytry
Block Catch Finallycatch
(
CatchParameter )
BlockWith arguments value and environment.
NOTE undefined is passed for environment to indicate that a PutValue operation should be used to assign the initialisation value. This is the case for
var
statements formal parameter lists of non-strict functions. In those cases a lexical binding is hosted and
preinitialised prior to evaluation of its initialiser.
See also: 12.1.4.2.2, 13.2.1.5, 13.2.2.2, 13.2.3.3.
CatchParameter : BindingPattern
with parameter thrownValue
catch
(
CatchParameter )
BlockNOTE No matter how control leaves the Block the LexicalEnvironment is always restored to its former state.
try
Block Catchtry
Block Finallytry
Block Catch FinallyNOTE Evaluating the DebuggerStatement production may allow an implementation to cause a breakpoint when run under a debugger. If a debugger is not present or active this statement has no observable effect.
The production DebuggerStatement : debugger
;
is evaluated as follows:
function
BindingIdentifier[?Default] (
FormalParameters )
{
FunctionBody }
function
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
,
FunctionRestParameter[?Yield],
FormalParameter [?Yield,?GeneratorParameter]opt
The following productions are used as an aid in specifying the semantics of certain ECMAScript language features. They are not used when parsing ECMAScript source code.
A Directive Prologue is the longest sequence of ExpressionStatement productions occurring as the initial StatementListItem productions of a FunctionBody or a ScriptBody and where each ExpressionStatement in the sequence consists entirely of a StringLiteral token followed by a semicolon. The semicolon may appear explicitly or may be inserted by automatic semicolon insertion. A Directive Prologue may be an empty sequence.
A Use Strict Directive is an ExpressionStatement in a Directive Prologue whose StringLiteral is either the exact character sequences "use
strict"
or
'use
strict'
. A Use Strict Directive may not contain an EscapeSequence or LineContinuation.
A Directive Prologue may contain more than one Use Strict Directive. However, an implementation may issue a warning if this occurs.
NOTE The ExpressionStatement productions of a Directive Prologue are evaluated normally during evaluation of the containing production. Implementations may define implementation specific meanings for ExpressionStatement productions which are not a Use Strict Directive and which occur in a Directive Prologue. If an appropriate notification mechanism exists, an implementation should issue a warning if it encounters in a Directive Prologue an ExpressionStatement that is not a Use Strict Directive and which does not have a meaning defined by the implementation.
FunctionDeclaration : function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
and
FunctionExpression :
function
BindingIdentifieropt (
FormalParameters )
{
FunctionBody
}
If the source code matching this production is strict code, the Early Error rules for StrictFormalParameters : FormalParameters are applied.
It is a Syntax Error if IsSimpleParameterList of FormalParameters is false and any element of the BoundNames of FormalParameters also occurs in the VarDeclaredNames of FunctionBody.
It is a Syntax Error if any element of the BoundNames of FormalParameters also occurs in the LexicallyDeclaredNames of FunctionBody.
NOTE The LexicallyDeclaredNames of a FunctionBody does not include identifiers bound using var or function declarations. Simple parameter lists bind identifiers as VarDeclaredNames. Parameter lists that contain destructuring patterns, default value initialisers, or a rest parameter bind identifiers as LexicallyDeclaredNames.
It is a Syntax Error if BoundNames of FormalParameters contains any duplicate elements.
It is a Syntax Error if IsSimpleParameterList of FormalParameterList is false and BoundNames of FormalParameterList contains any duplicate elements.
NOTE Multiple occurrences of the same Identifier in a FormalParamterList is only allowed for non-strict functions and generator functions that have simple parameter lists.
It is a Syntax Error if the LexicallyDeclaredNames of StatementList contains any duplicate entries.
It is a Syntax Error if any element of the LexicallyDeclaredNames of StatementList also occurs in the VarDeclaredNames of StatementList.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
,
FunctionRestParameter,
FormalParameterWith parameter symbol.
See also: 5.3, 12.1.5.2, 12.2.1.1, 14.2.3, 14.4.3, 14.5.4
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
NOTE Static semantic rules that depend upon substructure generally do not look into function definitions.
,
FunctionRestParameterNOTE The ExpectedArgumentCount of a FormalParameterList is the number of FormalParameters to the left of either the rest parameter or the first FormalParameter with an Initialiser. A FormalParameter without an initialiser is allowed after the first parameter with an initialiser but such parameters are considered to be optional with undefined as their default value.
,
FormalParameterSee also: 13.2.3.2.
,
FormalParameterSee also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.4.5, 14.5.5.
function
(
FormalParameters )
{
FunctionBody }
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
See also: 13.2.1.3, 14.4.4, 14.5.5.
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
,
FunctionRestParameter,
FormalParameterSee also: 13.1.3, 13.11.3, 14.2.7, 14.4.7, 14.5.8, 15.1.3, 15.2.0.10.
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
super
is true, then return true.super
.function
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
super
is true, then return true.super
.super
.super
.See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.4.10, 14.5.14, 15.1.5, 15.2.0.13.
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
With parameter functionObject.
With parameters iterator and environment.
NOTE When undefined is passed for environment it indicates that a PutValue operation should be used to assign the initialisation value. This is the case for formal parameter lists of non-strict functions. In that case the formal parameter bindings are preinitialised in order to deal with the possibility of multiple parameters with the same name.
See also: 13.2.3.4, .
,
FunctionRestParameter,
FormalParameterWith parameter scope.
See also: 14.4.12.
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
(
FormalParameters )
{
FunctionBody }
function
BindingIdentifier (
FormalParameters )
{
FunctionBody }
NOTE 1 The BindingIdentifier in a FunctionExpression can be referenced from inside the FunctionExpression's FunctionBody to allow the function to call itself recursively. However, unlike in a FunctionDeclaration, the BindingIdentifier in a FunctionExpression cannot be referenced from and does not affect the scope enclosing the FunctionExpression.
NOTE 2 A prototype
property is automatically created for every function defined
using a FunctionDeclaration or FunctionExpression, to allow for the
possibility that the function will be used as a constructor.
=>
ConciseBody[?In]{
}] AssignmentExpression[?In]{
FunctionBody }
When processing the production ArrowParameters : CoverParenthesisedExpressionAndArrowParameterList the following grammar is used to refine the interpretation of CoverParenthesisedExpressionAndArrowParameterList.
(
StrictFormalParameters )
=>
ConciseBodyIt is a Syntax Error if any element of the BoundNames of ArrowParameters also occurs in the VarDeclaredNames of ConciseBody.
It is a Syntax Error if any element of the BoundNames of ArrowParameters also occurs in the LexicallyDeclaredNames of ConciseBody.
It is a Syntax Error if the lexical token sequence matched by CoverParenthesisedExpressionAndArrowParameterList cannot be parsed with no tokens left over using ArrowFormalParameters as the goal symbol.
It is a Syntax Error if any early errors are present for CoveredFormalsList of CoverParenthesisedExpressionAndArrowParameterList.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.1.3, 14.4.2, 14.5.2, 15.2.1.2, 15.2.2.1.
With parameter symbol.
See also: 5.3, 12.1.5.2, 12.2.1.1, 14.1.4, 14.4.3, 14.5.4
=>
ConciseBodysuper
nor this
, then return false.NOTE Normally, Contains does not look inside
most function forms However, Contains is used to detect
this
and super
usage within an ArrowFunction.
(
Expression )
(
)
(
...
IdentifierName )
(
Expression ,
...
IdentifierName )
See also: 13.1.3, 13.11.3, 14.1.11, 14.4.7, 14.5.8, 15.1.3, 15.2.0.10.
With parameters iterator and environment.
See also: 12.1.4.2.2, 13.2.1.5,13.2.2.2,13.2.3.3,13.14.3, 14.1.15.
NOTE When undefined is passed for environment it indicates that a PutValue operation should be used to assign the initialisation value. This is the case for formal parameter lists of non-strict functions. In that case the formal parameter bindings are preinitialised in order to deal with the possibility of multiple parameters with the same name.
With parameter functionObject.
NOTE In the absence of extensions to this specification, the test is step 4 will never be true.
=>
ConciseBodyNOTE Any reference to arguments
, super
, or this
within
an ArrowFunction are resoved to their bindings in the lexically enclosing function. Even though an
ArrowFunction may contain references to super
, the function object created in step 4
is not made into a method by performing MakeMethod. An ArrowFunction
that references super
is always contained within a non-ArrowFunction and the
necessary state to implement super
is accessible via the scope that is captured by the function
object of the ArrowFunction.
(
StrictFormalParameters )
{
FunctionBody }
get
PropertyName[?Yield] (
)
{
FunctionBody }
set
PropertyName[?Yield] (
PropertySetParameterList )
{
FunctionBody }
NOTE The single element of a PropertySetParameterList may not have a default value Initialiser because set accessor are always called with an implicitly provided argument.
(
StrictFormalParameters )
{
FunctionBody }
It is a Syntax Error if any element of the BoundNames of StrictFormalParameters also occurs in the VarDeclaredNames of FunctionBody.
It is a Syntax Error if any element of the BoundNames of StrictFormalParameters also occurs in the LexicallyDeclaredNames of FunctionBody.
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
It is a Syntax Error if IsSimpleParameterList of PropertySetParameterList is false and any element of the BoundNames of PropertySetParameterList also occurs in the VarDeclaredNames of FunctionBody.
It is a Syntax Error if IsSimpleParameterList of PropertySetParameterList is false and BoundNames of PropertySetParameterList contains either ″eval″ or ″arguments″.
It is a Syntax Error if BoundNames of PropertySetParameterList contains any duplicate elements.
It is a Syntax Error if any element of the BoundNames of PropertySetParameterList also occurs in the LexicallyDeclaredNames of FunctionBody.
(
StrictFormalParameters )
{
FunctionBody }
get
PropertyName (
)
{
FunctionBody }
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
See also: 12.1.5.5, 14.4.8, 14.5.11
(
StrictFormalParameters )
{
FunctionBody }
get
PropertyName (
)
{
FunctionBody }
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
See also: 14.4.9.
(
StrictFormalParameters )
{
FunctionBody }
super
is true, then return true.super
.get
PropertyName (
)
{
FunctionBody }
super
.set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
super
is true, then return true.super
.(
StrictFormalParameters )
{
FunctionBody }
get
PropertyName (
)
{
FunctionBody }
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
With parameters object and optional parameter functionPrototype.
(
StrictFormalParameters )
{
FunctionBody }
With parameter object.
See also: 12.1.5.8, 14.4.13, B.3.1
(
StrictFormalParameters )
{
FunctionBody }
See 14.4.
get
PropertyName (
)
{
FunctionBody }
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
*
PropertyName[?Yield] (
StrictFormalParameters [Yield,GeneratorParameter] )
{
FunctionBody[Yield] }
function
*
BindingIdentifier[?Default] (
FormalParameters [Yield,GeneratorParameter] )
{
FunctionBody[Yield] }
function
*
BindingIdentifier [Yield] opt
(
FormalParameters [Yield,GeneratorParameter] )
{
FunctionBody[Yield] }
yield
yield
[no LineTerminator here] [Lexical goal InputElementRegExp] AssignmentExpression[?In, Yield]yield
[no LineTerminator here] *
[Lexical goal InputElementRegExp] AssignmentExpression[?In, Yield]NOTE YieldExpression cannot be used within the FormalParameters of a generator function because any expressions that are part of FormalParameters are evaluate before the resulting generator object is in a resumable state.
The following productions are used as an aid in specifying the semantics of certain ECMAScript language features. They are not used when parsing ECMAScript source code.
NOTE: Abstract operations relating to generator objects are defined in 25.3.3.
*
PropertyName (
StrictFormalParameters )
{
FunctionBody }
It is a Syntax Error if any element of the BoundNames of StrictFormalParameters also occurs in the VarDeclaredNames of FunctionBody.
It is a Syntax Error if any element of the BoundNames of StrictFormalParameters also occurs in the LexicallyDeclaredNames of FunctionBody.
GeneratorDeclaration : function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody
}
and
GeneratorExpression : function
*
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
If the source code matching this production is strict code, the Early Error rules for StrictFormalParameters : FormalParameters are applied.
It is a Syntax Error if IsSimpleParameterList of FormalParameters is false and any element of the BoundNames of FormalParameters also occurs in the VarDeclaredNames of FunctionBody.
It is a Syntax Error if any element of the BoundNames of FormalParameters also occurs in the LexicallyDeclaredNames of FunctionBody.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.5.2, 15.2.1.2, 15.2.2.1.
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
With parameter symbol.
See also: 5.3, 12.1.5.2, 12.2.1.1, 14.1.4, 14.2.3, 14.5.4
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
*
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
NOTE Static semantic rules that depend upon substructure generally do not look into function definitions.
*
PropertyName (
StrictFormalParameters )
{
FunctionBody }
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.5.5.
function
*
(
FormalParameters )
{
FunctionBody }
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
See also: 13.2.1.3, 14.1.7, 14.5.5.
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
See also: 13.1.3, 13.11.3, 14.1.11, 14.2.7, 14.5.8, 15.1.3, 15.2.0.10.
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
See also: 12.1.5.5, 14.3.5, 14.5.11
*
PropertyName (
StrictFormalParameters )
{
FunctionBody }
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
super
is true, then return true.super
.function
*
BindingIdentifieropt (
FormalParameters )
{
FunctionBody }
super
is true, then return true.super
.*
PropertyName (
StrictFormalParameters )
{
FunctionBody }
super
is true, then return true.super
.See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.5.14, 15.1.5, 15.2.0.13.
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
With parameter functionObject.
"%GeneratorPrototype%"
, ( [[GeneratorState]], [[GeneratorContext]]) ).With parameter scope.
See also: 14.1.16.
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
With parameter object.
See also: 12.1.5.8, 14.3.9, B.3.1
*
PropertyName (
StrictFormalParameters )
{
FunctionBody }
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
function
*
(
FormalParameters )
{
FunctionBody }
function
*
BindingIdentifier (
FormalParameters )
{
FunctionBody }
NOTE 1 The BindingIdentifier in a GeneratorExpression can be referenced from inside the GeneratorExpression's FunctionBody to allow the generator code to call itself recursively. However, unlike in a GeneratorDeclaration, the BindingIdentifier in a GeneratorExpression cannot be referenced from and does not affect the scope enclosing the GeneratorExpression.
yield
yield
AssignmentExpressionyield
*
AssignmentExpression"throw"
) is true, then
"throw"
,
(received.[[value]])).class
BindingIdentifier[?Default] ClassTailclass
BindingIdentifieropt ClassTail{
ClassBodyopt }
extends
LeftHandSideExpressionstatic
MethodDefinition;
NOTE A ClassBody is always strict code.
It is a Syntax Error if PrototypePropertyNameList of ClassElementList contains any duplicate entries, unless the following condition is true for each
duplicate entry: The duplicated entry occurs exactly twice in the list and one occurrence was obtained from a
get
accessor MethodDefinition and the other occurrence was obtained from a
set
accessor MethodDefinition.
It is a Syntax Error if StaticPropertyNameList of ClassElementList contains any duplicate entries, unless the following condition is true for each
duplicate entry: The duplicated entry occurs exactly twice in the list and one occurrence was obtained from a
get
accessor MethodDefinition and the other occurrence was obtained from a
set
accessor MethodDefinition.
It is a Syntax Error if PropName of MethodDefinition is ″constructor″ and SpecialMethod of MethodDefinition is true.
static
MethodDefinitionSee also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 15.2.1.2, 15.2.2.1.
class
BindingIdentifier ClassTail;
then, return empty.;
then, return empty.NOTE Early Error rules ensure that there is only one method definition named ″constructor″ and that it is not an accessor property or generator definition.
With parameter symbol.
See also: 5.3, 12.1.5.2, 12.2.1.1, 14.1.4, 14.2.3, 14.4.3
{
ClassBody }
NOTE Static semantic rules that depend upon substructure generally do not look into class bodies.
See also: 12.1.0.2, 12.1.10.2, 12.2.1.2, 12.3.2, 12.4.2, 12.5.1, 12.6.1, 12.7.1, 12.8.1, 12.9.2, 12.10.2, 12.11.1, 12.12.1, 12.13.2, 12.14.2, 14.1.7, 14.4.5.
class
ClassTailclass
BindingIdentifier ClassTailSee also: 13.2.1.3, 14.1.7, 14.4.4.
class
BindingIdentifier ClassTailstatic
MethodDefinition;
See also: 13.1.3, 13.11.3, 14.1.11, 14.2.7, 14.4.7, 15.1.3, 15.2.0.10.
class
BindingIdentifier ClassTail;
then, return a new empty List.;
then, return list.See also: 12.1.5.5, 14.3.5, 14.4.8
;
;
then, return a new empty List.;
then, return list.See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 15.1.5, 15.2.0.13.
ClassDeclaration : class
BindingIdentifier ClassTail
With parameter className.
{
ClassBody }
"prototype"
)."constructor(... args){return super
(...args);}"
using the syntactic grammar with the goal symbol MethodDefinition."constructor( ){ }"
using the
syntactic grammar with the goal symbol MethodDefinition."constructor"
and
descclass
BindingIdentifier ClassTail"name"
).ClassExpression : class
BindingIdentifieropt ClassTail
"name"
).NOTE Tail Position calls are only defined in strict mode code because of a common non-standard language extension (see 9.2.8) that enables observation of the chain of caller contexts.
With parameter nonterminal.
StatementListItem : Declaration
:
return
;
:
{
}
if
(
Expression )
Statement else
StatementIfStatement : if
(
Expression )
Statement
do
Statement while
(
Expression )
;
optwhile
(
Expression )
Statementfor
(
Expression ;
Expression ;
Expression )
Statementfor
(
var
VariableDeclarationList ;
Expression ;
Expression )
Statementfor
(
LexicalDeclaration Expression ;
Expression )
Statementfor
(
LeftHandSideExpression in
Expression )
Statementfor
(
var
ForBinding in
Expression )
Statementfor
(
ForDeclaration in
Expression )
Statementfor
(
LeftHandSideExpression of
AssignmentExpression )
Statementfor
(
var
ForBinding of
AssignmentExpression )
Statementfor
(
ForDeclaration of
AssignmentExpression )
Statement:
with
(
Expression )
Statement:
Statementyield
:
Statementreturn
Expression ;
switch
(
Expression )
CaseBlock{
CaseClausesopt DefaultClause CaseClausesopt }
CaseClause : case
Expression :
StatementListopt
default
:
StatementListopttry
Block CatchTryStatement : try
Block Finally
try
Block Catch Finallycatch
(
CatchParameter )
BlockNOTE A potential tail position call that is immediately followed by return GetValue of the call result is also a possible tail position call. Functional calls can not return reference values, so such a GetValue operation will always returns the same value as the actual function call result.
=
AssignmentExpression:
BitwiseANDExpression &
EqualityExpression:
BitwiseXORExpression ^
BitwiseANDExpression:
BitwiseORExpression |
BitwiseXORExpression==
RelationalExpression!=
RelationalExpression===
RelationalExpression!==
RelationalExpression<
ShiftExpression>
ShiftExpression<=
ShiftExpression>=
ShiftExpressioninstanceof
ShiftExpressionin
ShiftExpression<<
AdditiveExpression>>
AdditiveExpression>>>
AdditiveExpression+
MultiplicativeExpression-
MultiplicativeExpression*
UnaryExpression/
UnaryExpression%
UnaryExpressiondelete
UnaryExpressionvoid
UnaryExpressiontypeof
UnaryExpression++
UnaryExpression--
UnaryExpression+
UnaryExpression-
UnaryExpression~
UnaryExpression!
UnaryExpression++
--
[
Expression ]
.
IdentifierName[
Expression ]
.
IdentifierNamesuper
[
Expression ]
super
.
IdentifierNamethis
,
AssignmentExpression?
AssignmentExpression :
AssignmentExpression&&
BitwiseORExpression||
LogicalANDExpressionsuper
Argumentsnew
super
Argumentsoptnew
MemberExpression Argumentsnew
NewExpression(
Expression )
The abstract operation PrepareForTailCall performs the following steps:
A tail position call must either release any transient internal resources associated with the currently executing function execution context before invoking the target function or reuse those resources in support of the target function.
NOTE 1 For example, a tail position call should only grow an implementation’s activication record stack by the amount that the size of the target function’s activation record exceeds the size of the calling function’s activation record. If the target function’s activation record is smaller, then the total size of the stack should decrease.
It is a Syntax Error if the LexicallyDeclaredNames of StatementList contains any duplicate entries.
It is a Syntax Error if any element of the LexicallyDeclaredNames of StatementList also occurs in the VarDeclaredNames of StatementList.
It is a Syntax Error if StatementList Contains super
.
NOTE Additional error conditions relating to conflicting or duplicate declarations are checked during module linking prior to evaluation of a Script. If any such errors are detected the Script is not evaluated.
See also: 13.1.3, 13.11.3, 14.1.11, 14.2.7, 14.4.7, 14.5.8, 15.2.0.8.
NOTE At the top level of a Script, function declarations are treated like var declarations rather than like lexical declarations.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.2.0.13.
With argument realm and deletableBindings.
NOTE The processes for initiating the evaluation of a Script and for dealing with the result of such an evaluation are defined by an ECMAScript implementation and not by this specification.
NOTE When an execution context is established for evaluating scripts, declarations are instantiated in the current global environment. Each global binding declarated in the code is instantiated.
GlobalDeclarationInstantiation is performed as follows using arguments script, env, and deletableBindings. script is the ScriptBody that for which the execution context is being established. env is the global environment record in which bindings are to be created. deletableBindings is true if the bindings that are created should be deletable.
NOTE Early errors specified in 15.1.1 prevent name conflicts between function/var declarations and let/const/class/module declarations as well as redeclaration of let/const/class/module bindings for declaration contained within a single Script. However, such conflicts and redeclarations that span more than one Script are detected as runtime errors during GlobalDeclarationInstantiation. If any such errors are detected, no bindings are instantiated for the script.
Unlike explicit var or function declarations, properties that are directly created on the global object result in global bindings that may be shadowed by let, const, class, and module declarations.
It is a Syntax Error if the LexicallyDeclaredNames of ModuleItemList contains any duplicate entries.
It is a Syntax Error if the ExportedBindings of ModuleItemList contains any duplicate entries.
It is a Syntax Error if any element of the LexicallyDeclaredNames of ModuleItemList also occurs in the VarDeclaredNames of ModuleItemList.
It is a Syntax Error if ModuleItemList Contains super
.
NOTE Additional error conditions relating to conflicting or duplicate declarations are checked during module linking prior to evaluation of a Module. If any such errors are detected the Module is not evaluated.
See also:15.2.2.2.
See also:15.2.2.3.
See also:15.2.1.3.
ModuleItem : StatementListItem
See also: 13.1.3, 13.11.3, 14.1.11, 14.2.7, 14.4.7, 14.5.8, 15.1.3.
NOTE At the top level of a Module, function declarations are treated like lexical declarations rather than like var declarations.
See also: 13.0.1, 13.1.8, 13.5.1, 13.6.1.1, 13.6.2.1, 13.6.3.1, 13.6.4.3, 13.10.2, 13.11.4, 13.12.2, 13.14.2, 14.1.12, 14.4.10, 14.5.14, 15.1.5.
export
VariableStatement;
then return BoundNames of
ExportDeclaration.TO DO
import
ImportClause FromClause ;
import
ModuleSpecifier ;
module
[no LineTerminator here] ImportedBinding FromClause ;
from
ModuleSpecifier,
NamedImports{
}
{
ImportsList }
{
ImportsList ,
}
,
ImportSpecifieras
ImportedBindingIt is a Syntax Error if the BoundNames of ImportDeclaration contains any duplicate entries.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.2.1.
import
ImportClause FromClause ;
import
ModuleSpecifier ;
module
ImportedBinding FromClause ;
,
NamedImports,
ImportSpecifieras
ImportedBindingSee also:15.2.0.6.
import
ImportClause FromClause ;
import
ModuleSpecifier ;
module
ImportedBinding FromClause ;
"default"
,
[[LocalName]]: localName }.With parameter module.
,
NamedImports"default"
,
[[LocalName]]: localName }.{
}
,
ImportSpecifieras
ImportedBindingimport
ImportClause FromClause ;
module
ImportedBinding FromClause ;
module
ImportedBinding FromClause ;
An ModuleImport imports a module and introduces a single binding within the containing module environment. The value of such a binding as a Module object.
A Module object is a ordinary/exotic object whose own properties corresponding corresponding to the ExportedBindings of the module identifed by the ModuleImport FromClause. Each property name is the StringValue of of the corresponding exported binding. These are the only properties of an Module object. Each one is a read-only property with attributes {[[Configurable]]: false, [[Enumerable]]: true}. Module objects are not extensible.
TO DO
Needs to decide whether a module object is an ordinary or an exotic object. Whether properties are accessor or defined via [[Get]], etc.
export
*
FromClause ;
export
ExportClause [NoReference] FromClause ;
export
ExportClause ;
export
VariableStatementexport
Declaration[Default]export
default
AssignmentExpression ;
{
}
{
ExportsList [?NoReference] }
{
ExportsList [?NoReference] ,
}
,
ExportSpecifier [?NoReference]as
IdentifierNameas
IdentifierNameNOTE ExportSpecifier is used to export bindings from the enclosing module Module. ExportSpecifier[NoReference] is used to export bindings from a referenced Module. In that case IdentifierReference restrictions are not applied to the naming of the items too be exported because they are not used to create local bindings.
See also: 13.2.1.2, 13.2.2.1, 13.2.3.1, 13.6.4.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.1.2.
export
*
FromClause ;
export
ExportClause FromClause ;
export
ExportClause ;
ExportDeclaration : export
VariableStatement ;
ExportDeclaration : export
Declaration;
ExportDeclaration : export default
AssignmentExpression;
"default"
.See also:15.2.0.2.
export
*
FromClause ;
export
ExportClause FromClause ;
export
ExportClause ;
export
VariableStatementexport
Declaration[Default]ExportDeclaration : export default
AssignmentExpression;
"default"
.{
}
,
ExportSpecifierexport
ExportClause FromClauseopt ;
as
IdentifierNameas
IdentifierNameSee also:15.2.0.4.
export
*
FromClause ;
export
ExportClause FromClause ;
export
ExportClause ;
export
VariableStatement ;
export
Declaration ;
ExportDeclaration : export default
AssignmentExpression;
"default"
, [[ExportName]]: "default"
}.With parameter module.
{
}
,
ExportSpecifieras
IdentifierNameas
IdentifierNameexport
ExportClause FromClause ;
export
ExportClause ;
export
VariableStatementexport
Declarationexport
default
AssignmentExpression ;
Loader Records contain the state of a of distinct module loading context. Each Loader Record has the fields defined in Table 33. Loader objects (26.3) are ECMAScript objects that permit ECMAScript code to define and manage module loading contexts.
Table 33 — Loader Record Fields
Field Name | Value Type | Meaning |
---|---|---|
[[Realm]] | Realm Record | The Realm associated with the loader. All scripts and modules evaluated by this loader run in the scope of the global object associated with this Realm. |
[[Modules]] |
List of Record {[[Name]], [[Module]]} where [[Name]] is a String and [[Module]] is a Module Record |
Normalized names bound to fully linked Module records. The list can contain modules whose code has not yet been evaluated. However, except for the case of cyclic imports, such modules are not exposed to user code. |
[[Loads]] | List of Load Record | Outstanding asynchronous module load requests that have been made to this loader. |
[[LoaderObj] | Object or Undefined | The Loader object (26.3) that reflects this Loader Record. |
The abstract operation CreateLoaderRecord creates and returns a new Loader Record. The argument realm is
the Realm record that will be associated with Loader. The argument object is
the either undefined
or the Loader object that will reflect this Loader record.
The following steps are taken:
The Load Record represents an attempt to locate, fetch, translate, and parse a single module.
Each Load Record has the fields defined in Table 34:
Table 34 — Load Record Fields
Field Name | Value Type | Meaning |
---|---|---|
[[Status]] | One of: "loading" , "loaded" , "linked" , "failed" . |
The current state of this Load request. |
[[Name]] | String | undefined | The normalized name of the module being loaded, or undefined if loading an anonymous module. |
[[LinkSets]] | List of LinkSet Record | A List of all LinkSets that require this Load request to succeed. There is a many-to-many relation between Load records and LinkSets. A single import() call can have a large dependency tree, involving many Load records. Many import() calls, if they depend on the same module, can be waiting for a single Load to complete. |
[[Metadata]] | Object | An object passed to each loader hook which hooks may use for any purpose. |
[[Address]] | Object | undefined | The result of the locate hook. |
[[Source]] | String | undefined | The result of the translate hook. |
[[Kind]] | One of: undefined, dynamic, declarative | Once the Load reaches the "loaded" state, either declarative or dynamic. If the instantiate hook returned undefined, the module is declarative, and load.[[Body]] contains a Module parse. Otherwise, the instantiate hook returned a ModuleFactory object and [[Execute]] contains the .execute callable object. |
[[Body]] | undefined or a parse result | If [[Kind]] is declarative, the parse of a Module production. Otherwise undefined. |
[[Execute]] | If [[Kind]] is dynamic, the value of factory.execute . Otherwise undefined. |
|
[[Dependencies]] | Undefined or List of Records | If [[Status]] is not "loading" , a List of pairs. Each pair consists of two strings: a module name as it appears in a module, import, or export from declaration in load.[[Body]], and the corresponding normalized module name. |
[[Exception]] | If [[Status]] is "failed", the exception value that was thrown, causing the load to fail. Otherwise, null. | |
[[Module]] | The Module object produced by this load, or undefined. |
A LoadRequest object is an ordinary Object, inheriting from Object.prototype
with own data properties
whose values corresponding certain fields of a corresonding Load Record. A LoadRequest object is created when the value
of those fields need to be passed to an ECMAScript function. Every LoadRequest object has name
, and
metadata
properties corresponding to the [[Name]] and [[Metadata]] fields of a Load Record. A LoadRequest
object may also have address
and source
properties corresponding to the [[Address]] and
[[Source]] fields of a Load record.
The abstract operation CreateLoad creates and returns a new Load Record. The argument name is either
undefined
, indicating an anonymous module, or a normalized module name.
The following steps are taken:
"loading"
.The abstract operation CreateLoadRequestObject performed with arguments name, metadata, and optional arguments address and source returns a new LoadRequest Object. It performs the following steps:
"name"
,
name)."metadata"
,
metadata)."address"
, address)."source"
, source).The following steps are taken:
"address"
)."locate"
."fetch"
.The RequestLoad abstract operation normalizes the given module name, request, and returns a Promise object that resolves to the value of a Load object for the given module.
The loader argument is a Loader record.
request is the (non-normalized) name of the module to be imported, as it appears in the import-declaration
or as the argument to loader.load()
or loader.import()
.
refererName and refererAddress provide information about the context of the
import()
call or import-declaration. This information is passed to all the loader hooks.
If the requested module is already in the loader's module registry, RequestLoad returns a Promise object
for a Load with the [[Status]] field set to "linked"
. If the requested module is loading or loaded but not
yet linked, RequestLoad returns a Promise object for an existing Load object from loader.[[Loads]].
Otherwise, RequestLoad starts loading the module and returns a Promise object for a new Load Record.
The following steps are taken:
A CallNormalize function is an anonymous built-in function that calls a loader's normalize hook.
Each CallNormalize function has internal slots [[Loader]], [[Request]], [[RefererName]], and [[RefererAddress]].
When a CallNormalize function F is called with arguments resolve and reject, the following steps are taken:
"normalize"
).A GetOrCreateLoad function is an anonymous function that gets or creates a Load Record for a given module name.
Each GetOrCreateLoad function has a [[Loader]] internal slot.
When a GetOrCreateLoad function F is called with argument name, the following steps are taken:
"linked"
.The ProceedToLocate abstract operation continues the asynchronous loading process at the locate
hook.
ProceedToLocate performs the following steps:
A CallLocate function is an anonymous built-in function that calls the locate
loader hook. Each
CallLocate function has [[Loader]] and [[Load]] internal slots.
When a CallLocate function F is called, the following steps are taken:
"locate"
).The ProceedToFetch abstract operation continues the asynchronous loading process at the fetch
hook by
performing the following steps:
A CallFetch function is an anonymous built-in function that calls the fetch
loader hook. Each CallFetch
function has [[Loader]] and [[Load]] internal slots.
When a CallFetch function F is called with argument address, the following steps are taken:
"fetch"
).The ProceedToTranslate abstract operation continues the asynchronous loading process at the translate
hook hook by performing performs the following steps:
A CallTranslate function is an anonymous built-in function that calls the translate
loader hook. Each
CallTranslate function has [[Loader]] and [[Load]] internal slots.
When a CallTranslate function F is called with argument source, the following steps are taken:
"translate"
)."
, load.[[Address]], source).A CallInstantiate function is an anonymous built-in function that calls the instantiate
loader hook. Each CallInstantiate function has [[Loader]] and [[Load]] internal slots.
When a CallInstantiate function F is called with argument source, the following steps are taken:
"instantiate"
).An InstantiateSucceeded function is an anonymous function that handles the result of the instantiate
hook.
Each InstantiateSucceeded function has [[Loader]] and [[Load]] internal slots.
When an InstantiateSucceeded function F is called with argument instantiateResult, the following steps are taken:
"deps"
)."execute"
).A LoadFailed function is an anonymous function that marks a Load Record as having failed. All LinkSets that depend on the Load also fail.
Each LoadFailed function has a [[Load]] internal slot.
When a LoadFailed function F is called with argument exc, the following steps are taken:
"loading"
.The ProcessLoadDependencies abstract operation is called after one module has nearly finished loading. It starts new loads as needed to load the module's dependencies.
ProcessLoadDependencies also arranges for LoadSucceeded to be called.
The following steps are taken:
An AddDependencyLoad function is an anonymous function that adds a Load Record for a dependency to any LinkSets associated with the parent Load.
Each AddDependencyLoad function has [[ParentLoad]] and [[Request]] internal slots.
When an AddDependencyLoad function F is called with argument depLoad, the following steps are taken:
"linked"
, then
A LoadSucceeded function is an anonymous function that transitions a Load Record from "loading"
to
"loaded"
and notifies all associated LinkSet Records of the change. This
function concludes the loader pipeline. It is called after all a newly loaded module's dependencies are successfully
processed.
Each LoadSucceeded function has a [[Load]] internal slot.
When a LoadSucceeded function F is called, the following steps are taken:
"loading"
."loaded"
."translate"
, [[Loader]]: loader, [[ModuleName]]:
name, [[ModuleMetadata]]: metadata, [[ModuleSource]]: source, [[ModuleAddress]]:
address}.An AsyncStartLoadPartwayThrough function is an anonymous function that is used as a Promise executor. When called it
creates a new Load Record and populates it with some information provided by the caller, so that loading can proceed
from either the locate
hook, the fetch
hook, or the translate
hook. This
functionality is used to implement builtin methods like Loader.prototype.load
, which permits the user to specify both the
normalized module name and the address.
Each AsyncStartLoadPartwayThrough function has internal slots [[StepState]].
When an AsyncStartLoadPartwayThrough function F is called with arguments resolve and reject, the following steps are taken:
"locate"
,
"fetch"
,
"translate"
.A ModuleLinkage Record contains the state needed to link a specific module.
Each LinkSet Record has the fields defined in Table 35.
Table 35 — ModuleLinkage Record Fields
Field Name | Value Type | Meaning |
---|---|---|
[[Body]] | a parse result | The parse of a Module production |
[[BoundNames]] | ||
[[KnownExportEntries]] | ||
[[KnownExportEntries]] | ||
[[ExportDefinitions]] | ||
[[Exports]] | ||
[[Dependenies]] | ||
[[UnlinkedDependencies]] | ||
[[ImportedEntries]] | ||
[[ImportedDefinitions]] | ||
[[LinkErrors]] | ||
[[Environment]] |
The abstract operation CreateModuleLinkageRecord with arguments loader and body performs the following steps:
The abstract operation LookupExport with arguments M and exportName performs the following:
The abstract operation LookupModuleDependency with arguments M and requestName performs the following steps:
A LinkSet Record represents a call to loader.define()
, .load()
, .module()
, or
.import()
.
Each LinkSet Record has the fields defined in Table 36.
Table 36 — LinkSet Record Fields
Field Name | Value Type | Meaning |
---|---|---|
[[Loader]] | Loader Record | The Loader record that created this LinkSet. |
[[Loads]] | List of Load Record | A List of the Load Records that must finish loading before the modules can be linked and evaluated. |
[[Done]] | Promise Object | The Promise that becomes fulfilled when all dependencies are loaded and linked together. |
[[Resolve]] | Function Object | Function used to resolve [[Done]]. |
[[Reject]] | Function Object | Function used to reject [[Done]]. |
The CreateLinkSet abstract operation creates a new LinkSet record by performing the following steps:
The AddLoadToLinkSet abstract operation associates a LinkSet Record with a Load Record and each of its currently known dependencies, indicating that the LinkSet cannot be linked until those Loads have finished successfully.
The following steps are taken:
"loading"
or
"loaded"
."loaded"
, then
The UpdateLinkSetOnLoad abstract operation is called immediately after a Load successfully finishes, after starting Loads for any dependencies that were not already loading, loaded, or in the module registry.
This operation determines whether linkSet is ready to link, and if so, calls Link.
The following steps are taken:
"loaded"
or
"linked"
."loading"
, then return.The LinkSetFailed abstract operation is called when a LinkSet fails. It detaches the given LinkSet Record from all Load Records and rejects the linkSet.[[Done]] Promise.
The following steps are taken:
The FinishLoad Abstract Operation removes a completed Load Record from all LinkSets and commits the newly loaded Module to the registry. It performs the following steps:
A load record load1 has a linkage dependency on a load record load2 if load2 is contained in load1.[[UnlinkedDependencies]] or there exists a load record load in load1.[[UnlinkedDependencies]] such that load has a linkage dependency on load2.
The linkage graph of a List, list, of load records is the set of load records load such that some load record in list has a linkage dependency on load.
A dependency chain from load1 to load2 is a List of load records demonstrating the transitive linkage dependency from load1 to load2.
A dependency cycle is a dependency chain whose first and last elements’ [[Name]] fields have the same value.
A dependency chain is cyclic if it contains a subsequence that is a dependency cycle. A dependency chain is acyclic if it is not cyclic.
A dependency chain is mixed if there are two elements with distinct values for their [[Kind]] fields. A dependency group transition of kind kind is a two-element subsequence load1, load2 of a dependency chain such that load1.[[Kind]] is not equal to kind and load2.[[Kind]] is equal to kind.
The dependency group count of a dependency chain with first element load1 is the number of distinct dependency group transitions of kind load1.[[Kind]].
The abstract operation LinkageGroups with argument start performs the following steps:
The abstract operation BuildLinkageGroups with arguments load, declarativeGroups, and dynamicGroups performs the following steps:
The abstract operation Link with argument start performs the following steps:
The abstract operation LinkDeclarativeModules with arguments loads and loader performs the following steps:
The abstract operation LinkImports with argument M performs the following steps:
The abstract operation LinkDynamicModules with arguments loads and loader performs the following steps:
The abstract operation ResolveExportEntries with arguments M and visited performs the following steps:
The abstract operation ResolveExports with argument M performs the following steps:
The abstract operation ResolveExport with arguments M, exportName, and importName performs the following steps:
The abstract operation ResolveImportEntries is called with argument M performs the following steps:
Module bodies are evaluated on demand, as late as possible. The loader uses the function EnsureEvaluated
, defined below, to run scripts. The loader always calls EnsureEvaluated
before returning a Module object to user code.
There is one way a module can be exposed to script before its body has been evaluated. In the case of an import cycle, whichever module is evaluated first can observe the others before they are evaluated. Simply put, we have to start somewhere: one of the modules in the cycle must run before the others.
An EvaluateLoadedModule function is an anonymous function that is used by Loader.prototype.module and Loader.prototype.import
to ensure that a module
has been evaluated before it is passed to script code.
Each EvaluateLoadedModule function has a [[Loader]] internal slot.
When a EvaluateLoadedModule function F is called with argument load, the following steps are taken:
"linked"
.The abstract operation EnsureEvaluated walks the dependency graph of the module mod, evaluating any module bodies that have not already been evaluated (including, finally, mod itself). Modules are evaluated in depth-first, left-to-right, post order, stopping at cycles.
mod and its dependencies must already be linked.
The List seen is used to detect cycles. mod must not already be in the List seen.
On success, mod and all its dependencies, transitively, will have started to evaluate exactly once.
EnsureEvaluated performs the following steps:
An implementation must report most errors at the time the relevant ECMAScript language construct is evaluated. An early
error is an error that can be detected and reported prior to the evaluation of any construct in the Script containing the error. An implementation must report early errors in a Script
prior to the first evaluation of that Script. Early errors in eval code are reported at the time
eval
is called but prior to evaluation of any construct within the eval code. All errors that are not early
errors are runtime errors.
An implementation must treat as an early error any instance of an early error that is specified in a static
An implementation shall not treat other kinds of errors as early errors even if the compiler can prove that a construct cannot execute without error under any circumstances. An implementation may issue an early warning in such a case, but it should not report the error until the relevant construct is actually executed.
An implementation shall report all errors as specified, except for the following:
An implementation may extend script syntax and regular expression pattern or flag syntax. To permit this, all operations
(such as calling eval
, using a regular expression literal, or using the Function
or
RegExp
constructor) that are allowed to throw SyntaxError are permitted to exhibit
implementation-defined behaviour instead of throwing SyntaxError when they encounter an implementation-defined
extension to the script syntax or regular expression pattern or flag syntax.
An implementation may provide additional types, values, objects, properties, and functions beyond those described in this specification. This may cause constructs (such as looking up a variable in the global scope) to have implementation-defined behaviour instead of throwing an error (such as ReferenceError).
An implementation may define behaviour other than throwing RangeError for toFixed
,
toExponential
, and toPrecision
when the fractionDigits or precision argument
is outside the specified range.
There are certain built-in objects available whenever an ECMAScript Script begins execution. One, the global object, is part of the lexical environment of the executing program. Others are accessible as initial properties of the global object or indirectly as properties of accessible built-in objects.
Unless specified otherwise, a built-in object that is callable as a function is a Built-in Function object with the characteristics described in 9.3. Unless specified otherwise, the [[Extensible]] internal slot of a built-in object initially has the value true. Every built-in object has a [[Realm]] internal slot whose value is the code Realm for which the object was initially created.
Many built-in objects are functions: they can be invoked with arguments. Some of them furthermore are constructors: they are
functions intended for use with the new
operator. For each built-in function, this specification describes the
arguments required by that function and properties of the Function object. For each built-in constructor, this specification
furthermore describes properties of the prototype object of that constructor and properties of specific object instances
returned by a new
expression that invokes that constructor.
Unless otherwise specified in the description of a particular function, if a built-in function or constructor is given fewer arguments than the function is specified to require, the function or constructor shall behave exactly as if it had been given sufficient additional arguments, each such argument being the undefined value.
Unless otherwise specified in the description of a particular function, if a built-in function or constructor described is given more arguments than the function is specified to allow, the extra arguments are evaluated by the call and then ignored by the function. However, an implementation may define implementation specific behaviour relating to such arguments as long as the behaviour is not the throwing of a TypeError exception that is predicated simply on the presence of an extra argument.
NOTE Implementations that add additional capabilities to the set of built-in functions are encouraged to do so by adding new functions rather than adding new parameters to existing functions.
Unless otherwise specified every built-in function and every built-in constructor has the Function prototype object, which is
the initial value of the expression Function.prototype
(19.2.3), as the value of its [[Prototype]] internal slot.
Unless otherwise specified every built-in prototype object has the Object prototype object, which is the initial value of the
expression Object.prototype
(19.1.3), as the value of
its [[Prototype]] internal slot, except the Object prototype
object itself.
Built-in function objects that are not identified as constructors do not implement the [[Construct]] internal method unless otherwise specified in the description of a particular function.
Unless otherwise specified, every built-in function defined in clauses 18 through 26 are created as if by calling the CreateBuiltinFunction abstract operation (9.3.1).
Every built-in Function object, including constructors, has a length
property whose value is an integer. Unless
otherwise specified, this value is equal to the largest number of named arguments shown in the subclause headings for the
function description, including optional parameters.
NOTE For example, the Function object that is the initial value of the slice property of the String prototype object is described under the subclause heading “String.prototype.slice (start, end)” which shows the two named arguments start and end; therefore the value of the length property of that Function object is 2.
Unless otherwise specified, the length
property of a built-in Function object has the attributes
{ [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Every built-in Function object, including constructors, that is not identified as an anonymous function has a
name
property whose value is a String. Unless otherwise specified, this value is the name that is given to the
function in this specification. For functions that are specified as properties of objects, the name value is the property name
string used to access the function. Functions that are specified as get or set accessor functions of built-in properties have
"get
" or "set
" prepended to the property name string. The value of the name
property
is explicitly specified for each built-in functions whose property key is a symbols value.
Unless otherwise specified, the name
property of a built-in Function object has the attributes
{ [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Every other data property described in clauses 18 through 26 has the attributes { [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: true } unless otherwise specified.
Every accessor property described in clauses 18 through 26 has the attributes {[[Enumerable]]: false, [[Configurable]]: true } unless otherwise specified. If only a get accessor function is described, the set accessor function is the default value, undefined. If only a set accessor is function is described the get accessor is the default value, undefined.
The unique global object is created before control enters any execution context.
The global object does not have a [[Construct]] internal method; it is not possible to use the global object as a
constructor with the new
operator.
The global object does not have a [[Call]] internal method; it is not possible to invoke the global object as a function.
The value of the [[Prototype]] internal slot of the global object is implementation-dependent.
In addition to the properties defined in this specification the global object may have additional host defined properties.
This may include a property whose value is the global object itself; for example, in the HTML document object model the
window
property of the global object is the global object itself.
The value of Infinity
is +∞ (see 6.1.6). This property has the attributes { [[Writable]]: false,
[[Enumerable]]: false, [[Configurable]]: false }.
The value of NaN
is NaN (see 6.1.6). This
property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false
}.
The value of undefined
is undefined (see 6.1.1). This property has the attributes { [[Writable]]:
false, [[Enumerable]]: false, [[Configurable]]: false }.
When the eval
function is called with one argument x, the following steps are taken:
NOTE The eval code cannot instantiate variable or function bindings in the variable environment of the calling context that invoked the eval if either the code of the calling context or the eval code is strict code. Instead such bindings are instantiated in a new VariableEnvironment that is only accessible to the eval code.
A direct call to the eval function is one that is expressed as a CallExpression that meets all of the following conditions:
The Reference that is the result of evaluating the MemberExpression in the CallExpression has an environment record as its base value and its reference name is "eval".
If the base value of the Reference has true acalls its withEnvironment value, then its binding object is an object that uses the ordinary definition of the [[Call]] internal method (9.3.1)
The result of calling the abstract operation GetValue with that Reference as the argument is the standard built-in function defined in 18.2.1.
Returns false if the argument coerces to NaN, +∞, or −∞, and otherwise returns true.
Returns true if the argument coerces to NaN, and otherwise returns false.
NOTE A reliable way for ECMAScript code to test if a value X is a NaN is an expression of the form X !== X. The result will be true if and only if X is a NaN.
The parseFloat
function produces a Number value dictated by interpretation of the contents of the
string argument as a decimal literal.
When the parseFloat
function is called, the following steps are taken:
NOTE parseFloat
may interpret only a leading portion of string as a
Number value; it ignores any characters that cannot be interpreted as part of the notation of an decimal literal, and no
indication is given that any such characters were ignored.
The parseInt
function produces an integer value dictated by interpretation of the contents of the
string argument according to the specified radix. Leading white space in string is ignored.
If radix is undefined or 0, it is assumed to be 10
except when the number begins with the character pairs 0x
or 0X
, in which case a radix of 16 is
assumed. If radix is 16, the number may also optionally begin
with the character pairs 0x
or 0X
.
When the parseInt
function is called, the following steps are taken:
NOTE parseInt
may interpret only a leading portion of string as an
integer value; it ignores any characters that cannot be interpreted as part of the notation of an integer, and no
indication is given that any such characters were ignored.
Uniform Resource Identifiers, or URIs, are Strings that identify resources (e.g. web pages or files) and transport protocols by which to access them (e.g. HTTP or FTP) on the Internet. The ECMAScript language itself does not provide any support for using URIs except for functions that encode and decode URIs as described in 18.2.6.2, 18.2.6.3, 18.2.6.4 and 18.2.6.4.
NOTE Many implementations of ECMAScript provide additional functions and methods that manipulate web pages; these functions are beyond the scope of this standard.
A URI is composed of a sequence of components separated by component separators. The general form is:
/
Second ;
Third ?
Fourthwhere the italicised names represent components and “:
”, “/
”,
“;
” and “?
” are reserved characters used as separators. The
encodeURI
and decodeURI
functions are intended to work with complete URIs; they assume that
any reserved characters in the URI are intended to have special meaning and so are not encoded. The
encodeURIComponent
and decodeURIComponent
functions are intended to work with the individual
component parts of a URI; they assume that any reserved characters represent text and so must be encoded so that they
are not interpreted as reserved characters when the component is part of a complete URI.
The following lexical grammar specifies the form of encoded URIs.
;
/
?
:
@
&
=
+
$
,
%
HexDigit HexDigita
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
-
_
.
!
~
*
'
(
)
NOTE The above syntax is based upon RFC 2396 and does not reflect changes introduced by the more recent RFC 3986.
Runtime Semantics
When a character to be included in a URI is not listed above or is not intended to have the special meaning sometimes given to the reserved characters, that character must be encoded. The character is transformed into its UTF-8 encoding, with surrogate pairs first converted from UTF-16 to the corresponding code point value. (Note that for code units in the range [0,127] this results in a single octet with the same value.) The resulting sequence of octets is then transformed into a String with each octet represented by an escape sequence of the form “%xx”.
The encoding and escaping process is described by the abstract operation Encode taking two String arguments string and unescapedSet.
The unescaping and decoding process is described by the abstract operation Decode taking two String arguments string and reservedSet.
"%″
, throw a
URIError
exception.NOTE This syntax of Uniform Resource Identifiers is based upon RFC 2396 and does not reflect the more recent RFC 3986 which replaces RFC 2396. A formal description and implementation of UTF-8 is given in RFC 3629.
In UTF-8, characters are encoded using sequences of 1 to 6 octets. The only octet of a "sequence" of one has the higher-order bit set to 0, the remaining 7 bits being used to encode the character value. In a sequence of n octets, n>1, the initial octet has the n higher-order bits set to 1, followed by a bit set to 0. The remaining bits of that octet contain bits from the value of the character to be encoded. The following octets all have the higher-order bit set to 1 and the following bit set to 0, leaving 6 bits in each to contain bits from the character to be encoded. The possible UTF-8 encodings of ECMAScript characters are specified in Table 37.
Code Unit Value | Representation | 1st Octet | 2nd Octet | 3rd Octet | 4th Octet |
---|---|---|---|---|---|
0x0000 - 0x007F |
00000000 0zzzzzzz |
0zzzzzzz | |||
0x0080 - 0x07FF |
00000yyy yyzzzzzz | 110yyyyy | 10zzzzzz | ||
0x0800 - 0xD7FF |
xxxxyyyy yyzzzzzz | 1110xxxx | 10yyyyyy | 10zzzzzz | |
followed by
|
110110vv vvwwwwxx followed by 110111yy yyzzzzzz |
11110uuu | 10uuwwww | 10xxyyyy | 10zzzzzz |
not followed by
|
causes URIError | ||||
0xDC00 – 0xDFFF |
causes URIError | ||||
0xE000 - 0xFFFF |
xxxxyyyy yyzzzzzz | 1110xxxx | 10yyyyyy | 10zzzzzz |
Where
uuuuu = vvvv + 1
to account for the addition of 0x10000 as in Surrogates, section 3.7, of the Unicode Standard.
The range of code unit values 0xD800-0xDFFF is used to encode surrogate pairs; the above transformation combines a UTF-16 surrogate pair into a UTF-32 representation and encodes the resulting 21-bit value in UTF-8. Decoding reconstructs the surrogate pair.
RFC 3629 prohibits the decoding of invalid UTF-8 octet sequences. For example, the invalid sequence C0 80 must not decode into the character U+0000. Implementations of the Decode algorithm are required to throw a URIError when encountering such invalid sequences.
The decodeURI
function computes a new version of a URI in which each escape sequence and UTF-8 encoding of
the sort that might be introduced by the encodeURI
function is replaced with the character that it
represents. Escape sequences that could not have been introduced by encodeURI
are not replaced.
When the decodeURI
function is called with one argument encodedURI, the following steps are
taken:
#
”.NOTE The character “#
” is not decoded from escape sequences even
though it is not a reserved URI character.
The decodeURIComponent
function computes a new version of a URI in which each escape sequence and UTF-8
encoding of the sort that might be introduced by the encodeURIComponent
function is replaced with the
character that it represents.
When the decodeURIComponent
function is called with one argument encodedURIComponent, the
following steps are taken:
The encodeURI
function computes a new version of a URI in which each instance of certain characters is
replaced by one, two, three, or four escape sequences representing the UTF-8 encoding of the character.
When the encodeURI
function is called with one argument uri, the following steps
are taken:
#
".NOTE The character "#
" is not encoded to an escape sequence even though it is
not a reserved or unescaped URI character.
The encodeURIComponent
function computes a new version of a URI in which each instance of certain
characters is replaced by one, two, three, or four escape sequences representing the UTF-8 encoding of the character.
When the encodeURIComponent
function is called with one argument uriComponent, the
following steps are taken:
See 22.1.1.
See 24.1.2.
See 19.3.1.
See 24.2.2.
See 20.3.2.
See 19.5.1.
See 19.5.5.1.
See 22.2.4.
See 22.2.4.
See 19.2.1.
See 22.2.4.
See 22.2.4.
See 22.2.4.
See 23.1.1.
See 20.1.1.
See 19.1.1.
See 19.5.5.2.
See 19.5.5.3.
See 21.2.4.
See 23.2.1.
See 21.1.1.
See 19.4.1.
See 19.5.5.4.
See 19.5.5.5.
See 22.2.4.
See 22.2.4.
See 22.2.4.
See 22.2.4.
See 19.5.5.6.
See 23.3.1.
See 23.4.
See 24.3.
See 20.2.
See 26.5.1.
See 26.1.
See 26.4.
The Object constructor is the %Object% intrinsic object and the initial value of the Object
property of
the global object. When Object
is called as a function rather than as a constructor, it performs a type
conversion.
The Object
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration.
NOTE Subclass constructors that inherit from the Object constructor typically should not
include a super
call to Object
as it performs no initialization action on its
this
value and does not return its this
value as its value.
When Object
function is called with optional argument value, the following steps are taken:
When Object
is called as part of a new expression , it creates a new object:
Object
function object on which the new
operator was applied.new
operator.The above steps defined the [[Construct]] internal method of the Object constructor. Object may not be implemented as an ECMAScript function object because this definition differs from the definition of [[Construct]] used by ECMAScript function objects.
The value of the [[Prototype]] internal slot of the Object constructor is the standard built-in Function prototype object.
Besides the length
property (whose value is 1), the Object constructor has the following
properties:
The assign function is used to copy the values of all of the enumerable own properties from a source object to a target object. When the assign function is called, the following steps are taken:
The create function creates a new object with a specified prototype. When the create function is called, the following steps are taken:
The defineProperties function is used to add own properties and/or update the attributes of existing own properties of an object. When the defineProperties function is called, the following steps are taken:
The abstract operation ObjectDefineProperties with arguments O and Properties performs the following steps:
If an implementation defines a specific order of enumeration for the for-in statement, that same enumeration order must be used to order the list elements in step 3 of this algorithm.
NOTE An exception in defining an individual property in step 7 does not terminate the process of defining other properties. All valid property definitions are processed.
The defineProperty function is used to add an own property and/or update the attributes of an existing own property of an object. When the defineProperty function is called, the following steps are taken:
When the freeze function is called, the following steps are taken:
frozen
").When the getOwnPropertyDescriptor
function is called, the following steps are taken:
When the getOwnPropertyNames function is called, the following steps are taken:
When the getOwnPropertySymbols function is called with argument O, the following steps are taken:
The abstract operation GetOwnPropertyKeys is called with arguments O and Type where O is an Object and Type is one of the ECMAScript specification types String or Symbol. The following steps are taken:
When the getPrototypeOf
function is called with argument O, the following steps are taken:
When the is function is called with arguments value1 and value2 the following steps are taken:
When the isExtensible function is called with argument O, the following steps are taken:
When the isFrozen function is called with argument O, the following steps are taken:
frozen
").When the isSealed function is called with argument O, the following steps are taken:
sealed
").When the keys function is called with argument O, the following steps are taken:
If an implementation defines a specific order of enumeration for the for-in statement, the same order must be used for the elements of the array returned in step 8.
When the preventExtensions function is called, the following steps are taken:
The initial value of Object.prototype
is the standard built-in Object prototype object (19.1.3).
This property has the attributes {[[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
When the seal function is called, the following steps are taken:
sealed
").When the setPrototypeOf
function is called with arguments O and proto, the following steps are taken:
The Object prototype object is an ordinary object.
The value of the [[Prototype]] internal slot of the Object prototype object is null and the initial value of the [[Extensible]] internal slot is true.
The initial value of Object.prototype.constructor
is the standard built-in Object
constructor.
When the hasOwnProperty
method is called with argument V, the following steps are taken:
NOTE The ordering of steps 1 and 3 is chosen to ensure that any exception that would have been thrown by step 1 in previous editions of this specification will continue to be thrown even if the this value is undefined or null.
When the isPrototypeOf
method is called with argument V, the following steps are taken:
NOTE The ordering of steps 1 and 2 preserves the behaviour specified by previous editions of this specification for the case where V is not an object and the this value is undefined or null.
When the propertyIsEnumerable
method is called with argument V, the following steps are
taken:
NOTE 1 This method does not consider objects in the prototype chain.
NOTE 2 The ordering of steps 1 and 2 is chosen to ensure that any exception that would have been thrown by step 1 in previous editions of this specification will continue to be thrown even if the this value is undefined or null.
When the toLocaleString method is called, the following steps are taken:
"toString"
).NOTE 1 This function is provided to give all Objects a generic toLocaleString
interface, even though not all may use it. Currently, Array
, Number
, and Date
provide their own locale-sensitive toLocaleString
methods.
NOTE 2 The first parameter to this function is likely to be used in a future version of this standard; it is recommended that implementations do not use this parameter position for anything else.
When the toString
method is called, the following steps are taken:
"[object Undefined]"
."[object Null]"
."Array"
."String"
."Proxy"
."Arguments"
."Function"
."Error"
."Boolean"
."Number"
."Date"
."RegExp"
."Object"
."???"
)."???"
."Arguments"
, "Array"
, "Boolean"
,
"Date"
, "Error"
, "Function"
, "Number"
,
"RegExp"
, or "String"
and SameValue(tag,
builtinTag) is false, then let tag be the string value "~"
concatenated with
the current value of tag.NOTE Historically, this function was occasionally used to access the string value of the
[[Class]] internal slot that was used in previous editions
of this specification as a nominal type tag for various built-in objects. The above definition of toString
preserves the ability to use it as a reliable test for those specific kinds of built-in objects but it does not provide
a reliable type testing mechanism for other kinds of built-in or program defined objects.
When the valueOf method is called, the following steps are taken:
Object instances have no special properties beyond those inherited from the Object prototype object.
The Function constructor is the %Function% intrinsic object and the initial value of the Function
property
of the global object. When Function
is called as a function rather than as a constructor, it creates and
initialises a new Function object. Thus the function call Function(…) is equivalent to the object creation expression new Function(…) with the same arguments. However, if the
this value passed in the call is an Object with a [[Code]] internal slot whose value is undefined, it initialises the this value using the argument values. This permits
Function
to be used both as factory method and to perform constructor instance initialisation.
Function
may be subclassed and subclass constructors may perform a super
invocation of the
Function
constructor to initialise subclass instances. However, all syntactic forms for defining function
objects create instances of Function
. There is no syntactic means to create instances of
Function
subclasses except for the built-in Generator Function subclass.
The last argument specifies the body (executable code) of a function; any preceding arguments specify formal parameters.
When the Function
function is called with some arguments p1, p2, … ,
pn, body (where n might be 0, that is,
there are no “p” arguments, and where body might also not be provided), the following
steps are taken:
","
(a
comma), and nextArgString."%FunctionPrototype%"
)."normal"
, then throw a TypeError exception.A prototype
property is automatically created for every function created using the Function
constructor, to provide for the possibility that the function will be used as a constructor.
NOTE It is permissible but not necessary to have one argument for each formal parameter to be specified. For example, all three of the following expressions produce the same result:
new Function("a", "b", "c", "return a+b+c")
new Function("a, b, c", "return a+b+c")
new Function("a,b", "c", "return a+b+c")
When Function
is called as part of a new
expression, it initialises the newly created
object.
Function
function object on which the new
operator was applied.new
operator.If Function
is implemented as an ECMAScript function
object, its [[Construct]] internal method will perform the above steps.
The Function constructor is itself a built-in Function object. The value of the [[Prototype]] internal slot of the Function constructor is %FunctionPrototype%, the intrinsic Function prototype object (19.2.3).
The value of the [[Extensible]] internal slot of the Function constructor is true.
The Function constructor has the following properties:
This is a data property with a value of 1. This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of Function.prototype
is %FunctionPrototype%, the intrinsic Function prototype object (19.2.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%FunctionPrototype%"
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE The Function @@create
function passes false as
the strict parameter to FunctionAllocate. This causes the allocated ECMAScript function object to have the internal methods of a non-strict
function. The Function
constructor may reset the functions [[Strict]] internal slot to true. It is up to
the implementation whether this also changes the internal methods.
The Function prototype object is itself a Built-in Function object. When invoked, it accepts any arguments and returns undefined.
NOTE The Function prototype object is specified to be a function object to ensure compatibility with ECMAScript code that was created prior to the 6th Edition of this specification.
The value of the [[Prototype]] internal slot of the Function prototype object is the intrinsic object %ObjectPrototype% (19.1.3). The initial value of the [[Extensible]] internal slot of the Function prototype object is true.
The Function prototype object does not have a prototype
property.
The value of The length
property of the Function prototype object is 0.
The value of the name
property of the Function prototype object is the empty String.
When the apply
method is called on an object func with arguments thisArg and
argArray, the following steps are taken:
The length
property of the apply
method is 2.
NOTE The thisArg value is passed without modification as the this value. This is a change from Edition 3, where an undefined or null thisArg is replaced with the global object and ToObject is applied to all other values and that result is passed as the this value.
The bind method takes one or more arguments, thisArg and (optionally) arg1, arg2, etc, and returns a new function object by performing the following steps:
"length"
)."length"
and
PropertyDescriptor {[[Value]]: L, [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
true}.The length
property of the bind
method is 1.
NOTE Function objects created using Function.prototype.bind
are exotic objects.
They also do not have a prototype
property.
When the call
method is called on an object func with argument thisArg and optional
arguments arg1, arg2 etc, the following steps are taken:
The length
property of the call
method is 1.
NOTE The thisArg value is passed without modification as the this value. This is a change from Edition 3, where an undefined or null thisArg is replaced with the global object and ToObject is applied to all other values and that result is passed as the this value.
The initial value of Function.prototype.constructor
is the intrinsic object %Function%.
When the toMethod
method is called on an object func with argument superBinding and
optional argument methodName the following steps are taken:
The length
property of the toMethod
method is 1.
An implementation-dependent String source code representation of the this object is returned. This representation has the syntax of a FunctionDeclaration FunctionExpression, GeneratorDeclaration, GeneratorExpession, ClassDeclaration, ClassExpression, ArrowFunction, MethodDefinition, or GeneratorMethod depending upon the actual characteristics of the object. In particular that the use and placement of white space, line terminators, and semicolons within the representation String is implementation-dependent.
If the object was defined using ECMAScript code and the returned string representation is in the form of a FunctionDeclaration FunctionExpression,
GeneratorDeclaration, GeneratorExpession, ClassDeclaration, ClassExpression, or ArrowFunction
then the representation must be such that if the string is evaluated, using eval
in a lexical context that is
equivalent to the lexical context used to create the original object, it will result in a new functionally equivalent
object. The returned source code must not mention freely any variables that were not mentioned freely by the original
function’s source code, even if these “extra” names were originally in scope. If the source code string
does meet these criteria then it must be a string for which eval
will throw a SyntaxError
exception.
The toString
function is not generic; it throws a TypeError exception if its this value does
not have a [[Call]] internal method. Therefore, it cannot be transferred to other kinds of objects for use as a
method.
The @@create method of an object F performs the following steps:
"%ObjectPrototype%"
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE This is the default @@create method that is inherited by all ordinary constructor functions that do not explicitly over-ride it.
When the @@hasInstance method of an object F is called with value V, the following steps are taken:
The value of the name
property of this function is "[Symbol.hasInstance]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE This is the default implementation of @@hasInstance
that most functions
inherit. @@hasInstance
is called by the instanceof
operator to deterimine whether a value is
an instance of a specific constructor. An expression such as
v instanceof F
evaluates as
F[@@hasInstance](v)
A constructor function can control which objects are recognised as its instances by instanceof
by
exposing a different @@hasInstance
method on the function.
This property is non-writable and non-configurable to prevent tampering that could be used to globally expose the target function of a bound function.
Every function instance is an ECMAScript function object and has the internal slots listed in Table 26.
Function instances that correspond to strict mode functions and function instances created using the Function.prototype.bind method (19.2.3.2) have properties named caller and
arguments
that throw a TypeError exception. An ECMAScript implementation must not associate any
implementation specific behaviour with accesses of these properties from strict mode function code.
The Function instances have the following properties:
The value of the length
property is an integer that indicates the typical number of arguments expected by
the function. However, the language permits the function to be invoked with some other number of arguments. The behaviour
of a function when invoked on a number of arguments other than the number specified by its length
property
depends on the function. This property has the attributes { [[Writable]]: false, [[Enumerable]]: false,
[[Configurable]]: true }.
The value of the name
property is an String that is descriptive of the function. The name has no semantic
significance but is typically a variable or property name that is used to refer to the function at its point of definition
in ECMAScript code. This property has the attributes { [[Writable]]: false, [[Enumerable]]: false,
[[Configurable]]: true }.
Anonymous functions objects that do not have a contextual name associated with them by this specification do not have a
name
own property but inherit the name
property of %FunctionPrototype%.
Function objects created using Function.prototype.bind
do not have a name
property.
Function instances that can be used as a constructor have a prototype
property. Whenever such a function
instance is created another ordinary object is also created and is the initial value of the function’s
prototype
property. Unless otherwise specified, the value of the prototype property is used to initialise the
[[Prototype]] internal slot of a newly created ordinary
object before the Function object is invoked as a constructor for that newly created object.
This property has the attributes { [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE Function objects created using Function.prototype.bind
, or by evaluating a MethodDefinition (that is not a GeneratorMethod) or an ArrowFunction grammar production do not have a prototype
property.
The Boolean constructor is the %Boolean% intrinsic object and the initial value of the Boolean
property of
the global object. When Boolean
is called as a function rather than as a constructor, it performs a type
conversion. However, if the this value passed in the call is an Object with an uninitialised [[BooleanData]] internal slot, it initialises the this value using the
argument value. This permits Boolean
to be used both to perform type conversion and to perform constructor
instance initialisation.
The Boolean
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
Boolean
behaviour must include a super
call to the Boolean
constructor to
initialise the [[BooleanData]] state of subclass instances.
When Boolean
is called with argument value, the following steps are taken:
When Boolean
is called as part of a new expression , it initialises a newly created object:
Boolean
function object on which the new
operator was applied.new
operator.If Boolean
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Boolean constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 1), the Boolean constructor has the following
properties:
The initial value of Boolean.prototype
is the Boolean prototype object (19.3.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%BooleanPrototype%"
, ( [[BooleanData]]) ).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[BooleanData]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the Boolean constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
The Boolean prototype object is an ordinary object. It is not a Boolean instance and does not have a [[BooleanData]] internal slot.
The value of the [[Prototype]] internal slot of the Boolean prototype object is the standard built-in Object prototype object (19.1.3).
The abstract operation thisBooleanValue(value) performs the following steps:
The initial value of Boolean.prototype.constructor
is the built-in Boolean
constructor.
The following steps are taken:
"true"
; else return "false"
.The following steps are taken:
Boolean instances are ordinary objects that inherit properties from the Boolean prototype object. Boolean instances have a [[BooleanData]] internal slot. The [[BooleanData]] internal slot is the Boolean value represented by this Boolean object.
The Symbol constructor is the %Symbol% intrinsic object and the initial value of the Symbol
property of
the global object. When Symbol
is called as a function rather than as a constructor, it returns a new Symbol
value.
The Symbol
constructor is not intended to be used with the new
operator or to be subclassed.
It may be used as the value of an extends
clause of a class declaration but a super
call to the
Symbol
constructor will not initialise the state of subclass instances.
When Symbol
is called with argument description, the following steps are taken:
When Symbol
is called as part of a new expression , it initialises a newly created object:
Symbol
function object on which the new
operator was applied.new
operator.If Symbol
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
NOTE Symbol has ordinary [[Construct]] behaviour but the definition of its @@create method
causes new Symbol
to throw a TypeError exception.
The value of the [[Prototype]] internal slot of the Symbol constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the Symbol constructor has the following
properties:
The initial value of Symbol.create
is the well known symbol @@create (Table 1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
When Symbol.for
is called with argument key it performs the following steps:
The GlobalSymbolRegistry is a List that is globally available. It is shared by all Code Realms. Prior to the evaluation of any ECMAScript code it is initialised as an empty List. Elements of the GlobalSymbolRegistry are Records with the structure defined in Table 38.
Field Name | Value | Usage |
---|---|---|
[[key]] | A String | A string key used to globally identify a Symbol. |
[[symbol]] | A Symbol | A symbol that can be retrieved from any Realm. |
The initial value of Symbol.hasInstance
is the well known symbol @@hasInstance (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.isConcatSpreadable
is the well known symbol @@isConcatSpreadable (Table 1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.isRegExp
is the well known symbol @@isRegExp (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.iterator
is the well known symbol @@iterator (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
When Symbol.keyFor
is called with argument sym it performs the following steps:
The initial value of Symbol.prototype
is the Symbol prototype object (19.4.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.toPrimitive
is the well known symbol @@toPrimitive (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.toStringTag
is the well known symbol @@toStringTag (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Symbol.
unscopables is the well known symbol @@unscopables (Table
1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a Symbol object F performs the following steps:
The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The Symbol prototype object is an ordinary object. It is not a Symbol instance and does not have a [[SymbolData]] internal slot.
The value of the [[Prototype]] internal slot of the Symbol prototype object is the standard built-in Object prototype object (19.1.3).
The initial value of Symbol.prototype.constructor
is the built-in Symbol
constructor.
The following steps are taken:
"Symbol("
, desc, and
")"
.The following steps are taken:
This function is called by ECMAScript language operators to convert an object to a primitive value. The allowed values
for hint are "default
", "number
", and "string
". Implicit conversion of
Symbol objects to primitive values is not allowed.
When the @@toPrimitive
method is called with argument hint, the following steps are taken:
The value of the name
property of this function is "[Symbol.toPrimitive]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The initial value of the @@toStringTag property is the string value "Symbol".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Symbol instances are ordinary objects that inherit properties from the Symbol prototype object. Symbol instances have a [[SymbolData]] internal slot. The [[SymbolData]] internal slot is the Symbol value represented by this Symbol object.
Instances of Error objects are thrown as exceptions when runtime errors occur. The Error objects may also serve as base objects for user-defined exception classes.
The Error constructor is the %Error% intrinsic object and the initial value of the Error
property of the
global object. When Error
is called as a function rather than as a constructor, it creates and initialises a
new Error object. Thus the function call Error(…) is
equivalent to the object creation expression new Error(…)
with the same arguments. However, if the this value passed in the call is an Object with an uninitialised
[[ErrorData]] internal slot, it initialises the this
value using the argument value rather than creating a new object. This permits Error
to be used both as
factory method and to perform constructor instance initialisation.
The Error
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
Error
behaviour should include a super
call to the Error
constructor to initialise
subclass instances.
When the Error
function is called with argument message the following steps are taken:
Error
function object."%ErrorPrototype%"
,message
", msgDesc).When Error
called as part of a new expression with argument list argumentsList it performs the
following steps:
Error
function object on which the new
operator was applied.new
operator.If Error
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Error constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 1), the Error constructor has the following
properties:
The initial value of Error.prototype
is the Error prototype object (19.5.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%ErrorPrototype%"
, ( [[ErrorData]]) ).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[ErrorData]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the Error constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
The Error prototype object is an ordinary object. It is not an Error instance and does not have an [[ErrorData] internal slot.
The value of the [[Prototype]] internal slot of the Error prototype object is the standard built-in Object prototype object (19.1.3).
The initial value of Error.prototype.constructor
is the built-in Error
constructor.
The initial value of Error.prototype.message
is the empty String.
The initial value of Error.prototype.name
is "Error".
The following steps are taken:
"name"
)."message"
).":"
, a single space character, and msg.Error instances are ordinary objects that inherit properties from the Error prototype object and have an [[ErrorData]] internal slot whose initial value is undefined. The only specified uses of [[ErrorData]] is to flag whether or not an Error instance has
been initialised by the Error constructor and to identify them as Error objects within Object.prototype.toString
.
A new instance of one of the NativeError objects below is thrown when a runtime error is detected. All of these objects share the same structure, as described in 19.5.6.
This exception is not currently used within this specification. This object remains for compatibility with previous editions of this specification.
Indicates a value that is not in the set or range of allowable values. See , , , , , , and .
Indicate that an invalid reference value has been detected. See , , 10.2.1, , , and .
Indicates that a parsing error has occurred. See , , , , , , , , 12.2.1, 12.10.1, 12.14.1, 13.1, , , , , , , , , and .
Indicates the actual type of an operand is different than the expected type. See , , , , , , , , , 10.2.1, , , , , , 11.8.6, , , 13.2, 13.2.3, 15, 15.2.3.2, , , , , , , , , , , , , 15.2.4.3, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and .
Indicates that one of the global URI handling functions was used in a way that is incompatible with its definition. See 15.1.3.
When an ECMAScript implementation detects a runtime error, it throws a new instance of one of the NativeError
objects defined in 19.5.5. Each of these objects has the
structure described below, differing only in the name used as the constructor name instead of NativeError, in the
name property of the prototype object, and in the implementation-defined message
property of the
prototype object.
For each error object, references to NativeError in the definition should be replaced with the appropriate error object name from 19.5.5.
When a NativeError constructor is called as a function rather than as a constructor, it creates and initialises a new object. A call of the object as a function is equivalent to calling it as a constructor with the same arguments. However, if the this value passed in the call is an Object with an uninitialised [[ErrorData]] internal slot, it initialises the this value using the argument value. This permits a NativeError to be used both as factory method and to perform constructor instance initialisation.
The NativeError constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
NativeError behaviour should include a super
call to the NativeError constructor to
initialise subclass instances.
When a NativeError function is called with argument message the following steps are taken:
"%NativeErrorPrototype%"
, ( [[ErrorData]]) ).message
", msgDesc).The actual value of the string passed in step 3.a is either "%EvalErrorPrototype%"
,
"%RangeErrorPrototype%"
, "%ReferenceErrorPrototype%"
, "%SyntaxErrorPrototype%"
,
"%TypeErrorPrototype%"
, or "%URIErrorPrototype%"
corresponding to which NativeError
constructor is being defined.
When a NativeError constructor is called as part of a new expression with argument list argumentsList it performs the following steps:
new
operator was applied.new
operator.If a NativeError constructor is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of a NativeError constructor is the Error constructor object (19.5.1).
Besides the length
property (whose value is 1), each NativeError constructor has the
following properties:
The initial value of NativeError.prototype is a NativeError prototype object (19.5.6.3). Each NativeError constructor has a separate prototype object.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
The actual value passed as NativeErrorPrototype in step 2 is either
"%EvalErrorPrototype%"
, "%RangeErrorPrototype%"
, "%ReferenceErrorPrototype%"
,
"%SyntaxErrorPrototype%"
, "%TypeErrorPrototype%"
, or "%URIErrorPrototype%"
corresponding to which NativeError constructor is being defined.
The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[ErrorData]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the NativeError constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
Each NativeError prototype object is an ordinary object. It is not an Error instance and does not have an [[ErrorData] internal slot.
The value of the [[Prototype]] internal slot of each NativeError prototype object is the standard built-in Error prototype object (19.5.3).
The initial value of the constructor
property of the prototype for a given NativeError
constructor is the NativeError constructor function itself (19.5.6.1).
The initial value of the message
property of the prototype for a given NativeError constructor is
the empty String.
The initial value of the name
property of the prototype for a given NativeError constructor is a
string consisting of the name of the constructor (the name used instead of NativeError).
NativeError instances are ordinary objects that inherit properties from their NativeError prototype object and have an [[ErrorData]] internal slot whose initial value is undefined. The only specified use of [[ErrorData]] is to flag whether or not an Error or NativeError instance has been initialised by its constructor.
The Number constructor is the %Number% intrinsic object and the initial value of the Number
property of
the global object. When Number
is called as a function rather than as a constructor, it performs a type
conversion. However, if the this value passed in the call is an Object with an uninitialised [[NumberData]] internal slot, it initialises the this value using the
argument value. This permits Number
to be used both to perform type conversion and to perform constructor
instance initialisation.
The Number
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
Number
behaviour must include a super
call to the Number
constructor to initialise
the [[NumberData]] state of subclass instances.
When Number
is called with argument number, the following steps are taken:
When Number
is called as part of a new expression with argument list argumentsListit performs the
following steps:
Number
function object on which the new
operator was applied.new
operator.If Number
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Number constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 1), the Number constructor has the following
properties:
The value of Number.EPSILON is the difference between 1 and the smallest value greater than 1 that is representable as a Number value, which is approximately 2.2204460492503130808472633361816 x 10-16.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
false }.
When the Number.isFinite
is called with one argument number, the following steps are taken:
When the Number.isInteger
is called with one argument number, the following steps are
taken:
When the Number.isNaN
is called with one argument number, the following steps are taken:
NOTE This function differs from the global isNaN function (18.2.3) is that it does not convert its argument to a Number before determining whether it is NaN.
When the Number.isSafeInteger
is called with one argument number, the following steps are
taken:
The value of Number.MAX_SAFE_INTEGER is 9007199254740991 (253-1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
false }.
The value of Number.MAX_VALUE
is the largest positive finite value of the Number type, which is
approximately 1.7976931348623157 × 10308.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The value of Number.NaN
is NaN.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The value of Number.NEGATIVE_INFINITY is −∞.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The value of Number.MIN_SAFE_INTEGER is −9007199254740991 (−(253-1)).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
false }.
The value of Number.MIN_VALUE
is the smallest positive value of the Number type, which is approximately
5 × 10‑324.
In the IEEE-764 double precision binary representation, the smallest possible value is a denormalized number. If an
implementation does not support denormalized values, the value of Number.MIN_VALUE
must be the smallest
non-zero positive value that can actually be represented by the implementation.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The value of the Number.parseFloat
data property is the same built-in function object that is the value of
the parseFloat
property of the global object defined in 18.2.4.
The value of the Number.parseInt
data property is the same built-in function object that is the value of
the parseInt
property of the global object defined in 18.2.5.
The value of Number.POSITIVE_INFINITY is +∞.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of Number.prototype
is the Number prototype object (20.1.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%NumberPrototype%"
, ( [[NumberData]])).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[NumberData]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the Number constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
The Number prototype object is an ordinary object. It is not a Number instance and does not have a [[NumberData]] internal slot.
The value of the [[Prototype]] internal slot of the Number prototype object is the standard built-in Object prototype object (19.1.3).
Unless explicitly stated otherwise, the methods of the Number prototype object defined below are not generic and the this value passed to them must be either a Number value or an object that has a [[NumberData]] internal slot that has been initialised to a Number value.
The abstract operation thisNumberValue(value) performs the following steps:
The phrase “this Number value” within the specification of a method refers to the result returned by calling the abstract operation thisNumberValue with the this value of the method invocation passed as the argument.
When Number.prototype.clz
is called with one argument number, the following steps are
taken:
NOTE If n is 0, p will be 32. If the most significant bit of the 32-bit binary encoding of n is 1, p will be 0.
The initial value of Number.prototype.constructor
is the built-in Number
constructor.
Return a String containing this Number value represented in decimal exponential notation with one digit before the significand's decimal point and fractionDigits digits after the significand's decimal point. If fractionDigits is undefined, include as many significand digits as necessary to uniquely specify the Number (just like in ToString except that in this case the Number is always output in exponential notation). Specifically, perform the following steps:
"NaN"
."-"
."Infinity"
."."
, and b."+".
"0".
"+".
"-"
."e"
, c, and d.The length
property of the toExponential
method is 1.
If the toExponential
method is called with more than one argument, then the behaviour is undefined (see clause 17).
An implementation is permitted to extend the behaviour of toExponential
for values of
fractionDigits less than 0 or greater than 20. In this case toExponential
would not necessarily
throw RangeError for such values.
NOTE For implementations that provide more accurate conversions than required by the rules above, it is recommended that the following alternative version of step 12.b.i be used as a guideline:
Note toFixed returns a String containing this Number value represented in decimal fixed-point notation with fractionDigits digits after the decimal point. If fractionDigits is undefined, 0 is assumed.
The following steps are performed:
0
)."NaN"
.-
"."0"
. Otherwise, let m be the String consisting
of the digits of the decimal representation of n (in order, with no leading zeroes)."."
, and b.The length
property of the toFixed
method is 1.
If the toFixed
method is called with more than one argument, then the behaviour is undefined (see clause 17).
An implementation is permitted to extend the behaviour of toFixed
for values of fractionDigits
less than 0 or greater than 20. In this case toFixed
would not necessarily throw RangeError for such
values.
NOTE The output of toFixed
may be more precise than toString
for
some values because toString only prints enough significant digits to distinguish the number from adjacent number
values. For example,
(1000000000000000128).toString()
returns "1000000000000000100"
,
while
(1000000000000000128).toFixed(0)
returns "1000000000000000128"
.
An ECMAScript implementation that includes the ECMA-402 International API must implement the
Number.prototype.toLocaleString
method as specified in the ECMA-402 specification. If an ECMAScript
implementation does not include the ECMA-402 API the following specification of the toLocaleString
method is
used.
Produces a String value that represents this Number value formatted according to the conventions of the host
environment’s current locale. This function is implementation-dependent, and it is permissible, but not encouraged,
for it to return the same thing as toString
.
The meaning of the optional parameters to this method are defined in the ECMA-402 specification; implementations that do not include ECMA-402 support must not use those parameter position for anything else.
The length
property of the toLocaleString
method is 0.
Return a String containing this Number value represented either in decimal exponential notation with one digit before the significand's decimal point and precision–1 digits after the significand's decimal point or in decimal fixed notation with precision significant digits. If precision is undefined, call ToString (7.1.9) instead. Specifically, perform the following steps:
"NaN"
."-"
."Infinity"
."."
, and b."+"
."-"
."e"
, c, and
d."0."
, –(e+1) occurrences of code unit
0x0030 (the Unicode character ‘0
’), and the String m.The length
property of the toPrecision
method is 1.
If the toPrecision
method is called with more than one argument, then the behaviour is undefined (see clause 17).
An implementation is permitted to extend the behaviour of toPrecision
for values of precision
less than 1 or greater than 21. In this case toPrecision
would not necessarily throw RangeError for
such values.
The optional radix should be an integer value in the inclusive range 2 to 36. If radix not present or is undefined the Number 10 is used as the value of radix. If ToInteger(radix) is the Number 10 then this Number value is given as an argument to the ToString abstract operation; the resulting String value is returned.
If ToInteger(radix) is not an
integer between 2 and 36 inclusive throw a RangeError exception. If ToInteger(radix) is an integer from 2 to 36, but not 10, the result is a String
representation of this Number value using the specified radix. Letters a
-z
are used for digits
with values 10 through 35. The precise algorithm is implementation-dependent if the radix is not 10, however the algorithm
should be a generalisation of that specified in 7.1.12.1.
The toString
function is not generic; it throws a TypeError exception if its this value is
not a Number or a Number object. Therefore, it cannot be transferred to other kinds of objects for use as a method.
Number instances are ordinary objects that inherit properties from the Number prototype object. Number instances also have a [[NumberData]] internal slot. The [[NumberData]] internal slot is the Number value represented by this Number object.
The Math object is a single ordinary object.
The value of the [[Prototype]] internal slot of the Math object is the standard built-in Object prototype object (19.1.3).
The Math is not a function object. It does not have a [[Construct]] internal method; it is not possible to use the Math
object as a constructor with the new
operator. The Math object also does not have a [[Call]] internal method;
it is not possible to invoke the Math object as a function.
NOTE In this specification, the phrase “the Number value for x” has a technical meaning defined in 6.1.6.
The Number value for e, the base of the natural logarithms, which is approximately 2.7182818284590452354.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The Number value for the natural logarithm of 10, which is approximately 2.302585092994046.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The Number value for the base-10 logarithm of e, the base of the natural logarithms; this value is approximately 0.4342944819032518.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE The value of Math.LOG10E
is approximately the reciprocal of the value of
Math.LN10
.
The Number value for the natural logarithm of 2, which is approximately 0.6931471805599453.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The Number value for the base-2 logarithm of e, the base of the natural logarithms; this value is approximately 1.4426950408889634.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE The value of Math.LOG2E
is approximately the reciprocal of the value of
Math.LN2
.
The Number value for π, the ratio of the circumference of a circle to its diameter, which is approximately 3.1415926535897932.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The Number value for the square root of ½, which is approximately 0.7071067811865476.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE The value of Math.SQRT1_2
is approximately the reciprocal of the value of
Math.SQRT2
.
The Number value for the square root of 2, which is approximately 1.4142135623730951.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of the @@toStringTag property is the string value "Math".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Each of the following Math
object functions applies the ToNumber abstract
operation to each of its arguments (in left-to-right order if there is more than one). If ToNumber returns an abrupt completion,
that Completion Record is immediately returned. Otherwise, the
function performs a computation on the resulting Number value(s). The value returned by each function is a Number.
In the function descriptions below, the symbols NaN, −0, +0, −∞ and +∞ refer to the Number values described in 6.1.6.
NOTE The behaviour of the functions acos
, acosh
, asin
,
asinh
, atan
, atanh
, atan2
, cbrt
, cos
,
cosh
, exp
, hypot
, log
,log1p
, log2
,
log10
, pow
, sin
, sinh
, sqrt
, tan
, and
tanh
is not precisely specified here except to require specific results for certain argument values that
represent boundary cases of interest. For other argument values, these functions are intended to compute approximations
to the results of familiar mathematical functions, but some latitude is allowed in the choice of approximation
algorithms. The general intent is that an implementer should be able to use the same mathematical library for ECMAScript
on a given hardware platform that is available to C programmers on that platform.
Although the choice of algorithms is left to the implementation, it is recommended (but not specified by this standard)
that implementations use the approximation algorithms for IEEE 754 arithmetic contained in fdlibm
, the freely
distributable mathematical library from Sun Microsystems (http://www.netlib.org/fdlibm).
Returns the absolute value of x; the result has the same magnitude as x but has positive sign.
Returns an implementation-dependent approximation to the arc cosine of x. The result is expressed in radians and ranges from +0 to +π.
Returns an implementation-dependent approximation to the inverse hyperbolic cosine of x.
Returns an implementation-dependent approximation to the arc sine of x. The result is expressed in radians and ranges from −π/2 to +π/2.
Returns an implementation-dependent approximation to the inverse hyperbolic sine of x.
Returns an implementation-dependent approximation to the arc tangent of x. The result is expressed in radians and ranges from −π/2 to +π/2.
Returns an implementation-dependent approximation to the inverse hyperbolic tangent of x.
Returns an implementation-dependent approximation to the arc tangent of the quotient y/x of the arguments y and x, where the signs of y and x are used to determine the quadrant of the result. Note that it is intentional and traditional for the two-argument arc tangent function that the argument named y be first and the argument named x be second. The result is expressed in radians and ranges from −π to +π.
Returns an implementation-dependent approximation to the cube root of x.
Returns the smallest (closest to −∞) Number value that is not less than x and is equal to a mathematical integer. If x is already an integer, the result is x.
The value of Math.ceil(x)
is the same as the value of -Math.floor(-x)
.
Returns an implementation-dependent approximation to the cosine of x. The argument is expressed in radians.
Returns an implementation-dependent approximation to the hyperbolic cosine of x.
NOTE The value of cosh(x) is the same as (exp(x) + exp(-x))/2.
Returns an implementation-dependent approximation to the exponential function of x (e raised to the power of x, where e is the base of the natural logarithms).
Returns an implementation-dependent approximation to subtracting 1 from the exponential function of x (e raised to the power of x, where e is the base of the natural logarithms). The result is computed in a way that is accurate even when the value of x is close 0.
Returns the greatest (closest to +∞) Number value that is not greater than x and is equal to a mathematical integer. If x is already an integer, the result is x.
When Math.fround
is called with argument x the following steps are taken:
Math.hypot
returns an implementation-dependent approximation of the square root of the sum of squares of
its arguments.
The length property of the hypot
function is 2.
NOTE Implementations should take care to avoid the loss of precision from overflows and underflows that are prone to occur in naive implementations when this function is called with more than two arguments.
When the Math.imul
is called with arguments x and y the following steps are
taken:
Returns an implementation-dependent approximation to the natural logarithm of x.
Returns an implementation-dependent approximation to the natural logarithm of 1 + x. The result is computed in a way that is accurate even when the value of x is close to zero.
Returns an implementation-dependent approximation to the base 10 logarithm of x.
Returns an implementation-dependent approximation to the base 2 logarithm of x.
Given zero or more arguments, calls ToNumber on each of the arguments and returns the largest of the resulting values.
If no arguments are given, the result is −∞.
If any value is NaN, the result is NaN.
The comparison of values to determine the largest value is done using the Abstract Relational Comparison algorithm (7.2.8) except that +0 is considered to be larger than −0.
The length
property of the max
method is 2.
Given zero or more arguments, calls ToNumber on each of the arguments and returns the smallest of the resulting values.
If no arguments are given, the result is +∞.
If any value is NaN, the result is NaN.
The comparison of values to determine the smallest value is done using the Abstract Relational Comparison algorithm (7.2.8) except that +0 is considered to be larger than −0.
The length
property of the min
method is 2.
Returns an implementation-dependent approximation to the result of raising x to the power y.
Returns a Number value with positive sign, greater than or equal to 0 but less than 1, chosen randomly or pseudo randomly with approximately uniform distribution over that range, using an implementation-dependent algorithm or strategy. This function takes no arguments.
Each Math.random
function created for distinct code Realms must produce a distinct sequence of values from
successive calls.
Returns the Number value that is closest to x and is equal to a mathematical integer. If two integer Number values are equally close to x, then the result is the Number value that is closer to +∞. If x is already an integer, the result is x.
NOTE 1 Math.round(3.5)
returns 4, but Math.round(–3.5)
returns –3.
NOTE 2 The value of Math.round(x)
is the same as the value of Math.floor(x+0.5)
, except when x
is −0 or is less than 0 but greater than or equal to
-0.5; for these cases Math.round(x)
returns −0, but Math.floor(x+0.5)
returns +0.
Returns the sign of the x, indicating whether x is positive, negative or zero.
Returns an implementation-dependent approximation to the sine of x. The argument is expressed in radians.
Returns an implementation-dependent approximation to the hyperbolic sine of x.
NOTE The value of sinh(x) is the same as (exp(x) - exp(-x))/2.
Returns an implementation-dependent approximation to the square root of x.
Returns an implementation-dependent approximation to the tangent of x. The argument is expressed in radians.
Returns an implementation-dependent approximation to the hyperbolic tangent of x.
NOTE The value of tanh(x) is the same as (exp(x) - exp(-x))/(exp(x) + exp(-x)).
Returns the integral part of the number x, removing any fractional digits. If x is already an integer, the result is x.
The following functions are abstract operations that operate on time values (defined in 20.3.1.1). Note that, in every case, if any argument to one of these functions is NaN, the result will be NaN.
A Date object contains a Number indicating a particular instant in time to within a millisecond. Such a Number is called a time value. A time value may also be NaN, indicating that the Date object does not represent a specific instant of time.
Time is measured in ECMAScript in milliseconds since 01 January, 1970 UTC. In time values leap seconds are ignored. It is assumed that there are exactly 86,400,000 milliseconds per day. ECMAScript Number values can represent all integers from –9,007,199,254,740,992 to 9,007,199,254,740,992; this range suffices to measure times to millisecond precision for any instant that is within approximately 285,616 years, either forward or backward, from 01 January, 1970 UTC.
The actual range of times supported by ECMAScript Date objects is slightly smaller: exactly –100,000,000 days to 100,000,000 days measured relative to midnight at the beginning of 01 January, 1970 UTC. This gives a range of 8,640,000,000,000,000 milliseconds to either side of 01 January, 1970 UTC.
The exact moment of midnight at the beginning of 01 January, 1970 UTC is represented by the value +0.
A given time value t belongs to day number
where the number of milliseconds per day is
The remainder is called the time within the day:
ECMAScript uses an extrapolated Gregorian system to map a day number to a year number and to determine the month and date within that year. In this system, leap years are precisely those which are (divisible by 4) and ((not divisible by 100) or (divisible by 400)). The number of days in year number y is therefore defined by
All non-leap years have 365 days with the usual number of days per month and leap years have an extra day in February. The day number of the first day of year y is given by:
The time value of the start of a year is:
A time value determines a year by:
The leap-year function is 1 for a time within a leap year and otherwise is zero:
Months are identified by an integer in the range 0 to 11, inclusive. The mapping MonthFromTime(t) from a time value t to a month number is defined by:
where
A month value of 0 specifies January; 1 specifies February; 2 specifies March; 3 specifies April; 4 specifies May; 5 specifies June; 6 specifies July; 7 specifies August; 8 specifies September; 9 specifies October; 10 specifies November; and 11 specifies December. Note that MonthFromTime(0) = 0, corresponding to Thursday, 01 January, 1970.
A date number is identified by an integer in the range 1 through 31, inclusive. The mapping DateFromTime(t) from a time value t to a month number is defined by:
The weekday for a particular time value t is defined as
A weekday value of 0 specifies Sunday; 1 specifies Monday; 2 specifies Tuesday; 3 specifies Wednesday; 4 specifies Thursday; 5 specifies Friday; and 6 specifies Saturday. Note that WeekDay(0) = 4, corresponding to Thursday, 01 January, 1970.
An implementation of ECMAScript is expected to determine the local time zone adjustment. The local time zone adjustment is a value LocalTZA measured in milliseconds which when added to UTC represents the local standard time. Daylight saving time is not reflected by LocalTZA.
NOTE It is recommended that implementations use the time zone information of the IANA Time Zone Database.
An implementation dependent algorithm using best available information on time zones to determine the local daylight saving time adjustment DaylightSavingTA(t), measured in milliseconds. An implementation of ECMAScript is expected to make its best effort to determine the local daylight saving time adjustment.
Conversion from UTC to local time is defined by
Conversion from local time to UTC is defined by
Note that UTC(LocalTime(t)) is not necessarily always equal to t.
The following functions are useful in decomposing time values:
where
The operator MakeTime calculates a number of milliseconds from its four arguments, which must be ECMAScript Number values. This operator functions as follows:
*
msPerHour
+
m *
msPerMinute
+
s *
msPerSecond
+
milli, performing the arithmetic according to IEEE 754 rules (that is, as if using the
ECMAScript operators *
and +
).The operator MakeDay calculates a number of days from its three arguments, which must be ECMAScript Number values. This operator functions as follows:
The operator MakeDate calculates a number of milliseconds from its two arguments, which must be ECMAScript Number values. This operator functions as follows:
The operator TimeClip calculates a number of milliseconds from its argument, which must be an ECMAScript Number value. This operator functions as follows:
NOTE The point of step 3 is that an implementation is permitted a choice of internal representations of time values, for example as a 64-bit signed integer or as a 64-bit floating-point value. Depending on the implementation, this internal representation may or may not distinguish −0 and +0.
ECMAScript defines a string interchange format for date-times based upon a simplification of the ISO 8601 Extended
Format. The format is as follows: YYYY-MM-DDTHH:mm:ss.sssZ
Where the fields are as follows:
YYYY
is the decimal digits of the year 0000 to 9999 in the
Gregorian calendar.
-
“-
” (hyphen) appears literally twice in the string.
MM
is the month of the year from 01 (January) to 12
(December).
DD
is the day of the month from 01 to 31.
T
“T
” appears literally in the string, to indicate the beginning of the time element.
HH
is the number of complete hours that have passed since
midnight as two decimal digits from 00 to 24.
:
“:
” (colon) appears literally twice in the string.
mm
is the number of complete minutes since the start of the
hour as two decimal digits from 00 to 59.
ss
is the number of complete seconds since the start of the
minute as two decimal digits from 00 to 59.
.
“.
” (dot) appears literally in the string.
sss
is the number of complete milliseconds since the start of
the second as three decimal digits.
Z
is the time zone offset specified as
“Z
” (for UTC) or either
“+
” or “-
” followed by a time expression HH:mm
This format includes date-only forms:
YYYY
YYYY-MM
YYYY-MM-DD
It also includes “date-time” forms that consist of one of the above date-only forms immediately followed by one of the following time forms with an optional time zone offset appended:
THH:mm
THH:mm:ss
THH:mm:ss.sss
All numbers must be base 10. If the MM
or
DD
fields are absent “01
” is used as the value. If the HH
,
mm
, or ss
fields are absent “00
” is used as the value and the value
of an absent sss
field is “000
”. If the time zone offset is absent, the date-time
is interpreted as a local time.
Illegal values (out-of-bounds as well as syntax errors) in a format string means that the format string is not a valid instance of this format.
NOTE 1 As every day both starts and ends with midnight, the two notations 00:00 and 24:00 are available to distinguish the two midnights that can be associated with one date. This means that the following two notations refer to exactly the same point in time: 1995-02-04T24:00 and 1995-02-05T00:00
NOTE 2 There exists no international standard that specifies abbreviations for civil time zones like CET, EST, etc. and sometimes the same abbreviation is even used for two very different time zones. For this reason, ISO 8601 and this format specifies numeric representations of date and time.
ECMAScript requires the ability to specify 6 digit years (extended years); approximately 285,426 years, either forward or backward, from 01 January, 1970 UTC. To represent years before 0 or after 9999, ISO 8601 permits the expansion of the year representation, but only by prior agreement between the sender and the receiver. In the simplified ECMAScript format such an expanded year representation shall have 2 extra year digits and is always prefixed with a + or – sign. The year 0 is considered positive and hence prefixed with a + sign.
NOTE Examples of extended years:
-283457-03-21T15:00:59.008Z 283458 B.C.
-000001-01-01T00:00:00Z 2
B.C.
+000000-01-01T00:00:00Z 1 B.C.
+000001-01-01T00:00:00Z
1 A.D.
+001970-01-01T00:00:00Z 1970 A.D.
+002009-12-15T00:00:00Z
2009 A.D.
+287396-10-12T08:59:00.992Z 287396 A.D.
The Date constructor is the %Date% intrinsic object and the initial value of the Date
property of the
global object. When Date
is called as a function rather than as a constructor, it returns a String
representing the current time (UTC). However, if the this value passed in the call is an Object with an
uninitialised [[DateValue]] internal slot, Date
initialises the this object using the argument value. This permits Date
to be used both as a function
for creating data strings and to perform constructor instance initialisation.
The Date
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
Date
behaviour must include a super
call to the Date
constructor to initialise the
[[DateValue]] state of subclass instances.
This description applies only if the Date constructor is called with at least two arguments.
When the Date
function is called the following steps are taken:
(new Date()).toString()
where Date
is this function and toString
is the standard built-in method Date.prototype.toString
.This description applies only if the Date constructor is called with exactly one argument.
When the Date
function is called the following steps are taken:
parse
method (20.3.3.2). If the parse resulted in an abrupt completion, tv is the Completion Record.(new Date()).toString()
where Date
is this function and toString
is the standard built-in method Date.prototype.toString
.This description applies only if the Date constructor is called with no arguments.
When the Date
function is called the following steps are taken:
(new Date()).toString()
where Date
is this function and toString
is the standard built-in method Date.prototype.toString
.When Date
is called as part of a new expression with argument list argumentsList it performs
the following steps:
Date
function object on which the new
operator was applied.new
operator.If Date
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Date constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 7
), the Date constructor has the following
properties:
The now
function return a Number value that is the time
value designating the UTC date and time of the occurrence of the call to now
.
The parse
function applies the ToString operator to its argument. If ToString results in an abrupt completion
the Completion Record is immediately returned. Otherwise,
parse
interprets the resulting String as a date and time; it returns a Number, the UTC time value corresponding to the date and time. The String may be interpreted as
a local time, a UTC time, or a time in some other time zone, depending on the contents of the String. The function first
attempts to parse the format of the String according to the rules (including extended years) called out in Date Time
String Format (20.3.1.15). If the String does not conform to that format the
function may fall back to any implementation-specific heuristics or implementation-specific date formats. Unrecognisable
Strings or dates containing illegal element values in the format String shall cause Date.parse
to return
NaN.
If x is any Date object whose milliseconds amount is zero within a particular implementation of ECMAScript, then all of the following expressions should produce the same numeric value in that implementation, if all the properties referenced have their initial values:
x.valueOf()
Date.parse(x.toString())
Date.parse(x.toUTCString())
Date.parse(x.toISOString())
However, the expression
Date.parse(x.toLocaleString())
is not required to produce the same Number value as the preceding three expressions and, in general, the value produced
by Date.parse
is implementation-dependent when given any String value that does not conform to the Date Time
String Format (20.3.1.15) and that could not be produced in that implementation
by the toString
or toUTCString
method.
The initial value of Date.prototype
is the built-in Date prototype object (20.3.4).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
When the UTC
function is called with fewer than two arguments, the behaviour is implementation-dependent.
When the UTC
function is called with two to seven arguments, it computes the date from year,
month and (optionally) date, hours, minutes, seconds and
ms. The following steps are taken:
The length
property of the UTC
function is 7.
NOTE The UTC function differs from the Date constructor in two ways: it returns a time value as a Number, rather than creating a Date object, and it interprets the arguments in UTC rather than as local time.
The @@create method of an object F performs the following steps:
"%DatePrototype%"
, ( [[DateValue]])).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[DateValue]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the Date constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
The Date prototype object is itself an ordinary object. It is not a Date instance and does not have a [[DateValue]] internal slot.
The value of the [[Prototype]] internal slot of the Date prototype object is the standard built-in Object prototype object (20.3.4).
Unless explicitly defined otherwise, the methods of the Date prototype object defined below are not generic and the this value passed to them must be an object that has a [[DateValue]] internal slot that has been initialised to a time value.
The abstract operation thisTimeValue(value) performs the following steps:
In following descriptions of functions that are properties of the Date prototype object, the phrase “this Date object” refers to the object that is the this value for the invocation of the function. The phrase “this time value” within the specification of a method refers to the result returned by calling the abstract operation thisTimeValue with the this value of the method invocation passed as the argument.
The initial value of Date.prototype.constructor
is the built-in Date
constructor.
Returns the difference between local time and UTC time in minutes.
If month is not specified, this behaves as if month were specified with the value
getMonth()
.
If date is not specified, this behaves as if date were specified with the value
getDate()
.
The length
property of the setFullYear
method is 3.
If min is not specified, this behaves as if min were specified with the value
getMinutes()
.
If sec is not specified, this behaves as if sec were specified with the value
getSeconds()
.
If ms is not specified, this behaves as if ms were specified with the value
getMilliseconds()
.
The length
property of the setHours
method is 4.
If sec is not specified, this behaves as if sec were specified with the value
getSeconds()
.
If ms is not specified, this behaves as if ms were specified with the value
getMilliseconds()
.
The length
property of the setMinutes
method is 3.
If date is not specified, this behaves as if date were specified with the value
getDate()
.
The length
property of the setMonth
method is 2.
If ms is not specified, this behaves as if ms were specified with the value
getMilliseconds()
.
The length
property of the setSeconds
method is 2.
If month is not specified, this behaves as if month were specified with the value
getUTCMonth()
.
If date is not specified, this behaves as if date were specified with the value
getUTCDate()
.
The length
property of the setUTCFullYear
method is 3.
If min is not specified, this behaves as if min were specified with the value
getUTCMinutes()
.
If sec is not specified, this behaves as if sec were specified with the value
getUTCSeconds()
.
If ms is not specified, this behaves as if ms were specified with the value
getUTCMilliseconds()
.
The length
property of the setUTCHours
method is 4.
If sec is not specified, this behaves as if sec were specified with the value
getUTCSeconds()
.
If ms is not specified, this function behaves as if ms were specified with the value return by
getUTCMilliseconds()
.
The length
property of the setUTCMinutes
method is 3.
If date is not specified, this behaves as if date were specified with the value
getUTCDate()
.
The length
property of the setUTCMonth
method is 2.
If ms is not specified, this behaves as if ms were specified with the value
getUTCMilliseconds()
.
The length
property of the setUTCSeconds
method is 2.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent the “date” portion of the Date in the current time zone in a convenient, human-readable form.
This function returns a String value representing the instance in time corresponding to this time value. The format of the String is the Date Time string format defined in 20.3.1.15. All fields are present in the String. The time zone is always UTC, denoted by the suffix Z. If this time value is not a finite Number or if the year is not a value that can be represented in that format (if necessary using extended year format), a RangeError exception is thrown.
This function provides a String representation of a Date object for use by JSON.stringify
(24.3.2).
When the toJSON
method is called with argument key, the following steps are taken:
"toISOString"
).NOTE 1 The argument is ignored.
NOTE 2 The toJSON
function is intentionally generic; it does not require that
its this value be a Date object. Therefore, it can be transferred to other kinds of objects for use as a method.
However, it does require that any such object have a toISOString
method. An object is free to use the
argument key to filter its stringification.
An ECMAScript implementation that includes the ECMA-402 International API must implement the
Date.prototype.toLocaleDateString
method as specified in the ECMA-402 specification. If an ECMAScript
implementation does not include the ECMA-402 API the following specification of the toLocaleDateString
method is used.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent the “date” portion of the Date in the current time zone in a convenient, human-readable form that corresponds to the conventions of the host environment’s current locale.
The meaning of the optional parameters to this method are defined in the ECMA-402 specification; implementations that do not include ECMA-402 support must not use those parameter position for anything else.
The length
property of the toLocaleDateString
method is 0.
An ECMAScript implementation that includes the ECMA-402 International API must implement the
Date.prototype.toLocaleString
method as specified in the ECMA-402 specification. If an ECMAScript
implementation does not include the ECMA-402 API the following specification of the toLocaleString
method is
used.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent the Date in the current time zone in a convenient, human-readable form that corresponds to the conventions of the host environment’s current locale.
The meaning of the optional parameters to this method are defined in the ECMA-402 specification; implementations that do not include ECMA-402 support must not use those parameter position for anything else.
The length
property of the toLocaleString
method is 0.
An ECMAScript implementation that includes the ECMA-402 International API must implement the
Date.prototype.toLocaleTimeString
method as specified in the ECMA-402 specification. If an ECMAScript
implementation does not include the ECMA-402 API the following specification of the toLocaleString
method is
used.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent the “time” portion of the Date in the current time zone in a convenient, human-readable form that corresponds to the conventions of the host environment’s current locale.
The meaning of the optional parameters to this method are defined in the ECMA-402 specification; implementations that do not include ECMA-402 support must not use those parameter position for anything else.
The length
property of the toLocaleTimeString
method is 0.
This function returns a String value. If this time value is
NaN, the String value is "Invalid Date"
, otherwise the contents of the String are implementation-dependent,
but are intended to represent the Date in the current time zone in a convenient, human-readable form.
NOTE For any Date value d whose milliseconds amount is zero, the result of Date.parse(d.toString()) is equal to d.valueOf(). See 20.3.3.2.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent the “time” portion of the Date in the current time zone in a convenient, human-readable form.
This function returns a String value. The contents of the String are implementation-dependent, but are intended to represent this time value in a convenient, human-readable form in UTC.
NOTE The intent is to produce a String representation of a date that is more readable than the format specified in 20.3.1.15. It is not essential that the chosen format be unambiguous or easily machine parsable. If an implementation does not have a preferred human-readable format it is recommended to use the format defined in 20.3.1.15 but with a space rather than a “T” used to separate the date and time elements.
The valueOf
function returns a Number, which is this time value.
This function is called by ECMAScript language operators to convert an object to a primitive value. The allowed values
for hint are "default
", "number
", and "string
". Date objects, are
unique among built-in ECMAScript object in that they treat "default
" as being equivalent to
"string
", All other built-in ECMAScript objects treat "default
" as being equivalent to
"number
".
When the @@toPrimitive
method is called with argument hint, the following steps are taken:
string
" or the string value "default
" , then
string
".number
", then
number
".The value of the name
property of this function is "[Symbol.toPrimitive]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Date instances are ordinary objects that inherit properties from the Date prototype object. Date instances also have a [[DateValue]] internal slot. The [[DateValue]] internal slot is the time value represented by this Date object.
The String constructor is the %String% intrinsic object and the initial value of the String
property of
the global object. When String
is called as a function rather than as a constructor, it performs a type
conversion. However, if the this value passed in the call is an Object with an uninitialised [[StringData]] internal slot, it initialises the this value using the
argument value. This permits String
to be used both to perform type conversion and to perform constructor
instance initialisation.
The String
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
String
behaviour must include a super
call to the String
constructor to initialise
the [[StringData]] state of subclass instances.
When String
is called with argument value, the following steps are taken:
""
."length"
, PropertyDescriptor{[[Value]]: length, [[Writable]]: false, [[Enumerable]]:
false, [[Configurable]]: false }).The length
property of the String
function is 1.
When String
is called as part of a new expression , it initialises a newly created exotic String
object:
String
function object on which the new
operator was applied.new
operator.If String
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the String constructor is the standard built-in Function prototype object (19.2.3).
Besides the length
property (whose value is 1), the String constructor has the following
properties:
The String.fromCharCode
function may be called with a variable number of arguments which form the rest
parameter codeUnits. The following steps are taken:
"length"
).
The length
property of the fromCharCode
function is 1.
The String.fromCodePoint
function may be called with a variable number of arguments which form the rest
parameter codePoints. The following steps are taken:
"length"
).
The length
property of the fromCodePoint
function is 0.
The initial value of String.prototype
is the standard built-in String prototype object (21.1.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The String.raw
function may be called with a variable number of arguments. The first argument is
callSite and the remainder of the arguments form the rest parameter substitutions. The following
steps are taken:
"raw"
).
"length"
).
The length
property of the raw
function is 1.
NOTE String.raw is intended for use as a tag function of a Tagged Template String (12.2.7). When called as such the first argument will be a well formed template call site object and the rest parameter will contain the substitution values.
The @@create method of an object F performs the following steps:
"%StringPrototype%"
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE [[StringData]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the String constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
The String prototype object is itself an ordinary object. It is not a String instance and does not have a [[StringData]] internal slot.
The value of the [[Prototype]] internal slot of the String prototype object is the standard built-in Object prototype object (19.1.3).
Unless explicitly stated otherwise, the methods of the String prototype object defined below are not generic and the this value passed to them must be either a String value or an object that has a [[StringData]] internal slot that has been initialised to a String value.
The abstract operation thisStringValue(value) performs the following steps:
The phrase “this String value” within the specification of a method refers to the result returned by calling the abstract operation thisStringValue with the this value of the method invocation passed as the argument.
NOTE Returns a single element String containing the code unit at element position pos in the String value resulting from converting this object to a String. If there is no element at that position, the result is the empty String. The result is a String value, not a String object.
If pos is a value of Number type that is an integer, then the result of
x.charAt(
pos)
is equal to the result of
x.substring(
pos,
pos+1)
.
When the charAt
method is called with one argument pos, the following steps are taken:
NOTE The charAt
function is intentionally generic; it does not require that its
this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
NOTE Returns a Number (a nonnegative integer less than 216) that is the code unit value of the string element at position pos in the String resulting from converting this object to a String. If there is no element at that position, the result is NaN.
When the charCodeAt
method is called with one argument pos, the following steps are taken:
NOTE The charCodeAt
function is intentionally generic; it does not require that
its this value be a String object. Therefore it can be transferred to other kinds of objects for use as a
method.
NOTE Returns a nonnegative integer Number less than 1114112 (0x110000) that is the UTF-16 encoded code point value starting at the string element at position pos in the String resulting from converting this object to a String. If there is no element at that position, the result is undefined. If a valid UTF-16 surrogate pair does not begin at pos, the result is the code unit at pos.
When the codePointAt
method is called with one argument pos, the following steps are taken:
NOTE The codePointAt
function is intentionally generic; it does not require that
its this value be a String object. Therefore it can be transferred to other kinds of objects for use as a
method.
NOTE When the concat
method is called with zero or more arguments, it returns a
String consisting of the string elements of this object (converted to a String) followed by the string elements of each
of the arguments converted to a String. The result is a String value, not a String object.
The following steps are taken:
The length
property of the concat
method is 1.
NOTE The concat
function is intentionally generic; it does not require that its
this value be a String object. Therefore it can be transferred to other kinds of objects for use as a method.
The initial value of String.prototype.constructor
is the built-in String
constructor.
The contains method takes two arguments, searchString and position, and performs the following steps:
The length property of the contains method is 1.
NOTE 1 If searchString appears as a substring of the result of converting this object to a String, at one or more positions that are greater than or equal to position, then return true; otherwise, returns false. If position is undefined, 0 is assumed, so as to search all of the String.
NOTE 2 The contains function is intentionally generic; it does not require that its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a method.
The following steps are taken:
The length property of the endsWith method is 1.
NOTE 1 Returns true if the sequence of elements of searchString converted to a String is the same as the corresponding elements of this object (converted to a String) starting at endPosition – length(this). Otherwise returns false.
NOTE 2 Throwing an exception if the first argument is a RegExp is specified in order to allow future editions to define extends that allow such argument values.
NOTE 3 The endsWith function is intentionally generic; it does not require that its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a method.
If searchString appears as a substring of the result of converting this object to a String, at one or more
positions that are greater than or equal to position, then the index of the smallest such position is returned;
otherwise, ‑1
is returned. If position is undefined, 0 is assumed, so as to search
all of the String.
The indexOf
method takes two arguments, searchString and position, and performs the
following steps:
0
).-1
.The length
property of the indexOf
method is 1.
NOTE The indexOf
function is intentionally generic; it does not require that its
this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
If searchString appears as a substring of the result of converting this object to a String at one or more
positions that are smaller than or equal to position, then the index of the greatest such position is returned;
otherwise, ‑1
is returned. If position is undefined, the length of the String value
is assumed, so as to search all of the String.
The lastIndexOf
method takes two arguments, searchString and position, and performs
the following steps:
-1
.The length
property of the lastIndexOf
method is 1.
NOTE The lastIndexOf
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
An ECMAScript implementation that includes the ECMA-402 International API must implement the localeCompare
method as specified in the ECMA-402 specification. If an ECMAScript implementation does not include the ECMA-402 API the
following specification of the localeCompare
method is used.
When the localeCompare
method is called with argument that, it returns a Number other than
NaN that represents the result of a locale-sensitive String comparison of the this value (converted to a
String) with that (converted to a String). The two Strings are S and That.
The two Strings are compared in an implementation-defined fashion. The result is intended to order String values in the
sort order specified by the system default locale, and will be negative, zero, or positive, depending on whether
S comes before That in the sort order, the Strings are equal, or S comes
after That in the sort order, respectively.
Before perform the comparisons the following steps are performed to prepare the Strings:
The meaning of the optional second and third parameters to this method are defined in the ECMA-402 specification; implementations that do not include ECMA-402 support must not use those parameter position for anything else.
The localeCompare
method, if considered as a function of two arguments this and that, is
a consistent comparison function (as defined in 22.1.3.24) on the set of all
Strings.
The actual return values are implementation-defined to permit implementers to encode additional information in the
value, but the function is required to define a total ordering on all Strings. If the implementation performs
language-sensitive comparisions it must return 0
when comparing Strings that are considered canonically
equivalent by the Unicode standard.
If no language-sensitive comparison at all is available from the host environment, this function may perform a bitwise comparison.
The length
property of the localeCompare
method is 1.
NOTE 1 The localeCompare
method itself is not directly suitable as an argument
to Array.prototype.sort
because the latter requires a function of
two arguments.
NOTE 2 This function is intended to rely on whatever language-sensitive comparison functionality is available to the ECMAScript environment from the host environment, and to compare according to the rules of the host environment’s current locale. This function must treat Strings that are canonically equivalent according to the Unicode standard as identical. It is also recommended that this function not honour Unicode compatibility equivalences or decompositions. For a definition and discussion of canonical equivalence see the Unicode Standard, chapters 2 and 3, as well as Unicode Annex #15, Unicode Normalization Forms and Unicode Technical Note #5 Canonical Equivalence in Applications. Also see Unicode Technical Stardard #10, Unicode Collation Algorithm.
NOTE 3 The localeCompare
function is intentionally generic; it does not require
that its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
When the match
method is called with argument regexp, the following steps are taken:
"match"
, ( S )). .NOTE The match
function is intentionally generic; it does not require that its
this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
When the normalize
method is called with one argument form, the following steps are taken:
The length
property of the normalize
method is 0.
NOTE The normalize
function is intentionally generic; it does not require that
its this value be a String object. Therefore it can be transferred to other kinds of objects for use as a
method.
The following steps are taken:
NOTE 1 This method creates a String consisting of the string elements of this object (converted to String) repeated count time.
NOTE 2 The repeat
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
When the replace
method is called with arguments searchValue and replaceValue the
following steps are taken:
"replace"
, (string,
replaceValue)).NOTE The replace
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
The abstract operation GetReplaceSubstitution(matched, string, position, captures) performs the following steps:
$
replacements are done
left-to-right, and, once such a replacement is performed, the new replacement text is not subject to further
replacements.Code units | Unicode Characters | Replacement text |
---|---|---|
0x0024, 0x0024 | $$ |
$ |
0x0024, 0x0026 | $& |
matched |
0x0024, 0x0060 | $` |
If position is 0, the replacement is the empty String. Otherwise the replacement is the substring of string that starts at index 0 and whose last code point is at index position -1. |
0x0024, 0x0027 | $' |
If tailPos ≥ stringLength, the replacement is the empty String. Otherwise the replacement is the substring of string that starts at index tailPos and continues to the end of string. |
0x0024, N where 0x0031 ≤ N ≤ 0x0039 |
$n where is one of 1 2 3 4 5 6 7 8 9 and $n is not followed by a decimal digit |
The nth element of captures, where n is a single digit in the range 1 to 9. If n≤m and the nth element of captures is undefined, use the empty String instead. If n>m, the result is implementation-defined. |
0x0024, N, N where 0x0030 ≤ N ≤ 0x0039 |
$nn where is one of 0 1 2 3 4 5 6 7 8 9 |
The nnth elemet of captures, where nn is a two-digit decimal number in the range 01 to 99. If nn≤m and the nnth element of captures is undefined, use the empty String instead. If nn is 00 or nn>m, the result is implementation-defined. |
0x0024 | $ in any context that does not match on of the above. |
$ |
When the search method is called with argument regexp, the following steps are taken:
"search"
, (string)).NOTE The search
function is intentionally generic; it does not require that its
this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
The slice
method takes two arguments, start and end, and returns a substring of the
result of converting this object to a String, starting from element position start and running to, but not
including, element position end (or through the end of the String if end is undefined). If
start is negative, it is treated as sourceLength+start where sourceLength is the length of the String. If
end is negative, it is treated as sourceLength+end where sourceLength is the length of the String. The result is a
String value, not a String object. The following steps are taken:
The length
property of the slice
method is 2.
NOTE The slice
function is intentionally generic; it does not require that its
this value be a String object. Therefore it can be transferred to other kinds of objects for use as a method.
Returns an Array object into which substrings of the result of converting this object to a String have been stored. The substrings are determined by searching from left to right for occurrences of separator; these occurrences are not part of any substring in the returned array, but serve to divide up the String value. The value of separator may be a String of any length or it may be a RegExp object.
When the split
method is called, the following steps are taken:
"split"
, (O, limit))NOTE The value of separator may be an empty String, an empty regular expression,
or a regular expression that can match an empty String. In this case, separator does not match the empty
substring at the beginning or end of the input String, nor does it match the empty substring at the end of the
previous separator match. (For example, if separator is the empty String, the String is split up into
individual code unit elements; the length of the result array equals the length of the String, and each substring
contains one code unit.) If separator is a regular expression, only the first match at a given position of
the this String is considered, even if backtracking could yield a non-empty-substring match at that position.
(For example, "ab".split(/a*?/)
evaluates to the array ["a","b"]
, while
"ab".split(/a*/)
evaluates to the array["","b"]
.)
If the this object is (or converts to) the empty String, the result depends on whether separator can match the empty String. If it can, the result array contains no elements. Otherwise, the result array contains one element, which is the empty String.
If separator is a regular expression that contains capturing parentheses, then each time separator is matched the results (including any undefined results) of the capturing parentheses are spliced into the output array. For example,
"A<B>bold</B>and<CODE>coded</CODE>".split(/<(\/)?([^<>]+)>/)
evaluates to the array
["A", undefined, "B", "bold", "/", "B", "and", undefined,
"CODE", "coded", "/", "CODE", ""]
If separator is undefined, then the result array contains just one String, which is the this value (converted to a String). If limit is not undefined, then the output array is truncated so that it contains no more than limit elements.
The abstract operation SplitMatch takes three parameters, a String S, an integer q, and a String R, and performs the following in order to return either false or the end index of a match:
The length
property of the split
method is 2.
NOTE The split
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
The following steps are taken:
The length property of the startsWith method is 1.
NOTE 1 This method returns true if the sequence of elements of searchString converted to a String is the same as the corresponding elements of this object (converted to a String) starting at position. Otherwise returns false.
NOTE 2 Throwing an exception if the first argument is a RegExp is specified in order to allow future editions to define extends that allow such argument values.
NOTE 3 The startsWith function is intentionally generic; it does not require that its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a method.
The substring method takes two arguments, start and end, and returns a substring of the result of converting this object to a String, starting from element position start and running to, but not including, element position end of the String (or through the end of the String is end is undefined). The result is a String value, not a String object.
If either argument is NaN or negative, it is replaced with zero; if either argument is larger than the length of the String, it is replaced with the length of the String.
If start is larger than end, they are swapped.
The following steps are taken:
The length
property of the substring
method is 2.
NOTE The substring
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
This function interprets a string value as a sequence of code points, as described in 6.1.4.
This function works exactly the same as toLowerCase
except that its result is intended to yield the
correct result for the host environment’s current locale, rather than a locale-independent result. There will only
be a difference in the few cases (such as Turkish) where the rules for that language conflict with the regular Unicode
case mappings.
NOTE 1 The first parameter to this function is likely to be used in a future version of this standard; it is recommended that implementations do not use this parameter position for anything else.
NOTE 2 The toLocaleLowerCase
function is intentionally generic; it does not
require that its this value be a String object. Therefore, it can be transferred to other kinds of objects for
use as a method.
This function interprets a string value as a sequence of code points, as described in 6.1.4.
This function works exactly the same as toUpperCase
except that its result is intended to yield the
correct result for the host environment’s current locale, rather than a locale-independent result. There will only
be a difference in the few cases (such as Turkish) where the rules for that language conflict with the regular Unicode
case mappings.
NOTE 1 The first parameter to this function is likely to be used in a future version of this standard; it is recommended that implementations do not use this parameter position for anything else.
NOTE 2 The toLocaleUpperCase
function is intentionally generic; it does not
require that its this value be a String object. Therefore, it can be transferred to other kinds of objects for
use as a method.
This function interprets a string value as a sequence of code points, as described in 6.1.4. The following steps are taken:
The result must be derived according to the locale-insensitive case mappings in the Unicode Character Database (this explicitly includes not only the UnicodeData.txt file, but also all locale-insensitive mappings in the SpecialCasings.txt file that accompanies it).
NOTE 1 The case mapping of some code points may produce multiple code points . In this case
the result String may not be the same length as the source String. Because both toUpperCase
and
toLowerCase
have context-sensitive behaviour, the functions are not symmetrical. In other words,
s.toUpperCase().toLowerCase()
is not necessarily equal to s.toLowerCase()
.
NOTE 2 The toLowerCase
function is intentionally generic; it does not require
that its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
When the toString
method is called, the following steps are taken:
NOTE For a String object, the toString
method happens to return the same thing
as the valueOf
method.
This function interprets a string value as a sequence of code points, as described in 6.1.4.
This function behaves in exactly the same way as String.prototype.toLowerCase
, except that code points are mapped to
their uppercase equivalents as specified in the Unicode Character Database.
NOTE The toUpperCase
function is intentionally generic; it does not require that
its this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
This function interprets a string value as a sequence of code points, as described in 6.1.4.
The following steps are taken:
NOTE The trim
function is intentionally generic; it does not require that its
this value be a String object. Therefore, it can be transferred to other kinds of objects for use as a
method.
When the valueOf
method is called, the following steps are taken:
When the @@iterator method is called it returns an Iterator object (25.1.2) that iterates over the code points of a String value, returning each code point as a String value. The following steps are taken:
The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
String instances are String exotic objects and have the internal methods specified for such objects. String instances inherit properties from the String prototype object. String instances also have a [[StringData]] internal slot.
String instances have a length
property, and a set of enumerable properties with integer indexed
names.
The number of elements in the String value represented by this String object.
Once a String object is initialised, this property is unchanging. It has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
An String Iterator is an object, that represents a specific iteration over some specific String instance object. There is not a named constructor for String Iterator objects. Instead, String iterator objects are created by calling certain methods of String instance objects.
Several methods of String objects return Iterator objects. The abstract operation CreateStringIterator with argument string is used to create such iterator objects. It performs the following steps:
All String Iterator Objects inherit properties from the %StringIteratorPrototype% intrinsic object. The %StringIteratorPrototype% object is an ordinary object and its [[Prototype]] internal slot is the %ObjectPrototype% intrinsic object. In addition, %StringIteratorPrototype% has the following properties:
The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "String Iterator".
String Iterator instances are ordinary objects that inherit properties from the %StringIteratorPrototype% intrinsic object. String Iterator instances are initially created with the internal slots listed in Table 42.
Internal Slot | Description |
---|---|
[[IteratedString]] | The String value whose elements are being iterated. |
[[StringIteratorNextIndex]] | The integer index of the next string index to be examined by this iteration. |
A RegExp object contains a regular expression and the associated flags.
NOTE The form and functionality of regular expressions is modelled after the regular expression facility in the Perl 5 programming language.
The RegExp
constructor applies the following grammar to the input pattern String. An error occurs if the
grammar cannot interpret the String as an expansion of Pattern.
|
Disjunction[?U]^
$
\
b
\
B
(
?
=
Disjunction[?U] )
(
?
!
Disjunction[?U] )
?
*
+
?
{
DecimalDigits }
{
DecimalDigits ,
}
{
DecimalDigits ,
DecimalDigits }
.
\
AtomEscape[?U](
Disjunction[?U] )
(
?
:
Disjunction[?U] )
^
$
\
.
*
+
?
(
)
[
]
{
}
|
c
ControlLetterf
n
r
t
v
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
\u
TrailSurragateu
Hex 4Digits
u{
HexDigits }
4Digits
[match
only
if
the
CV
of
Hex 4Digits
is
in
the
inclusive
range
0xD800
to
0xDBFF]
4Digits
[match
only
if
the
CV
of
Hex 4Digits
is
in
the
inclusive
range
0xDC00
to
0xDFFF]
d
D
s
S
w
W
[
[lookahead ∉ {^
}] ClassRanges[?U] ]
[
^
ClassRanges[?U] ]
-
ClassAtom[?U] ClassRanges[?U]-
ClassAtom[?U] ClassRanges[?U]-
\
or ]
or -
\
ClassEscape[?U]b
A regular expression pattern is converted into an internal procedure using the process described below. An implementation is encouraged to use more efficient algorithms than the ones listed below, as long as the results are the same. The internal procedure is used as the value of a RegExp object’s [[RegExpMatcher]] internal slot.
A Pattern is either a BMP pattern or a Unicode pattern depending upon whether or not its
associated flags contains a "u"
. A BMP pattern matches against a String interpreted as consisting of a
sequence of Unicode code units. A Unicode pattern matches against a String interpreted as consisting of Unicode code
points encoded using UTF-16. In the context of describing the behaviour of a BMP pattern “character” means a
Unicode code unit. In the context of describing the behaviour of a Unicode pattern “character” means a
Unicode code point. In either context, “character value” means the numeric value of the code unit or code
point.
The semantics of Pattern is defined as if a Pattern was a List of SourceCharacter values. Each SourceCharacter corresponding to a Unicode code point. If a BMP pattern contains a non-BMP SourceCharacter the entire pattern is encoded using UTF-16 and the individual code units of that encoding are used as the elements of the List.
NOTE For example, consider a pattern expressed in source code as the single non-BMP character U+1D11E (MUSICAL SYMBOL G CLEF). Interpreted as a Unicode pattern, it would be a single element (character) List consisting of the single code point 0x1D11E. However, interpreted as a BMP pattern, it is first UTF-16 encoded to produce a two element List consisting the code units 0xD834 and 0xDDE.
Patterns are passed to the RegExp constructor as ECMAScript string values in which non-BMP characters are UTF-16 encoded. The single charcter MUSICAL SYMBOL G CLEF pattern, expressed as a string value, is a String of length 2 whose elements were the code units 0xD834 and 0xDDE. So no further translation of the string would be necessary to process it as a BMP pattern consisting of two pattern characters. However, to process it as a Unicode pattern the string value must treated as if it was UTF-16 decoded into a List consisting of a single pattern character, the code unit U+1D11E.
An implementation may not actually perform such translations to or from UTF-16, but the semantics of this specification requires that the result of pattern matching be as if such transations were performed.
The descriptions below use the following variables:
Input is a List consisting of all of the characters, in order, of the String being matched by the regular expression pattern. Each character is either a code units or a code points, depending upon the kind of pattern involved. The notation input[n] means the nth character of input, where n can range between 0 (inclusive) and InputLength (exclusive).
InputLength is the number of characters in Input.
NcapturingParens is the total number of left capturing parentheses (i.e. the total number
of times the Atom :: (
Disjunction )
production is expanded) in the pattern. A left
capturing parenthesis is any (
pattern character that is matched by the (
terminal of the
Atom :: (
Disjunction )
production.
IgnoreCase is true if the RegExp object's [[OriginalFlags]] internal slot contains "i"
and otherwise is
false.
Multiline is true if the RegExp object’s [[OriginalFlags]] internal slot contains "m"
and otherwise is
false.
Unicode is true if the RegExp object’s [[OriginalFlags]] internal slot contains "u"
and otherwise is
false.
Furthermore, the descriptions below use the following internal data structures:
A CharSet is a mathematical set of characters, either code units or code points depending up the state of the Unicode flag. “All characters” means either all code unit values or all code point values also depending upon the state if Unicode.
A State is an ordered pair (endIndex, captures) where endIndex is an integer and captures is a List of NcapturingParens values. States are used to represent partial match states in the regular expression matching algorithms. The endIndex is one plus the index of the last input character matched so far by the pattern, while captures holds the results of capturing parentheses. The nth element of captures is either a List that represents the value obtained by the nth set of capturing parentheses or undefined if the nth set of capturing parentheses hasn’t been reached yet. Due to backtracking, many States may be in use at any time during the matching process.
A MatchResult is either a State or the special token failure that indicates that the match failed.
A Continuation procedure is an internal closure (i.e. an internal procedure with some arguments already bound to values) that takes one State argument and returns a MatchResult result. If an internal closure references variables bound in the function that creates the closure, the closure uses the values that these variables had at the time the closure was created. The Continuation attempts to match the remaining portion (specified by the closure's already-bound arguments) of the pattern against Input, starting at the intermediate state given by its State argument. If the match succeeds, the Continuation returns the final State that it reached; if the match fails, the Continuation returns failure.
A Matcher procedure is an internal closure that takes two arguments -- a State and a Continuation -- and returns a MatchResult result. A Matcher attempts to match a middle subpattern (specified by the closure's already-bound arguments) of the pattern against Input, starting at the intermediate state given by its State argument. The Continuation argument should be a closure that matches the rest of the pattern. After matching the subpattern of a pattern to obtain a new State, the Matcher then calls Continuation on that new State to test if the rest of the pattern can match as well. If it can, the Matcher returns the State returned by Continuation; if not, the Matcher may try different choices at its choice points, repeatedly calling Continuation until it either succeeds or all possibilities have been exhausted.
An AssertionTester procedure is an internal closure that takes a State argument and returns a Boolean result. The assertion tester tests a specific condition (specified by the closure's already-bound arguments) against the current place in Input and returns true if the condition matched or false if not.
An EscapeValue is either a character or an integer. An EscapeValue is used to denote the interpretation of a DecimalEscape escape sequence: a character ch means that the escape sequence is interpreted as the character ch, while an integer n means that the escape sequence is interpreted as a backreference to the nth set of capturing parentheses.
The production Pattern :: Disjunction evaluates as follows:
NOTE A Pattern evaluates ("compiles") to an internal procedure value. RegExp.prototype.exec
can then apply this procedure to a String and an
offset within the String to determine whether the pattern would match starting at exactly that offset within the String,
and, if it does match, what the values of the capturing parentheses would be. The algorithms in 21.2.2 are designed so that compiling a pattern may throw a SyntaxError
exception; on the other hand, once the pattern is successfully compiled, applying its result internal procedure to find
a match in a String cannot throw an exception (except for any host-defined exceptions that can occur anywhere such as
out-of-memory).
The production Disjunction :: Alternative evaluates by evaluating Alternative to obtain a Matcher and returning that Matcher.
The production Disjunction :: Alternative |
Disjunction evaluates as
follows:
NOTE The |
regular expression operator separates two alternatives. The pattern
first tries to match the left Alternative (followed by the sequel of the regular expression); if
it fails, it tries to match the right Disjunction (followed by the sequel of the regular
expression). If the left Alternative, the right Disjunction, and the
sequel all have choice points, all choices in the sequel are tried before moving on to the next choice in the left Alternative. If choices in the left Alternative are exhausted, the right Disjunction is tried instead of the left Alternative. Any capturing
parentheses inside a portion of the pattern skipped by |
produce undefined values instead of
Strings. Thus, for example,
/a|ab/.exec("abc")
returns the result "a"
and not "ab"
. Moreover,
/((a)|(ab))((c)|(bc))/.exec("abc")
returns the array
["abc", "a", "a", undefined, "bc", undefined, "bc"]
and not
["abc", "ab", undefined, "ab", "c", "c", undefined]
The production Alternative :: [empty] evaluates by returning a Matcher that takes two arguments, a State x and a Continuation c, and returns the result of calling c(x).
The production Alternative :: Alternative Term evaluates as follows:
NOTE Consecutive Terms try to simultaneously match consecutive portions of Input. If the left Alternative, the right Term, and the sequel of the regular expression all have choice points, all choices in the sequel are tried before moving on to the next choice in the right Term, and all choices in the right Term are tried before moving on to the next choice in the left Alternative.
The production Term :: Assertion evaluates by returning an internal Matcher closure that takes two arguments, a State x and a Continuation c, and performs the following:
The production Term :: Atom evaluates by evaluating Atom to obtain a Matcher and returning that Matcher.
The production Term :: Atom Quantifier evaluates as follows:
(
Disjunction )
production is expanded prior to this production's
Term plus the total number of Atom ::
(
Disjunction )
productions enclosing
this Term.(
Disjunction )
productions enclosed by this production's Atom.The abstract operation RepeatMatcher takes eight parameters, a Matcher m, an integer min, an integer (or ∞) max, a Boolean greedy, a State x, a Continuation c, an integer parenIndex, and an integer parenCount, and performs the following:
NOTE 1 An Atom followed by a Quantifier is repeated the number of times specified by the Quantifier. A Quantifier can be non-greedy, in which case the Atom pattern is repeated as few times as possible while still matching the sequel, or it can be greedy, in which case the Atom pattern is repeated as many times as possible while still matching the sequel. The Atom pattern is repeated rather than the input character sequence that it matches, so different repetitions of the Atom can match different input substrings.
NOTE 2 If the Atom and the sequel of the regular expression all have choice points, the Atom is first matched as many (or as few, if non-greedy) times as possible. All choices in the sequel are tried before moving on to the next choice in the last repetition of Atom. All choices in the last (nth) repetition of Atom are tried before moving on to the next choice in the next-to-last (n–1)st repetition of Atom; at which point it may turn out that more or fewer repetitions of Atom are now possible; these are exhausted (again, starting with either as few or as many as possible) before moving on to the next choice in the (n-1)st repetition of Atom and so on.
Compare
/a[a-z]{2,4}/.exec("abcdefghi")
which returns "abcde"
with
/a[a-z]{2,4}?/.exec("abcdefghi")
which returns "abc"
.
Consider also
/(aa|aabaac|ba|b|c)*/.exec("aabaac")
which, by the choice point ordering above, returns the array
["aaba", "ba"]
and not any of:
["aabaac", "aabaac"]
["aabaac", "c"]
The above ordering of choice points can be used to write a regular expression that calculates the greatest common divisor of two numbers (represented in unary notation). The following example calculates the gcd of 10 and 15:
"aaaaaaaaaa,aaaaaaaaaaaaaaa".replace(/^(a+)\1*,\1+$/,"$1")
which returns the gcd in unary notation "aaaaa"
.
NOTE 3 Step 4 of the RepeatMatcher clears Atom's captures each time Atom is repeated. We can see its behaviour in the regular expression
/(z)((a+)?(b+)?(c))*/.exec("zaacbbbcac")
which returns the array
["zaacbbbcac", "z", "ac", "a", undefined, "c"]
and not
["zaacbbbcac", "z", "ac", "a", "bbb", "c"]
because each iteration of the outermost *
clears all captured Strings contained in the quantified
Atom, which in this case includes capture Strings numbered 2, 3, 4, and 5.
NOTE 4 Step 1 of the RepeatMatcher's d closure states that, once the minimum number of repetitions has been satisfied, any more expansions of Atom that match the empty character sequence are not considered for further repetitions. This prevents the regular expression engine from falling into an infinite loop on patterns such as:
/(a*)*/.exec("b")
or the slightly more complicated:
/(a*)b\1+/.exec("baaaac")
which returns the array
["b", ""]
The production Assertion :: ^
evaluates by returning an internal AssertionTester closure that takes a State argument
x and performs the following:
NOTE Even when the y
flag is used with a pattern, ^
always
matches only at the beginning of Input, or (if Multiline is true) at the beginning of a line.
The production Assertion :: $
evaluates by returning an internal AssertionTester closure that takes a State argument
x and performs the following:
The production Assertion :: \
b
evaluates by returning an internal AssertionTester closure that takes
a State argument x and performs the following:
The production Assertion :: \
B
evaluates by returning an internal AssertionTester closure that takes
a State argument x and performs the following:
The production Assertion :: (
?
=
Disjunction )
evaluates as follows:
The production Assertion :: (
?
!
Disjunction )
evaluates as follows:
The abstract operation IsWordChar takes an integer parameter e and performs the following:
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | _ |
The production Quantifier :: QuantifierPrefix evaluates as follows:
The production Quantifier :: QuantifierPrefix ?
evaluates as follows:
The production QuantifierPrefix :: *
evaluates by returning the two results 0 and ∞.
The production QuantifierPrefix :: +
evaluates by returning the two results 1 and ∞.
The production QuantifierPrefix :: ?
evaluates by returning the two results 0 and 1.
The production QuantifierPrefix :: {
DecimalDigits }
evaluates as follows:
The production QuantifierPrefix :: {
DecimalDigits ,
}
evaluates as follows:
The production QuantifierPrefix :: {
DecimalDigits ,
DecimalDigits
}
evaluates as follows:
The production Atom :: PatternCharacter evaluates as follows:
The production Atom :: .
evaluates as follows:
The production Atom :: \
AtomEscape evaluates by evaluating AtomEscape to obtain a Matcher
and returning that Matcher.
The production Atom :: CharacterClass evaluates as follows:
The production Atom :: (
Disjunction )
evaluates as follows:
(
Disjunction )
production is expanded prior to this production's
Atom plus the total number of Atom ::
(
Disjunction )
productions enclosing
this Atom.The production Atom :: (
?
:
Disjunction )
evaluates by evaluating Disjunction to obtain a Matcher and returning that Matcher.
The abstract operation CharacterSetMatcher takes two arguments, a CharSet A and a Boolean flag invert, and performs the following:
The abstract operation Canonicalize takes a character parameter ch and performs the following steps:
NOTE 1 Parentheses of the form (
Disjunction
)
serve both to group the components of the Disjunction pattern together and to
save the result of the match. The result can be used either in a backreference (\
followed by a nonzero
decimal number), referenced in a replace String, or returned as part of an array from the regular expression matching
internal procedure. To inhibit the capturing behaviour of parentheses, use the form (?:
Disjunction )
instead.
NOTE 2 The form (?=
Disjunction )
specifies a zero-width positive lookahead. In order for it to succeed, the pattern inside Disjunction must match at the current position, but the current position is not advanced before
matching the sequel. If Disjunction can match at the current position in several ways, only
the first one is tried. Unlike other regular expression operators, there is no backtracking into a (?=
form (this unusual behaviour is inherited from Perl). This only matters when the Disjunction
contains capturing parentheses and the sequel of the pattern contains backreferences to those captures.
For example,
/(?=(a+))/.exec("baaabac")
matches the empty String immediately after the first b
and therefore returns the array:
["", "aaa"]
To illustrate the lack of backtracking into the lookahead, consider:
/(?=(a+))a*b\1/.exec("baaabac")
This expression returns
["aba", "a"]
and not:
["aaaba", "a"]
NOTE 3 The form (?!
Disjunction )
specifies a zero-width negative lookahead. In order for it to succeed, the pattern inside Disjunction must fail to match at the current position. The current position is not advanced before
matching the sequel. Disjunction can contain capturing parentheses, but backreferences to them
only make sense from within Disjunction itself. Backreferences to these capturing parentheses
from elsewhere in the pattern always return undefined because the negative lookahead must fail for the pattern
to succeed. For example,
/(.*?)a(?!(a+)b\2c)\2(.*)/.exec("baaabaac")
looks for an a
not immediately followed by some positive number n of a
's, a
b
, another n a
's (specified by the first \2
) and a c
. The second
\2
is outside the negative lookahead, so it matches against undefined and therefore always
succeeds. The whole expression returns the array:
["baaabaac", "ba", undefined, "abaac"]
In case-insignificant matches all characters are implicitly case-folded using the simple mapping provided by the
Unicode standard immediately before they are compared. The simple mapping always maps to a single code point, so it does
not map, for example "ß"
(U+00DF into "SS"
. It may however map a code point outside the
Basic Latin range to a character within, for example, “ſ” (U+017F) to “s”. Such characters
are not mapped if Unicode is false. This prevents Unicode code points
such as U+0131 and U+017F from matching regular expressions such as /[a‑z]/i
, but they will match
/[a‑z]/ui
The production AtomEscape :: DecimalEscape evaluates as follows:
The production AtomEscape :: CharacterEscape evaluates as follows:
The production AtomEscape :: CharacterClassEscape evaluates as follows:
NOTE An escape sequence of the form \
followed by a nonzero decimal number
n matches the result of the nth set of capturing parentheses (see 0). It is an error if the
regular expression has fewer than n capturing parentheses. If the regular expression has n or more
capturing parentheses but the nth one is undefined because it has not captured anything, then the
backreference always succeeds.
The production CharacterEscape :: ControlEscape evaluates by returning the character according to Table 41.
ControlEscape | Character Value | Code Point | Name | Symbol |
---|---|---|---|---|
t |
9 | U+0009 |
horizontal tab | <HT> |
n |
10 | U+000A |
line feed (new line) | <LF> |
v |
11 | U+000B |
vertical tab | <VT> |
f |
12 | U+000C |
form feed | <FF> |
r |
13 | U+000D |
carriage return | <CR> |
The production CharacterEscape :: c
ControlLetter evaluates as follows:
The production CharacterEscape :: HexEscapeSequence evaluates by evaluating the CV of the HexEscapeSequence (see 11.8.4) and returning its character result.
The production CharacterEscape :: RegExpUnicodeEscapeSequence evaluates by returning the result of evaluating RegExpUnicodeEscapeSequence .
The production CharacterEscape :: IdentityEscape evaluates by returning the character represented by IdentityEscape.
The production RegExpUnicodeEscapeSequence :: LeadSurragate \u
TrailSurragate evaluates as
follows:
The production RegExpUnicodeEscapeSequence :: u
Hex4Digits evaluates by evaluating the CV of Hex4Digits (see 11.8.4.2) and returning its character result.
The production RegExpUnicodeEscapeSequence :: u{
HexDigits }
evaluates by evaluating the MV of
the HexDigits (see 11.8.3.1) and returning its character
result.
The production LeadSurragate :: Hex4Digits evaluates by evaluating the CV of Hex4Digits (see 11.8.4.2) and returning its character result.
The production TailSurragate :: Hex4Digits evaluates by evaluating the CV of Hex4Digits (see 11.8.4.2) and returning its character result.
The production DecimalEscape :: DecimalIntegerLiteral evaluates as follows:
The definition of “the MV of DecimalIntegerLiteral” is in 11.8.3.
NOTE If \
is followed by a decimal number n whose first digit is not
0
, then the escape sequence is considered to be a backreference. It is an error if n is greater
than the total number of left capturing parentheses in the entire regular expression. \0
represents the
<NUL> character and cannot be followed by a decimal digit.
The production CharacterClassEscape :: d
evaluates by returning the ten-element set of characters containing the characters
0
through 9
inclusive.
The production CharacterClassEscape :: D
evaluates by returning the set of all characters not included in the set returned by CharacterClassEscape :: d
.
The production CharacterClassEscape :: s
evaluates by returning the set of characters containing the characters that are on the
right-hand side of the WhiteSpace (11.2) or LineTerminator (11.3) productions.
The production CharacterClassEscape :: S
evaluates by returning the set of all characters not included in the set returned by CharacterClassEscape :: s
.
The production CharacterClassEscape :: w
evaluates by returning the set of characters containing the sixty-three characters:
a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z |
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | _ |
The production CharacterClassEscape :: W
evaluates by returning the set of all characters not included in the set returned by CharacterClassEscape :: w
.
The production CharacterClass :: [
ClassRanges ]
evaluates by evaluating ClassRanges to obtain a CharSet and returning that CharSet and the Boolean false.
The production CharacterClass :: [
^
ClassRanges ]
evaluates
by evaluating ClassRanges to obtain a CharSet and returning that CharSet and the Boolean
true.
The production ClassRanges :: [empty] evaluates by returning the empty CharSet.
The production ClassRanges :: NonemptyClassRanges evaluates by evaluating NonemptyClassRanges to obtain a CharSet and returning that CharSet.
The production NonemptyClassRanges :: ClassAtom evaluates by evaluating ClassAtom to obtain a CharSet and returning that CharSet.
The production NonemptyClassRanges :: ClassAtom NonemptyClassRangesNoDash evaluates as follows:
The production NonemptyClassRanges :: ClassAtom -
ClassAtom ClassRanges evaluates as follows:
The abstract operation CharacterRange takes two CharSet parameters A and B and performs the following:
If A does not contain exactly one character or B does not contain exactly one character then throw a SyntaxError exception.
Let a be the one character in CharSet A.
Let b be the one character in CharSet B.
Let i be the character value of character a.
Let j be the character value of character b.
If i > j then throw a SyntaxError exception.
Return the set containing all characters numbered i through j, inclusive.
The production NonemptyClassRangesNoDash :: ClassAtom evaluates by evaluating ClassAtom to obtain a CharSet and returning that CharSet.
The production NonemptyClassRangesNoDash :: ClassAtomNoDash NonemptyClassRangesNoDash evaluates as follows:
The production NonemptyClassRangesNoDash :: ClassAtomNoDash -
ClassAtom ClassRanges evaluates as follows:
NOTE 1 ClassRanges can expand into single ClassAtoms and/or ranges of two ClassAtoms separated by dashes. In the latter
case the ClassRanges includes all characters between the first ClassAtom
and the second ClassAtom, inclusive; an error occurs if either ClassAtom
does not represent a single character (for example, if one is \w
) or if the first ClassAtom's
character value is greater than the second ClassAtom's character value.
NOTE 2 Even if the pattern ignores case, the case of the two ends of a range is significant
in determining which characters belong to the range. Thus, for example, the pattern /[E-F]/i
matches only
the letters E
, F
, e
, and f
, while the pattern /[E-f]/i
matches all upper and lower-case letters in the Unicode Basic Latin block as well as the symbols [
,
\
, ]
, ^
, _
, and `
.
NOTE 3 A -
character can be treated literally or it can denote a range. It is
treated literally if it is the first or last character of ClassRanges, the beginning or end
limit of a range specification, or immediately follows a range specification.
The production ClassAtom :: -
evaluates by returning the CharSet containing the one character -
.
The production ClassAtom :: ClassAtomNoDash evaluates by evaluating ClassAtomNoDash to obtain a CharSet and returning that CharSet.
The production ClassAtomNoDash :: SourceCharacter but not one of \
or ]
or -
evaluates by returning a one-element CharSet containing the character represented by SourceCharacter.
The production ClassAtomNoDash :: \
ClassEscape evaluates by evaluating ClassEscape
to obtain a CharSet and returning that CharSet.
The production ClassEscape :: DecimalEscape evaluates as follows:
The production ClassEscape :: b
evaluates by returning the CharSet containing the one character <BS> U+0008
(BACKSPACE).
The production ClassEscape :: CharacterEscape evaluates by evaluating CharacterEscape to obtain a character and returning a one-element CharSet containing that character.
The production ClassEscape :: CharacterClassEscape evaluates by evaluating CharacterClassEscape to obtain a CharSet and returning that CharSet.
NOTE A ClassAtom can use any of the escape sequences that are allowed
in the rest of the regular expression except for \b
, \B
, and backreferences. Inside a CharacterClass, \b
means the backspace character, while \B
and
backreferences raise errors. Using a backreference inside a ClassAtom causes an error.
The RegExp constructor is the %RegExp% intrinsic object and the initial value of the RegExp
property of
the global object. When RegExp
is called as a function rather than as a constructor, it creates and
initialises a new RegExp object. Thus the function call RegExp(…) is equivalent to the object creation expression new RegExp(…) with the same arguments. However, if the this value
passed in the call is an Object with a [[RegExpMatcher]] internal slot whose value is undefined, it initialises the this value using the argument values. This permits
RegExp
to be used both as factory method and to perform constructor instance initialisation.
The RegExp
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
RegExp
behaviour must include a super
call to the RegExp
constructor to initialise
subclass instances.
The following steps are taken:
RegExp
function object.NOTE If pattern is supplied using a StringLiteral, the usual escape
sequence substitutions are performed before the String is processed by RegExp. If pattern must contain an escape
sequence to be recognised by RegExp, any backslash \
characters must be escaped within the StringLiteral to prevent them being removed when the contents of the StringLiteral are formed.
When RegExp
is called as part of a new expression with argument list argumentsList it performs
the following steps:
RegExp
function object on which the new
operator was applied.new
operator.If RegExp
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
When the abstract operation RegExpAlloc with argument constructor is called, the following steps are taken:
"%RegExpPrototype%"
, ( [[RegExpMatcher]], [[OriginalSource]], [[OriginalFlags]]))."lastIndex"
, PropertyDescriptor {[[Writable]]: true, [[Enumberable]]: false,
[[Configurable]]: false}).NOTE [[RegExpMatcher]] is initially assigned the value undefined as a flag to indicate that the instance has not yet been initialised by the RegExp constructor. This flag value is never directly exposed to ECMAScript code; hence implementations may choose to encode the flag in some other manner.
When the abstract operation RegExpInitialise with arguments obj, pattern, and flags is called, the following steps are taken:
"g"
, "i"
, "m"
,
"u"
, or "y"
or if it contains the same character more than once, then throw a
SyntaxError exception."u"
the goal symbol for the parse is
Pattern[U]. Otherwise the goal symbol for the parse is Pattern.Throw a SyntaxError
exception if P did not conform to the grammar or if all characters of P where not matched by the
parse."lastIndex"
,
0, true).When the abstract operation RegExpCreate with arguments P and F is called, the following steps are taken:
When the abstract operation EscapeRegExpPattern with arguments P and F is called, the following occurs:
Let S be a String in the form of a Pattern (Pattern[U] if F contains
"u"
) equivalent to P interpreted as UTF-16 encoded Unicode code points, in which certain code
points are escaped as described below. S may or may not be identical to P; however, the internal
procedure that would result from evaluating S as a Pattern (Pattern[U] if F contains
"u"
) must behave identically to the internal procedure given by the constructed object's [[RegExpMatcher]]
internal slot. Separate calls to this abstract operation
using the same values for P and F must produce identical results.
The characters /
or any LineTerminator occurring in the pattern shall be escaped
in S as necessary to ensure that the String value formed by concatenating the Strings "/"
,
S, "/"
, and F can be parsed (in an appropriate lexical context) as a RegularExpressionLiteral that behaves identically to the constructed regular expression. For example,
if P is "/"
, then S could be "\/"
or "\u002F"
, among other
possibilities, but not "/"
, because ///
followed by F would be parsed as a SingleLineComment rather than a RegularExpressionLiteral. If P is
the empty String, this specification can be met by letting S be "(?:)"
.
Return S.
The value of the [[Prototype]] internal slot of the RegExp constructor is the standard built-in Function prototype object (19.2.3).
Besides the length
property (whose value is 2), the RegExp constructor has the following
properties:
The initial value of RegExp.prototype
is the RegExp prototype object (21.2.5).
This property shall have the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following:
The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The RegExp prototype object is an ordinary object. It is not a RegExp instance and does not have a [[RegExpMatcher]] internal slot or any of the other internal slots of RegExp instance objects.
The value of the [[Prototype]] internal slot of the RegExp prototype object is the standard built-in Object prototype object (19.1.3).
The RegExp prototype object does not have a valueOf
property of its own; however, it inherits the
valueOf
property from the Object prototype object.
The initial value of RegExp.prototype.constructor
is the standard built-in RegExp
constructor.
Performs a regular expression match of string against the regular expression and returns an Array object containing the results of the match, or null if string did not match.
The String ToString(string) is searched for an occurrence of the regular expression pattern as follows:
The abstract operation RegExpExec with arguments R, S and ignore performs the following steps:
RegExp.prototype.global
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
"g"
, then return true.RegExp.prototype.ignoreCase
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
"i"
, then return true.When the match
method is called with argument string, the following steps are taken:
"global"
))."lastIndex"
, 0, true)."lastIndex"
))."lastIndex"
, thisIndex+1, true)."0"
).RegExp.prototype.multiline
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
"m"
, then return true.When the replace
method is called with arguments S and replaceValue the following
steps are taken:
TODO: need tol finish this and have it make use of GetReplaceSubstitution operation in 21.1.3.14
RegExp.prototype.match
, including the update of
searchValue.lastIndex
. Let m be the number of left capturing parentheses in
searchValue (using NcapturingParens as specified in 21.2.2.1).$
replacements are done left-to-right, and, once such a
replacement is performed, the new replacement text is not subject to further replacements. For example,
"$1,$2".replace(/(\$(\d))/g, "$$1-$1$2")
returns "$1-$11,$1-$22"
. A $
in
newstring that does not match any of the forms below is left as is.When the search method is called with argument S, the following steps are taken:
lastIndex
and global
properties of regexp are ignored when performing the search.
The lastIndex
property of regexp is left unchanged.RegExp.prototype.source
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
Returns an Array object into which substrings of the result of converting string to a String have been stored. The substrings are determined by searching from left to right for matches of the this value regular expression; these occurrences are not part of any substring in the returned array, but serve to divide up the String value.
The this value may be an empty regular expression or a regular expression that can match an empty String. In
this case, regular expression does not match the empty substring at the beginning or end of the input String, nor does it
match the empty substring at the end of the previous separator match. (For example, if the regular expression matches the
empty String, the String is split up into individual code unit elements; the length of the result array equals the length
of the String, and each substring contains one code unit.) Only the first match at a given position of the this
String is considered, even if backtracking could yield a non-empty-substring match at that position. (For example,
/a*?/.split("ab")
evaluates to the array ["a","b"]
, while /a*/.split("ab")
evaluates to the array["","b"]
.)
If the string is (or converts to) the empty String, the result depends on whether the regular expression can match the empty String. If it can, the result array contains no elements. Otherwise, the result array contains one element, which is the empty String.
If the regular expression that contains capturing parentheses, then each time separator is matched the results (including any undefined results) of the capturing parentheses are spliced into the output array. For example,
/<(\/)?([^<>]+)>/.split("A<B>bold</B>and<CODE>coded</CODE>")
evaluates to the array
["A", undefined, "B", "bold", "/", "B", "and", undefined,
"CODE", "coded", "/", "CODE", ""]
If limit is not undefined, then the output array is truncated so that it contains no more than limit elements.
When the split
method is called, the following steps are taken:
The length
property of the split
method is 2.
NOTE 1 The split
method ignores the value of the global
property of
this RegExp object.
RegExp.prototype.sticky
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
"y"
, then return true.The following steps are taken:
"exec"
, (string))."source"
))."global"
))."g"
as the last character of result."ignoreCase"
))."i"
as the last character of result."multiline"
))."m"
as the last character of result."unicode"
))."u"
as the last character of result."sticky"
))."y"
as the last character of result.NOTE The returned String has the form of a RegularExpressionLiteral that evaluates to another RegExp object with the same behaviour as this object.
RegExp.prototype.unicode
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
"u"
, then return true.The initial value of the @@isRegExp property is true.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
RegExp instances are ordinary objects that inherit properties from the RegExp prototype object. RegExp instances have internal slots [[RegExpMatcher]], [[OriginalSource]], and [[OriginalFlags]]. The value of the [[RegExpMatcher]] internal slot is an implementation dependent representation of the Pattern of the RegExp object.
NOTE Prior to the 6th Edition, RegExp
instances were specified as
having the own data properties source
, global
, ignoreCase
, and
multiline
. Those properties are now specified as accessor properties of RegExp.prototype.
RegExp instances also have the following property:
The value of the lastIndex
property specifies the String position at which to start the next match. It is
coerced to an integer when used (see 21.2.5.2). This property shall have the
attributes { [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: false }.
Array objects are exotic objects that give special treatment to a certain class of property names. See 9.4.2 for a definition of this special treatment.
An Array object, O, is said to be sparse if the following algorithm returns true:
The Array constructor is the %Array% intrinsic object and the initial value of the Array
property of the
global object. When Array
is called as a function rather than as a constructor, it creates and initialises a
new Array object. Thus the function call Array(…) is
equivalent to the object creation expression new Array(…) with the same arguments. However, if the this value passed
in the call is an Object with an [[ArrayInitialisationState]] internal slot whose value is undefined, it initialises the this value using the argument values. This permits
Array
to be used both as factory method and to perform constructor instance initialisation.
The Array
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
Array
behaviour must include a super
call to the Array
constructor to initialise
subclass instances.
This description applies if and only if the Array constructor is called with no arguments or at least two arguments.
When the Array
function is called the following steps are taken:
"%ArrayPrototype%"
)."length"
,
numberOfArgs, true).This description applies if and only if the Array constructor is called with exactly one argument.
"%ArrayPrototype%"
)."length"
,
intLen, true).When Array
is called as part of a new
expression, it initialises a newly created object.
Array
function object on which the new
operator was applied.new
operator.If Array
is implemented as an ECMAScript function object,
its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Array constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 1), the Array constructor has the following
properties:
When the from
method is called with argument arrayLike and optional arguments mapfn
and thisArg the following steps are taken:
"length"
, k, true)."length"
)."length"
,
len, true).The length
property of the from
method is 1.
NOTE The from
function is an intentionally generic factory method; it does not
require that its this value be the Array constructor. Therefore it can be transferred to or inherited by any
other constructors that may be called with a single numeric argument.
The isArray
function takes one argument arg, and performs the following:
When the of
method is called with any number of arguments, the following steps are taken:
"length"
)."length"
,
len, true).The length
property of the of
method is 0.
NOTE 1 The items argument is assumed to be a well-formed rest argument value.
NOTE 2 The of
function is an intentionally generic factory method; it does not
require that its this value be the Array constructor. Therefore it can be transferred to or inherited by other
constructors that may be called with a single numeric argument.
The value of Array.prototype
is %ArrayPrototype%, the intrinsic Array prototype object (22.1.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%ArrayPrototype%"
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE 1 Passing undefined as the first argument to ArrayCreate causes the
[[ArrayInitialisationState]] internal slot of the array to
be initially assigned the value false. This is a flag used to
indicate that the instance has not yet been initialised by the Array
constructor. This flag value is never
directly exposed to ECMAScript code; hence implementations may choose to encode the flag in any unobservable manner.
NOTE 2 The Array @@create
function is intentionally generic; it does not require
that its this value be the Array constructor object. It can be transferred to other constructor functions for use
as a @@create
method. When used with other constructors, this function will create an exotic Array object
whose [[Prototype]] value is obtained from the associated constructor.
The value of the [[Prototype]] internal slot of the Array prototype object is the intrinsic object %ObjectPrototype%.
The Array prototype object is itself an ordinary object. It is not an Array instance and does not have a
length
property .
NOTE The Array prototype object does not have a valueOf
property of its own;
however, it inherits the valueOf
property from the standard built-in Object prototype Object.
When the concat
method is called with zero or more arguments item1, item2, etc.,
it returns an array containing the array elements of the object followed by the array elements of each argument in
order.
The following steps are taken:
"constructor"
)."length"
)."length"
,
n, true).The length
property of the concat
method is 1.
NOTE 1 The explicit setting of the length
property in step 10 is necessary to
ensure that its value is correct in situations where the trailing elements of the result Array are not present.
NOTE 2 The concat
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a
method. Whether the concat
function can be applied successfully to an exotic object that is not an Array
is implementation-dependent.
The abstract operation IsConcatSpreadable with argument O performs the following steps:
The initial value of Array.prototype.constructor
is the standard built-in Array
constructor.
The copyWithin
method takes up to three arguments target, start and end.
The end argument is optional with the length of the this object as its default value. If
target is negative, it is treated as length+target where length is the length of the array. If start is
negative, it is treated as length+start. If end
is negative, it is treated as length+end. The following
steps are taken:
"length"
).The length
property of the copyWithin
method is 2.
NOTE 1 The copyWithin
function is intentionally generic; it does not require
that its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a
method. Whether the copyWithin
function can be applied successfully to an exotic object that is not an
Array is implementation-dependent.
The following steps are taken:
"key+value"
.callbackfn should be a function that accepts three arguments and returns a value that is coercible to the
Boolean value true or false. every
calls callbackfn once for each element present in
the array, in ascending order, until it finds one where callbackfn returns false. If such an element is
found, every
immediately returns false. Otherwise, if callbackfn returned true for
all elements, every
will return true. callbackfn is called only for elements of the array
which actually exist; it is not called for missing elements of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the element, the index of the element, and the object being traversed.
every
does not directly mutate the object on which it is called but the object may be mutated by the calls
to callbackfn.
The range of elements processed by every
is set before the first call to callbackfn. Elements
which are appended to the array after the call to every
begins will not be visited by callbackfn.
If existing elements of the array are changed, their value as passed to callbackfn will be the value at the
time every
visits them; elements that are deleted after the call to every
begins and before
being visited are not visited. every
acts like the "for all" quantifier in mathematics. In particular, for an
empty array, it returns true.
When the every
method is called with one or two arguments, the following steps are taken:
"length"
)The length
property of the every
method is 1.
NOTE The every
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the every
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The fill
method takes up to three arguments value, start and end. The
start and end arguments are optional with default values of 0 and the length of the this
object. If start is negative, it is treated as length+start where length is the length of the array. If end is
negative, it is treated as length+end. The following steps
are taken:
"length"
).The length
property of the fill
method is 1.
NOTE 1 The fill
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the fill
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that accepts three arguments and returns a value that is coercible to the
Boolean value true or false. filter
calls callbackfn once for each element in the
array, in ascending order, and constructs a new array of all the values for which callbackfn returns
true. callbackfn is called only for elements of the array which actually exist; it is not called for
missing elements of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the element, the index of the element, and the object being traversed.
filter
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
The range of elements processed by filter
is set before the first call to callbackfn. Elements
which are appended to the array after the call to filter
begins will not be visited by callbackfn.
If existing elements of the array are changed their value as passed to callbackfn will be the value at the time
filter
visits them; elements that are deleted after the call to filter
begins and before being
visited are not visited.
When the filter
method is called with one or two arguments, the following steps are taken:
"length"
)."constructor"
).The length
property of the filter
method is 1.
NOTE The filter
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the filter
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
predicate should be a function that accepts three arguments and returns a value that is coercible to the
Boolean value true or false. find
calls
predicate once for each element present in the array, in ascending order, until it finds one where
predicate returns true. If such an element is found, find
immediately
returns that element value. Otherwise, find
returns undefined.
predicate is called only for elements of the array which actually exist; it is not called for missing elements
of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
predicate is called with three arguments: the value of the element, the index of the element, and the object being traversed.
find
does not directly mutate the object on which it is called but the object may be mutated by the calls
to predicate.
The range of elements processed by find
is set before the first call to callbackfn. Elements
that are appended to the array after the call to find
begins will not be visited by callbackfn. If
existing elements of the array are changed, their value as passed to predicate will be the value at the time
that find
visits them; elements that are deleted after the call to find
begins and before being
visited are not visited.
When the find
method is called with one or two arguments, the following steps are taken:
"length"
).The length
property of the find
method is 1.
NOTE The find
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the find
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
predicate should be a function that accepts three arguments and returns a value that is coercible to the
Boolean value true or false. findIndex
calls predicate once for each element present
in the array, in ascending order, until it finds one where predicate returns true. If such an element is
found, findIndex
immediately returns the index of that element value. Otherwise, findIndex
returns -1. predicate is called only for elements of the array which actually exist; it is not called for
missing elements of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of predicate. If it is not provided, undefined is used instead.
predicate is called with three arguments: the value of the element, the index of the element, and the object being traversed.
findIndex
does not directly mutate the object on which it is called but the object may be mutated by the
calls to predicate.
The range of elements processed by findIndex
is set before the first call to callbackfn.
Elements that are appended to the array after the call to findIndex
begins will not be visited by
callbackfn. If existing elements of the array are changed, their value as passed to predicate will
be the value at the time that findIndex
visits them; elements that are deleted after the call to
findIndex
begins and before being visited are not visited.
When the findIndex
method is called with one or two arguments, the following steps are taken:
"length"
).The length
property of the findIndex
method is 1.
NOTE The findIndex
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the findIndex
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that accepts three arguments. forEach
calls
callbackfn once for each element present in the array, in ascending order. callbackfn is called only
for elements of the array which actually exist; it is not called for missing elements of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the element, the index of the element, and the object being traversed.
forEach
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
The range of elements processed by forEach
is set before the first call to callbackfn. Elements
which are appended to the array after the call to forEach
begins will not be visited by
callbackfn. If existing elements of the array are changed, their value as passed to callback will be the value
at the time forEach
visits them; elements that are deleted after the call to forEach
begins and
before being visited are not visited.
When the forEach
method is called with one or two arguments, the following steps are taken:
"length"
)The length
property of the forEach
method is 1.
NOTE The forEach
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the forEach
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
indexOf
compares searchElement to the elements of the array, in ascending order, using the
Strict Equality Comparison algorithm (7.2.10), and if found at one or more
positions, returns the index of the first such position; otherwise, -1 is returned.
The optional second argument fromIndex defaults to 0 (i.e. the whole array is searched). If it is greater than or equal to the length of the array, -1 is returned, i.e. the array will not be searched. If it is negative, it is used as the offset from the end of the array to compute fromIndex. If the computed index is less than 0, the whole array will be searched.
When the indexOf
method is called with one or two arguments, the following steps are taken:
"length"
)The length
property of the indexOf
method is 1.
NOTE The indexOf
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the indexOf
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The elements of the array are converted to Strings, and these Strings are then concatenated, separated by occurrences of the separator. If no separator is provided, a single comma is used as the separator.
The join
method takes one argument, separator, and performs the following steps:
"length"
).","
."0"
).1
.The length
property of the join
method is 1.
NOTE The join
function is intentionally generic; it does not require that its
this value be an Array object. Therefore, it can be transferred to other kinds of objects for use as a method.
Whether the join
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The following steps are taken:
"key"
.lastIndexOf
compares searchElement to the elements of the array in descending order using the
Strict Equality Comparison algorithm (7.2.10), and if found at one or more
positions, returns the index of the last such position; otherwise, -1 is returned.
The optional second argument fromIndex defaults to the array's length minus one (i.e. the whole array is searched). If it is greater than or equal to the length of the array, the whole array will be searched. If it is negative, it is used as the offset from the end of the array to compute fromIndex. If the computed index is less than 0, -1 is returned.
When the lastIndexOf
method is called with one or two arguments, the following steps are taken:
"length"
)The length
property of the lastIndexOf
method is 1.
NOTE The lastIndexOf
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the lastIndexOf
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that accepts three arguments. map
calls callbackfn
once for each element in the array, in ascending order, and constructs a new Array from the results. callbackfn
is called only for elements of the array which actually exist; it is not called for missing elements of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the element, the index of the element, and the object being traversed.
map
does not directly mutate the object on which it is called but the object may be mutated by the calls
to callbackfn.
The range of elements processed by map
is set before the first call to callbackfn. Elements
which are appended to the array after the call to map
begins will not be visited by callbackfn. If
existing elements of the array are changed, their value as passed to callbackfn will be the value at the time
map
visits them; elements that are deleted after the call to map
begins and before being visited
are not visited.
When the map
method is called with one or two arguments, the following steps are taken:
"length"
)"constructor"
).The length
property of the map
method is 1.
NOTE The map
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the map
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The last element of the array is removed from the array and returned.
"length"
)."length"
, 0,
true)."length"
,
newLen, true).NOTE The pop
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the pop
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The arguments are appended to the end of the array, in the order in which they appear. The new length of the array is returned as the result of the call.
When the push
method is called with zero or more arguments item1, item2, etc., the
following steps are taken:
"length"
)."length"
,
n, true).The length
property of the push
method is 1.
NOTE The push
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the push
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that takes four arguments. reduce
calls the callback, as a
function, once for each element present in the array, in ascending order.
callbackfn is called with four arguments: the previousValue (or value from the previous call to
callbackfn), the currentValue (value of the current element), the currentIndex, and the object
being traversed. The first time that callback is called, the previousValue and currentValue can be one of
two values. If an initialValue was provided in the call to reduce
, then previousValue will
be equal to initialValue and currentValue will be equal to the first value in the array. If no
initialValue was provided, then previousValue will be equal to the first value in the array and
currentValue will be equal to the second. It is a TypeError if the array contains no elements and
initialValue is not provided.
reduce
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
The range of elements processed by reduce
is set before the first call to callbackfn. Elements
that are appended to the array after the call to reduce
begins will not be visited by callbackfn.
If existing elements of the array are changed, their value as passed to callbackfn will be the value at the
time reduce
visits them; elements that are deleted after the call to reduce
begins and before
being visited are not visited.
When the reduce
method is called with one or two arguments, the following steps are taken:
"length"
).The length
property of the reduce
method is 1.
NOTE The reduce
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the reduce
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that takes four arguments. reduceRight
calls the callback, as a
function, once for each element present in the array, in descending order.
callbackfn is called with four arguments: the previousValue (or value from the previous call to
callbackfn), the currentValue (value of the current element), the currentIndex, and the
object being traversed. The first time the function is called, the previousValue and currentValue
can be one of two values. If an initialValue was provided in the call to reduceRight
, then
previousValue will be equal to initialValue and currentValue will be equal to the last
value in the array. If no initialValue was provided, then previousValue will be equal to the last
value in the array and currentValue will be equal to the second-to-last value. It is a TypeError if the
array contains no elements and initialValue is not provided.
reduceRight
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
The range of elements processed by reduceRight
is set before the first call to callbackfn.
Elements that are appended to the array after the call to reduceRight
begins will not be visited by
callbackfn. If existing elements of the array are changed by callbackfn, their value as passed to
callbackfn will be the value at the time reduceRight
visits them; elements that are deleted after
the call to reduceRight
begins and before being visited are not visited.
When the reduceRight
method is called with one or two arguments, the following steps are taken:
"length"
).The length
property of the reduceRight
method is 1.
NOTE The reduceRight
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the reduceRight
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The elements of the array are rearranged so as to reverse their order. The object is returned as the result of the call.
"length"
).NOTE The reverse
function is intentionally generic; it does not require that its
this value be an Array object. Therefore, it can be transferred to other kinds of objects for use as a method.
Whether the reverse
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The first element of the array is removed from the array and returned.
"length"
)."length"
, 0,
true)."length"
,
len–1, true).NOTE The shift
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the shift
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The slice
method takes two arguments, start and end, and returns an array containing
the elements of the array from element start up to, but not including, element end (or through the
end of the array if end is undefined). If start is negative, it is treated as length+start where length is the length of the array.
If end is negative, it is treated as length+end
where length is the length of the array. The following steps are taken:
"length"
)."constructor"
)."length"
,
n, true).The length
property of the slice
method is 2.
NOTE 1 The explicit setting of the length
property of the result Array in step
19 is necessary to ensure that its value is correct in situations where the trailing elements of the result Array are
not present.
NOTE 2 The slice
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the slice
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
callbackfn should be a function that accepts three arguments and returns a value that is coercible to the
Boolean value true or false. some
calls callbackfn once for each element present in
the array, in ascending order, until it finds one where callbackfn returns true. If such an element is
found, some
immediately returns true. Otherwise, some
returns false.
callbackfn is called only for elements of the array which actually exist; it is not called for missing elements
of the array.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the element, the index of the element, and the object being traversed.
some
does not directly mutate the object on which it is called but the object may be mutated by the calls
to callbackfn.
The range of elements processed by some
is set before the first call to callbackfn. Elements
that are appended to the array after the call to some
begins will not be visited by callbackfn. If
existing elements of the array are changed, their value as passed to callbackfn will be the value at the time
that some
visits them; elements that are deleted after the call to some
begins and before being
visited are not visited. some
acts like the "exists" quantifier in mathematics. In particular, for an empty
array, it returns false.
When the some
method is called with one or two arguments, the following steps are taken:
"length"
).The length
property of the some
method is 1.
NOTE The some
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the some
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The elements of this array are sorted. The sort is not necessarily stable (that is, elements that compare equal do not necessarily remain in their original order). If comparefn is not undefined, it should be a function that accepts two arguments x and y and returns a negative value if x < y, zero if x = y, or a positive value if x > y.
Upon entry, the following steps are performed to initialise evaluation of the sort
function:
"length"
).The result of the sort
function is then determined as follows:
If comparefn is not undefined and is not a consistent comparison function for the elements of this
array (see below), the behaviour of sort
is implementation-defined.
Let proto be the result of calling the [[GetPrototypeOf]] internal method of obj. If
proto is not null and there exists an integer j such that all of the conditions below are
satisfied then the behaviour of sort
is implementation-defined:
The behaviour of sort
is also implementation defined if obj is sparse and any of the
following conditions are true:
The result of the predicate IsExtensible(obj) is false.
Any array index property of obj whose name is a nonnegative integer less than len is a data property whose [[Configurable]] attribute is false.
The behaviour of sort
is also implementation defined if any array index property of obj whose
name is a nonnegative integer less than len is an accessor property or is a data property whose [[Writable]]
attribute is false.
Otherwise, the following steps are taken.
The returned object must have the following two properties.
There must be some mathematical permutation π of the nonnegative integers less than len, such that for every nonnegative integer j less than len, if property old[j] existed, then new[π(j)] is exactly the same value as old[j],. But if property old[j] did not exist, then new[π(j)] does not exist.
Then for all nonnegative integers j and k, each less than len, if SortCompare(j,k) < 0 (see SortCompare below), then π(j) < π(k).
Here the notation old[j] is used to refer to the hypothetical result of calling the [[Get]] internal method of obj with argument j before this function is executed, and the notation new[j] to refer to the hypothetical result of calling the [[Get]] internal method of obj with argument j after this function has been executed.
A function comparefn is a consistent comparison function for a set of values S if all of the requirements below are met for all values a, b, and c (possibly the same value) in the set S: The notation a <CF b means comparefn(a,b) < 0; a =CF b means comparefn(a,b) = 0 (of either sign); and a >CF b means comparefn(a,b) > 0.
Calling comparefn(a,b) always returns the same value v when given a specific pair of values a and b as its two arguments. Furthermore, Type(v) is Number, and v is not NaN. Note that this implies that exactly one of a <CF b, a =CF b, and a >CF b will be true for a given pair of a and b.
Calling comparefn(a,b) does not modify obj.
a =CF a (reflexivity)
If a =CF b, then b =CF a (symmetry)
If a =CF b and b =CF c, then a =CF c (transitivity of =CF)
If a <CF b and b <CF c, then a <CF c (transitivity of <CF)
If a >CF b and b >CF c, then a >CF c (transitivity of >CF)
NOTE 1 The above conditions are necessary and sufficient to ensure that comparefn divides the set S into equivalence classes and that these equivalence classes are totally ordered.
NOTE 2 The sort
function is intentionally generic; it does not require that
its this value be an Array object. Therefore, it can be transferred to other kinds of objects for use as a
method. Whether the sort
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
When the SortCompare abstract operation is called with two arguments j and k, the following steps are taken:
NOTE Because non-existent property values always compare greater than undefined property values, and undefined always compares greater than any other value, undefined property values always sort to the end of the result, followed by non-existent property values.
When the splice
method is called with two or more arguments start, deleteCount and
(optionally) item1, item2, etc., the deleteCount elements of the array starting at
integer index start are replaced by the arguments item1, item2, etc. An Array object
containing the deleted elements (if any) is returned. The following steps are taken:
"length"
)"constructor"
)."length"
,
actualDeleteCount, true)."length"
,
len – actualDeleteCount + itemCount, true).The length
property of the splice
method is 2.
NOTE 1 The explicit setting of the length
property of the result Array in step
18 is necessary to ensure that its value is correct in situations where its trailing elements are not present.
NOTE 2 The splice
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the splice
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The elements of the array are converted to Strings using their toLocaleString
methods, and these Strings
are then concatenated, separated by occurrences of a separator String that has been derived in an implementation-defined
locale-specific way. The result of calling this function is intended to be analogous to the result of
toString
, except that the result of this function is intended to be locale-specific.
The result is calculated as follows:
"length"
)."0"
)."toLocaleString"
).1
."toLocaleString"
).NOTE 1 The first parameter to this function is likely to be used in a future version of this standard; it is recommended that implementations do not use this parameter position for anything else.
NOTE 2 The toLocaleString
function is intentionally generic; it does not require
that its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a
method. Whether the toLocaleString
function can be applied successfully to an exotic object that is not an
Array is implementation-dependent.
When the toString
method is called, the following steps are taken:
"join"
).NOTE The toString
function is intentionally generic; it does not require that
its this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the toString
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The arguments are prepended to the start of the array, such that their order within the array is the same as the order in which they appear in the argument list.
When the unshift
method is called with zero or more arguments item1, item2, etc.,
the following steps are taken:
"length"
)"length"
,
len+argCount, true).The length
property of the unshift
method is 1.
NOTE The unshift
function is intentionally generic; it does not require that its
this value be an Array object. Therefore it can be transferred to other kinds of objects for use as a method.
Whether the unshift
function can be applied successfully to an exotic object that is not an Array is
implementation-dependent.
The following steps are taken:
"value"
.The initial value of the @@iterator property is the same function object as the initial value of the Array.prototype.values property.
The initial value of the @@unscopables data property is an object created by the following steps:
"0"
,
"find"
)."1"
,
"findIndex"
)."2"
,
"fill"
)."3"
,
"copyWithin"
)."4"
,
"entries"
)."5"
,
"keys"
).This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE The elements of this array are property names that were not included as standard
properties of Array.prototype
prior to the sixth edition of this specification. These names are ignored for
with
statement binding purposes in order to preserve the behaviour of existing code that might use one of
these names as a binding in an outer scope that is shadowed by a with
statement whose binding object is an
Array object.
Array instances are exotic Array objects and have the internal methods specified for such objects. Array instances inherit properties from the Array prototype object. Array instances also have an [[ArrayInitialisationState]] internal slot.
Array instances have a length
property, and a set of enumerable properties with array index names.
The length
property of this Array object is a data property whose value is always numerically greater than
the name of every deletable property whose name is an array index.
The length
property initially has the attributes {
[[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: false }.
NOTE Attempting to set the length property of an Array object to a value that is numerically less than or equal to the largest numeric property name of an existing array indexed non-deletable property of the array will result in the length being set to a numeric value that is one greater than that largest numeric property name. See 9.4.2.1.
An Array Iterator is an object, that represents a specific iteration over some specific Array instance object. There is not a named constructor for Array Iterator objects. Instead, Array iterator objects are created by calling certain methods of Array instance objects.
Several methods of Array objects return Iterator objects. The abstract operation CreateArrayIterator with arguments array and kind is used to create such iterator objects. It performs the following steps:
All Array Iterator Objects inherit properties from the %ArrayIteratorPrototype% intrinsic object. The %ArrayIteratorPrototype% object is an ordinary object and its [[Prototype]] internal slot is the %ObjectPrototype% intrinsic object. In addition, %ArrayIteratorPrototype% has the following properties:
"length"
)."value"
,The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "Array Iterator".
Array Iterator instances are ordinary objects that inherit properties from the %ArrayIteratorPrototype% intrinsic object. Array Iterator instances are initially created with the internal slots listed in Table 42.
Internal Slot | Description |
---|---|
[[IteratedObject]] | The object whose array elements are being iterated. |
[[ArrayIteratorNextIndex]] | The integer index of the next array index to be examined by this iteration. |
[[ArrayIterationKind]] | A string value that identifies what is to be returned for each element of the iteration. The possible values are: "key", "value", "key+value", "sparse:key", "sparse:value", "sparse:key+value". |
TypedArray objects present an array-like view of an underlying binary data buffer (24.1). Each element of a TypedArray instance has the same underlying binary scalar data type. There is a distinct TypedArray constructor. Listed in Table 43, for each of the nine supported element types. For each constructor in Table 43 have a corresponding distinct prototype object.
Constructor Name | Element Type |
Element Size | Conversion Operation | Description | Equivalent C Type |
---|---|---|---|---|---|
Int8Array | Int8 | 1 | ToInt8 | 8-bit 2’s complement signed integer | signed char |
Uint8Array | Uint8 | 1 | ToUint8 | 8-bit unsigned integer | unsigned char |
Uint8ClampedArray | Uint8C | 1 | ToUint8Clamp | 8-bit unsigned integer (clamped conversion) | unsigned char |
Int16Array | Int16 | 2 | ToInt16 | 16-bit 2’s complement signed integer | Short |
Uint16Array | Uint16 | 2 | ToUint16 | 16-bit unsigned integer | unsigned short |
Int32Array | Int32 | 4 | ToInt32 | 32-bit 2’s complement signed integer | Int |
Uint32Array | Uint32 | 4 | ToUint32 | 32-bit unsigned integer | unsigned int |
Float32Array | Float32 | 4 | 32-bit IEEE floating point | Float | |
Float64Array | Float64 | 8 | 64-bit IEEE floating point | Double |
In the definitions below, references to TypedArray should be replaced with the appropriate constructor name from the above table. The phrase “the element size in bytes” refers to the value in the Element Size column of the table in the row corresponding to the constructor. The phrase “element Type” refers to the value in the Element Type column for that row.
The %TypedArray% intrinsic object is a constructor-like function object that all of the TypedArray constructor object inherit from. %TypedArray% and its corresponding prototype object provide common properties that are inherited by all TypedArray constructors and their instances. The %TypedArray% intrinsic does not have a global name or appear as a property of the global object.
If the this value passed in the call is an Object with a [[ViewedArrayBuffer]] internal slot whose value is undefined, it initialises the this value using the argument values. This permits super invocation of the TypedArray constructors by TypedArray subclasses.
The %TypedArray% intrinsic function object is designed to act as the superclass of the various TypedArray
constructors. Those constructors use %TypedArray% to initialise their instances by invoking %TypedArray% as if by making a
super
call. The %TypedArray% intrinsic function is not designed to be directly called in any other way. If
%TypedArray% is directly called or called as part of a new
expression an exception is thrown.
The actual behaviour of a super
call of %TypedArray% depends upon the number and kind of arguments that
are passed to it.
This description applies if and only when %TypedArray% function is called and the Type of the first argument is not Object.
%TypedArray% called with argument length performs the following steps:
This description applies if and only if the %TypedArray% function is called with at least one argument and the Type of the first argument is Object and that object has a [[TypedArrayName]] internal slot.
%TypedArray%called with argument typedArray performs the following steps:
"constructor"
).This description applies if and only if the %TypedArray% function is called with at least one argument and the Type of first argument is Object and that object does not have either a [[TypedArrayName]] or an [[ArrayBufferData]] internal slot.
%TypedArray% called with argument array performs the following steps:
"length"
).This description applies if and only if the %TypedArray% function is called with at least one argument and the Type of the first argument is Object and that object has an [[ArrayBufferData]] internal slot.
%TypedArray% called with arguments buffer, byteOffset, and length performs the following steps:
If the %TypedArray% function is called with arguments that do not match any of the preceeding argument descriptions a TypeError exception is thrown.
The %TypedArray% intrinsic object is a built-in function object. The value of the [[Prototype]] internal slot of %TypedArray% is the Function prototype object (19.2.3).
Besides a length
property whose value is 3 and a name
property whose value is
"TypedArray"
, %TypedArray% has the following properties:
When the from
method is called with argument source, and optional arguments mapfn and
thisArg, the following steps are taken:
"length"
).The length
property of the from
method is 1.
NOTE The from
function is an intentionally generic factory method; it does not
require that its this value be a Typed Array constructor. Therefore it can be transferred to or inherited by any
other constructors that may be called with a single numeric argument. This function uses [[Put]] to store elements into
a newly created object and assume that the constructor sets the length
property of the new object to the
argument value passed to it.
When the of
method is called with any number of arguments, the following steps are taken:
"length"
).The length
property of the of
method is 0.
NOTE 1 The items argument is assumed to be a well-formed rest argument value.
NOTE 2 The of
function is an intentionally generic factory method; it does not
require that its this value be a TypedArray constructor. Therefore it can be transferred to or inherited
by other constructors that may be called with a single numeric argument. However, it does assume that constructor
creates and initialises a length property that is initialised to its argument value.
The initial value of %TypedArray%.prototype is the %TypedArrayPrototype% intrinsic object (22.2.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of %TypedArray% performs the following steps:
"%TypedArrayPrototype%"
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the %TypedArrayPrototype% object is the standard built-in Object prototype object (19.1.3). The %TypedArrayPrototype% object is an ordinary object. It does not have a [[ViewedArrayBuffer]] or or any other of the internal slots that are specific to TypedArray instance objects.
%TypedArray%.prototype.buffer
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
%TypedArray%.prototype.byteLength
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
%TypedArray%.prototype.byteOffset
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The initial value of %TypedArray%.prototype.constructor is the %TypedArray% intrinsic object.
%TypedArray%.prototype.copyWithin
is a distinct function that implements the same algorithm as Array.prototype.copyWithin
as defined in 22.1.3.3 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the copyWithin
method is 2.
The initial value of the %TypedArray%.prototype.entries
data property is the same built-in function object
as the Array.prototype.entries
method defined in 22.1.3.4.
%TypedArray%.prototype.every
is a distinct function that implements the same algorithm as Array.prototype.every
as defined in 22.1.3.5 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the every
method is 1.
%TypedArray%.prototype.fill
is a distinct function that implements the same algorithm as Array.prototype.fill
as defined in 22.1.3.6 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the fill
method is 1.
The interpretation and use of the arguments of %TypedArray%.prototype.filter
are the same as for Array.prototype.filter
as defined in 22.1.3.7.
When the filter
method is called with one or two arguments, the following steps are taken:
"constructor"
).This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the filter
method is 1.
%TypedArray%.prototype.find
is a distinct function that implements the same algorithm as Array.prototype.find
as defined in 22.1.3.8 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the find
method is 1.
%TypedArray%.prototype.findIndex
is a distinct function that implements the same algorithm as Array.prototype.findIndex
as defined in 22.1.3.9 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the findIndex
method is 1.
%TypedArray%.prototype.forEach
is a distinct function that implements the same algorithm as Array.prototype.forEach
as defined in 22.1.3.10 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the forEach
method is 1.
%TypedArray%.prototype.indexOf
is a distinct function that implements the same algorithm as Array.prototype.indexOf
as defined in 22.1.3.11 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the indexOf
method is 1.
%TypedArray%.prototype.join
is a distinct function that implements the same algorithm as Array.prototype.join
as defined in 22.1.3.12 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The initial value of the %TypedArray%.prototype.keys
data property is the same built-in function object as
the Array.prototype.keys
method defined in 22.1.3.13.
%TypedArray%.prototype.lastIndexOf
is a distinct function that implements the same algorithm as Array.prototype.lastIndexOf
as defined in 22.1.3.14 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the lastIndexOf
method is 1.
%TypedArray%.prototype.length
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The interpretation and use of the arguments of %TypedArray%.prototype.map
are the same as for Array.prototype.map
as defined in 22.1.3.15.
When the map
method is called with one or two arguments, the following steps are taken:
"constructor"
).This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the map
method is 1.
%TypedArray%.prototype.reduce
is a distinct function that implements the same algorithm as Array.prototype.reduce
as defined in 22.1.3.18 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the reduce
method is 1.
%TypedArray%.prototype.reduceRight
is a distinct function that implements the same algorithm as Array.prototype.reduceRight
as defined in 22.1.3.19 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the reduceRight
method is 1.
%TypedArray%.prototype.reverse
is a distinct function that implements the same algorithm as Array.prototype.reverse
as defined in 22.1.3.20 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
Set multiple values in this TypedArray, reading the values from the object array. The optional offset value indicates the first element index in this TypedArray where values are written. If omitted, it is assumed to be 0.
"length"
).Set multiple values in this TypedArray, reading the values from the typedArray argument object. The optional offset value indicates the first element index in this TypedArray where values are written. If omitted, it is assumed to be 0.
The interpretation and use of the arguments of %TypedArray%.prototype.slice
are the same as for Array.prototype.slice
as defined in 22.1.3.22. The following steps are taken:
"constructor"
).This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the slice
method is 2.
%TypedArray%.prototype.some
is a distinct function that implements the same algorithm as Array.prototype.some
as defined in 22.1.3.23 except that the this object’s [[ArrayLength]] internal slot is accessed in place of performing a [[Get]] of
"length"
. The implementation of the algorithm may be optimized with the knowledge that the this value
is an object that has a fixed length and whose integer indexed properties are not sparse. However, such optimization must
not introduce any observable changes in the specified behaviour of the algorithm.
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when this function is called.
The length
property of the some
method is 1.
%TypedArray%.prototype.sort
is a distinct function that, except as described below, implements the same
requirements as those of Array.prototype.sort
as defined in 22.1.3.24. The implementation of the %TypedArray%.prototype.sort
specification may be optimized with the knowledge that the this value is an object that has a fixed length and
whose integer indexed properties are not sparse. The only internal methods of the this object that the algorithm
may call are [[Get]] and [[Set]].
This function is not generic. If the this value is not a object with a [[TypedArrayName]] internal slot, a TypeError exception is immediately thrown when it is called.
Upon entry, the following steps are performed to initialise evaluation of the sort
function. These steps
are used instead of the entry steps in 22.1.3.24:
The following version of SortCompare is used by
%TypedArray%.prototype.sort
. It performs a numeric comparison rather than the string comparsion used in 22.1.3.24.
The Typed Array SortCompare abstract operation is called with two arguments j and k, the following steps are taken:
NOTE 1 Because NaN always compares greater than any other value, NaN property values always sort to the end of the result.
Returns a new TypedArray object whose element types is the same as this TypedArray and whose ArrayBuffer is the same as the ArrayBuffer of this TypedArray, referencing the elements at begin, inclusive, up to end, exclusive. If either begin or end is negative, it refers to an index from the end of the array, as opposed to from the beginning.
"constructor"
).The initial value of the %TypedArray%.prototype.toLocaleString data property is the same built-in function object as the Array.prototype.toLocaleString method defined in 22.1.3.26.
The initial value of the %TypedArray%.prototype.toString data property is the same built-in function object as the Array.prototype.toString method defined in 22.1.3.27.
The initial value of the %TypedArray%.prototype.values
data property is the same built-in function object
as the Array.prototype.values
method defined in 22.1.3.29.
The initial value of the @@iterator property is the same function object as the initial value of the %TypedArray%.prototype.values property.
%TypedArray%.prototype[@@toStringTag]
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
This property has the attributes { [[Enumerable]]: false, [[Configurable]]: true }.
The initial value of the name
property of this function is "[Symbol.toStringTag]"
.
Each of these TypedArray constructor objects has the structure described below, differing only in the name used as the constructor name instead of TypedArray, in Table 43.
When a TypedArray constructor is called as a function rather than as a constructor, it initialises a new TypedArray object. The this value passed in the call must be an Object with a [[TypedArrayName]] internal slot and a [[ViewedArrayBuffer]] internal slot whose value is undefined. The constructor function initialises the this value using the argument values.
The TypedArray constructors are designed to be subclassable. They may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
TypedArray behaviour must include a super
call to the TypedArray constructor to initialise
subclass instances.
A TypedArray constructor with a list of arguments argumentsList performs the following steps:
A TypedArray constructor called as part of a new expression performs the following steps:
new
operator was applied.new
operator.The value of the [[Prototype]] internal slot of each TypedArray constructor is the %TypedArray% intrinsic object (22.2.1).
Each TypedArray constructor has a name
property whose value is the String value of the constructor
name specifried for it in Table 43.
Besides a length
property (whose value is 3), each TypedArray constructor has the following
properties:
The value of TypedArray.BYTES_PER_ELEMENT is the Number value of the Element Size value specified in Table 43 for TypedArray.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of TypedArray.prototype is the corresponding TypedArray prototype object (22.2.6).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The value of the [[Prototype]] internal slot of a TypedArray prototype object is the standard built-in %TypedArrayPrototype% object (22.2.3). A TypedArray prototype object is an ordinary object. It does not have a [[ViewedArrayBuffer]] or or any other of the internal slots that are specific to TypedArray instance objects.
The value of TypedArray.prototype.BYTES_PER_ELEMENT is the Number value of the Element Size value specified in Table 43 for TypedArray.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The initial value of a TypedArray.prototype.constructor is the corresponding standard built-in TypedArray constructor.
TypedArray instances are Integer Indexed exotic objects. Each TypedArray instances inherits properties from the corresponding TypedArray prototype object. Each TypedArray instances have the following internal slots: [[TypedArrayName]], [[ViewedArrayBuffer]], [[ByteLength]], [[ByteOffset]], and [[ArrayLength]].
Map objects are collections of key/value pairs where both the keys and values may be arbitrary ECMAScript language values. A distinct key value may only occur in one key/value pair within the Map’s collection. Distinct key values as discriminated using the a comparision algorithm that is selected when the Map is created.
A Map object can iterate its elements in insertion order. Map object must be implemented using either hash tables or other mechanisms that, on average, provide access times that are sublinear on the number of elements in the collection. The data structures used in this Map objects specification is only intended to describe the required observable semantics of Map objects. It is not intended to be a viable implementation model.
The Map constructor is the %Map% intrinsic object and the initial value of the Map
property of the global
object. When Map
is called as a function rather than as a constructor, it initialises its this value
with the internal state necessary to support the Map.prototype
built-in methods.
The Map
constructor is designed to be subclassable. It may be used as the value in an extends
clause of a class definition. Subclass constructors that intend to inherit the specified Map
behaviour must
include a super
call to Map
.
When the Map
function is called with optional argument the following steps are taken:
"set"
)."0"
)."1"
).NOTE If the parameter iterable is present, it is expected to be an object that implements an @@iterator method that returns an iterator object that produces a two element array-like object whose first element is a value that will be used as an Map key and whose second element is the value to associate with that key.
When Map
is called as part of a new
expression it is a constructor: it initialises a newly
created object.
Map
called as part of a new expression with argument list argumentsList performs the following
steps:
new
operator was applied.new
operator.If Map is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Map constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the Map constructor has the following
properties:
The initial value of Map.prototype
is the Map prototype object (23.1.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a Map function object F performs the following steps:
"%MapPrototype%"
,
( [[MapData]]).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the Map prototype object is the standard built-in Object prototype object (19.1.3). The Map prototype object is an ordinary object. It does not have a [[MapData]] internal slot.
The following steps are taken:
The initial value of Map.prototype.constructor
is the built-in Map
constructor.
The following steps are taken:
NOTE The value empty is used as a specification device to indicate that an entry has been deleted. Actual implementations may take other actions such as physically removing the entry from internal data structures.
The following steps are taken:
"key+value"
.callbackfn should be a function that accepts three arguments. forEach
calls
callbackfn once for each key/value pair present in the map object, in key insertion order.
callbackfn is called only for keys of the map which actually exist; it is not called for keys that have been
deleted from the map.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
callbackfn is called with three arguments: the value of the item, the key of the item, and the Map object being traversed.
forEach
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
When the forEach
method is called with one or two arguments, the following steps are taken:
The length
property of the forEach
method is 1.
The following steps are taken:
The following steps are taken:
The following steps are taken:
"key"
.The following steps are taken:
Map.prototype.size is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The following steps are taken:
"value"
.The initial value of the @@iterator property is the same function object as the initial value of the entries property.
The initial value of the @@toStringTag property is the string value "Map".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Map instances are ordinary objects that inherit properties from the Map prototype. Map instances also have a [[MapData]] internal slot.
A Map Iterator is an object, that represents a specific iteration over some specific Map instance object. There is not a named constructor for Map Iterator objects. Instead, map iterator objects are created by calling certain methods of Map instance objects.
Several methods of Map objects return Iterator objects. The abstract operation CreateMapIterator with arguments map and kind is used to create such iterator objects. It performs the following steps:
All Map Iterator Objects inherit properties from the %MapIteratorPrototype% intrinsic object. The %MapIteratorPrototype% intrinsic object is an ordinary object and its [[Prototype]] internal slot is the %ObjectPrototype% intrinsic object. In addition, %MapIteratorPrototype% has the following properties:
"key+value"
.The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "Map Iterator".
Map Iterator instances are ordinary objects that inherit properties from the %MapIteratorPrototype% intrinsic object. Map Iterator instances are initially created with the internal slots described in Table 44.
Internal Slot | Description |
---|---|
[[Map]] | The Map object that is being iterated. |
[[MapNextIndex]] | The integer index of the next Map data element to be examined by this iterator. |
[[MapIterationKind]] | A string value that identifies what is to be returned for each element of the iteration. The possible values are: "key", "value", "key+value". |
Set objects are collections of ECMAScript language values. A distinct value may only occur once as an element of a Set’s collection. Distinct values are discriminated using a comparision algorithm that is selected when the Set is created.
A Set object can iterate its elements in insertion order. Set objects must be implemented using either hash tables or other mechanisms that, on average, provide access times that are sublinear on the number of elements in the collection. The data structures used in this Set objects specification is only intended to describe the required observable semantics of Set objects. It is not intended to be a viable implementation model.
The Set constructor is the %Set% intrinsic object and the initial value of the Set
property of the global
object. When Set
is called as a function rather than as a constructor, it initialises its this value
with the internal state necessary to support the Set.prototype
built-in methods.
The Set
constructor is designed to be subclassable. It may be used as the value in an extends
clause of a class definition. Subclass constructors that intend to inherit the specified Set
behaviour must
include a super
call to Set
.
When the Set
function is called with optional argument iterable the following steps are
taken:
"add"
).When Set
is called as part of a new
expression it is a constructor: it initialises a newly
created object. Set called as part of a new expression with argument list argumentsList performs the following
steps:
new
operator was applied.new
operator.If Set is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the Set constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the Set constructor has the following
properties:
The initial value of Set.prototype
is the intrinsic %SetPrototype% object (23.2.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a Set function object F performs the following steps:
"%SetPrototype%"
,
( [[SetData]] , [[SetComparator]] )).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the Set prototype object is the standard built-in Object prototype object (19.1.3). The Set prototype object is an ordinary object. It does not have a [[SetData]] internal slot.
The following steps are taken:
The following steps are taken:
The initial value of Set.prototype.constructor
is the built-in Set
constructor.
The following steps are taken:
NOTE The value empty is used as a specification device to indicate that an entry has been deleted. Actual implementations may take other actions such as physically removing the entry from internal data structures.
The following steps are taken:
NOTE For iteration purposes, a Set appears similar to a Map where each entry has the same value for its key and value.
callbackfn should be a function that accepts three arguments. forEach
calls
callbackfn once for each value present in the set object, in value insertion order. callbackfn is
called only for values of the Set which actually exist; it is not called for keys that have been deleted from the
set.
If a thisArg parameter is provided, it will be used as the this value for each invocation of callbackfn. If it is not provided, undefined is used instead.
NOTE 1 If callbackfn is an Arrow Function, this was lexically bound when the function was created so thisArg will have no effect.
callbackfn is called with three arguments: the first two arguments are a value contained in the Set. The same value of passed for both arguments. The Set object being traversed is passed as the third argument.
NOTE 2 The callbackfn is called with three arguments to be consistent with the
call back functions used by forEach
methods for Map and Array. For Sets, each item value is considered to
be both the key and the value.
forEach
does not directly mutate the object on which it is called but the object may be mutated by the
calls to callbackfn.
NOTE 3 Each value is normally visited only once. However, a value will be revisited if it is
deleted after it has been visited and then re-added before the to forEach
call completes. Values that are
deleted after the call to forEach
begins and before being visited are not visited unless the value is added
again before the to forEach
call completes. New values added, after the call to forEach
begins
are visited.
When the forEach
method is called with one or two arguments, the following steps are taken:
The length
property of the forEach
method is 1.
The following steps are taken:
The initial value of the keys
property is the same function object as the initial value of the
values
property.
NOTE For iteration purposes, a Set appears similar to a Map where each entry has the same value for its key and value.
Set.prototype.size
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The following steps are taken:
The initial value of the @@iterator property is the same function object as the initial value of the
values
property.
The initial value of the @@toStringTag property is the string value "Set".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Set instances are ordinary objects that inherit properties from the Set prototype. After initialisation by the Set constructor, Set instances also have a [[SetData]] internal slot.
A Set Iterator is an ordinary object, with the structure defined below, that represents a specific iteration over some specific Set instance object. There is not a named constructor for Set Iterator objects. Instead, set iterator objects are created by calling certain methods of Set instance objects.
Several methods of Set objects return Iterator objects. The abstract operation CreateSetIterator with arguments set and kind is used to create such iterator objects. It performs the following steps:
All Set Iterator Objects inherit properties from the %SetIteratorPrototype% intrinsic object. The %SetIteratorPrototype% intrinsic object is an ordinary object and its [[Prototype]] internal slot is the %ObjectPrototype% intrinsic object. In addition, %SetIteratorPrototype% has the following properties:
The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "Set Iterator".
Set Iterator instances are ordinary objects that inherit properties from the %SetIteratorPrototype% intrinsic object. Set Iterator instances are initially created with the internal slots specified Table 45.
Internal Slot | Description |
---|---|
[[IteratedSet]] | The Set object that is being iterated. |
[[SetNextIndex]] | The integer index of the next Set data element to be examined by this iterator |
[[SetIterationKind]] | A string value that identifies what is to be returned for each element of the iteration. The possible values are: "key", "value", "key+value". "key" and "value" have the same meaning. |
WeakMap objects are collections of key/value pairs where the keys are objects and values may be arbitrary ECMAScript language values. A WeakMap may be queried to see if it contains an key/value pair with a specific key, but no mechanisms is provided for enumerating the objects it holds as keys. If an object that is being used as the key of a WeakMap key/value pair is only reachable by following a chain of references that start within that WeakMap, then that key/value pair is inaccessible and is automatically removed from the WeakMap. WeakMap implementations must detect and remove such key/value pairs and any associated resources.
An implementation may impose an arbitrarily determined latency between the time a key/value pair of a WeakMap becomes inaccessible and the time when the key/value pair is removed from the WeakMap. If this latency was observable to ECMAScript program, it would be a source of indeterminacy that could impact program execution. For that reason, an ECMAScript implementation must not provide any means to observe a key of a WeakMap that does not require the observer to present the observed key.
WeakMap objects must be implemented using either hash tables or other mechanisms that, on average, provide access times that are sublinear on the number of key/value pairs in the collection. The data structure used in this WeakMap objects specification are only intended to describe the required observable semantics of WeakMap objects. It is not intended to be a viable implementation model.
NOTE WeakMap and WeakSets are intended to provide mechanisms for dynamically associating state with an object in a manner that does not “leak” memory resources if, in the absence of the WeakMap or WeakSet, the object otherwise became inaccessible and subject to resource reclamation by the implementation’s garbage collection mechanisms. Achieving this characteristic requires coordination between the WeakMap or WeakSet implementation and the garbage collector. The following references describe mechanism that may be useful to implementations of WeakMap and WeakSets:
Barry Hayes. 1997. Ephemerons: a new finalization mechanism. In Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications (OOPSLA '97), A. Michael Berman (Ed.). ACM, New York, NY, USA, 176-183. http://doi.acm.org/10.1145/263698.263733.
Alexandra Barros, Roberto Ierusalimschy, Eliminating Cycles in Weak Tables. Journal of Universal Computer Science - J.UCS , vol. 14, no. 21, pp. 3481-3497, 2008. http://www.jucs.org/jucs_14_21/eliminating_cycles_in_weak
The WeakMap constructor is the %WeakMap% intrinsic object and the initial value of the WeakMap
property of
the global object. When WeakMap
is called as a function rather than as a constructor, it initialises its
this value with the internal state necessary to support the WeakMap.prototype
built-in methods.
The WeakMap
constructor is designed to be subclassable. It may be used as the value in an
extends
clause of a class definition. Subclass constructors that intend to inherit the specified
WeakMap
behaviour must include a super
call to WeakMap
.
When the WeakMap
function is called with optional argument iterable the following steps are
taken:
"set"
)."0"
)."1"
).NOTE If the parameter iterable is present, it is expected to be an object that implements an @@iterator method that returns an iterator object that produces a two element array-like object whose first element is a value that will be used as a WeakMap key and whose second element is the value to associate with that key.
When WeakMap
is called as part of a new
expression it is a constructor: it initialises a
newly created object.
WeakMap
called as part of a new expression with argument list argumentsList performs the following
steps:
new
operator was applied.new
operator.If WeakMap is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the WeakMap constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the WeakMap constructor has the following
properties:
The initial value of WeakMap.prototype
is the WeakMap prototype object (23.3.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a WeakMap object F performs the following steps:
"%WeakMapPrototype%"
, ( [[WeakMapData]] )).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the WeakMap prototype object is the standard built-in Object prototype object (19.1.3). The WeakMap prototype object is an ordinary object. It does not have a [[WeakMapData]] internal slot.
The following steps are taken:
The initial value of WeakMap.prototype.constructor
is the built-in WeakMap
constructor.
The following steps are taken:
NOTE The value empty is used as a specification device to indicate that an entry has been deleted. Actual implementations may take other actions such as physically removing the entry from internal data structures.
The following steps are taken:
The following steps are taken:
The following steps are taken:
The initial value of the @@toStringTag property is the string value "WeakMap".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
WeakMap instances are ordinary objects that inherit properties from the WeakMap prototype. WeakMap instances also have a [[WeakMapData]] internal slot.
WeakSet objects are collections of objects. A distinct object may only occur once as an element of a WeakSet’s collection. A WeakSet may be queried to see if it contains a specific object, but no mechanisms is provided for enumerating the objects it holds. If an object that is contain by a WeakSet is only reachable by following a chain of references that start within that WeakSet, then that object is inaccessible and is automatically removed from the WeakSet. WeakSet implementations must detect and remove such objects and any associated resources.
An implementation may impose an arbitrarily determined latency between the time an object contained in a WeakSet becomes inaccessible and the time when the object is removed from the WeakSet. If this latency was observable to ECMAScript program, it would be a source of indeterminacy that could impact program execution. For that reason, an ECMAScript implementation must not provide any means to determine if a WeakSet contains a particular object that does not require the observer to present the observed object.
WeakSet objects must be implemented using either hash tables or other mechanisms that, on average, provide access times that are sublinear on the number of elements in the collection. The data structure used in this WeakSet objects specification is only intended to describe the required observable semantics of WeakSet objects. It is not intended to be a viable implementation model.
NOTE See the NOTE in 23.3.
The WeakSet constructor is the %WeakSet% intrinsic object and the initial value of the WeakSet
property of
the global object. When WeakSet
is called as a function rather than as a constructor, it initialises its
this value with the internal state necessary to support the WeakSet.prototype
built-in methods.
The WeakSet
constructor is designed to be subclassable. It may be used as the value in an
extends
clause of a class definition. Subclass constructors that intend to inherit the specified
WeakSet
behaviour must include a super
call to WeakSet
.
When the WeakSet
function is called with optional argument iterable the following steps are
taken:
"add"
).When WeakSet
is called as part of a new
expression it is a constructor: it initialises a
newly created object.
WeakSet
called as part of a new expression with argument list argumentsList performs the following
steps:
WeakSet
function object on which the new
operator was applied.new
operator.If WeakSet is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the WeakSet constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the WeakSet constructor has the following
properties:
The initial value of WeakSet.prototype
is the intrinsic %WeakSetPrototype% object (23.4.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a WeakSet function object F performs the following steps:
"%WeakSetPrototype%"
, ( [[WeakSetData]] )).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the WeakSet prototype object is the standard built-in Object prototype object (19.1.3). The WeakSet prototype object is an ordinary object. It does not have a [[WeakSetData]] internal slot.
The following steps are taken:
The following steps are taken:
The initial value of WeakSet.prototype.constructor
is the %WeakSet% intrinsic object.
The following steps are taken:
NOTE The value empty is used as a specification device to indicate that an entry has been deleted. Actual implementations may take other actions such as physically removing the entry from internal data structures.
The following steps are taken:
The initial value of the @@toStringTag property is the string value "WeakSet".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
WeakSet instances are ordinary objects that inherit properties from the WeakSet prototype. After initialisation by the WeakSet constructor, WeakSet instances also have a [[WeakSetData]] internal slot.
The abstract operation AllocateArrayBuffer with argument constructor is used to create an uninitialised ArrayBuffer object. It performs the following steps:
"%ArrayBufferPrototype%"
, ( [[ArrayBufferData]], [[ArrayBufferByteLength]]) ).The abstract operation SetArrayBufferData with arguments arrayBuffer and bytes is used to initialise the storage block encapsulated by an ArrayBuffer object. It performs the following steps:
The abstract operation CloneArrayBuffer takes two parameters, an ArrayBuffer srcBuffer, an integer srcByteOffset. It creates a new ArrayBufer whose data is a copy of srcBuffer’s data starting at srcByteOffset.This operation performs the follow steps:
"constructor"
).The abstract operation GetValueFromBuffer takes four parameters, an ArrayBuffer arrayBuffer, an integer byteIndex, a String type, and optionally a Boolean isLittleEndian. If isLittleEndian is not present, its default value is undefined. This operation performs the follow steps:
"U"
, then
The abstract operation SetValueInBuffer takes five parameters, an ArrayBuffer arrayBuffer, an integer byteIndex, a String type, a Number value, and optionally a Boolean isLittleEndian. If isLittleEndian is not present, its default value is undefined. This operation performs the follow steps:
The ArrayBuffer constructor is the %ArrayBuffer% intrinsic object and the initial value of the ArrayBuffer
property of the global object. When ArrayBuffer
is called as a function rather than as a constructor, its
this value must be an Object with an [[ArrayBufferData]] internal slot whose value is undefined. The ArrayBuffer constructor initialises the this value using the argument
values.
The ArrayBuffer
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
ArrayBuffer
behaviour must include a super
call to the ArrayBuffer
constructor to
initialise subclass instances.
ArrayBuffer called as function with argument length performs the following steps:
ArrayBuffer called as part of a new expression performs the following steps:
new
operator was applied.new
operator.If ArrayBuffer is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the ArrayBuffer constructor is the Function prototype object (19.2.3).
Besides its length
property (whose value is 1), the ArrayBuffer constructor has the following
properties:
The isView function takes one argument arg, and performs the following steps are taken:
The initial value of ArrayBuffer.prototype is the ArrayBuffer prototype object (24.1.4).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an ArrayBuffer function object F performs the following steps:
The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the ArrayBuffer prototype object is the standard built-in Object prototype object (19.1.3). The ArrayBuffer prototype object is an ordinary object. It does not have an [[ArrayBufferData]] or [[ArrayBufferByteLength]] internal slot.
ArrayBuffer.prototype.byteLength
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The initial value of ArrayBuffer.prototype.constructor is the standard built-in ArrayBuffer constructor.
The following steps are taken:
The initial value of the @@toStringTag property is the string value "ArrayBuffer".
ArrayBuffer instances inherit properties from the ArrayBuffer prototype object. ArrayBuffer instances each have an [[ArrayBufferData]] internal slot and an [[ArrayBufferByteLength]] internal slot.
ArrayBuffer instances whose [[ArrayBufferData]] is null are considered to be neutered and all operators to access or modify data contained in the ArrayBuffer instance will fail.
The abstract operation GetViewValue with arguments view, requestIndex, isLittleEndian, and type is used by functions on DataView instances is to retrieve values from the view’s buffer. It performs the following steps:
The abstract operation SetViewValue with arguments view, requestIndex, isLittleEndian, type, and value is used by functions on DataView instances to store values into the view’s buffer. It performs the following steps:
NOTE The algorithms for GetViewValue and SetViewValue are identical except for their final steps.
The DataView constructor is the %DataView% intrinsic object and the initial value of the DataView
property
of the global object. When DataView
is called as a function rather than as a constructor, it initialises its
this value with the internal state necessary to support the DataView.prototype
internal methods.
The DataView
constructor is designed to be subclassable. It may be used as the value of an
extends
clause of a class declaration. Subclass constructors that intended to inherit the specified
DataView
behaviour must include a super
call to the DataView
constructor to
initialise subclass instances.
DataView
called with arguments buffer,
byteOffset, and length performs the following steps:
When DataView
is called as part of a new expression it performs the following steps:
new
operator was applied.new
operator.If DataView
is implemented as an ECMAScript function
object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the
DataView
constructor is the Function
prototype object (19.2.3).
Besides the length property
(whose value is 3), the DataView constructor has the following properties:
The initial value of DataView.prototype
is the DataView prototype object (24.2.4).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a DataView function object F performs the following steps:
"%DataViewPrototype%"
, ( [[DataView]], [[ViewedArrayBuffer]] , [[ByteLength]], [[ByteOffset]])
).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE The value of the [[DataView]] internal slot is not used within this specification. The simple presense of that internal slot is used within the specification to identify objects created using this @@create method.
The value of the [[Prototype]] internal slot of the DataView prototype object is the standard built-in Object prototype object (19.1.3). The DataView prototype object is an ordinary object. It does not have a [[DataView]], [[ViewedArrayBuffer]], [[ByteLength]], or [[ByteOffset]] internal slot.
DataView.prototype.buffer
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
DataView
.prototype.byteLength
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
DataView
.prototype.byteOffset
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The initial value of DataView.prototype.constructor
is the standard built-in DataView constructor.
When the getFloat32
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Float32"
).When the getFloat64
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Float64"
).When the getInt8
method is called with argument byteOffset the following steps are taken:
"Int8"
).When the getInt16
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Int16"
).When the getInt32
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Int32"
).When the getUint8
method is called with argument byteOffset the following steps are taken:
"Uint8"
).When the getUint16
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Uint16"
).When the getUint32
method is called with argument byteOffset and optional argument
littleEndian the following steps are taken:
"Uint32"
).When the setFloat32
method is called with arguments byteOffset and value and
optional argument littleEndian the following steps are taken:
"Float32"
, value).When the setFloat64
method is called with arguments byteOffset and value and
optional argument littleEndian the following steps are taken:
"Float64"
, value).When the setInt8
method is called with arguments byteOffset and value the following
steps are taken:
"Int8"
, value).When the setInt16
method is called with arguments byteOffset and value and optional
argument littleEndian the following steps are taken:
"Int16"
, value).When the setInt32
method is called with arguments byteOffset and value and optional
argument littleEndian the following steps are taken:
"Int32"
, value).When the setUint8
method is called with arguments byteOffset and value the following
steps are taken:
"Uint8"
, value).When the setUint16
method is called with arguments byteOffset and value and optional
argument littleEndian the following steps are taken:
"Uint16"
, value).When the setUint32
method is called with arguments byteOffset and value and optional
argument littleEndian the following steps are taken:
"Uint32"
, value).The initial value of the @@toStringTag property is the string value "DataView".
DataView instances are ordinary objects that inherit properties from the DataView prototype object. DataView instances each have a [[DataView]], [[ViewedArrayBuffer]], [[ByteLength]], and [[ByteOffset]] internal slots.
The JSON object is a single ordinary object that contains two functions, parse and stringify, that are used to parse and construct JSON texts. The JSON Data Interchange Format is defined in ECMA-404. The JSON interchange format used in this specification is exactly that described by ECMA-404.
Conforming implementations of JSON.parse and JSON.stringify must support the exact interchange format described in this specification without any deletions or extensions to the format.
The value of the [[Prototype]] internal slot of the JSON object is the standard built-in Object prototype object (19.1.3). The value of the [[Extensible]] internal slot of the JSON object is set to true.
The JSON object does not have a [[Construct]] internal method; it is not possible to use the JSON object as a constructor
with the new
operator.
The JSON object does not have a [[Call]] internal method; it is not possible to invoke the JSON object as a function.
The parse
function parses a JSON text (a JSON-formatted String) and produces an ECMAScript value. The JSON
format is a subset of the syntax for ECMAScript literals, Array Initialisers and Object Initialisers. After parsing, JSON
objects are realized as ECMAScript objects. JSON arrays are realized as ECMAScript Array instances. JSON strings, numbers,
booleans, and null are realized as ECMAScript Strings, Numbers, Booleans, and null.
The optional reviver parameter is a function that takes two parameters, (key and value). It can filter and transform the results. It is called with each of the key/value pairs produced by the parse, and its return value is used instead of the original value. If it returns what it received, the structure is not modified. If it returns undefined then the property is deleted from the result.
"("
, JText, and ");"
.JSON allows Unicode code points U+2028 and U+2029 to directly appear in String literals without using an escape sequence. This is enabled by using the following alternative definition of DoubleStringCharacter when parsing scriptText in step 5:
"
or \
or U+0000 through U+001F\
EscapeSequenceThe CV of DoubleStringCharacter :: SourceCharacter but not one of "
or \
or U+0000 through
U+001F is the UTF-16 Encoding (10.1.1) of the code point value of
SourceCharacter.
NOTE The syntax of a valid JSON text is a subset of the ECMAScript PrimaryExpression syntax. Hence a valid JSON text is also a valid PrimaryExpression. Step 3 above verifies that JText conforms to that subset. When scriptText is parsed and evaluated as a Script the result will be either a String, Number, Boolean, or Null primitive value or an Object defined as if by an ArrayLiteral or ObjectLiteral.
The abstract operation Walk is a recursive abstract operation that takes two parameters: a holder object and the String name of a property in that object. Walk uses the value of reviver that was originally passed to the above parse function.
"length"
).It is not permitted for a conforming implementation of JSON.parse
to extend
the JSON grammars. If an implementation wishes to support a modified or extended JSON interchange format it must do so by
defining a different parse function.
NOTE In the case where there are duplicate name Strings within an object, lexically preceding values for the same key shall be overwritten.
The stringify
function returns a String in UTF-16 encoded JSON format representing an ECMAScript value. It
can take three parameters. The value parameter is an ECMAScript value, which is usually an object or array,
although it can also be a String, Boolean, Number or null. The optional replacer parameter is either a
function that alters the way objects and arrays are stringified, or an array of Strings and Numbers that acts as a white
list for selecting the object properties that will be stringified. The optional space parameter is a String or
Number that allows the result to have white space injected into it to improve human readability.
These are the steps in stringifying an object:
NOTE 1 JSON structures are allowed to be nested to any depth, but they must be acyclic. If value is or contains a cyclic structure, then the stringify function must throw a TypeError exception. This is an example of a value that cannot be stringified:
a = [];
a[0] = a;
my_text = JSON.stringify(a); // This must throw a TypeError.
NOTE 2 Symbolic primitive values are rendered as follows:
null
.true
.false
.NOTE 3 String values are wrapped in double quotes. The characters "
and
\
are escaped with \
prefixes. Control characters are replaced with escape sequences
\u
HHHH, or with the shorter forms, \b
(backspace), \f
(formfeed), \n
(newline), \r
(carriage return), \t
(tab).
NOTE 4 Finite numbers are stringified as if by calling ToString(number). NaN and Infinity regardless of
sign are represented as the String null
.
NOTE 5 Values that do not have a JSON representation (such as undefined and functions)
do not produce a String. Instead they produce the undefined value. In arrays these values are represented as the
String null
. In objects an unrepresentable value causes the property to be excluded from
stringification.
NOTE 6 An object is rendered as an opening left brace followed by zero or more properties, separated with commas, closed with a right brace. A property is a quoted String representing the key or property name, a colon, and then the stringified property value. An array is rendered as an opening left bracket followed by zero or more values, separated with commas, closed with a right bracket.
The abstract operation Str(key, holder) has access to
ReplacerFunction from the invocation of the stringify
method. Its algorithm is as
follows:
"toJSON"
)."null"
."true"
."false"
."null"
.The abstract operation Quote(value) wraps a String value in double quotes and escapes characters within it.
backspace | "b" |
formfeed | "f" |
newline | "n" |
carriage return | "r" |
tab | "t" |
"u"
.The abstract operation JO(value) serializes an object. It has access to the stack, indent, gap, and PropertyList of the invocation of the stringify method.
":
"."{}"
."}"
."{"
, code unit 0x000A (the line feed
character), indent, properties, code unit 0x000A, stepback, and "}
".The abstract operation JA(value) serializes an array. It has
access to the stack, indent, and gap of the invocation of the stringify method. The
representation of arrays includes only the elements between zero and array.length
– 1 inclusive. Properties whose keys are not array indexes are excluded from the
stringification. An array is stringified as an open left bracket, elements separated by comma, and a closing right
bracket.
"length"
property is a non-negative integer."length"
)"null"
to partial."[]"
."]"
."["
, code unit 0x000A (the line feed
character), indent, properties, code unit 0x000A, stepback, and "]
".The initial value of the @@toStringTag property is the string value "JSON".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
An interface is a set of object property keys whose associated values match a specific specification. Any object that provides all the properties of an interface in conformance to the interface’s specification conforms to that interface. An interface isn’t represented by a single object and there may be many distinctly implemented objects that conform to any interface. An individual object may conform to multiple interfaces.
The Iterable interface includes the following property:
Property | Value | Requirements |
---|---|---|
@@iterator |
A zero arguments function that returns an object. | The function returns an object that conforms to the iterator interface. |
The Iterator interface includes the following properties:
Property | Value | Requirements |
---|---|---|
next |
A function that returns an object. | The function returns an object that conforms to the IteratorResult interface. If a previous call to the next method of an Iterator has returned an IteratorResult object whose done property is true, then all subsequent calls to the next method of that object must also return an IteratorResult object whose done property is true, |
NOTE Arguments may be passed to the next function but their interpretation and validity is dependent upon the target Iterator. The for-of statement and other common users of Iterators do not pass any arguments, so Iterators that expect to be used in such a manner must be prepared to deal with being called with no arguments..
The IteratorResult interface includes the following properties:
Property | Value | Requirements |
---|---|---|
done |
Either true or false. | This is the result status of the an iterator next method call. If the end of the iterator was reached done is true. If the end was not reached done is false and a value is available. If a done property (either own or inherited does not exist), it is consider to have the value false. |
value |
Any ECMAScript languge value. | If done is false, this is the current iteration element value. If done is true, this is the return value of the iterator, if it supplied one. If the iterator does not have a return value, value is undefined. In that case, the value property may be absent form the conforming object if it does not inherit an explicit value property. |
Generator Function
objects are constructor functions that are usually created by evaluating GeneratorDeclaration, GeneratorExpression, and GeneratorMethod syntactic productions. They may also be created by calling the
GeneratorFunction
constructor.
The GeneratorFunction constructor is the %GeneratorFunction% intrinsic object and the value of the name
GeneratorFunction
exported from the built-in module "std:iteration"
. When
GeneratorFunction
is called as a function rather than as a constructor, it creates and initialises a new
GeneratorFunction object. Thus the function call GeneratorFunction
(…) is equivalent to the object creation expression new
GeneratorFunction
(…) with the same arguments.
However, if the this value passed in the call is an Object with a [[Code]] internal slot whose value is undefined, it initialises the this value using the argument values. This permits
GeneratorFunction
to be used both as factory method and to perform constructor instance initialisation.
GeneratorFunction
may be subclassed and subclass constructors may perform a super
invocation
of the GeneratorFunction
constructor to initialise subclass instances. However, all syntactic forms for
defining generator function objects create direct instances of GeneratorFunction
. There is no syntactic means
to create instances of GeneratorFunction
subclasses.
The last argument specifies the body (executable code) of a generator function; any preceding arguments specify formal parameters.
When the GeneratorFunction
function is called with some arguments p1, p2, … ,
pn, body (where n might be 0, that is,
there are no “p” arguments, and where body might also not be provided), the following
steps are taken:
","
(a
comma), and nextArgString."%Generator%"
)."generator"
."generator"
, then throw a TypeError exception.A prototype
property is automatically created for every function created using the
GeneratorFunction
constructor, to provide for the possibility that the function will be used as a
constructor.
When GeneratorFunction
is called as part of a new
expression, it creates and initialises a
newly created object:
GeneratorFunction
function object on which the new
operator was
applied.new
operator.If GeneratorFunction
is implemented as an ECMAScript function
object, its [[Construct]] internal method will perform the above steps.
The GeneratorFunction constructor is a built-in Function object that inherits from the Function constructor. The value of the [[Prototype]] internal slot of the GeneratorFunction constructor is the intrinsic object %Function%.
The value of the [[Extensible]] internal slot of the GeneratorFunction constructor is true.
The GeneratorFunction constructor has the following properties:
This is a data property with a value of 1. This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The initial value of GeneratorFunction.prototype
is %Generator%, the standard built-in GeneratorFunction
prototype.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of an object F performs the following steps:
"%Generator%"
)."generator"
.The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE The GeneratorFunction @@create
function passes false as the strict parameter to FunctionAllocate.
This causes the allocated ECMAScript function object to have the internal
methods of a non-strict function. The GeneratorFunction
constructor may reset the functions [[Strict]] internal slot to true. It is up to
the implementation whether this also changes the internal methods.
The GeneratorFunction prototype object is an ordinary object. It is not a function object and does not have a [[Code]] internal slot or any other of the internal slots listed in Table 26 or Table 46. In addition to being the value of the prototype property of the %GeneratorFunction% intrinsic and is itself the %Generator% intrinsic.
The value of the [[Prototype]] internal slot of the GeneratorFunction prototype object is the %FunctionPrototype% intrinsic object. The initial value of the [[Extensible]] internal slot of the GeneratorFunction prototype object is true.
The initial value of GeneratorFunction.prototype.constructor
is the intrinsic object
%GeneratorFunction%.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of GeneratorFunction.prototype.prototype
is the %GeneratorPrototype% intrinsic object.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The initial value of the @@toStringTag property is the string value "GeneratorFunction".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The @@create method of an object F performs the following steps:
"%GeneratorPrototype%"
, ( [[GeneratorState]], [[GeneratorContext]]) ).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]: true }.
Every GeneratorFunction instance is an ECMAScript function object and
has the internal slots listed in Table 26. The value of the [[FunctionKind]] internal slot for all such instances is
"generator
".
The GeneratorFunction instances have the following own properties:
The value of the length
property is an integer that indicates the typical number of arguments expected by
the GeneratorFunction. However, the language permits the function to be invoked with some other number of arguments. The
behaviour of a GeneratorFunction when invoked on a number of arguments other than the number specified by its
length
property depends on the function.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Whenever a GeneratorFunction instance is created another ordinary object is also created and is the initial value of
the generator function’s prototype
property. The value of the prototype property is used to initialise
the [[Prototype]] internal slot of a newly created Generator
object before the generator function object is invoked as a constructor for that newly created object.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
NOTE Unlike function instances, the object that is the value of the a
GeneratorFunction’s prototype
property does not have a constructor
property whose value
is the GeneratorFunction instance.
A Generator object is an instance of a generator function and conforms to both the Iterator and Iterable interfaces.
Generator instances directly inherit properties from the object that is the value of the prototype
property
of the Generator function that created the instance. Generator instances indirectly inherit properties from the Generator
Prototype intrinsic, %GeneratorPrototype%.
The Generator prototype object is the %GeneratorPrototype% intrinsic. It is also the initial value of the
prototype
property of the %Generator% intrinsic (the GeneratorFrunction.prototype).
The Generator prototype is an ordinary object. It is not a Generator instance and does not have a [[GeneratorState]] internal slot.
The value of the [[Prototype]] internal slot of the Generator prototype object is the intrinsic object %ObjectPrototype% (19.1.3). The initial value of the [[Extensible]] internal slot of the Function prototype object is true.
All Generator instances indirectly inherit properties of the Generator prototype object.
The initial value of Generator.prototype.constructor
is the intrinsic object %Generator%.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The next
method performs the following steps:
The throw
method performs the following steps:
"completed"
, then return E."suspendedStart"
nor "suspendedYield"
, then throw a
TypeError exception."suspendedStart"
then,
"completed"
."completed"
state it never leaves it and its associated execution context is never resumed. Any execution state associated with
generator can be discard at this point."executing"
.The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "Generator".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Generator instances are initially created with the internal slots described in Table 46.
Internal Slot | Description |
---|---|
[[GeneratorState]] | The current execution state of the generator. The possible values are: undefined, "suspendedStart" , "suspendedYield" , "executing" , and "completed" . |
[[GeneratorContext]] | The execution context that is used when executing the code of this generator. |
The abstract operation GeneratorStart with arguments generator and generatorBody performs the following steps:
"completed"
."completed"
state it never leaves it and its associated execution context is never resumed. Any execution state associated with
generator can be discard at this point."suspendedStart"
.The abstract operation GeneratorResume with arguments generator and value performs the following steps:
"completed"
, then return CreateIterResultObject(undefined, true)."suspendedStart"
nor "suspendedYield"
, then throw a
TypeError exception."suspendedStart"
and value is not undefined, then throw a
TypeError exception."executing"
.The abstract operation GeneratorYield with argument iterNextObj performs the following steps:
"suspendedYield"
.A Promise is an object that that is used as a place holder for the eventual results of a deferred (and possibly asynchromous) computation.
Any Promise object is in one of three mutually exclusive states: fulfilled, rejected, and pending:
A promise p
is fulfilled if p.then(f, r)
will immediately enqueue a Task to call the
function f
.
A promise p
is rejected if p.then(f, r)
will immediately enqueue a Task to call the
function r
.
A promise is pending if it is neither fulfilled nor rejected.
A promise said to be settled if it is not pending, i.e. if it is either fulfilled or rejected.
A promise is resolved if it is settled or if it has been "locked in" match the state of another promise. trying to Attempting to resolve or reject a resolved promise has no effect. A promise is unresolved if it is not resolved. A unresolved promise is always in the pending state. A resolved promise may be pending, fullfiled, pending.
A PromiseCapability is a Record value used to encapsulate a promise objects along with the functions that capable of resolving or rejecting that promise object. PromiseCapability records are produced by the NewPromiseCapability abstract operation.
PromiseCapability Records have the fields listed in Table 47.
Table 47 — PromiseCapability Record Fields
Field Name | Value | Meaning |
---|---|---|
[[Promise]] | An object | An object that is usable as a promise. |
[[Resolve]] | A function object | The function that is used to resolve the given promise object. |
[[Reject]] | A function object | The function that is used to reject the given promise object. |
IfAbruptRejectPromise is a short hand for a sequence of algorithm steps that use a PromiseCapability record. An algorithm step of the form:
means the same thing as:
The PromiseReaction is a Record value used to store information about how a promise should react when it becomes
resolved or rejected with a given value. PromiseReaction records are created by the then
method of the
Promise prototype, and are used by a PromiseReactionTask.
PromiseReaction records have the fields listed in Table 48.
Table 48 — PromiseReaction Record Fields
Field Name | Value | Meaning |
---|---|---|
[[Capabilities]] | A PromiseCapability record | The capabilities of the promise for which this record provides a reaction handler. |
[[Handler]] | A function object | The function that should be applied to the incoming value, and whose return value will govern what happens to the derived promise. |
When CreateRejectFunction is performed with argument promise, the following steps are taken:
A promise reject function is an anonymous built-in function that has a [[Promise]] internal slot.
When a promise reject function F is called with argument reason, the following steps are taken:
"unresolved"
, then return undefined."has-rejection"
.When CreateResolveFunction is performed with argument promise, the following steps are taken:
A promise resolve function is an anonymous built-in function that has a [[Promise]] internal slot.
When a promise resolve function F is called with argument resolution, the following steps are taken:
"unresolved"
, then return undefined."has-resolution"
.The abstract operation NewPromiseCapability takes a constructor function, and attempts to use that constructor
function in the fashion of the built-in Promise
constructor to create a Promise object and extract its
resolve and reject functions. The promise plus the resolve and reject functions are used to initialize a new
PromiseCapability record which is returned as the value of this abstraction operation. This is useful to support
subclassing, as this operation is generic on any constructor that calls a passed executor argument in the same way as
the Promise constructor. We use it to generalize static methods of the Promise constructor to any subclass.
Promise
constructor (see 25.4.3.1).NOTE This abstract operation is supports Promise subclassing, as it is generic on any constructor that calls a passed executor function argument in the same way as the Promise constructor. It is used to generalize static methods of the Promise constructor to any subclass.
A GetCapabilitiesExecutor function is an anonymous built-in function that has a [[Capability]] internal slot.
When a GetCapabilitiesExecutor function F is called with arguments resolve and reject the following steps are taken:
The abstract operation IsPromise checks for the promise brand on an object.
The abstract operation TriggerPromiseReactions takes a collection of functions to trigger in the next Task, and calls them, passing each the given argument. Typically, these reactions will modify a previously-returned promise, possibly calling in to a user-supplied handler before doing so.
The abstract operation UpdatePromiseFromPotentialThenable takes a value x and tests if it is a thenable. If
so, it tries to use x's then
method to resolve the
promised accessed through promiseCapability. Otherwise, it returns "not a thenable"
.
"not a
thenable"
."then"
)."not a thenable"
.The task PromiseReactionTask with parameters reaction and argument applies the appropriate handler to the incoming value, and uses the handler's return value to resolve or reject the derived promise associated with that handler.
"not a thenable"
,
The Promise constructor is the %Promise% intrinsic object and the initial value of the Promise
property of
the global object. When Promise
is called as a function rather than as a constructor, it initialises its
this value with the internal state necessary to support the Promise.prototype
methods.
The Promise
constructor is designed to be subclassable. It may be used as the value in an
extends
clause of a class definition. Subclass constructors that intend to inherit the specified
Promise
behaviour must include a super
call to Promise
.
When the Promise
function is called with argument executor the following steps are taken:
NOTE The executor argument must be a function object. It is called for initiating and reporting completion of the possibly deferred action represented by this Promise object. The executor is called with two arguments: resolve and reject. These are functions that may be used by the executor function to report eventual completion or failure of the deferred computation. Returning from the executor function does not mean that the deferred action has been completed but only that the request to eventually perform the deferred action has been accepted.
The resolve function that is passed to an executor function accepts a single argument. The executor code may eventually call the resolve function to indicate that it wishes to resolve the associated Promise objecct. The argument passed to the resolve function represents the eventual value of the deferred action and can be either the actual fulfillment value or another Promise object which will provide the value if it is fullfilled.
The reject function that is passed to an executor function accepts a single argument. The
executor code may eventually call the reject function to indicate that the associated Promise is
rejected and will never be fulfilled. The argument passed to the reject function is used as the rejection
value of the promise. Typically it will be an Error
object.
The resolve and reject functions passed to an executor function by the Promise constructor have the capability to actually resolve and reject the associated promise. Subclasses may have different constructor behavior that passes in customized values for resolve and reject.
The abstract operation InitialisePromise initialises a newly allocated promise object using an executor function.
"unresolved"
.When Promise
is called as part of a new
expression it is a constructor: it initialises a
newly created object.
Promise
called as part of a new expression with argument list argumentsList performs the following
steps:
If Promise is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the
Promise
constructor is the Function
prototype object (19.2.3).
Besides the length property
(whose value is 1), the Promise constructor has the following properties:
The all
function returns a new promise which is fulfilled with an array of fulfillment values for the
passed promises, or rejects with the reason of the first passed promise that rejects. It casts all elements of the
passed iterable to promises as it runs this algorithm.
"cast"
, (nextValue))."then"
, (resolveElement,
promiseCapability.[[Reject]])).Note: The all
function requires its this value to be a constructor function that
supports the parameter conventions of the Promise
constructor.
A Promise.all resolve element function is an anonymous built-in function that is used to resolve a specific Promise.all element.. Each Promise.all resolve element function has [[Index]], [[Values]], [[Capabilities]], and [[RemainingElements]] internal slots.
When a Promise.all resolve element function F is called with argument x, the following steps are taken:
The cast
function called with argument x performs the following steps:
NOTE The cast
function requires its this value to be a constructor
function that supports the parameter conventions of the Promise
constructor.
The initial value of Promise.prototype
is the Promise prototype object (25.4.4.7.1).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The race
function returns a new promise which is settled in the same way as the first passed promise to
settle. It casts all elements of the passed iterable to promises as it
runs this algorithm.
"cast"
, (nextValue))."then"
, (promiseCapability.[[Resolve]],
promiseCapability.[[Reject]])).NOTE The race
function requires its this value to be a constructor
function that supports the parameter conventions of the Promise
constructor. It also requires that its
this value provides a cast
method.
The reject
function returns a new promise rejected with the passed argument.
NOTE The reject
function requires that its this value to be a constructor
function that supports the parameter conventions of the Promise
constructor.
The resolve
function returns a new promise resolved with the passed argument.
NOTE The resolve
function requires that its this value to be a
constructor function that supports the parameter conventions of the Promise
constructor.
The @@create method of a Promise function object F performs the following steps:
The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The abstract operation AllocatePromise allocates a new promise promise object using the constructor argument.
"%PromisePrototype%"
, ( [[PromiseStatus]], [PromiseConstructor]], [[PromiseResult]],
[[PromiseResolveReactions]], [PromiseRejectReactions]]) ).The value of the [[Prototype]] internal slot of the Promise prototype object is the standard built-in Object prototype object (19.1.3). The Promise prototype object is an ordinary object. It does not have a [[PromiseStatus]] internal slot or any of the other internal slots of Promise instances..
When the catch
method is called with argument onRejected the following steps are taken:
"then"
, (undefined, onRejected)).The initial value of Promise.prototype.constructor
is the standard built-in Promise constructor.
When the then
method is called with arguments onFulfilled and onRejected the
following steps are taken:
"constructor"
)."unresolved"
,
"has-resolution"
,
"has-rejection"
,
An identify function is an anonymous built-in function that when called with argument x, performs the following steps:
A promise resolution handler function is an anonymous built-in function that has the ability to handle a promise being resolved, by "unwrapping" any incoming values until they are no longer promises or thenables and can be passed to the appropriate fulfillment handler.
Each promise resolution handler function has [[Promise]], [[FulfillmentHandler]], and [[RejectionHandler]] internal slots.
When a promise resolution handler function F is called with argument x, the following steps are taken:
"not a thenable"
, then
"then"
,
(fulfillmentHandler, rejectionHandler)).A thrower function is an anonymous built-in function that when called with argument e, performs the following steps:
The initial value of the @@toStringTag property is the string value "Promise".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
Promise instances are ordinary objects that inherit properties from the Promise prototype object (the intrinsic, %PromiseProtype%). Promise instances are initially created with the internal slots described in Table 49.
Internal Slot | Description |
---|---|
[[PromiseStatus]] | A string value that governs how a promise will react to incoming calls to its then method. The possible values are: undefined, "unresolved" , "has-resolution" , and "has-rejection" . |
[[PromiseConstructor]] | The function object that was used to construct this promise. Checked by the cast method of the Promise constructor. |
[[PromiseResult]] | The value with which the promise has been resolved or rejected, if any. Only meaningful if [[PromiseStatus]] is not "unresolved" . |
[[PromiseResolveReactions]] | A List of PromiseReaction records to be processed when/if the promise transitions from being unresolved to having a resolution. |
[[PromiseRejectReactions]] | A List of PromiseReaction records to be processed when/if the promise transitions from being unresolved to having a rejection. |
The Reflect object is a single ordinary object.
The value of the [[Prototype]] internal slot of the Reflect object is the standard built-in Object prototype object (19.1.3).
The Reflect object is not a function object. It does not have a [[Construct]] internal method; it is not possible to use
the Reflect object as a constructor with the new
operator. The Reflect object also does not have a [[Call]]
internal method; it is not possible to invoke the Reflect object as a function.
When the defineProperty
function is called with arguments target, propertyKey, and attributes the following steps are taken:
When the deleteProperty
function is called with arguments target and propertyKey, the following steps are taken:
When the enumerate
function is called with argument target the following steps are taken:
When the get
function is called with arguments target,
propertyKey, and receiver the following steps are taken:
When the getOwnPropertyDescriptor
function is called with arguments target and propertyKey, the following steps are taken:
When the getPrototypeOf
function is called with argument target the following steps are
taken:
When the has
function is called with arguments target and
propertyKey, the following steps are taken:
When the hasOwn
function is called with arguments target
and propertyKey, the following steps are taken:
When the isExtensible
function is called with argument target the following steps are taken:
When the ownKeys
function is called with argument target the following steps are taken:
When the preventExtensions
function is called with argument target, the following steps are
taken:
When the set
function is called with arguments target,
V, propertyKey, and receiver the following steps are taken:
When the setPrototypeOf
function is called with arguments target and propertyKey, the following steps are taken:
The %Realm% intrinsic object is the constructor for Realm objects. When %Realm% is called as a function rather than as
a constructor, it initialises its this value with the internal state necessary to support the
%Realm%.prototype
built-in methods.
The %Realm% constructor is designed to be subclassable. It may be used as the value in an extends
clause
of a class definition. Subclass constructors that intend to inherit the specified Realm
behaviour must include a super
call to %Realm%.
When the %Realm% function is called with optional arguments options and initialiser the following steps are taken:
"eval"
)."direct"
)."translate"
)."fallback"
)."indirect"
)."Function"
).When %Realm% is called as part of a new
expression it is a constructor: it initialises a newly created
object. It performs the following steps:
new
operator was applied.new
operator.If %Realm% is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the %Realm% constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the %Realm% constructor has the following
properties:
The initial value of %Realm%.prototype
is the intrinsic %RealmPrototype% object (26.2.3).
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a %Realm% function object F performs the following steps:
"%RealmPrototype%"
, ( [[Realm]])).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the %Realm% prototype object is the standard built-in Object prototype object (19.1.3). The %Realm% prototype object is an ordinary object. It does not have a [[Realm]] internal slot.
The initial value of %Realm%.prototype.constructor
is the built-in %Realm% constructor.
When %Realm%.prototype.eval
is called with arguent source it performs the following steps:
26.2.3.3 get Realm.prototype.global
%Realm%.prototype.global
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
The initial value of the @@toStringTag property is the string value "Realm".
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
%Realm% instances are ordinary objects that inherit properties from the %Realm% prototype object. %Realm% instances each have a [[Realm]] internal slot.
Loader objects are able to load the source code of an ECMAScript Module in the context of a specific Realm.
The %Loader% intrinsic object is the constructor for Loader objects. When %Loader% is called as a function rather than
as a constructor, it initialises its this value with the internal state necessary to support the
%Loader%.prototype
built-in methods.
The %Loader% constructor is designed to be subclassable. It may be used as the value in an extends
clause
of a class definition. Subclass constructors that intend to support the specified Loader behaviour must include a
super
call to %Loader%.
When the %Loader% function is called with optional argument options the following steps are taken:
"realm"
)."normalize"
,
"locate"
, "fetch"
, "translate"
, "instantiate"
),
When %Loader% is called as part of a new
expression it is a constructor: it initialises a newly created
object. It performs the following steps:
new
operator was applied.new
operator.If %Loader% is implemented as an ECMAScript function object, its [[Construct]] internal method will perform the above steps.
The value of the [[Prototype]] internal slot of the %Loader% constructor is the Function prototype object (19.2.3).
Besides the length
property (whose value is 0), the %Loader% constructor has the following
properties:
The initial value of %Loader%.prototype
is the intrinsic %LoaderPrototype% object (26.3.3.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: false }.
The @@create method of a %Loader% function object F performs the following steps:
"%LoaderPrototype%"
, ([[LoaderRecord]])).The value of the name
property of this function is "[Symbol.create]"
.
This property has the attributes { [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]: true }.
The value of the [[Prototype]] internal slot of the %Loader% prototype object is the standard built-in Object prototype object (19.1.3). The %Loader% prototype object is an ordinary object. It does not have [[LoaderRecord]] internal slot.
The phrase "this Loader" within the specification of the following methods refers to the result returned by performing the abstract operation thisLoader with the this value of the current method invocation passed as the argument.
The abstract operation thisLoader with argument value performs the following steps:
The initial value of %Loader.prototype.constructor
is the built-in %Loader% constructor.
The define
method installs a module in this loader's module registry for source
using name as the registry key. The module is not immediately available. The translate
and
instantiate
hooks are called asynchronously, and dependencies are loaded asynchronously. define
returns a Promise object that resolves to undefined when the new module and its dependencies are installed in
the registry.
When the define
method is called with arguments name, source, and optional argument
options the following steps are taken:
"address"
)."metadata"
)."translate"
,
loaderRecord, name, metadata, source, address).The length
property of the define
method is 2.
The define
method remove an entry whose key is name from this loader's module
registry. It performs the following steps:
The following steps are taken:
"key+value"
).The following steps are taken:
If this Loader's module registry contains a Module with the given normalized name, return it. Otherwise, return undefined. If the module is in the registry but has never been evaluated, first synchronously evaluate the bodies of the module and any dependencies that have not evaluated yet.
When the get
method is called with the argument name, the following steps are taken:
Loader.prototype.global
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
When the has
method is called with argument name the following steps are taken:
NOTE This method does not call any hooks or run any module code.
The import
method asynchronously loads, links, and evaluates a module and all its dependencies if these
actions have not already been performed. The argument name is the registry key for the module.
import
returns a Promise that resolves to the Module
object once it has been committed to the
registry and evaluated.
When the import
method is called with argument name and optional arguments options
the following steps are taken:
If the optional argument options is an object with an address
property the string value of that
property is used as the module location and module loading starts with the fetch step. If an address
property
is not present, module loading starts with the locate step.
The length
property of the import
method is 1.
NOTE Invoking the import
method is the dynamic equivalent (when combined with
normalization) of:
ImportDeclaration :: import
ModuleSpecifier ;
The following steps are taken:
"key"
).The load
method asynchronously loads and links and all its dependencies if these actions have not already
been performed. The argument name is the registry key for the module. load
returns a Promise that
resolves to the Module
object once it has been committed to the registry.
When the load
method is called with argument name and optional arguments options the
following steps are taken:
If the optional argument options is an object with an address
property. The string value of
that property is used as the module location and module loading starts with the fetch step. If an address
property is not present, module loading starts with the locate step.
The length
property of the import
method is 1.
NOTE The load
method differs from the import
method in that it does
not force evaluation of the loaded module.
The module
method asynchronously loads, links, and evaluates evaluates an anonymous module from
source. The module's dependencies, if any, are loaded and committed to the registry. The anonymous module
itself is not added to the registry. module
returns a Promise object that resolves to a new Module instance
object once the given module body has been evaluated.
When the module
method is called with argument source and optional arguments options
the following steps are taken:
"address"
).If the optional argument options is an object with an address
property.
The length
property of the module
method is 1.
TO DO
In the prototype this is the Module Factory Function. However, this factory seems to have only specialized utility and it seems to unnecessarily clutter the “global” namespace of Module abstractions. Making it a method of module loaders seems like a more sanity thing to do, but we can break it out if that;s what people really want.
Also need to reconcile with are execute factory returns by the instantiate hook. Is this method intended to be able as an execute factory. If sho it probably needs to accept multiple arguments.
When the newModule
method is called with argument obj it creates a new Module objects whose
export properties are derived form the properties of obj. The following steps are performed:
Loader.prototype.realm
is an accessor property whose set accessor function is undefined. Its get accessor function performs the following steps:
Store a Module obj in this Loader's module registry, overwriting any existing entry with the same name.
The following steps are taken:
The following steps are taken:
"value"
).The initial value of the @@iterator property is the same function object as the initial value of the
entries
property.
Loader hooks are methods that are called at various points in the process of loading a module. The %Loader% prototype provide default implementations for the hook methods. However, individual Loader object may over-ride these defaults using own properties.
When the normalize
loader hook is called with arguments name, refererName, and
refererAddress loadRequest, the following steps are taken:
This is a Loader hook that may be over-riden by an own property of Loader instances. The normalize
hook
is called once per distinct ModuleSpecifier String value in a ModuleBody, while the module ModuleBody with that is being loaded. The
name argument is the StringValue of a ModuleSpecifier.
The normalize
hook returns an eventual String, the normalised module name, which is used for the rest of
the import process. In particular, the [[Loads]] and [[Modules]] Lists of a ModuleLinkage record are both keyed by
normalised module names. The module registry contains at most one module for a given normalised module name.
After calling this hook, if the normalised module name is in the registry or the load table, no new Load
Record is created. Otherwise the loader initialtes a load for that module that starts by calling the locate
hook.
When the locate method is called with argument loadRequest the following steps are taken:
"name"
).This is a Loader hook that may be over-riden by an own property of Loader instances. The locate
hook is
called for each distinct normalized import ModuleSpecifier immediately after the
normalize
hook returns successfully, unless the module is already loaded or loading.
The locate
hook is called to obtain to determine the Loader-dependent resource address (URL, path, etc.)
corresponding to normalised module name. The resource address is used later in the Loader pipeline to retrive the source
code of the requested module.
When a locate
hook is called by an Loader object the argument loadRequest is a LoadRequest
object (15.2.3.2). The value of the name
property
is the normalised module name. The locate
hook returns an eventual value that is used as the resource
address. When the returned value is resolved, loading will continue with the fetch
hook.
NOTE The System.locate
hook typically is significantly more complicated than
the default locate
hook.
When the fetch
loader hook is called with argument loadRequest, the following steps are
taken:
This is a Loader hook that will normally be over-riden by an own property of Loader instances. The fetch
hook is called by a Loader for all modules whose source code was not directly provided to the Loader. It is also used to
process the import
keyword. The fetch
hook is not called for module bodies directly provided
as arguments to loader.module()
or loader.define()
. However, the fetch
hook may
be called when loading other modules imported by such modules.
When a fetch
hook is called by an Loader object the argument loadRequest is a LoadRequest
object (15.2.3.2) with an address
property. The
value of the address
property identifies the module source code to fetch. The fetch hook returns an
eventual String containing the source code of the module.
When the translate method is called, the following steps are taken:
"source"
).This is a Loader
hook that may be over-riden by an own property of Loader instances. The
translate
hook is called for each ModuleBody including those passed to
loader.module()
or loader.define()
.The translate
hook is called prior to parsing
the ModuleBody and provides a Loader the opportunity to modify or replace the source code that
will be parse.
NOTE An example of the use of the translate
hook would be to translate source
code for a another programing language into an ECMAScript ModuleBody.
When a translate
hook is called by an Loader object the argument loadRequest is a LoadRequest
object (15.2.3.2) with address
and
source
properties. The value of the address
property identifies the module source code to
fetch. The value of the source
property is the resolved value returned from the fetch
hook.
The translate
hook returns either an eventual String value ECMAScript that will be parsed as a ModuleBody.
When the instantiate loader hook is called with argument loadRequest, the following steps are taken:
This hook allows a Loader to provide interoperability with other module systems.
When a instantiate
hook is called by an Loader object the argument, loadRequest, is a
LoadRequest object (15.2.3.2) with address
and
source
properties. loadRequest.name
, loadRequest.metadata
,
and loadRequest.address
are the same values passed to the fetch
and
translate
hooks. loadRequest.source
is the the value produced by the
translate
hook.
If the instantiate
hook returns an eventual undefined, then the loader uses the default linking
behavior. It parses loadRequest.source
as a Module, looks at its imports, loads its dependencies
asynchronously, and finally links them together and adds them to the registry.
Otherwise, the instantiate
hook must return an eventual instantiationRequest object. An
instantiateRequest object has two required properties. The value of the deps
property is an
array of strings. Each string is the name of a module upon which the module identified by loadRequest has
dependencies. The value of the execute
property is a function which the loader will use to create the
module and link it with its clients and dependencies. The function should expect to receive the same number of arguments
as the size of the deps
array and must return an eventual Module object. The arguments are Module objects
and have a one-to-one correspondence with elements of the deps
array.
The module is evaluated during the linking process. First all of the modules it depends upon are linked and evaluated
, and then passed to the execute
function. Then the resulting module is linked with the downstream
dependencies.
NOTE This feature is provided in order to permit custom loaders to support using
import
to import pre-ES6 modules such as AMD modules. The design requires incremental linking when such
modules are present, but it ensures that modules implemented with standard source-level module declarations can still be
statically validated.
Loader instances are ordinary objects that inherit properties from the %LoaderPrototype% intrinsic object. Loader instances each have a [[Loader]] interal slot whose value after initialization is the Loader Record that the Load instance reflects.
A Loader Iterator object represents a specific iteration over the module registry of some specific Loader instance object. There is not a named constructor for Loader Iterator objects. Instead, Loader iterator objects are created by calling certain methods of Loader instance objects.
Several methods of Loader objects return Iterator objects. The abstract operation CreateLoaderIterator with arguments loader and kind is used to create such iterator objects. It performs the following steps:
All Loader Iterator Objects inherit properties from the %LoaderIteratorPrototype% intrinsic object. The %LoaderIteratorPrototype% intrinsic object is an ordinary object and its [[Prototype]] internal slot is the %ObjectPrototype% intrinsic object. In addition, %LoaderIteratorPrototype% has the following properties:
"key+value"
.NOTE Setting the [[Loader]] internal slot to undefined when the iterator is exhausted ensures that the same iterator can not restarted if new entries are subsequently added. This condition is tested in step 7.
The following steps are taken:
The value of the name
property of this function is "[Symbol.iterator]"
.
The initial value of the @@toStringTag property is the string value "Loader Iterator".
Loader Iterator instances are ordinary objects that inherit properties from the %LoaderIteratorPrototype% intrinsic object. Loader Iterator instances are initially created with the internal slots described in Table 50.
Internal Slot | Description |
---|---|
[[Loader]] | The Loader object that is being iterated. |
[[LoaderNextIndex]] | The integer index of the next Loader registry data element to be examined by this iterator. |
[[LoaderterationKind]] | A string value that identifies what is to be returned for each element of the iteration. The possible values are: "key", "value", "key+value". |
The System object is the Loader Object instance associated with the Realm of the current global object.
The Proxy Constructor is a Built-in Function with unique [[Construct]] behavior. It is not intended to be subclassed.
The Proxy Constructor does not have a prototype
property.
The value of the length
property of the Proxy Constructor is 2.
The Proxy
function is not intended to be directly called as a function. If it is called, the following
steps are performed:
When Proxy
is called as part of a new
expression it is a constructor: it creates and
initializes a new exotic proxy object. Proxy
called as part of a new expression with arguments
target and handler performs the following steps:
If Proxy
is implemented as an ECMAScript function object,
it most have a [[Construct]] internal method that performs the above steps.
The Proxy.revocable
function is used to create a revocable Proxy object. When
Proxy.revocable
is called with arguments target and handler the following steps are
taken:
"proxy"
, p)."revoke"
,
revoker).A Proxy revocation function is an anonymous function that has the ability to invalidate a specific Proxy object.
Each Proxy revocation function has a [[RevokableProxy]] internal slot.
When a Proxy revocation function, F, is called the following steps are taken:
TODO: The Grammars in the Annex have not yet been updated for ES6. For now, see the grammars in the main body of the specification.
*
PostAsteriskCommentCharsopt*
PostAsteriskCommentCharsopt$
_
\
UnicodeEscapeSequencebreak | do | instanceof | typeof |
case | else | new | var |
catch | finally | return | void |
continue | for | switch | while |
debugger | function | this | with |
default | if | throw | |
delete | in | try |
class | enum | extends | super |
const | export | import |
The following tokens are also considered to be FutureReservedWords when parsing strict mode code (see 10.2.1).
implements | let | private | public |
interface | package | protected | static |
yield |
{ | } | ( | ) | [ | ] |
. | ; | , | < | > | <= |
>= | == | != | === | !== | |
+ | - | * | % | ++ | -- |
<< | >> | >>> | & | | | ^ |
! | ~ | && | || | ? | : |
= | += | -= | *= | %= | <<= |
>>= | >>>= | &= | |= | ^= |
/ | /= |
null
true
false
.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
0
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigits0x
HexDigit0X
HexDigit0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
A
B
C
D
E
F
"
DoubleStringCharactersopt "
'
SingleStringCharactersopt '
"
or \
or LineTerminator\
EscapeSequence'
or \
or LineTerminator\
EscapeSequence\
LineTerminatorSequence0
[lookahead ∉ DecimalDigit]'
"
\
b
f
n
r
t
v
x
u
x
HexDigit HexDigitu
HexDigit HexDigit HexDigit HexDigit/
RegularExpressionBody /
RegularExpressionFlags*
or \
or /
or [
\
or /
or [
\
RegularExpressionNonTerminator[
RegularExpressionClassChars ]
]
or \
+
StrUnsignedDecimalLiteral-
StrUnsignedDecimalLiteral.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigits0x
HexDigit0X
HexDigit0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
A
B
C
D
E
F
[
Elisionopt ]
[
ElementList ]
[
ElementList ,
Elisionopt ]
,
Elisionopt AssignmentExpression,
,
{
}
{
PropertyDefinitionList }
{
PropertyDefinitionList ,
}
,
PropertyDefinition:
AssignmentExpressionget
PropertyName (
)
{
FunctionBody }
set
PropertyName (
PropertySetParameterList )
{
FunctionBody }
[
Expression ]
.
IdentifierNamenew
MemberExpression Arguments[
Expression ]
.
IdentifierName++
--
delete
UnaryExpressionvoid
UnaryExpressiontypeof
UnaryExpression++
UnaryExpression--
UnaryExpression+
UnaryExpression-
UnaryExpression~
UnaryExpression!
UnaryExpression*
UnaryExpression/
UnaryExpression%
UnaryExpression+
MultiplicativeExpression-
MultiplicativeExpression<<
AdditiveExpression>>
AdditiveExpression>>>
AdditiveExpression<
ShiftExpression>
ShiftExpression<=
ShiftExpression>=
ShiftExpressioninstanceof
ShiftExpressionin
ShiftExpression==
RelationalExpression!=
RelationalExpression===
RelationalExpression!==
RelationalExpression&
EqualityExpression^
BitwiseANDExpression|
BitwiseXORExpression&&
BitwiseORExpression||
LogicalANDExpression?
AssignmentExpression :
AssignmentExpression=
AssignmentExpression*= | /= | %= | += | -= | <<= | >>= | >>>= | &= | ^= | |= |
,
AssignmentExpression,
VariableDeclarationdo
Statement while
(
Expression )
;
while
(
Expression )
Statementfor
(
Expressionopt ;
Expressionopt ;
Expressionopt )
Statementfor
(
var
VariableDeclarationList ;
Expressionopt ;
Expressionopt )
Statementfor
(
LeftHandSideExpression in
Expression )
Statementfor
(
var
VariableDeclaration in
Expression )
Statementdebugger
;
function
Identifieropt (
FormalParameterListopt )
{
FunctionBody }
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
|
Disjunction^
$
\
b
\
B
(
?
=
Disjunction )
(
?
!
Disjunction )
?
*
+
?
{
DecimalDigits }
{
DecimalDigits ,
}
{
DecimalDigits ,
DecimalDigits }
.
\
AtomEscape(
Disjunction )
(
?
:
Disjunction )
-
^
$
\
.
*
+
?
(
)
[
]
{
}
|
c
ControlLetterf
n
r
t
v
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
d
D
s
S
w
W
[
[lookahead ∉ {^
}] ClassRanges ]
[
^
ClassRanges ]
–
ClassAtom ClassRanges–
ClassAtom ClassRanges-
\
or ]
or -
\
ClassEscapeb
The ECMAScript language syntax and semantics defined in this annex are required when the ECMAScript host is a web browser. The content of this annex is normative but optional if the ECMAScript host is not a web browser.
The syntax and semantics of 11.8.3 is extended as follows except that this extension is not allowed for strict mode code:
0
OctalDigitStatic Semantics
The MV of LegacyOctalIntegerLiteral :: 0
OctalDigit is the MV of OctalDigit.
The MV of LegacyOctalIntegerLiteral :: LegacyOctalIntegerLiteral OctalDigit is (the MV of LegacyOctalIntegerLiteral times 8) plus the MV of OctalDigit.
The syntax and semantics of 11.8.4 is extended as follows except that this extension is not allowed for strict mode code:
0
1
2
3
4
5
6
7
0
is 0.1
is 1.2
is 2.3
is 3.4
is 4.5
is 5.6
is 6.7
is 7.TODO See http://javascript.spec.whatwg.org/#comment-syntax
The syntax of 21.2.1 is extended as modified and extended as follows. These changes introduce ambiguities that are broken by the ordering or grammar productions and by contextual information. The following grammar is used, with each alternative considered only if previous production alternatives do not match.
Syntax
.
\
AtomEscape(
Disjunction )
(
?
:
Disjunction )
.
\
AtomEscape[?U](
Disjunction[?U] )
(
?
:
Disjunction[?U] )
^
$
\
.
*
+
?
(
)
[
]
{
}
|
^
$
\
.
*
+
?
(
)
[
]
|
(
?
=
Disjunction )
(
?
!
Disjunction )
^
$
\
b
\
B
(
?
=
Disjunction[?U] )
(
?
!
Disjunction[?U] )
but
only
if
the
integer
value
of
DecimalEscape is
<=
NCapturingParensc
ControlLetterc
-
ClassAtom[U] ClassRanges[U]-
ClassAtomInRange ClassRanges-
ClassAtom[U] ClassRanges[U]-
ClassAtomInRange ClassRanges-
\
or ]
or -
\
ClassEscape[?U]-
\
or ]
or -
\
ClassEscape but
only
if
ClassEscape evaluates
to
a
CharSet with
exactly
one
character
\
IdentityEscapebut
only
if
the
integer
value
of
DecimalEscape is
<=
NCapturingParensb
Pattern Semantics
The semantics of 21.2.2 is extended as follows:
Within 21.2.2.5 reference to “Atom :: (
Disjunction )
”
are to be interpreted as meaning “Atom :: (
Disjunction )
or AtomNoBrace :: (
Disjunction )
”.
Term (21.2.2.5) includes the following additional evaluation rule:
The production Term :: QuantifiableAssertion Quantifier evaluates the same as the production Term :: Atom Quantifier but with QuantifiableAssertion substituted for Atom.
Atom (21.2.2.8) evaluation rules for the Atom productions except for Atom :: PatternCharacter are also used for the AtomNoBrace productions, but with AtomNoBrace substituted for Atom. The following evaluation rule is also added:
The production AtomNoBrace :: PatternCharacterNoBrace evaluates as follows:
CharacterEscape (21.2.2.10) includes the following additional evaluation rule:
The production CharacterEscape :: OctalEscapeSequence evaluates by evaluating the CV of the OctalscapeSequence (see B.1.2) and returning its character result.
ClassAtom (21.2.2.17) includes the following additional evaluation rules:
The production ClassAtomInRange :: -
evaluates by returning the CharSet containing the one character -
.
The production ClassAtomInRange :: ClassAtomNoDashInRange evaluates by evaluating ClassAtomNoDashInRange to obtain a CharSet and returning that CharSet.
ClassAtomNoDash (21.2.2.18) includes the following additional evaluation rules:
The production ClassAtomNoDashInRange :: SourceCharacter but not one of \
or ]
or -
evaluates
by returning a one-element CharSet containing the character represented by SourceCharacter.
The production ClassAtomNoDashInRange :: \
ClassEscape but ony if…, evaluates by evaluating ClassEscape to obtain a CharSet and returning that CharSet.
The production ClassAtomNoDashInRange :: \
IdentityEscape evaluates by returning the character represented by IdentityEscape.
When the ECMAScript host is a web browser the following additional properties of the standard built-in objects are defined.
The escape
function is a property of the global object. It computes a new version of a String value in
which certain characters have been replaced by a hexadecimal escape sequence.
For those characters being replaced whose code unit value is 0xFF
or less, a two-digit escape sequence of
the form %
xx is used. For those characters being replaced whose code unit value is greater than
0xFF
, a four-digit escape sequence of the form %u
xxxx is used.
When the escape
function is called with one argument string, the following steps are taken:
″ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789@*_+-./″
then,
″%u
wxyz″
where wxyz are four hexadecimal digits encoding the value of char.″%
xy″
where xy are two hexadecimal digits encoding the value of char.NOTE The encoding is partly based on the encoding described in RFC 1738, but the entire encoding specified in this standard is described above without regard to the contents of RFC 1738. This encoding does not reflect changes to RFC 1738 made by RFC 3986.
The unescape
function is a property of the global object. It computes a new version of a String value in
which each escape sequence of the sort that might be introduced by the escape
function is replaced with the
character that it represents.
When the unescape
function is called with one argument string, the following steps are
taken:
%
,
u
and the four code units at positions k+2, k+3, k+4, and k+5
within string are all hexadecimal digits, then
Object.prototype.__proto__ is an accessor property with attributes { [[Enumerable]]: false, [[Configurable]]: true }. The [[Get]] and [[Set]] attributes are defined as follows
The value of the [[Get]] attribute is a built-in function that requires no arguments. It performs the following steps:
The value of the [[Set]] attribute is a built-in function that takes an argument proto. It performs the following steps:
The substr
method takes two arguments, start and length, and returns a substring of
the result of converting the this object to a String, starting from character position start and running
for length characters (or through the end of the String if length is undefined). If
start is negative, it is treated as (sourceLength+start) where sourceLength is the length of the String. The result is
a String value, not a String object. The following steps are taken:
""
.The length
property of the substr
method is 2.
NOTE The substr
function is intentionally generic; it does not require that its
this value be a String object. Therefore it can be transferred to other kinds of objects for use as a method.
When the anchor method is called with argument name, the following steps are taken:
"a"
,
"name"
and name.The abstract operation CreateHTML is called with arguments string, tag, attribute, and value. The arguments tag and attribute must be string values. The following steps are taken:
"<"
and tag."
(code unit value 0x0022) in V has been replaced with the six character sequence
"""
."="
′"′
′"′
">"
."</"
, tag, and
">"
.When the big method is called with no arguments, the following steps are taken:
"big"
,
""
and ""
.When the blink method is called with no arguments, the following steps are taken:
"blink"
,
""
and ""
.When the bold method is called with no arguments, the following steps are taken:
"b"
,
""
and ""
.When the fixed method is called with no arguments, the following steps are taken:
"tt"
,
""
and ""
.When the fontcolor method is called with argument color, the following steps are taken:
"font"
,
"color"
and color.When the fontsize method is called with argument size, the following steps are taken:
"font"
,
"size"
and size.When the italics method is called with no arguments, the following steps are taken:
"i"
,
""
and ""
.When the link method is called with argument url, the following steps are taken:
"a"
,
"href"
and url.When the small method is called with no arguments, the following steps are taken:
"small"
,
""
and ""
.When the strike method is called with no arguments, the following steps are taken:
"strike"
,
""
and ""
.When the sub method is called with no arguments, the following steps are taken:
"sub"
,
""
and ""
.When the sup method is called with no arguments, the following steps are taken:
"sup"
,
""
and ""
.NOTE The getFullYear
method is preferred for nearly all purposes, because it
avoids the “year 2000 problem.”
When the getYear method is called with no arguments, the following steps are taken:
NOTE The setFullYear
method is preferred for nearly all purposes, because it
avoids the “year 2000 problem.”
When the setYear method is called with one argument year, the following steps are taken:
NOTE The property toUTCString
is preferred. The toGMTString
property is provided principally for compatibility with old code. It is recommended that the toUTCString
property be used in new ECMAScript code.
The Function object that is the initial value of Date.prototype.toGMTString
is the same Function object
that is the initial value of Date.prototype.toUTCString
.
When the compile method is called with arguments pattern and flags, the following steps are taken:
NOTE The compile
method completely reinitialises the this object RegExp
with a new pattern and flags. An implementaton may interpret use of this method as an assertion that the resulting
RegExp object will be used multiple times and hence is a candidate for extra optimization.
In 12.1.5 the PropertyDefinitionEvaluation algorithm for the production PropertyDefinition : PropertyName
:
AssignmentExpression is replaced with the following:
:
AssignmentExpression"__proto__"
and if IsComputedPropertyKey(propKey) is
false, then
Prior to the Sixth Edition, the ECMAScript specification did not define the occurrence of a FunctionDeclaration as an element of a Block statement’s StatementList. However, support for that form of FunctionDeclaration was an allowable extension and most browser-hosted ECMAScript implementations permitted them. However, the semantics of such declarations differ among those implementations. Because of these semantic differences, existing web ECMAScript code that uses Block level function declarations is only portable among browser implementation if the usage only depends upon the semantic intersection of all of the browser implementations for such declarations. The following are the use cases that fall within that intersection semantics:
A function declaration with the name f is declared exactly once within the function code of an enclosing function g and that declaration is nested within a Block.
No other declaration of f that is not a var
declaration occurs within the function code
of g
All references to f occur within the StatementList of the Block containing the declaration of f.
A function declaration with the name f is declared exactly once within the function code of an enclosing function g and that declaration is nested within a Block.
No other declaration of f that is not a var
declaration occurs within the function code
of g
References to f may occur within the StatementList of the Block containing the declaration of f.
References to f occur within the function code of g that lexically follows the Block containing the declaration of f.
A function declaration with the name f is declared exactly once within the function code of an enclosing function g and that declaration is nested within a Block.
No other declaration of f that is not a var
declaration occurs within the function code
of g
References to f may occur within the StatementList of the Block containing the declaration of f.
References to f occur within another function h that is nested within g and no other declaration of f shadows the references to f from within h.
All invocations of h occur after the declaration of f has been evaluated.
The first use case is interoperable with the inclusion of Block level function declarations in the sixth edition. Any pre-existing ECMAScript code that employees that use case will operate using the Block level function declarations semantics defined by clauses 10 and 13 of this specification.
Sixth edition interoperability for the second and third use cases requires the following extensions to the clauses 10 and 14 semantics. These extensions are applied to a non-strict mode functions g if the above pre-conditions of use cases 2 and 3 above exist at the time of static semantic analysis of g. However, the last pre-condition of use case 3 is not included in this determination and the determination is not applied to any function declaration that is nested within syntactic constructs that are specified in the Fifth edition of this specification.
If an ECMAScript implication has a mechanism that produces diagnostic warning messages, a warning should be produced for each function g for which the above steps are performed.
The strict mode restriction and exceptions
The identifiers "implements
", "interface
", "let
", "package
",
"private
", "protected
", "public
", "static
", and "yield
" are
classified as FutureReservedWord tokens within strict mode code. (11.6.2.2).
A conforming implementation, when processing strict mode code, may not extend the syntax of NumericLiteral (11.8.3) to include LegacyOctalIntegerLiteral as described in B.1.1.
A conforming implementation, when processing strict mode code (see 10.2.1), may not extend the syntax of EscapeSequence to include LegacyOctalEscapeSequence as described in B.1.2.
Assignment to an undeclared identifier or otherwise unresolvable reference does not create a property in the global
object. When a simple assignment occurs within strict mode code, its LeftHandSide
must not evaluate to an unresolvable Reference. If it does a
ReferenceError exception is thrown (6.2.3.2). The LeftHandSide also may not be a
reference to a data property with the attribute value {[[Writable]]:false}, to an accessor property with the
attribute value {[[Set]]:undefined}, nor to a non-existent property of an object whose [[Extensible]] internal slot has the value false. In these cases a
TypeError
exception is thrown (12.13).
The identifier eval
or arguments
may not appear as the LeftHandSideExpression of an
Assignment operator (12.13) or of a PostfixExpression (12.13) or as the UnaryExpression operated upon by a Prefix Increment (12.4.7) or a Prefix Decrement (12.4.8) operator.
Arguments objects for strict mode functions define non-configurable accessor properties named "caller
" and
"callee
" which throw a TypeError exception on access (9.2.8).
Arguments objects for strict mode functions do not dynamically share their array indexed property values with the corresponding formal parameter bindings of their functions. (9.4.4.1).
For strict mode functions, if an arguments object is created the binding of the local identifier arguments
to the arguments object is immutable and hence may not be the target of an assignment expression. (9.4.4.1).
It is a SyntaxError if strict mode code contains an ObjectLiteral with more than one definition of any data property (12.1.5).
It is a SyntaxError if the Identifier "eval"
or the Identifier "arguments"
occurs as the Identifier in a PropertySetParameterList of a PropertyDefinition that is contained in strict code or if its
FunctionBody is strict code (12.1.5).
Strict mode eval code cannot instantiate variables or functions in the variable environment of the caller to eval. Instead, a new variable environment is created and that environment is used for declaration binding instantiation for the eval code (18.2.1).
If this is evaluated within strict mode code, then the this value is
not coerced to an object. A this value of null or undefined is not converted to the global object and
primitive values are not converted to wrapper objects. The this value passed via a function call (including calls
made using Function.prototype.apply
and Function.prototype.call) do not coerce
the passed this value to an object (8.3.2, 12.1.1, 19.2.3.3, 0).
When a delete
operator occurs within strict mode code, a
SyntaxError is thrown if its UnaryExpression is a direct reference to a variable, function argument, or
function name(12.4.4).
When a delete
operator occurs within strict mode code, a
TypeError is thrown if the property to be deleted has the attribute { [[Configurable]]:false } (12.4.4).
It is a SyntaxError if a VariableDeclaration occurs within strict code
and its Identifier is eval
or arguments
(13.2.2).
Strict mode code may not include a WithStatement. The occurrence of a WithStatement in such a context is an SyntaxError (13.10).
It is a SyntaxError if a TryStatement with a Catch occurs within
strict code and the Identifier of the Catch production is eval
or arguments
(13.14)
It is a SyntaxError if the identifier eval
or arguments
appears within the FormalParameters of a strict mode FunctionDeclaration or FunctionExpression (0)
A strict mode function may not have two or more formal parameters that have the same name. An attempt to create such a
function using a FunctionDeclaration, FunctionExpression, or Function
constructor is a
SyntaxError (0, 19.2.1).
An implementation may not extend, beyond that defined in this specification, the meanings within strict mode functions of
properties named caller
or arguments
of function instances. ECMAScript code may not create or
modify properties with these names on function objects that correspond to strict mode functions (9.2.2, 9.4.4).
It is a SyntaxError to use within strict mode code the identifiers
eval
or arguments
as the Identifier of a FunctionDeclaration or
FunctionExpression or as a formal parameter name (0). Attempting to dynamically define such a strict mode function
using the Function
constructor (19.2.1) will throw a SyntaxError
exception.
In Edition 6
20.3.1.14: Previous editions permitted the TimeClip abstract operation to return either +0 or −0 as the representation of a 0 time value. The 6th Edition specifies that +0 always returned. This means that for the 6th Edition the time value of a Date object is never observably −0 and methods that return time values never return −0.
20.3.1.15: If a time zone offset is not present, the local time zone is used. Edition 5.1 incorrectly stated that a missing time zone should be interpreted as “z”.
20.3.4.36: If the year cannot be represented using the Date Time String Format specified in 20.3.1.15 a RangeError exception is thrown. Previous editions did not specify the a behaviour for that case.
20.3.4.41: Previous editions did not specify the value returned by Date.prototype.toString when this
time value is NaN. The 6th Edition specifies the result to be the String value is "Invalid
Date".
21.2.3.1, 21.2.3.3.4: If any LineTerminator
code points in the value of the source
property of an RegExp instance must be expressed using an escape sequence.
Edition 5.1 only required the escaping of "/"
.
In Edition 5.1
Clause references in this list refer to the clause numbers used in Edition 5.1.
: CV definitions added for DoubleStringCharacter :: LineContinuation and SingleStringCharacter :: LineContinuation .
: The argument S is not ignored. It controls whether an exception is thrown when attempting to set an immutable binding.
: In algorithm step 5, true is passed as the last argument to [[DefineOwnProperty]].
: Former algorithm step 5.e is now 5.f and a new step 5.e was added to restore compatibility with 3rd Edition when redefining global functions.
: In the final bullet item, use of IEEE 754 round-to-nearest mode is specified.
12.6.3: Missing ToBoolean restored in step 3.a.ii of both algorithms.
12.6.4: Additional final sentences in each of the last two paragraphs clarify certain property enumeration requirements.
12.7, 12.8, 12.9: BNF modified to clarify that a continue
or break
statement
without an Identifier or a return
statement without an Expression
may have a LineTerminator before the semi-colon.
12.14: Step 3 of algorithm 1 and step 2.a of algorithm 3 are corrected such that the value field of B is passed as a parameter rather than B itself.
: In step 2 of algorithm, clarify that S may be the empty string.
: In step 2 of algorithm clarify that trimmedString may be the empty string.
15.1.3: Added notes clarifying that ECMAScript’s URI syntax is based upon RFC 2396 and not the newer RFC 3986. In the algorithm for Decode, a step was removed that immediately preceded the current step 4.d.vii.10.a because it tested for a condition that cannot occur.
: Corrected use of variable P in steps 5 and 6 of algorithm.
15.2.4.2: Edition 5 handling of undefined and null as this value caused existing code to fail. Specification modified to maintain compatibility with such code. New steps 1 and 2 added to the algorithm.
: Steps 5 and 7 of Edition 5 algorithm have been deleted because they imposed requirements upon the argArray argument that are inconsistent with other uses of generic array-like objects.
: In step 9.a, incorrect reference to relativeStart was replaced with a reference to actualStart.
: Clarified that the default value for fromIndex is the length minus 1 of the array.
: In step 10 (corresponding to step 8 in 5.1) of the algorithm, undefined is now the specified return value.
: In step 11.d.iii (corresponding to 9.c.ii in 5.1) the first argument to the [[Call]] internal method has been changed to undefined for consistency with the definition of Array.prototype.reduce.
: In Algorithm steps 3.l.ii and 3.l.iii the variable name was inverted resulting in an incorrectly inverted test.
: Normative requirement concerning canonically equivalent strings deleted from paragraph following algorithm because it is listed as a recommendation in NOTE 2.
: In split algorithm step 11.a and 13.a, the positional order of the arguments to SplitMatch was corrected to match the actual parameter signature of SplitMatch. In step 13.a.iii.7.d, lengthA replaces A.length.
: In first paragraph, removed the implication that the individual character property access had “array index” semantics. Modified algorithm steps 3 and 5 such that they do not enforce “array index” requirement.
: Specified legal value ranges for fields that lacked them. Eliminated “time-only” formats. Specified default values for all optional fields.
: The step numbers of the algorithm for the internal closure produced by step 2 were incorrectly numbered in a manner that implied that they were steps of the outer algorithm.
: In the abstract operation IsWordChar the first character in the list in step 3 is “a
” rather than
“A
”.
: In the algorithm for the closure returned by the abstract operation CharacterSetMatcher, the variable defined by step 3 and passed as an argument in step 4 was renamed to ch in order to avoid a name conflict with a formal parameter of the closure.
: Step 9.e was deleted because It performed an extra increment of i.
: Removed requirement that the message own property is set to the empty String when the message argument is undefined.
: Removed requirement that the message own property is set to the empty String when the message argument is undefined.
: Steps 6-10 modified/added to correctly deal with missing or empty message property value.
: Removed requirement that the message own property is set to the empty String when the message argument is undefined.
: In step 10.b.iii of the JA abstract operation, the last element of the concatenation is
“]
”.
B.2.1: Added to NOTE that the encoding is based upon RFC 1738 rather than the newer RFC 3986.
: An item was added corresponding to regarding FutureReservedWords in strict mode.
In Edition 5
Clause references in this list refer to the clause numbers used in Edition 5.
Throughout: In the Edition 3 specification the meaning of phrases such as “as if by the expression new
Array()
” are subject to misinterpretation. In the Edition 5 specification text for all internal references and
invocations of standard built-in objects and methods has been clarified by making it explicit that the intent is that the actual
built-in object is to be used rather than the current dynamically resolved value of the correspondingly identifier binding.
11.8.1: ECMAScript generally uses a left to right evaluation order, however the Edition 3 specification language for the > and <= operators resulted in a partial right to left order. The specification has been corrected for these operators such that it now specifies a full left to right evaluation order. However, this change of order is potentially observable if side-effects occur during the evaluation process.
: Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
: Edition 5 reverses the order of steps 2 and 3 of the algorithm. The original order as specified in Editions 1 through 3 was incorrectly specified such that side-effects of evaluating Arguments could affect the result of evaluating MemberExpression.
12.4: In Edition 3, an object is created, as if by new Object()
to serve as
the scope for resolving the name of the exception parameter passed to a catch
clause of a try
statement. If the actual exception object is a function and it is called from within the catch
clause, the scope
object will be passed as the this value of the call. The body of the function can then define new properties on its
this value and those property names become visible identifiers bindings within the scope of the catch clause after
the function returns. In Edition 5, when an exception parameter is called as a function, undefined is passed as the
this value.
13: In Edition 3, the algorithm for the production FunctionExpression with an Identifier adds an object created as if by new Object()
to the scope chain to serve as a scope
for looking up the name of the function. The identifier resolution rules (10.1.4 in Edition 3) when applied to such an object
will, if necessary, follow the object’s prototype chain when attempting to resolve an identifier. This means all the
properties of Object.prototype are visible as identifiers within that scope. In practice most implementations of Edition 3 have
not implemented this semantics. Edition 5 changes the specified semantics by using a Declarative Environment Record to bind the name of the function.
14: In Edition 3, the algorithm for the production SourceElements : SourceElements SourceElement did not correctly
propagate statement result values in the same manner as Block. This could result in the
eval
function producing an incorrect result when evaluating a Program text. In practice
most implementations of Edition 3 have implemented the correct propagation rather than what was specified in Edition 5.
: RegExp.prototype is now a RegExp object rather than an instance of Object. The value of its [[Class]] internal slot which is observable using Object.prototype.toString is now “RegExp” rather than “Object”.
9: In Edition 6, Function calls are not allowed to return a Reference value.
13.6: In Edition 6, a terminating semi-colon is no longer required at the end of a do-while statement.
13.6: Prior to Edition 6, an initialisation expression could appear as part of the
VariableDeclaration that precedes the in
keyword. The value of that expression was always discarded. In
Edition 6, the ForBind in that same position does not allow the occurance of such an initialiser.
13.14: In Edition 6, it is an early error for a Catch clause to
contained a var
declaration for the same Identifier that appears as the Catch clause parameter. In previous editions, such a variable declaration would be instantiated in the
enclosing variable environment but the declaration’s Initialiser value would be assigned to the
Catch parameter.
14.3 In Edition 6, the function objects that are created as the values of the [[Get]] or [[Set]] attribute of accessor properties in an ObjectLiteral are not constructor functions. In Edition 5, they were constructors.
19.1.2.2 and 19.1.2.3: In Edition 6, all property additions and changes are processed, even if one of them throws an exception. If an exception occurs during such processing, the first such exception is thrown after all propertie are processed. In Edition 5, processing of property additions and changes immediately terminated when the first exception occurred.
19.1.2.5: In Edition 6, if the argument to Object.freeze
is not an object it is treated as if it was a non-extensible ordinary
object with no own properties. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.1.2.6: In Edition 6, if the argument to Object.getOwnPropertyDescriptor
is not an object an attempt is make to
coerce the argument using ToObject. If the coerecion is successful the result is used in place of
the original argument value. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.1.2.7: In Edition 6, if the argument to Object.getOwnPropertyNames
is not an object an attempt is make to coerce the
argument using ToObject. If the coerecion is successful the result is used in place of the
original argument value. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.1.2.9: In Edition 6, if the argument to Object.getPrototypeOf
is not an object an attempt is make to coerce the argument
using ToObject. If the coerecion is successful the result is used in place of the original
argument value. In Edition 5, a non-object argument always causes a TypeError to be thrown.
19.1.2.11: In Edition 6, if the argument to Object.isExtensible
is not an object it is treated as if it was a non-extensible
ordinary object with no own properties. In Edition 5, a non-object argument always causes a TypeError to be thrown.
19.1.2.12: In Edition 6, if the argument to Object.isFrozen
is not an object it is treated as if it was a non-extensible ordinary
object with no own properties. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.1.2.13: In Edition 6, if the argument to Object.isSealed
is not an object it is treated as if it was a non-extensible ordinary
object with no own properties. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.1.2.14: In Edition 6, if the argument to Object.keys
is not an object an attempt is make to coerce the argument using ToObject. If the coerecion is successful the result is used in place of the original argument value.
In Edition 5, a non-object argument always causes a TypeError to be thrown.
19.1.2.15: In Edition 6, if the argument to Object.preventExtensions
is not an object it is treated as if it was a
non-extensible ordinary object with no own properties. In Edition 5, a non-object argument always causes a TypeError to be thrown.
19.1.2.17: In Edition 6, if the argument to Object.seal
is not an object it is treated as if it was a non-extensible ordinary object
with no own properties. In Edition 5, a non-object argument always causes a TypeError to be
thrown.
19.2.4.1: In Edition 6, the length
property of function instances
is configurable. In previous editions it was non-configurable.
19.3.3 In Edition 6, the Boolean prototype object is not a Boolean instance. In previous editions it was a Boolean instance whose Boolean value was false.
20.1.3 In Edition 6, the Number prototype object is not a Number instance. In previous editions it was a Number instance whose number value was +0.
20.3.4 In Edition 6, the Date prototype object is not a Date instance. In previous editions it was a Date instance whose TimeValue was NaN.
22.1.3 In Edition 6, the Array prototype object is not an Array instance. In previous editions it was an Array instance with a length property whose value was +0.
21.1.3 In Edition 6, the String prototype object is not a String instance. In previous editions it was a String instance whose String value was the empty string.
21.1.3.22 and 21.1.3.24 In Edition 6, lowercase/upper conversion processing operates on code points. In previous editions such the conversion processing was only applied to individual code units. The only affected code points are those in the Deseret block of Unicode
21.1.3.25 In Edition 6, the String.prototype.trim
method is defined to recognize white space code points that
may exists outside of the Unicode BMP. However, as of Unicode 6.1 no such code points are defined. In previous editions such
code points would not have been recognized as white space.
21.2.5 In Edition 6, the RegExp prototype object is not a RegExp instance. In previous editions it was a RegExp instance whose pattern is the empty string.
21.2.5 In Edition 6, source
, global
,
ignoreCase
, and multiline
are accessor properties defined on the RegExp prototype object. In
previous editions they were data properties defined on RegExp instances.
22.1.3 In Edition 6, the Array prototype object is not an Array instance. In previous editions it was an Array instance with a length property whose value was +0.
Clause references in this list refer to the clause numbers used in Edition 5 and 5.1.
7.1: Unicode format control characters are no longer stripped from ECMAScript source text before processing. In Edition 5, if such a character appears in a StringLiteral or RegularExpressionLiteral the character will be incorporated into the literal where in Edition 3 the character would not be incorporated into the literal.
7.2: Unicode character <BOM> is now treated as whitespace and its presence in the middle of what appears to be an identifier could result in a syntax error which would not have occurred in Edition 3
7.3: Line terminator characters that are preceded by an escape sequence are now allowed within a string literal token. In Edition 3 a syntax error would have been produced.
: Regular expression literals now return a unique object each time the literal is evaluated. This change is detectable by any programs that test the object identity of such literal values or that are sensitive to the shared side effects.
: Edition 5 requires early reporting of any possible RegExp constructor errors that would be produced when converting a RegularExpressionLiteral to a RegExp object. Prior to Edition 5 implementations were permitted to defer the reporting of such errors until the actual execution time creation of the object.
: In Edition 5 unescaped “/” characters may appear as a CharacterClass in a regular expression literal. In Edition 3 such a character would have been interpreted as the final character of the literal.
: In Edition 5, indirect calls to the eval
function use the global
environment as both the variable environment and lexical environment for the eval
code. In Edition 3, the variable and lexical environments of the caller of an indirect eval
was used as the
environments for the eval code.
: In Edition 5 all methods of Array.prototype
are intentionally generic. In Edition 3 toString
and toLocaleString
were not generic and would throw a TypeError
exception if applied to objects that
were not instances of Array.
: In Edition 5 the array indexed properties of argument objects that correspond to actual formal parameters are enumerable. In Edition 3, such properties were not enumerable.
: In Edition 5 the value of the [[Class]] internal slot of an
arguments object is "Arguments"
. In Edition 3, it was "Object"
. This is observable if
toString
is called as a method of an arguments object.
12.6.4: for-in statements no longer throw a TypeError if the
in
expression evaluates to null or undefined. Instead, the statement behaves as if the value of the
expression was an object with no enumerable properties.
15: In Edition 5, the following new properties are defined on built-in objects that exist in Edition 3: Object.getPrototypeOf
, Object.getOwnPropertyDescriptor
, Object.getOwnPropertyNames
, Object.create, Object.defineProperty
, Object.defineProperties
, Object.seal
, Object.freeze
, Object.preventExtensions
, Object.isSealed
, Object.isFrozen
,
Object.isExtensible
, Object.keys
, Function.prototype.bind
, Array.prototype.indexOf
, Array.prototype.lastIndexOf
, Array.prototype.every
, Array.prototype.some
, Array.prototype.forEach
, Array.prototype.map
, Array.prototype.filter
, Array.prototype.reduce
, Array.prototype.reduceRight
, String.prototype.trim
, Date.now
,
Date.prototype.toISOString, Date.prototype.toJSON
.
15: Implementations are now required to ignore extra arguments to standard built-in methods unless otherwise explicitly specified. In Edition 3 the handling of extra arguments was unspecified and implementations were explicitly allowed to throw a TypeError exception.
15.1.1: The value properties NaN, Infinity, and undefined of the Global Object have been changed to be read-only properties.
15.1.2.1. Implementations are no longer permitted to restrict the use of eval in ways that are not a direct call. In addition, any invocation of eval that is not a direct call uses the global environment as its variable environment rather than the caller’s variable environment.
: The specification of the function parseInt
no longer allows implementations to treat Strings beginning with
a 0
character as octal values.
: In Edition 3, a TypeError is thrown if the second argument passed to Function.prototype.apply
is neither an array object nor an arguments object.
In Edition 5, the second argument may be any kind of generic array-like object that has a valid length
property.
, 15.3.3.4: In Edition 3 passing undefined or null as the first argument to either Function.prototype.apply
or Function.prototype.call
causes the global object to be passed to the indirectly
invoked target function as the this value. If the first argument is a primitive value the result of calling ToObject on the primitive value is passed as the this value. In Edition 5, these
transformations are not performed and the actual first argument value is passed as the this value. This difference will
normally be unobservable to existing ECMAScript Edition 3 code because a corresponding transformation takes place upon
activation of the target function. However, depending upon the implementation, this difference may be observable by host
object functions called using apply
or call
. In addition, invoking a standard built-in function in
this manner with null or undefined passed as the this value will in many cases cause behaviour in Edition
5 implementations that differ from Edition 3 behaviour. In particular, in Edition 5 built-in functions that are specified to
actually use the passed this value as an object typically throw a TypeError exception if passed null or
undefined as the this value.
: In Edition 5, the prototype
property of Function instances is not enumerable. In Edition 3, this property
was enumerable.
: In Edition 5, the individual characters of a String object’s [[StringData]] may be accessed as array indexed properties of the String object. These properties are non-writable and non-configurable and shadow any inherited properties with the same names. In Edition 3, these properties did not exist and ECMAScript code could dynamically add and remove writable properties with such names and could access inherited properties with such names.
: Date.parse
is now required to first attempt to parse its argument as an ISO
format string. Programs that use this format but depended upon implementation specific behaviour (including failure) may
behave differently.
: In Edition 5, \s
now additionally matches <BOM>.
: In Edition 3, the exact form of the String value of the source
property of an object created by the
RegExp
constructor is implementation defined. In Edition 5, the String must conform to certain specified
requirements and hence may be different from that produced by an Edition 3 implementation.
: In Edition 3, the result of RegExp.prototype.toString
need not
be derived from the value of the RegExp object’s source
property. In Edition 5 the result must be derived
from the source
property in a specified manner and hence may be different from the result produced by an Edition
3 implementation.
, : In Edition 5, if an initial value for the message
property of an Error object is not specified via the
Error
constructor the initial value of the property is the empty String. In Edition 3, such an initial value is
implementation defined.
: In Edition 3, the result of Error.prototype.toString
is
implementation defined. In Edition 5, the result is fully specified and hence may differ from some Edition 3
implementations.
: In Edition 5, the name JSON
is defined in the global
environment. In Edition 3, testing for the presence of that name will show it to be undefined unless it is defined
by the program or implementation.
TODO: This Table is out of date and incomplete.
Routine Name | Purpose | Definitions | Uses |
BoundNames | Produces a list of the Identifiers bound by a production. Does not include Identifiers that are bound within inner environments associated with the production. | 12.2.1, 12.2.2, 12.2.4, 12.6.4, 13.1, 13.2, 13.5 | |
ConstructorMethod | From a ClassBody return the first ClassElement whose PropName is ″constructor″. Returns empty if the ClassBody does not contain one. | 13.5 | |
Contains | Determine if a grammar production either directly or indirectly includes a grammar symbol. | 5.3, 13.1, 13.2, 13.5 | |
CoveredFormalsList | Reparse a covered Expression using FormalsList as the goal symbol. | 13.2 | |
CV | Determines the “character value” of a component of a StringLiteral. | 7.8.4 | |
Elision Width | Determine the number of commas in an Elision. | 11.1.4.1 | |
ExpectedArgumentCount | Determine the “length” of an argument list for the purpose of initialising the “length” property of a function object. | 13.1, 13.2, 13.3 | |
HasInitialiser | Determines whether the production contains an Initialiser production. | 12.2.4, 13.1 | |
IsConstantDeclaration | Determines whether the production introduces an immutable environment record binding | 12.2, 13.1, 13.5 | |
IsInvalidAssignmentPattern | Determines if a LeftHandSideExpression is a valid assignment target. Primarily for dealing with destructuring assignment targets. | 11.2 | |
LexicalDeclarations | Return a List containing the components of a production that are processed as lexical declarations | 12.1, 12.11, 12.5 | |
LexicallyDeclaredNames | Returns a list of the lexically scoped identifiers declared by a production. | 12.1, 13.1, 13.2, 13.5 | |
PrototypeMethodDefinitions | Return a list of the non-static MethodDefinition productions that are part of a ClassElementList. | 13.5 | |
MV | Determines the “mathematical value” of a numeric lirteral or component of a numeric literal. | 7.8.3 | |
PropName | Determines the string value of the property name referenced by a production. | , 13.3, 13.5 | |
PropNameList | Returns a List of the string values of the property names referenced by a production. The list reflects the order of the references in the source text. The list may contain duplicate elements. | , 13.5 | |
PrototypeMethodDefinitions | Return a list of the non-static MethodDefinition productions that are part of a ClassElementList. | 13.5 | |
ReferencesSuper | Determine if a MethodDefinition contains any references to the ReservedWord super . |
13.3 | |
SpecialMethod | Determine if a MethodDefinition defines a generator method or an accessor property. | 13.3 | |
StaticMethodDefinitions | Return a list of the static MethodDefinition productions that are part of a ClassElementList. | 13.5 | |
SV | Determines the “string value” of a StringLiteral or component of a StringLiteral. | 7.8.4 | |
VarDeclaredNames | Returns a list of the local top-level scoped identifiers declared by a production. These are identifier that are scoped as if by a var statement. | 12.1, 12.5, 12.6.1, 12.6.2, 12.6.3, 12.6.4, 12.12, 13.1, 13.5 |
[1] IEEE Std 754-2008: IEEE Standard for Floating-Point Arithmetic. Institute of Electrical and Electronic Engineers, New York (2008)
[2] The Unicode Consortium. The Unicode Standard, Version 3.0, defined by: The Unicode Standard, Version 3.0 (Reading, MA, Addison-Wesley, 2000. ISBN 0-201-61633-5)
[3] ISO 8601:2004(E) Data elements and interchange formats – Information interchange -- Representation of dates and times
[4] RFC 1738 “Uniform Resource Locators (URL)”, available at <http://tools.ietf.org/html/rfc1738>
[5] RFC 2396 “Uniform Resource Identifiers (URI): Generic Syntax”, available at <http://tools.ietf.org/html/rfc2396>
[6] RFC 3629 “UTF-8, a transformation format of ISO 10646”, available at <http://tools.ietf.org/html/rfc3629>
[7] RFC 4627 “The application/json Media Type for JavaScript Object Notation (JSON)” , available at <http://tools.ietf.org/html/rfc4627>
[8] Unicode Inc. (2010), Unicode Technical Report #15: “Unicode Normalization Forms”, available at <http://www.unicode.org/reports/tr15/tr15-29.html>